As the Head of Design and Technology and Head of Digital Learning, I lead with innovation and expertise, fostering creativity and technological proficiency in students. A range of resources relating to all areas of design and technology.
As the Head of Design and Technology and Head of Digital Learning, I lead with innovation and expertise, fostering creativity and technological proficiency in students. A range of resources relating to all areas of design and technology.
8 Different double sided A4 pages of cover work which aim to keep a class entertained for an hour during a DT cover lesson.
All can be easily adapted to suit your needs. There are no practical tasks here.
A scheme of work that allows students to design and make a clock using a standard clock mechanism. Suitable for KS2 OR kS3 design and technology lessons. A project that will run for 6 to 8 weeks (an hour a week of teaching) Can easily be adapted but shows where each part of the national curriculum has been met. Also shows a break down of each lesson including objectives and main activities.
Resources for AQA 3.3 Designing and making principles - The work of others.
Flash cards to aid with design tasks to inspire at KS3 or to aid with revision at KS4. Each card contains information required for the AQA GCSE speciciation.
Design movements covered:
Arts and crafts
Art deco
Art nouveau
Modernism (destijl)
Bauhaus
Post modernism
Memphis
On each card you will find the following information:
Period of time
Beliefs
Style
Inspirational designers
Examples of work
A booklet resource for students to use when soldering an electronic stereo amplifier, speaker project kit. Keywords and tools for soldering, electronics, reading resistors and using computer aided design to create a casing.
Primary students learn how to develop their CAD drawing skills using TinkerCAD and the video and worksheet resource provided. This builds upon other tasks that are also available for download. The series is below based on hour long lessons for year 3 to year 7 students.
Spanner - Replicating shapes.
Robot - Replicating shape and estimating size.
Spacecraft - Creating own shape and estimating size and form.
Chess piece - Creating and replicating shape, replicating size accurately given constraints.
Lego brick - Replicating shape, form, and size accurately.
Balloon powered car - Replicating shape, form, and size accurately.
A worksheet to get students analysing products using the A.C.C.E.S.S. F.M. technqiue.
A worksheet that is a great cover resource or can be used in class to enhance teaching. It will be sure to aid pupils when covering pewter casting but can be used for any product.
Step by step instructions to proudce a light up card. A great addition to any curriculum. A Design & Technology project that can be used in any school with a limited budget. Includes tips and hints to help produce a light up card. Can be used by staff and students.
Resources you will need for this project all of which can be purchased through amazon:
A4 coloured card
Copper tracking tape
L.E.D’s
3V Batteries CR2032
Pritt stick
A health and safety passport to ensure all students have been shown how to use key pieces of equipment and tools.
Can be easily adapted for any workshop or set of skills. The passport showing all main tools, and equipment used to manufacture with a section to be dated and signed when used.
Aim: To consider the impact that artificial intelligence has on our lives.
An assembly for the whole school on AI. A great introduction or for further information suitable from students from year 4 to A-level. A written speech for the assembly to so it could be hosted by students if needed.
A scheme of work to create a cereal brand packaging. Suitable for KS2 or KS3 design and technology lessons. A project that will run for 6 to 8 weeks (an hour a week of teaching) Can easily be adapted but shows where each part of the national curriculum has been met. Also shows a break down of each lesson including objectives and main activities.
Design & Technology - Tinker CAD - How to draw a Block person. A worksheet and range of videos that walk pupils through how to use TinkerCAD.com to create a Lego brick. The task will last around 20-30minutes for most students but will take around an hour for others. All resources to teach the lesson are here, all you need is to direct students to log into tinkerCAD.
An Artificial Intelligence policy that can be easily adapted to suit your schools set up. Covering staff, student and parent use and expectations. References usage and data protection as well as cyber secuirty.
A booklet for students to create a USB casing in Design and Technology using 2D design to export files to laser cutter. Can be easily adapted to fit any project around 6 lessons or with different software.
This is a design challenge suitable for a starter or an hour long lesson for all ages that can be used for team building, art, design and technology or STEM subjects. The marshmallow challenge includes:
Starter: Group discussion - Skills I will use when working in a team.
Main task: Building a tower to hold a marshmallow.
* Task result: Challenge winners
Mini task: What is a structure? What makes a good structure?
Plenary: Lesson review using entrance tickets.
A full assembly Power Point on the topic of 3D Printing with videos to be watched. Can be used to support a lesson or shown as a discussion topic. Also includes a STEM challenge to create a TinkerCAD file that can be 3D printed.
A sign that has been manufactured with a range of tools, materials and techniques. The doucment includes a description of how each letter has been produced.
A video of the sign can be seen here https://twitter.com/i/status/1397498304196456449