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Smartbooks

Average Rating4.68
(based on 134 reviews)

We offer an extensive range of engaging resource that are proven to educate learners of various ages and abilities. Our catalogue of workbooks cover an array of subjects including Functional Skills, Maths, English, ICT, Retail, Employability, Social Development and Tutorials. Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Contact us at SmartbooksEd@outlook.com.

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We offer an extensive range of engaging resource that are proven to educate learners of various ages and abilities. Our catalogue of workbooks cover an array of subjects including Functional Skills, Maths, English, ICT, Retail, Employability, Social Development and Tutorials. Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Contact us at SmartbooksEd@outlook.com.
Brain Game #1 - Word Ladders - English Skills
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Brain Game #1 - Word Ladders - English Skills

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The Brain Game series offers a fun and enjoyable way to exercise learner minds and improve their English and Maths skills using a variety of different puzzles. Brain Game #1 - Word Ladders requires learners to climb down each of the 18 ladders filling in the empty steps between the top and the bottom word. At each step they can only change one letter. Example: THE - TIE - TIN - WIN You can use each slide individually as a Starter Activity or Challenge learners to complete all 18. The puzzles progress in difficulty with the last 6 requiring the learners to identify the first and last word from just the pictures. Two formats are included, PPSX PowerPoint Show & PPTX PowerPoint Presentation, which can be edited, added to or personalised however you want. Feedback is Key, and we value your positive comments and constructive criticism. Post a review, and we will send you another singular resource at the same value of your choice for FREE! Feel free to message me directly SmartbooksED@outlook.com Check out our many other Brain Games available on TES and in our shop found at www.tes.com/teaching-resources/shop/Smartbooks
Brain Game #2 - Word Jumble - Animals Edition - English Skills
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Brain Game #2 - Word Jumble - Animals Edition - English Skills

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The Brain Game series offers a fun and enjoyable way to exercise learner minds and improve their English & Maths Skills using a variety of different puzzles. Brain Game #2 - Word Jumble, requires learners to unscramble 18 mixed up words. In this edition they are all animal names. Example: DAPNA - PANDA You can use each slide individually as a Starter Activity or Challenge learners to complete all 18. The slides progress in difficulty testing their ability to unscramble names with more letters. Two formats are included, PPSX PowerPoint Show & PPTX PowerPoint Presentation, which can be edited, added to or personalised however you want. Feedback is Key, and we value your positive comments and constructive criticism. Post a review, and we will send you another singular resource at the same value of your choice for FREE! Feel free to message me directly SmartbooksED@outlook.com Check out our many other Brain Games available on TES and in our shop found at www.tes.com/teaching-resources/shop/Smartbooks
Brain Games #5 - Guess the Animals- English Skills
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Brain Games #5 - Guess the Animals- English Skills

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The Brain Game series offers a fun and enjoyable way to exercise learner minds and improve their English and Maths skills using a variety of different puzzles. Brain Game #5 - Guess the Animals requires learners to identify the animal using the 5 clues. The quicker they guess the correct answer and the fewer clues they use, the more points can be earned. You can use each slide individually as a Starter Activity or Challenge learners to complete all 18. Two formats are included, PPSX PowerPoint Show & PPTX PowerPoint Presentation, which can be edited, added to or personalised however you want. Feedback is Key, and we value your positive comments and constructive criticism. Post a review, and we will send you another singular resource at the same value of your choice for FREE! Feel free to message me directly SmartbooksED@outlook.com Check out our many other Brain Games available on TES and in our shop found at www.tes.com/teaching-resources/shop/Smartbooks
Brain Games #4 - Word Connections - English Skills
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Brain Games #4 - Word Connections - English Skills

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The Brain Game series offers a fun and enjoyable way to exercise learner minds and improve their English and Maths skills using a variety of different puzzles. Brain Game #4 - Word Connections requires learners to identify the word that conjoins either before or after three given words. Example: FAIRY - MILK - PASTE Answer TOOTH =TOOTHFAIRY - MILKTOOTH - TOOTHPASTE. They can also earn extra points by finding other valid relevant connections. i.e. TOOTHACHE. You can use each slide individually as a Starter Activity or Challenge learners to complete all 18. Two formats are included, PPSX PowerPoint Show & PPTX PowerPoint Presentation, which can be edited, added to or personalised however you want. Feedback is Key, and we value your positive comments and constructive criticism. Post a review, and we will send you another singular resource at the same value of your choice for FREE! Feel free to message me directly SmartbooksED@outlook.com Check out our many other Brain Games available on TES and in our shop found at www.tes.com/teaching-resources/shop/Smartbooks
Functional Skills - The Big Match - English /Maths/Tutorial - World Cup
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Functional Skills - The Big Match - English /Maths/Tutorial - World Cup

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These workbooks have been designed and proven to educate learners on a variety of subjects that will enhance knowledge, creativity, individuality and embed valuable functional skills. This workbook has been put together for with learners to complete prior, during and after watching a football match. It is perfect for the upcoming World Cup in Qatar or could be used for any significant or relevant match in the future. There are various tasks that include the following: Researching pre match information Predicting and estimating in play action Recording statistics throughout the game. Converting the date into visual Chart form. Evaluating the game using fact and opinion in a formal report The resource incorporates functional skills in English and Maths and even ICT with the optional use of Microsoft Excel and Word. There is a word Doc available which allows you to convert easily to other sports such as rugby basketball etc. Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource at the same value of your choice for FREE! This resource is available to download as a PDF file. As mentioned Word versions are available, so feel free to message me directly for these formats at SmartbooksED@outlook.com
Functional Skills - Animal Care - Dog Care
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Functional Skills - Animal Care - Dog Care

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These workbooks have been designed and proven to educate learners on a variety of subjects that will enhance knowledge, creativity, individuality and embed valuable digital and functional skills. This resource can be used effectively in Animal Care, Tutorials, English, and Maths sessions. This Animal Care related resource focuses on caring for a new dog. It allows learners to form an understanding of the preparation required before bringing home a new puppy as well as the costs involved. They are then required to calculate food amounts using three separate scenarios. The final task calls for learners to search online for 3 high end dog accessories with a £5000 budget. This resource is available to download as a PDF file, however once purchased an Editable Word version can available for free by messaging us directly at SmartbooksED@outlook.com PLEASE NOTE: The workbook is a guide only and open to interpretation. Personal knowledge, opinion or information found online may vary. Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource at the same value of your choice for FREE!
Digital Functional Skills - Module 2 - Creating & Editing - Unit 2.3 - Combining Text & Images
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Digital Functional Skills - Module 2 - Creating & Editing - Unit 2.3 - Combining Text & Images

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These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaces the current Functional Skills ICT Qualification from 31st of July 2023. The DFS qualification’s main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life. These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met. The qualification itself is made up of many 5 main skill areas (Modules) each with its own series of units. The unit workbooks include various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered and can be assessed easily and signed off. This resource covers: Module 2 - Creating and Editing - 2.3 - Combine different types of information (including text, graphics, images) for a given purpose. This resource includes: Task 1 - Learners to understand why and when it is appropriate to combine Text, graphics and images and identify 9 examples of when documents integrate different types of information. The next 3 pages offer basic tutorials on how to effectively use Text boxes, shapes, and icons. Task 2 - Learners will produce a document that will practically demonstrate their competence using the ‘Text box’, ‘Shape’ an ‘Icon’ formatting tools. (An example has been provided) Task 3– Learners will be challenged is to produce a ‘Lost Dog’ poster using Word. It will include an image sent by the tutor as well as other graphics and include the information provided. Task 4 – The objective of this task is for learners to demonstrate even further confidence when combining graphics and text. They will showcase this by designing a fictional restaurant menu. (Example Provided) Task 5 – Learners will take part in recap questionnaire (Guided answers provided) Task 6 - As a group learners will come up with 6 benefits combining text, graphics and images. Your tutor will give you some (provided) guidance. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Other Workbooks in this DFSQ series are available on TES. Many are still being created and will all be available soon. This resource is currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com. Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Just contact us at SmartbooksEd@outlook.com.
Functional Skills Tutorial / English BUNDLE - Time Management - Keeping Personal Info Safe - Text Driving
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Functional Skills Tutorial / English BUNDLE - Time Management - Keeping Personal Info Safe - Text Driving

3 Resources
These workbooks have been designed and proven to educate learners on a variety of subjects that will enhance knowledge, creativity, individuality and embed valuable functional skills. The resource can be used effectively in Tutorials or English or ICT sessions . This Bundle includes: Time Management and subtly embeds many of the Functional skills required for assessment in English, Maths and ICT. Tasks include: • Identifying and essential and non-essential activities we need to fit into our daily lives. • How to prioritise areas of our lives in order of importance. • Becoming familiar with the many tools available to help us organise better and save time. • An activity where learners have to breakdown their own time within a typical week. • Transferring that information on to an electronic table that visually shows where their time is spent and highlights bad habits, area to address and may even encourage a change in routine. The resource includes an adaptable WORD Doc Template that the tutor can email or print of for the last task. Keeping Personal Information Safe. Learners will participate in various activities to become familiar with the many dangers and demonstrate new knowledge on how to take action to minimise the risk of data and identity theft. Text Driving and other distractions that cause accidents on the road. The resource includes various tasks that look at: Attitudes & Current Mindsets The Consequences The Facts & Statistics Prevention NOTE: The video used is available on YouTube, but should be watched before delivery as some more sensitive learners may find it upsetting. Tutor Answers to current statistics are also included, however these are obviously subject to change. Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource at the same value of your choice for FREE! All resources are available to download as PDF files. Word versions are available and feel free to message me directly for these formats at SmartbooksED@outlook.com
Digital Functional Skills - Module 2 - Creating & Editing - Units 2.1-2.4  BUNDLE
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Digital Functional Skills - Module 2 - Creating & Editing - Units 2.1-2.4 BUNDLE

4 Resources
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaces the current Functional Skills ICT Qualification from 31st of July 2023. The DFS qualification’s main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life. These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met. The qualification itself is made up of many 5 main skill areas (Modules) each with its own series of units. Each workbook includes various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered and can be assessed easily and signed off. This Bundle of resource covers: Module 2 - Creating and Editing - 2.1 - Use a suitable application to enter, edit and format text This resource includes: Task 1 - Learners to identify 3 of the main Word processing software applications and then give 3 examples of editing and 3 examples of formatting text. This will confirm they know the difference. They will then move into an activity that requires them to label the basic formatting tools found in Microsoft WORD (The application that will be used throughout this unit) Task 2 - Using their existing knowledge coupled with some online research, learners will complete a table that showcases the functionality and application of the previously identified formatting tools.(Tutor Guided Answers are included) Task 3 (a) – Learners will open an email and download the attached document (This is included and will have been sent prior by the tutor). Learners will then format the text by following a series of instructions. They will then save the new version ready for the next task. (Guided Tutor example included) Task 3 (b) – This is a continuation of Task 3(a) with 8 more instructions, some of which will stretch and challenge. Learners will save and print work as evidence. (Guided Tutor example included) Task 4 – Learners will take part in a ‘true’ & ‘false’ quiz based on the dos and don’ts of formatting text. Tutors can then recap on the unit, encourage discussion and go through answers as a group (Guided Answers included) Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 2 - Creating and Editing - 2.2 - Use a suitable application to enter, edit and format text. This resource includes: Task 1 - Learners to identify 3 commonly used Graphic Editing software and then discuss as a group their own experiences of using these applications. They are then required to brainstorm 6 picture formatting tools that can be found in Microsoft WORD. (The application that will be used throughout this unit) Task 2 - They will then move into an activity that requires them to label the basic picture formatting tools found within the picture formatting tab. Task 3 – Learners are given 9 images, adjacent to each image are 9 duplicates of the same image, each formatted using one of the previously mentioned tools. Their objective is to identify the formatting tool used and discuss the function for each. Pages 6-9 demonstrate how to use 6 other picture formatting tools that are regularly used when editing images. These are instructional tasks and learners can practice using them before putting them in to practice in the next task. Task 4 & 5 – Learners will be emailed 2 Digital Image Files - ‘Image A - Donkey’ & ‘Image B - Highland’. Learners are required to insert the pictures into a blank WORD Document (Extra Tutor guidance is included on Page 19) and then implement the 6 formatting instructions provided for each. They can then save and print the new images off as evidence. Task 6 - Learners have the chance to select an image from the 6 provided (included in resource Image C-H) or use their own if they prefer. They will then edit the image using 6 different formatting tools recording them on the Page 12. They can invite/challenge peers to edit the image in the same manner. Task 7 – Learner will finish the unit by completing a 12-question multiple-choice recap quiz Module 2 - Creating and Editing - 2.3 - Combine different types of information (including text, graphics, images) for a given purpose. Task 1 - Learners to understand why and when it is appropriate to combine Text, graphics and images and identify 9 examples of when documents integrate different types of information. The next 3 pages offer basic tutorials on how to effectively use Text boxes, shapes, and icons. Task 2 - Learners will produce a document that will practically demonstrate their competence using the ‘Text box’, ‘Shape’ an ‘Icon’ formatting tools. (An example has been provided) Task 3– Learners will be challenged is to produce a ‘Lost Dog’ poster using Word. It will include an image sent by the tutor as well as other graphics and include the information provided. Task 4 – The objective of this task is for learners to demonstrate even further confidence when combining graphics and text. They will showcase this by designing a fictional restaurant menu. (Example Provided) Task 5 – Learners will take part in recap questionnaire (Guided answers provided) Task 6 - As a group learners will come up with 6 benefits combining text, graphics and images. Your tutor will give you some (provided) guidance. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 2 - Creating and Editing - 2.4 Capture digital media (including image, video) and view in a suitable application. This resource includes: Task 1-– Learners to read descriptions and identify 3 of the most common digital devices used to capture digital media today. This leads into a group discussion. Task 2 - Learners to fill in the blanks of a piece of text that describes the importance of digital media in today’s digital age. Task 3 - Learners will be challenged in a matching the description game that will help them gain and understanding of specific file types in digital media. Tasks 4-6 include basic tutorials on 3 ways to transfer/download digital media on a PC from another digital device. Learners will be signed of for each task based on competency. Task 7 - Learners will identify different digital file viewing applications from their individual logos. Task 8 - Learners will have the opportunity to effectively demonstrate their ability to capture digital media in a presentation that they can deliver to peers. A structure of content is included. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Guided answers are also included for specific units. Other Workbooks in this DFSQ series are available on TES. Many are still being created and will all be available soon. This resource is currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com. Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Just contact us at SmartbooksEd@outlook.com.
Brain Games #1-3 Word Ladders, Jumble & Links - English Skills
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Brain Games #1-3 Word Ladders, Jumble & Links - English Skills

3 Resources
The Brain Game series offers a fun and enjoyable way to exercise learner minds and improve their English and Maths skills using a variety of different puzzles. This bundle includes the following; Brain Game #1 - Word Ladders requires learners to climb down each of the 18 ladders filling in the empty steps between the top and the bottom word. At each step they can only change one letter. Example: THE - TIE - TIN - WIN Brain Game #2 - Word Jumble, requires learners to unscramble 18 mixed up words. In this edition they are all animal names. Example: DAPNA - PANDA Brain Game #3 - Word Links requires learners to find a connection using three given words. Example: PIZZA-PEPPERONI-PEPPERS = PIZZA TOPPINGS. They can also earn extra points by finding other valid relevant links. i.e. They all have 3 P’s in their spelling. You can use each slide individually as a Starter Activity or Challenge learners to complete all 18. Two formats are included, PPSX PowerPoint Show & PPTX PowerPoint Presentation, which can be edited, added to or personalised however you want. Feedback is Key, and we value your positive comments and constructive criticism. Post a review, and we will send you another singular resource at the same value of your choice for FREE! Feel free to message me directly SmartbooksED@outlook.com Check out our many other Brain Games available on TES and in our shop found at www.tes.com/teaching-resources/shop/Smartbooks