This is part of the Video Game scheme of work
Examining psychological tactics that developers use in videogaming
Materials are sourced from: https://www.doriadar.com/2015/10/12/7-psychological-tactics-used-in-games-to-hook-users/ with thanks
This comprehensive scheme of work includes:
11 detailed lessons
6 homeworks in a booklet
One self-marking sheet
One ‘ticket’ used to minimise marking
Perfect for long term cover or classroom based lessons!
Extremely relevant to pupils which is rewarded in engagement and outcome.
Marking is made fast with the ‘ticket’ idea.
Personalise to your own school by adding your logo at multiple opportunities
Majority of work has been produced by myself with external sources referenced when possible.
Combining good practice of a learning log and curriculum map/learning journey so that your pupils know exactly where they are, where they have been and where they are going.
Applicable for any subject.
Give out a new one every half term.