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Mr Watkins Resources

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A place to share some of the resources I have made for Computer Science and Maths. Primarily focused on assessment and curriculum resources for GCSE Computer Science where I feel there is a shortage of good quality material available.

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A place to share some of the resources I have made for Computer Science and Maths. Primarily focused on assessment and curriculum resources for GCSE Computer Science where I feel there is a shortage of good quality material available.
GCSE Computer Science Computational Thinking and Programming Fundamentals Assessment
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GCSE Computer Science Computational Thinking and Programming Fundamentals Assessment

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This is a GCSE level assessment of Computational Thinking and Basic Programming. It includes a range of questions designed to test students initial understanding of key computing concepts. List of topics: Computational Thinking Concepts Algorithms Flowcharts Boolean Logic Searching Algorithms Sorting Algorithms Programming Fundamentals Data Types and Structures Selection Iteration Functions and Procedures Maths in Programming I use this as an initial assessment after 2 modules (around 2 months of teaching). Includes a mark scheme to help with marking. Hope it is helpful. Toby Watkins
QLA / Covey Chart Datasheet for Mr Watkins' Custom GCSE Computer Science Mock Exam Set
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QLA / Covey Chart Datasheet for Mr Watkins' Custom GCSE Computer Science Mock Exam Set

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This is a spreadsheet to be used for question level analysis of my custom GCSE Computer Science Paper (also available on TES). The Spreadsheet allows entry of marks for each question, and will automatically fill in personalised student reports containing question by question feedback, along with grade and percentage in each paper. I have password protected the sheet to prevent changes as the intended use is for this exam series. If you have any questions please feel free to contact me.
Binary and Hexadecimal - Enhanced Learning Worksheet + Answers
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Binary and Hexadecimal - Enhanced Learning Worksheet + Answers

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This Enhanced Learning Worksheet focuses on understanding the binary and hexadecimal number systems, as well as converting between binary, denary and hexadecimal. NOTE: A free version of my Computational Thinking Enhanced Learning Worksheet is available if you would like to see the structure or how your classes get on with them first. These new Enhanced Learning Worksheet are designed to give students more opportunity to consolidate and extend their understanding of all the key topics in GCSE Computer Science. They feature a series of scaffolded questions, followed by a page of extend / challenge questions where the scaffold has been removed and/or the difficulty level ramped up. I developed these worksheets not to be another test, quiz or assessment (please see my module quizzes if you are interested in this), but instead are platforms for students to practice key skills during lessons. As such, answers are provided but not individual mark allocation. I will be using these worksheets 3 times each in the delivery of my AQA Computer Science course - first as an in-lesson worksheet, second as a spaced retrieval task a month or two later and finally as an end of year 11 revision resource.
Maths / STEM Project Lesson - Starting a Business (Money Calculations, Using Formulae, Profit)
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Maths / STEM Project Lesson - Starting a Business (Money Calculations, Using Formulae, Profit)

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This is a Maths / STEM project lesson designed around students starting a wholesale business in either the fashion or technology industry. Students will be expected to create a brand, calculate costs and work out profit for their potential business. Feedback from running this lesson in the past has been extremely positive from students, with most excited by the idea of starting their own business, and appreciating the massive role maths would have in this. They will have to make several key decisions including deciding on whether to import or produce and how many products to order based on demand. Throughout the lesson, students will have to calculate the optimal business model by calculating potential profits based on a given formula. They will also need to carry out several financial calculations, before presenting back to the class. This was designed for year 10 students, but could be used in other years. The main idea was to promote maths in context, as well as to increase understanding of maths involved in business.
Programming Basics (Pseudocode) - Enhanced Learning Worksheet + Answers
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Programming Basics (Pseudocode) - Enhanced Learning Worksheet + Answers

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This Enhanced Learning Worksheet focuses on Programming Basics, specifically fundamentals of programming and basic pseudocode. NOTE: A free version of my Computational Thinking Enhanced Learning Worksheet is available if you would like to see the structure or how your classes get on with them first. These new Enhanced Learning Worksheet are designed to give students more opportunity to consolidate and extend their understanding of all the key topics in GCSE Computer Science. They feature a series of scaffolded questions, followed by a page of extend / challenge questions where the scaffold has been removed and/or the difficulty level ramped up. I developed these worksheets not to be another test, quiz or assessment (please see my module quizzes if you are interested in this), but instead are platforms for students to practice key skills during lessons. As such, answers are provided but not individual mark allocation. I will be using these worksheets 3 times each in the delivery of my AQA Computer Science course - first as an in-lesson worksheet, second as a spaced retrieval task a month or two later and finally as an end of year 11 revision resource.
Maths Project Lessons - Design a Theme Park! Rich Tasks, 1 - 4 lessons
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Maths Project Lessons - Design a Theme Park! Rich Tasks, 1 - 4 lessons

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This is a set of resources designed to be a rich mathematical task, used for project lessons. The project is set up to span around 4 hours, but could stretch to 5 or be condensed to a single lesson if excluding certain aspects. Suitable for years 7 - 10. The pack contains worksheets, lesson powerpoints and a feedback sheet for students to complete whilst watching presentations. Details of activities: Activity 1: Choose a name and theme. Students choose a name for their theme park and design a logo for it. They also have to decide on a theme and target market. The maths involved in this lesson involved number skills required to be able to select the desired name. Activity 2: Choose a location. Students decide on the optimal location for their park based on floor space, location and condition of the site. This lesson involves area of compound shapes (with challenge involving circles) along with financial calculations. Activity 3: Choose rides. Students decide on the rides they want in their park which need to fit in with their theme and target market. In order to pick rides, students must calculate costs which include upfront costs and upkeep costs which varies between weekly, monthly and yearly for each ride. Students have to manage their budget to optimise their choice. Further to this, each ride is given a fun factor as a fraction which students have to work with in order to find out if their theme park hits the requirements. Activity 4: Catch up and presentations My students have loved completing this activity when I have ran it, and it is also nice to give them an opportunity to stand up and present their ideas and calculations to the class. Any questions, please ask! Thanks, Toby Watkins
GCSE Computer Science Paper 2 Mock Exam in style of AQA New Spec Grade 9 - 1 8520
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GCSE Computer Science Paper 2 Mock Exam in style of AQA New Spec Grade 9 - 1 8520

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This is a full mock/practice paper 2 for the new specification GCSE Computer Science. It is based on the AQA 8520 style of exams and heavily influenced by the AQA specimen and includes a full exam board level mark scheme. It would also be suitable for assessing OCR and other exam boards. Currently, there are very few full practices papers online so I decided to make this one. A huge amount of time was invested to make sure it covers the full specification of the new GCSE, so you can actually assess what is necessary. It uses the same proportions of topics and assessment points at the AQA specimen paper so you can accurately attain what your students know or need to work on. Paper 1 is also available. Hope it helps! Toby Watkins
GCSE Computer Science Knowledge Organiser - Ethical, Legal and Moral Impact
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GCSE Computer Science Knowledge Organiser - Ethical, Legal and Moral Impact

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A knowledge organiser for the GCSE Computer Science topic of Ethical, Legal and Moral Impact. Contains a bank of relevant keywords along with a focus on 2 key issues within computing; artificial intelligence and wearable technology. Legal, moral and ethical issues are discussed for these examples. These are great for student revision, or as teaching aids for staff to be aware of the breadth of the module. Thanks, Toby Watkins
GCSE Computer Science Module Quiz - Computer System Hardware/Software- Linked to Knowledge Organiser
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GCSE Computer Science Module Quiz - Computer System Hardware/Software- Linked to Knowledge Organiser

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This is a module summary quiz on the topic of the Computer System, including Hardware and Software. The assessment features a range of question types and includes full worked solutions and answers. I print these 2 to a page and use them as a low stakes quiz at the end of a module. I will also be reusing them as a revision resource for my year 11s. These module quizzes are linked to the Knowledge Organisers I have also made and are available on TES. Most of the content is featured on the similarly named organiser, but would still be more than suitable without the use of the organisers. Any questions, please feel free to ask. Thanks, Toby Watkins
GCSE Computer Science Paper 2 Revision Work Booklet - Topic Quizzes and Model Answers - AQA 8520
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GCSE Computer Science Paper 2 Revision Work Booklet - Topic Quizzes and Model Answers - AQA 8520

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This is a collection of module quizzes covering key content that is assessed in paper 2 of the new specification GCSE. I will be using these as a final push for my current year 11s in the run up to the final exam. They are specifically designed for AQA 8520 spec, but content is also suitable for OCR and other boards. In total there are 5 double page module quizzes, along with answers to each. The key topics are: Data Representation, Computer System (hardware/software), Networks, Binary Shifts/Arithmetic and Ethical, legal and Environmental impact. There are questions covering the vast majority of the specification, but these are in no way intended to be exhaustive. The question style features exam style questions, along with question types designed to prompt recall and understanding. Full answers are provided for each quiz. Note: These module quizzes can be obtained individually, or as a complete package, in my TES shop. If you have already purchased any module quizzes, or if you want topics spanning both paper 1 and 2, it may be better to buy the others instead. Hope these help. Thanks, Toby Watkins
Computer Science GCSE Key Skills Practice / Revision Booklet + Answers
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Computer Science GCSE Key Skills Practice / Revision Booklet + Answers

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In Computer Science there are several skills that students need to be able to do in an exam situation: Sorting Algorithms Searching Algorithms Flowcharts Basic Pseudocode Binary Conversions Hexadecimal Conversions Binary Shifts Logic Circuits Trace Tables Compression Algorithms Advanced Pseudocode This resource provides a series of progressively more difficult questions for each of the skills listed above. In addition, full answers/ modeled solutions are provided to make sure students know if they are getting it wrong or right. This booklet would be great for revision homework, or for a series of lessons focused on mastering the necessary skills to succeed in Computer Science. The questions used could also be used separately, for example in first teaching lessons, as it can be difficult to find or come up with relevant questions for some of the topics. If you have any questions, please ask.
Programming Languages and Subroutines - Enhanced Learning Worksheet + Answers
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Programming Languages and Subroutines - Enhanced Learning Worksheet + Answers

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This Enhanced Learning Worksheet focuses on different types of programming languages and translators, as well as looking at use of Subroutines/functions in programming. NOTE: A free version of my Computational Thinking Enhanced Learning Worksheet is available if you would like to see the structure or how your classes get on with them first. These new Enhanced Learning Worksheet are designed to give students more opportunity to consolidate and extend their understanding of all the key topics in GCSE Computer Science. They feature a series of scaffolded questions, followed by a page of extend / challenge questions where the scaffold has been removed and/or the difficulty level ramped up. I developed these worksheets not to be another test, quiz or assessment (please see my module quizzes if you are interested in this), but instead are platforms for students to practice key skills during lessons. As such, answers are provided but not individual mark allocation. I will be using these worksheets 3 times each in the delivery of my AQA Computer Science course - first as an in-lesson worksheet, second as a spaced retrieval task a month or two later and finally as an end of year 11 revision resource.
GCSE Computer Science Paper 1 Mock Exam in style of AQA New Spec Grade 9 - 1 8520
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GCSE Computer Science Paper 1 Mock Exam in style of AQA New Spec Grade 9 - 1 8520

(0)
This is a full mock/practice paper 1 for the new specification GCSE Computer Science. It is based on the AQA 8520 style of exams and heavily influenced by the AQA specimen and includes a full exam board level mark scheme. Also suitable for assessing OCR and other exam boards. Currently, there are very few full practices papers online so I decided to make this one. A huge amount of time was invested to make sure it covers the full specification of the new GCSE, so you can actually assess what is necessary. It uses the same proportions of topics and assessment points at the AQA specimen paper so you can accurately attain what your students know or need to work on. Paper 2 will also be available soon. Hope it helps! Toby Watkins
GCSE Computer Science Programming Project / Assessment - Grade Calculator App
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GCSE Computer Science Programming Project / Assessment - Grade Calculator App

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This is a programming project assessment designed to assess students' programming skills and help them prepare for their paper 1 assessments and controlled assessments. I use this as an assessed piece to help inform working grades, but can also be delivered as an individual, paired or group project. Full python solution provided for the main parts.
GCSE Computer Science Module Quiz - Advanced Programming - Linked to Knowledge Organiser
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GCSE Computer Science Module Quiz - Advanced Programming - Linked to Knowledge Organiser

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This is a module summary quiz on the topic of Advanced Programming. Includes questions on data structures, subroutines and understanding code. The assessment features a range of question types and includes full worked solutions and answers. I print these 2 to a page and use them as a low stakes quiz at the end of a module. I will also be reusing them as a revision resource for my year 11s. These module quizzes are linked to the Knowledge Organisers I have also made and are available on TES. Most of the content is featured on the similarly named organiser, but would still be more than suitable without the use of the organisers. Any questions, please feel free to ask. Thanks, Toby Watkins
GCSE Computer Science - Programming Fundamentals Worksheet and Quiz
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GCSE Computer Science - Programming Fundamentals Worksheet and Quiz

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This is a combination of 2 resources to create a rich revision or summary lesson on Python programming. The worksheet "Python Fundamentals" contains explanations of key programming concepts and selected questions to help students practice the skills. The document entitled "Main Techniques Quiz" is a multiple choice quiz designed to assess students' understanding of main programming techniques. Thanks, Toby Watkins
GCSE Computer Science Knowledge Organiser - Computational Thinking
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GCSE Computer Science Knowledge Organiser - Computational Thinking

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A knowledge organiser on the GCSE Computer Science topic Computational Thinking. Includes algorithm concepts, searching and sorting algorithms, flowcharts and basic pseudocode. Each organiser contains key words, key skills and key knowledge. These are great for student revision, or as teaching aids for staff to be aware of the breadth of the module. Thanks, Toby Watkins
GCSE Computer Science Knowledge Organiser - Networks
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GCSE Computer Science Knowledge Organiser - Networks

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A knowledge organiser for the GCSE Computer Science topic of networks. Each organiser contains key words, key skills and key knowledge. These are great for student revision, or as teaching aids for staff to be aware of the breadth of the module. Thanks, Toby Watkins
Festive Programming Challenges
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Festive Programming Challenges

(2)
A selection of Christmas themed programming challenges aimed at students of varying ability. Tasks were designed with Python in mind, although other programming languages would work.
Computational Thinking - Enhanced Learning Worksheet + Answers
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Computational Thinking - Enhanced Learning Worksheet + Answers

(1)
NOTE: This is a free version of the first of a new set of worksheets I have developed. These worksheets take a long time to develop, and I feel they offer a really good opportunity for students to consolidate and extend their learning of a topic. Try this one for free, then see if you like them enough to buy the rest in the series at £3 each for an unlimited use teacher license. This Enhanced Learning Worksheet focuses on Computational Thinking, specifically Computational Thinking Concepts and representing algorithms using Flowcharts. These new Enhanced Learning Worksheet are designed to give students more opportunity to consolidate and extend their understanding of all the key topics in GCSE Computer Science. They feature a series of scaffolded questions, followed by a page of extend / challenge questions where the scaffold has been removed and/or the difficulty level ramped up. I developed these worksheets not to be another test, quiz or assessment (please see my module quizzes if you are interested in this), but instead are platforms for students to practice key skills during lessons. As such, answers are provided but not individual mark allocation. I will be using these worksheets 3 times each in the delivery of my AQA Computer Science course - first as an in-lesson worksheet, second as a spaced retrieval task a month or two later and finally as an end of year 11 revision resource.