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Cumulative Frequency
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Cumulative Frequency

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Cumulative Frequency Card Match Activity. Print out the 3 Cumulative Frequency Diagrams A4 or A3 and laminate. Allow students to draw guidelines on them using whiteboard pens. The students need to match the LQ, UQ, median and IQR for each cumulative frequency diagram. Each question also has a 'Challenge' question to be completed using whiteboard pens. Answers provided on full editable PowerPoint. Note: This activity forms part of the following lesson: Cumulative Frequency Lesson
Cumulative Frequency
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Cumulative Frequency

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Cumulative Frequency lesson. Clear, easy to follow planning. Comprehensive, animated PowerPoint presentation. Optional ‘fill in’ style student notes. Frame-worked worksheet to support weaker students. Plenary matching activity.
Mean: Grouped: Frequency Table
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Mean: Grouped: Frequency Table

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Mean from a Frequency Table frame-worked worksheets x 2 Mean from an ungrouped frequency table worksheet - 12 Questions. Differentiation: option 1 - students complete questions without support in their books. option 2 - students use the frame-worked questions (support decreases as the exercise continues). Mean from a grouped frequency table worksheet - 12 Questions. Differentiation: as above. All answers provided on excel spreadsheet. Worksheets are fully editable. Note: This activity forms part of the following lesson: Mean from a Frequency Table
Box Plots: Stem: Leaf
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Box Plots: Stem: Leaf

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Box Plots Matching Activity. 8 questions to match. Three levels of difficulty: RED: Match facts e.g. median and IQR to a corresponding box plot (3Qs). AMBER: Raw data - students needs to calculate LQ, Median, UQ etc and then match to a corresponding box plot (3Qs). GREEN: Stem and leaf diagrams (2Qs). Answers provided on a PowerPoint. Fully editable if you want to add to it and make more questions. Note: This activity forms part of the following lesson: Box Plots Lesson
Box Plots: Cumulative Frequency
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Box Plots: Cumulative Frequency

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Box Plots lesson. Includes animated PowerPoint, clear easy to follow planning. Frame-worked ‘fill in’ style student notes. Differentiated card match plenary. Starter: mean, mode, median and range problem solving. Main: constructing a box plot from a cumulative frequency diagram; constructing a box plot from raw data. Plenary: box plot card match exercise.
Mean :Grouped: Frequency Table
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Mean :Grouped: Frequency Table

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Mean from a Grouped Frequency Table Lesson. Includes animated PowerPoint. Clear, easy to follow planning. Differentiated activities. Frame-worked worksheets. Exam question plenary. Suggested extension activity (10 Ticks). Covers a recap of mean, mode, median and range. Calculating the mean of an ungrouped frequency table. Calculating the mean of a grouped frequency table.
Circle: Area: Circumference: Theorems
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Circle: Area: Circumference: Theorems

3 Resources
Includes 3 observation standard lessons: Area of a Circle Circle Theorems Circumference Varied activities, differentiation, card matches, Pi investigation, ‘Tick or Trash’ student assessor exercises. All lessons suitable for a ‘mastery’ teaching approach. You may also like: Data Bundle Percentages Bundle Number Bundle
Circle Theorems
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Circle Theorems

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Circle Theorem Rules Matching Activity Match 8 diagrams to the Circle theorem description. Differentiated activity - 3 options. 1) Match the cards 2) Match the cards and fill in key words. 3) Write the rules from memory.
Circle Theorems
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Circle Theorems

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Circle Theorems Review / Revision Lesson. Suitable for a ‘mastery’ teaching approach. Includes identifying features of a circle starter. Circle theorem rules match up reasoning activity. Group and individual fluency exercises. ‘Tick or trash’ student assessor plenary.
Circumference: Circle
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Circumference: Circle

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Circumference of a Circle Lesson. Suitable for a ‘mastery’ teaching approach. Includes identifying features of a circle starter (reasoning). Animated PowerPoint with clear, easy to follow planning. Discovering Pi investigation. Differentiated fluency exercises in the main. Suggested problem solving extension exercise (10 Ticks). Assessment plenary exercise - linked to the learning objective and outcomes.
Area: Circle
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Area: Circle

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Area of a circle lesson. Includes animated PowerPoint, differentiated activities, card match and ‘Tick or Trash’ plenary. Starter: Circumference including challenge fraction of circles. Main: Area of a circle including challenge - calculate the diameter from the area. Plenary: ‘Tick or Trash’ plenary exercise.
Area: Circle
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Area: Circle

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Area of a circle Matching Activity 12 questions to match. Answers provided on animated PowerPoint slides. Three levels of difficulty: RED: Radius given - find area. AMBER: Diameter given - find area. GREEN: Area given - find diameter. Note: This activity forms part of the following lesson: Area of a circle lesson
Reverse: Percentage: Change: Compound Interest:
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Reverse: Percentage: Change: Compound Interest:

4 Resources
3 Observation quality lessons including: 1) Compound Interest Lesson 2) Percentage Change Lesson 3) Reverse Percentage Lesson Plus Percentage Change Board Game You may also like: Circles Bundle
Formula: Expressions: Simplifying:
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Formula: Expressions: Simplifying:

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Forming Expressions Cards Multiple uses: 1) Card match - pair up each picture with an expression. 2) Memory game - turn over on card at a time and match up pairs. 3) Simplifying / expanding brackets question generator. Use the operations cards to create questions and answer them on mini whiteboards.
HCF: LCM: Prime Factor
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HCF: LCM: Prime Factor

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HCF, LCM and Prime Factor decomposition lesson. Includes animated PowerPoint presentation, differentiated activities, frame-worked worksheets and a starter matching activity. Covers factors, multiples, HCF, LCM and prime factor decomposition. You may also like: Circle Theorems
Percentage Change: Increase: Decrease: Multiplier
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Percentage Change: Increase: Decrease: Multiplier

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Percentage Change Matching Activity 12 percentage change questions to match up. Includes percentage increase and decrease. Answers provided on an animated PowerPoint. Note: This activity forms part of the following lesson: Percentage Change Lesson
Percentage Change
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Percentage Change

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Percentage change full lesson: Increase; Decrease; & Multipler. Includes clear, comprehensive PowerPoint presentation, differentiated activities, and a card match plenary. Covers percentage increase and decrease by: - calculating a percentage of an amount; - using a multiplier. Optional ‘fill in’ style students notes also provided.
Compound Interest
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Compound Interest

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Full lesson. Includes clear, comprehensive PowerPoint presentation, thoroughly differentiated starter, and main and board game plenary. Includes calculating simple and compound interest. Challenge problems to calculate the number of years n. A description on the board game can be found here.
Compound Interest Board Game
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Compound Interest Board Game

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Prime Property Compound Interest Game Game Play: Players compete against one another to amass the most wealth over a predetermined number of laps around the board. Whilst buying property is secure its value will not increase or decrease. Only cash balances will fluctuate due to compound interest. All players begin at the square labelled ‘Start’. Each player begins with $100 Each player will role the dice and move the required number of places around the board. Each square represents a percentage increase or decrease. The number of places moved represents the number of years of compound interest. Player 1 rolls the dice, moves their counter the required number of spaces and calculates a revised budget. Once your new budget has been calculated you can now ‘buy’ a property. On your next go you will repeat the process using the remaining cash balance calculated on your last turn as your starting value. Should you choose to sell your property to buy another you simply swap the cards, but remember to keep a note of your cash balance.
Percentage Change Board Game
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Percentage Change Board Game

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Percentage change: increase / **This game is not endorsed by the US Show ‘Storage Wars’, but credit is given for the initial idea** Container Clashes Percentage Change Board Game Game Play: Players compete against one another to amass the most wealth over a predetermined number of laps around the board. Each player is assigned a trailer at random containing cash and merchandise in varying proportions. All trailers have the same initial asset value. As the players travel around the board they are forced to sell one item from their container each time they land on ‘Sell’. Each ‘Sell’ has a designated profit or loss that must be calculated in order to determine the sale price of the sold item. Each time a player lands on ‘Container’ all players can bid for a trailer item up to the value of the cash that they have available. keep the container items face down so that the players don’t know what they are bidding for! There are some good, and some bad so don’t get carried away and bid too much! There are 3 choices of game board: RED 5, 10, 15, 20, 25, 30, 40 and 50% Profit or Loss AMBER 3, 5, 10, 15, 25, 30, 40, 45, 60, 75, 80 and 90% Profit or Loss GREEN 2.5, 5, 7, 8, 9, 17, 28, 35, 64 and 97% Profit or Loss The winner has the highest total asset value at the end.