LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
This card games encourages students to find missing angles in a triangles and straight lines. It helps players grasp the idea that angles in a triangle and on a straight line all add up to 180 degrees. By mixing these concepts together, with cards that also show two angles, it exercises the theory in a strong and varied way.
Players are dealt cards. A card is then turned over from the top of the deck. Players must choose, from their cards, a solution as close to the solution of the base card as possible. The closest player wins the cards played as points.
A full set of rules are included in the game, and the cards are printed with easy-cut guides to make preparation fast and simple.
This game is part of a Bundle at a discount price.
Time Elapsed Bingo consists of 72 question cards covering scenarios where students work out how much time has elapsed. Example of questions include 'Holly starts playing a computer game at 11.56am and finishes at 1.52pm.
The game comes with bingo cards for students to fill out from a list of possible solutions.
This game is an easily printed and prepared thanks to easy-cut guides. It comes with well-explained rules of play, and makes a great time filler for an entire class or a high quality game for one on one tuition.
This is included in the Bingo Bundle with 4 other activities at a discount price.
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Telling the Time Flash Cards
Telling the Time Matching Activity
Telling the Time Clip Cards
Time Switch Card Game
Add and Subtract race is a differentiated game for practicing sums. The game includes adding and subtracting single, two and three digit numbers. Allow the opportunity for negative answers for a more challenging game.
This product is a board game intended to be printed on any normal printer. There are colour and monochrome pages of the main game board with four levels of increasing difficulty.
This is available as part of a bundle
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Number Bonds Card Game
Calculation Switch
Arithmetic Dominoes
More Than Clip Cards
A fun game for adding decimals, this board game is a great activity to do as a starter or a revision activity. You can use a dice or the cut out spinner included.
The pack includes 5 different boards, two with snakes and ladders, three without. Three boards that work with a typical 10-sided dice, or the included printable spinner, and two boards that will work with a typical 6-sided dice only.
Full set of rules included for many different game types to address a number of different requirements for the learning of decimals.
If printed in full-colour, and laminated, the game will last for a very long time. The construction of this product is professional and clear and looks beautiful on thick card.
This is available as part of a bundle
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Fraction, Decimal and Percentage Worksheets
Fractions, Decimals and Percentage Matching Activity
Fractions, Decimals and Percentage Clip Cards
Galaxy Exploration is a Board Game that emulates Snakes & Ladders to help students exercise a knowledge of Number Bonds to 10 and 20. However, unlike Snakes & Ladders, we have added some other interesting elements to make a more competitive and fun game overall.
The game pack comes with 6 playable boards. Four are playable with either a 10-sided dice or the included spinner. Two are playable ONLY with a 6-sided dice just in case you need it. Of those six, half do not feature the Black Holes and Portals (Snakes and Ladders) to make a much faster game which is still great for the learning of Number Bonds.
In addition, the boards include ‘Habitable Planets’ and ‘Gravity Slingshots’, which force the player to take an extra turn, or miss a turn. A fun change from the norm!
If printed in full-colour, and laminated, the game will last for a very long time. The construction of this product is professional and clear and looks beautiful on thick card.
This is available as part of a bundle
You may also like:
Number Bonds Card Game
This is a simple and professionally constructed game of dominoes. It couldn’t be simpler, link up a chain of dominoes by joining equivalent fractions. The game includes both fractions of shapes, and fractions of amounts, as well as in numerical form.
The game consists of equivalence of one half, one third, two thirds, one quarter, three quarters, one fifth, two fifths, three fifths and four fifths.
The pack even includes a monochrome set of dominoes for clearer printing in black and white.
This is included Dominoes Bundle with 4 other activities at a discount price.
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Fraction Web Board Game
Fraction Solitaire Card Game
Equivalent Fractions Matching Activity
Fraction of Amount Clip Cards
Cut Out Visual Aids - Fraction and Numbers
This pack is filled with worksheets designed to introduce students to adding decimals and fractions. It covers adding fractions with the same denominator, and where one denominator is a multiple of the other. Each worksheet is differentiated 3 ways.
This pack includes the following worksheets:
Worksheet 1 Decimal Sums and Differences
Worksheet 2 Decimal Word Problems
Worksheet 3 Adding with Same Denominators
Worksheet 4 Adding with Different Denominators
Worksheet 5 Adding Fractions to One
Worksheet 6 Fraction Pyramid
Worksheet 7 Fraction Grid
Worksheet 8 Word Link Adding Fractions
Worksheet 9 Fraction Maze
Worksheet 10 Adding Fractions Word Problems
The first worksheet covers adding decimals using the column method. The second worksheet continues the exploration of adding decimals, this time through word questions. It also includes an example of someone who has incorrectly answered a question, asking student to evaluate the mistake.
The third worksheet covers adding and subtracting fractions with the same denominator, and includes fraction circles to assist with adding. The fourth worksheet is very similar to the third, with the exception that it requires adding and subtracting fractions where one denominator is a multiple of the other. The fifth worksheet consists of adding fractions to one.
The sixth worksheet consists of adding fractions pyramids and the seventh worksheet consists of an adding fractions grid. Equivalent fraction bars are included in differentiation 1 and 2 to help students find the equivalent fraction needed when adding fractions with different denominators.
Worksheet eight is a puzzle. Students add fractions and then connect two fractions that are the same, forming a word as they do so. Differentiation 1 of this worksheet consists of all denominators being the same, and differentiation 2 and 3 consist of one denominator being a multiple of another. The ninth worksheet consists of a maze for adding fractions. Again, differentiation 1 has more fractions already written with the same denominator, and for differentiation 1 and 2, equivalent fraction bars are included to help find the equivalent fractions needed when adding fractions. Worksheet 10 consists of nine word problems involving adding and subtracting fractions.
Available as part of a bundle at a discount price which also includes a revision and checklist sheet.
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Fractominoes - Fraction Dominoes
Fraction Solitaire Card Game
Fractions, Decimals and Percentage Matching Activity
These KaBoom cards are a fun way to practice times tables, with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards.
The red cards consist of questions in the 2, 5, 10 and 11 times tables including some pictorial representation. The Yellow Cards consist of questions in the 3, 4, 6 and 9’s. The green card consists of times tables questions which students commonly get wrong such as 6x9, and consists of the 7, 8 and 12 times tables.
Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the questions will increase. They may also pick up either a Steal Card, giving them a chance to steal from any other player, a Shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far.
Play as a whole class in teams, or print multiple copies to play in small groups around the table. If students get the answer incorrect, or they need some help, you as the teacher decides whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win.
Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided.
Full instructions are included as are answers.
This product is available as part of a bundle with other KaBoom cards, at as discount. Click here to find out more.
UPDATED for 2022:
Redesign of cards to make them easier to use
This card game is a fantastic way to test adding and subtracting with negative numbers. The competitive nature of this game allows students to become confident in the addition and subtraction of negative numbers while also being fun and competitive.
Players are dealt a certain number of cards. A base card is then turned over, and players choose a card from their hand which is closest in value to the given card. Play continues for a set number of rounds, and the player with the most points at the end wins.
This pack includes 54 cards with negative integer questions. Included in the pack is an answer key for all cards and gameplay rules. The cards are also printed with easy-cut guides to make preparation fast and simple.
This is included in Card Game Bundle 1
You may also like:
-Calculation Switch
-Negative Switch
-Negative Numbers Bingo
This pack contains a variety of worksheets that offer a range of activities on the topic of telling the time without the use of a clock-face. There are activities included from multiple abilities from telling the time to the nearest hour, half hour and quarter, to the nearest five minutes and minute intervals.
Activities include the writing of time in 12 and 24 hour format from a written time, and vice versa. There are also two versions of the same activity, students can either be asked to ‘draw a line’ or ‘cut and match’. Different styles of matching work for different kinds of learner.
This pack is aimed at ALL learners who struggle with telling the time, but it also designed to meet UK National Curriculum Years 1 to 4.
Available as part of a Telling the Time Bundle at a discount price which includes extra blank worksheets
You may also like:
Elapsed Time Bingo
Telling the Time Flash Cards
Telling the Time Matching Activity
Telling the Time Clip Cards
Time Switch Card Game
These arithmetic Clip Card bundle includes questions covering more than, less than, times as many, shared between and finding a fraction of amount.
Clip Cards are a great way to multiple choice questions without the need for a computer. Each multiple choice option has been carefully chosen to expose any misconceptions students may have.
This bundle contains 5 activities for the price of 3.
Included in this pack are
More Than Clip Cards
Less Than Clip Cards
Times as Many Clip Cards
Shared Between Clip Cards
Fraction of Amount Clip Cards
These 30 follow me cards are a great way to revise order of operations questions. It includes plenty of examples where students us BIDMAS/BODMAS/PEDMAS to solve problems. It includes questions to highlight misconception such as 7-3+5 (students often mistakingly add the 3 and 5 first). There are two possible starting points, so differentiation is built into the activity.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder.
Some ideas for how to use follow me cards:
-Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table.
-Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the rst students to connect their cards can be given the remaining cards.
Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
These 30 follow me cards are a great way to revise rules of exponents. There are two possible starting points, so differentiation is built into the activity. It includes simplification of multiplying and dividing terms with powers, evaluating fractional exponents and working with negative powers.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder.
This is the US version, using the term Exponents. For the UK version that uses the terminology indices, click here.
Some ideas for how to use follow me cards:
-Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table.
-Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the rst students to connect their cards can be given the remaining cards.
-Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
These 30 follow me cards are a great way to revise rules of indices. There are two possible starting points, so differentiation is built into the activity. It includes simplification of multiplying and dividing indices, evaluating fractional indices and working with negative indices.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder.
This is the UK version, using the term indices. For the US version that uses the terminology exponents, click here.
Some ideas for how to use follow me cards:
-Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table.
-Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the rst students to connect their cards can be given the remaining cards.
-Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
If you have any feedback, please message us at contact@littlestreams.co.uk
This pack contains 48 exam style question cards on statistics and probability designed to challenge students aiming for grades 8 and 9.
Topics are as follows:
*Combinations and Permutations - 4 cards
*Stratified Sampling - 4 cards
*Probability Problem Solving Using Equations - 6 cards
*Tree Diagrams - 5 cards
*Conditional Probability - 5 cards
*Venn Diagrams including completing them from information, using algebra to solve Venn Diagrams and Set Notation - 12 cards
*Histograms of Unequal Class Widths including Averages and Probability surrounding Histograms - 7 cards
*Averages Problem Solving using Algebra - 4 cards
The design of the cards means you can use these in a variety of ways in your classroom; as a starter or a plenary, as extension work, as homework or as a revision tool. Students are also encouraged to use these as part of their revision.
Full answers are included, as is a student answer sheet so that the cards can be laminated and reused.
This is included in a bundle of four other grade 8/9 target GCSE packs including Algebra, Graphs, Number and Geometry.
Get it Here
These Algebra GCSE revision cards consist of questions suitable for students aiming at grades 6 and 7 in the new GCSE. They cover many topics within Algebra.
There are 48 cards included in the pack covering the following topics:
*Rearranging Equations - 6 cards
*Algebraic Fractions - 4 cards
*Sequences - 6 cards
*Quadratic Formula - 4 cards
Completing the Square - 4 cards
*Factoring Quadratics - 6 cards
*Inequalities - 4 cards
*Simultaneous Equations - 4 cards
*Algebraic Proof - 3 cards
*Functions - 7 cards
Questions cover topics from Rearranging Equations including where students must first factorise, simplifying and adding with algebraic fractions, quadratic and simple geometric sequences, working with the quadratic formula , completing the square, factorising quadratics where the coefficient of x squared is greater than 1, inequalities involving word problems, as well as some simple quadratic inequalities, setting up and solving simultaneous equations, writing algebraic proof and working with functions, including composite functions.
Great for revision, homework, starters, plenaries, early finishers and lessons. Ask students to look at specific topics or work through the pack. These are very flexible.
The pack includes full step by step answers and a handy working out sheet so you can laminate the cards and keep them for future use.
You can find our grade 8/9 target algebra pack here.
This LittleStreams own creation KaBoom card game are a fun way to practice Order of Operations (BIDMAS, BODMAS, PEDMAS), with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards.
The red cards consist of questions involving addition and subtraction with multiplication and division. It also includes questions such as 8-2+3 which tests student’s knowledge of the equal importance of addition and subtraction.
The Yellow Cards consist of questions involving brackets and some easy powers.
The Green Card consists of more challenging Order of Operations questions including more challenging powers combined with brackets.
Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the questions will increase.
They may also pick up either a Steal Card, giving them a chance to steal from any other player, a Shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far.
Play as a whole class in teams, or print multiple copies to play in small groups around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not.
Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom.
At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win.
Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided.
Full instructions are included as are answers.
This is included along with 4 other KaBoom games in our bundle. Get 5 games for the price of 3. Click here
These KaBoom cards are a fun way to practice finding the Greatest Common Factor and the Least Common Multiple of two or three numbers, with differentiation built in.
Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards.
The red cards consist of questions involving simpler GCF and LCM questions that can be worked out by listing the factors and multiples of the given numbers. The Yellow Cards of questions which require finding prime factors first. The Green Card consists of more challenging questions involving 3 numbers, or multiples of 7 and 13.
Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the question will increase. They may also pick up either steal, giving them a chance to steal from any other player, shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far.
Play as a whole class in teams, or print multiple copies as play around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up
the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win.
Included are two copies of the game; one designed for a duouble sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided.
Full answers are included.
This is the US version. The UK Version can be found Here
This activity offers a different way to teach tally and bar graphs. Students choose 20 firework cards from the firework deck (or any amount you choose from the 45 cards). We find that 20 cards offers the most interesting collection to work with.
Students are invited to collect the data of their chosen cards and write it on the tally sheet. Finally, the students will then plot it on a bar graph.
The nature of this activity means that each student should, in theory, produce their own tally and bar graph, unique from other students in the class.
We have also differentiated versions of the worksheets themselves for those who need a little help with matching the fireworks to the value they need to tally.
This is the US version with US spellings. For the UK version, with UK spellings, please click here.
These 30 follow me cards are a great way to revise compound and reverse percentages including increasing and decreasing, and compound interest and depreciation.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. A calculator is recommended for the final 15 questions at least.
This is the US version with $ (dollars). Click here for our UK version with £ (Pounds) If you require a different currency, contact us at contact@littlestreams.co.uk
Some ideas for how to use follow me cards:
Have students race to connect the cards.
Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table.
Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the first students to connect their cards can be given the remaining cards.
Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
For an advanced start, begin on page two of the record sheet (the first card number is given).
This is available as part of a bundle with other Fraction and Percentage Follow Me Cards, available here.