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BTEC TA in Digital Information Technology Buddy & more

With the launch of the new BTEC Tech Award in Digital Information Technology, resources have been trialled during 2018 with students. Are you ready to embark on the DIT but cannot find resources to match the specification? Resources being uploaded from June 2018. Resources also available for: KS3 Computer Science, GCSE Computer Science, GCSE Business, GCSE Business Communication Systems and the BTEC First Award in Business.

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With the launch of the new BTEC Tech Award in Digital Information Technology, resources have been trialled during 2018 with students. Are you ready to embark on the DIT but cannot find resources to match the specification? Resources being uploaded from June 2018. Resources also available for: KS3 Computer Science, GCSE Computer Science, GCSE Business, GCSE Business Communication Systems and the BTEC First Award in Business.
KS3 Computer Science: Scratch Learning Game
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KS3 Computer Science: Scratch Learning Game

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Scratch - Secondary Perspective. Following on from practice learning game provided by teacher, students will now develop games in order to demonstrate programming skills. A good way of introducing terms that they will use when exploring Python later in the year. Iteration Selection Lists User input Output Broadcast (aka. function in Python)
Data Representation - Converting Numbers Bundle
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Data Representation - Converting Numbers Bundle

5 Resources
I have developed a simpler method for converting numbers: Binary to denary (and vice versa) Binary to hexadecimal (and vice versa) Denary to Hexadecimal via Binary (and vice versa) By teaching via spreadsheet, it will hopefully enable students to master the conversion process quicker. The workbook follows on the from the spreadsheets - now students know the process, they can work through calculations manually.
GCSE Computer Science 9-1 Data Representation - Number 4
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GCSE Computer Science 9-1 Data Representation - Number 4

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Binary Addition This resource uses a spreadsheet to teach binary addition, and then encourages students to do a double-check to ensure that their answer is correct. By teaching via spreadsheet first, they will get into the habit of adding the 1s and 0s correctly, so that when doing it written, their mind knows the process to follow. Student worksheet and teacher solution included.
Year 7 Computing Induction Activity
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Year 7 Computing Induction Activity

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Introduce students to Year 7 Computing with Kodu. Develop/assess mouse control. Develop/Assess programming skills. Develop/Assess creativity. Bring competition into the class from the outset. A simple challenge to see where the students are at the start of Key Stage 3, and to show them the Computing is fun.
Scratch for Secondary
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Scratch for Secondary

3 Resources
Introducing programming concepts in Scratch so as to make a logical transition from visual-based programming to text-based programming.