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**This game is not endorsed by the US Show 'Storage Wars', but credit is given for the initial idea**
Container Clashes Percentage Change Board Game
Game Play:
Players compete against one another to amass the most wealth over a predetermined number of laps around the board.
Each player is assigned a trailer at random containing cash and merchandise in varying proportions. All trailers have the same initial asset value.
As the players travel around the board they are forced to sell one item from their container each time they land on ‘Sell’. Each ‘Sell’ has a designated profit or loss that must be calculated in order to determine the sale price of the sold item.
Each time a player lands on ‘Container’ all players can bid for a trailer item up to the value of the cash that they have available.
keep the container items face down so that the players don’t know
what they are bidding for!
There are some good, and
some bad so don’t get carried away
and bid too much!
There are 3 choices of game board:
RED 5, 10, 15, 20, 25, 30, 40 and 50% Profit or Loss
AMBER 3, 5, 10, 15, 25, 30, 40, 45, 60, 75, 80 and 90% Profit or Loss
GREEN 2.5, 5, 7, 8, 9, 17, 28, 35, 64 and 97% Profit or Loss
The winner has the highest total asset value at the end.

Prime Property Compound Interest Game
Game Play:
Players compete against one another to amass the most wealth over a predetermined number of laps around the board.
Whilst buying property is secure its value will not increase or decrease. Only cash balances will fluctuate due to compound interest.
All players begin at the square labelled ‘Start’.
Each player begins with $100
Each player will role the dice and move the required number of places around the board.
Each square represents a percentage increase or decrease.
The number of places moved represents the number of years of compound interest.
Player 1 rolls the dice, moves their counter the required number of spaces and calculates a revised budget.
Once your new budget has been calculated you can now ‘buy’ a property.
On your next go you will repeat the process using the remaining cash balance calculated on your last turn as your starting value.
Should you choose to sell your property to buy another you simply swap the cards, but remember to keep a note of your cash balance.

TES PICKS

Articulate the Shape - Maths Vocab Reasoning Game
Perfect for a ‘mastery’ teaching approach. This game aims is to boost students’ mathematical reasoning skills by enabling them to learn and use mathematical vocabulary in a fun way.
Articulate the shape is a board game for up to 4 players.
The winner is the player with the greatest number of points acquired after a pre-determined number of laps around the game board.
The players take it in turn to roll the dice and move the required number of places.
Each square indicates an ‘Articulate the Shape’ category: 2D Shapes; 3D Shapes; Mathematical vocabulary and Wildcard.
Having selected a category the player must describe the mystery item so that their team mates can guess what it is.
You must not say the mystery word itself!
Points are awarded for the number of mathematical shapes or vocabulary correctly identified in 30 seconds.
Differentiation:
Challenge level may be set by the teacher by including ability appropriate cards only and omitting those deemed to be too advanced.
Lower ability or younger students - print several copies of ability appropriate shapes and mathematical vocabulary or modify the PowerPoint template to add some cards some of your own!

Circle Theorems Review / Revision Lesson.
Suitable for a 'mastery' teaching approach.
Includes identifying features of a circle starter.
Circle theorem rules match up reasoning activity.
Group and individual fluency exercises.
'Tick or trash' student assessor plenary.

TES PICKS

Articulate the Shape - Maths Vocab Reasoning Game
Perfect for a ‘mastery’ teaching approach. This game aims is to boost students’ mathematical reasoning skills by enabling them to learn and use mathematical vocabulary in a fun way.
Articulate the shape is a board game for up to 4 players.
The winner is the player with the greatest number of points acquired after a pre-determined number of laps around the game board.
The players take it in turn to roll the dice and move the required number of places.
Each square indicates an ‘Articulate the Shape’ category: 2D Shapes; 3D Shapes; Mathematical vocabulary and Wildcard.
Having selected a category the player must describe the mystery item so that their team mates can guess what it is.
You must not say the mystery word itself!
Points are awarded for the number of mathematical shapes or vocabulary correctly identified in 30 seconds.
Differentiation:
Challenge level may be set by the teacher by including ability appropriate cards only and omitting those deemed to be too advanced.
Lower ability or younger students - print several copies of ability appropriate shapes and mathematical vocabulary or modify the PowerPoint template to add some cards some of your own!

HCF, LCM and Prime Factor decomposition lesson.
Includes animated PowerPoint presentation, differentiated activities, frame-worked worksheets and a starter matching activity.
Covers factors, multiples, HCF, LCM and prime factor decomposition.
You may also like: Circle Theorems

Differentiated card match starter activity.
Clear, comprehensive PowerPoint presentation.
3 tiers of difficulty in main activity.
Assessment for learning based plenary linked to learning outcomes.

Full lesson. Includes clear, comprehensive PowerPoint presentation, thoroughly differentiated starter, and main and board game plenary.
Includes calculating simple and compound interest. Challenge problems to calculate the number of years n.
A description on the board game can be found here.

Standard Form Lesson.
Observation quality lesson - originally planned as an interview lesson.
Includes clear, comprehensive PowerPoint presentation.
Powers of 10 card match starter activity.
3 tiers of difficulty 'main' activity.
Suggested 10 ticks extension exercises to match all/most/some.
Ordering standard form plenary activity.

Angles in Parallel Lines Matching Activity.
Differentiated activity - 18 questions to match, 3 levels of difficulty.
Calculate missing angles in parallel line problems involving...
RED: F, C, Z;
AMBER: F, C, Z plus either angles on a line or opposite angles;
GREEN: Substitution to calculate given angle, parallelogram, trapezium.
Answers provided on a fully editable PowerPoint.

Angles in a Triangle Matching Activity
Differentiated activity - 18 questions to match, 3 levels of difficulty.
Calculate missing angles in triangle problems involving...
RED: Isosceles, right angle, equilateral and scalene triangles;
AMBER: Isosceles / straight line problems;
GREEN: Substitution to calculate given angle.
Answers provided on a fully editable PowerPoint.

Mean from a Grouped Frequency Table Lesson. Includes animated PowerPoint. Clear, easy to follow planning. Differentiated activities. Frame-worked worksheets. Exam question plenary.
Suggested extension activity (10 Ticks).
Covers a recap of mean, mode, median and range.
Calculating the mean of an ungrouped frequency table.
Calculating the mean of a grouped frequency table.

Area of a circle lesson. Suitable for a 'mastery' teaching approach. Includes animated PowerPoint, differentiated activities, card match and 'Tick or Trash' plenary.
Starter: Circumference including challenge fraction of circles.
Main: Area of a circle including challenge - calculate the diameter from the area.
Plenary: 'Tick or Trash' plenary exercise.

Fully differentiated Reverse Percentage Problems lesson including frame-worked worksheets and card match plenary exercise.
Covers calculating an original amount by working back to 100% and by using a multiplier and rearranging.
You may also like:
HCF LCM and Prime Factor Decomposition Lesson

Box Plots lesson. Includes animated PowerPoint, clear easy to follow planning. Frame-worked 'fill in' style student notes. Differentiated card match plenary.
Starter: mean, mode, median and range problem solving.
Main: constructing a box plot from a cumulative frequency diagram;
constructing a box plot from raw data.
Plenary: box plot card match exercise.

3D Shapes Matching Activity.
Differentiated matching activity - 12 shapes to match.
Suitable for memory game, match up, articulate...
3 tiers of difficulty:
RED: Cube, cuboid, cone, cylinder, sphere.
AMBER: Square-based pyramid, triangular pyramid, prisms.
GREEN: Hemisphere, Frustum.

2D Shapes Matching Activity
Differentiated matching activity - 18 2D. shapes to match.
Suitable for match up, memory game or articulate.
3 tiers of difficulty:
RED: circle, square, rectangle, 4 types of triangles.
AMBER: pentagon, hexagon, parallelogram, trapezium, rhombus, kite.
GREEN: sector, heptagon, octagon, nonagon.

Area of a circle Matching Activity
12 questions to match.
Answers provided on animated PowerPoint slides.
Three levels of difficulty:
RED: Radius given - find area.
AMBER: Diameter given - find area.
GREEN: Area given - find diameter.
Note:
This activity forms part of the following lesson: Area of a circle lesson

Percentage Change Matching Activity
12 percentage change questions to match up.
Includes percentage increase and decrease.
Answers provided on an animated PowerPoint.
Note:
This activity forms part of the following lesson: Percentage Change Lesson

Circumference of a Circle Lesson. Suitable for a 'mastery' teaching approach. Includes identifying features of a circle starter (reasoning).
Animated PowerPoint with clear, easy to follow planning.
Discovering Pi investigation.
Differentiated fluency exercises in the main.
Suggested problem solving extension exercise (10 Ticks).
Assessment plenary exercise - linked to the learning objective and outcomes.

Circle Theorem Rules Matching Activity
Match 8 diagrams to the Circle theorem description.
Differentiated activity - 3 options.
1) Match the cards
2) Match the cards and fill in key words.
3) Write the rules from memory.

Mean from a Frequency Table frame-worked worksheets x 2
1) Mean from an ungrouped frequency table worksheet - 12 Questions.
Differentiation:
option 1 - students complete questions without support in their books.
option 2 - students use the frame-worked questions (support decreases as the exercise continues).
2) Mean from a grouped frequency table worksheet - 12 Questions.
Differentiation: as above.
All answers provided on excel spreadsheet.
Worksheets are fully editable.
Note:
This activity forms part of the following lesson: Mean from a Frequency Table

Differentiated Upper and Lower Bounds lesson suitable for a 'mastery' teaching approach.
Includes animated PowerPoint, differentiated card match activity, problem solving 'Tick or Trash' plenary exercise and 3 tiers of fluency questions in the main.
Lesson breakdown:
Rounding Round Up Starter activity - click here for description.
Upper and Lower bounds - Fluency exercises. Includes significant figures and decimal places.
Problem solving 'Tick or Trash' style plenary.
You may also like:
Reverse Percentage Problems Lesson

**This game is not endorsed by the US Show 'Storage Wars', but credit is given for the initial idea**
Container Clashes Percentage Change Board Game
Game Play:
Players compete against one another to amass the most wealth over a predetermined number of laps around the board.
Each player is assigned a trailer at random containing cash and merchandise in varying proportions. All trailers have the same initial asset value.
As the players travel around the board they are forced to sell one item from their container each time they land on ‘Sell’. Each ‘Sell’ has a designated profit or loss that must be calculated in order to determine the sale price of the sold item.
Each time a player lands on ‘Container’ all players can bid for a trailer item up to the value of the cash that they have available.
keep the container items face down so that the players don’t know
what they are bidding for!
There are some good, and
some bad so don’t get carried away
and bid too much!
There are 3 choices of game board:
RED 5, 10, 15, 20, 25, 30, 40 and 50% Profit or Loss
AMBER 3, 5, 10, 15, 25, 30, 40, 45, 60, 75, 80 and 90% Profit or Loss
GREEN 2.5, 5, 7, 8, 9, 17, 28, 35, 64 and 97% Profit or Loss
The winner has the highest total asset value at the end.