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Resources for KS3 and GCSE Computer Science and ICT
AQA Computer Science Practice Exam Questions (Full version)

AQA Computer Science Practice Exam Questions (Full version)

Thoroughly prepare your students for the Summer 2016 AQA GCSE Computer Science Exam. This download includes over 180 carefully thought out exam style questions (matches to the specification), along with separate answers. The perfect resource to use with your students to give them the confidence they need to secure success. Great for revision, assessment and teaching...and for getting top examination results! Covering the curriculum as follows: 3.1.1 Constants, variables and data types 3.1.2 Structure 3.1.3 Program flow control 3.1.4 Procedures and functions 3.1.5 Scope of variables, constants, functions and procedures 3.1.6 Error handling 3.1.7 Handling external data 3.1.8 Computer structure: > 3.1.8.1 Systems 3.1.8.2 Hardware 3.1.8.3 CPU (Central Processing Unit) 3.1.8.4 Memory 3.1.8.5 Secondary storage 3.1.9 Algorithms 3.1.10 Data representation 3.1.11 Software development life cycle 3.1.11.1 Prototyping 3.1.12 Application testing 3.1.13 Networking 3.1.13.1 Client server 3.1.13.2 Web application concepts 3.1.14 Use of external code sources 3.1.15 Database concepts 3.1.15.1 Query methods (SQL) 3.1.16 The use of computer technology in society
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Computer Systems, Input, Output and Storage Devices

Computer Systems, Input, Output and Storage Devices

9 high quality worksheets packed with including activities about: - Types of computer systems (desktop, laptop, netbook, tablet, smartphone) - Matching a computer system to different people (e.g. plumber, teacher etc) - Matching up Input, Output, Storage and Connectivity descriptions - Writing examples of input, output, storage and connectivity devices - Actuators - Types of printers (dye sublimation, inkjet, laser, dot matrix) - Storage types (optical, magnetic, solid state, cloud) - including comparisons and definitions - Exam style questions Links to web videos Suitable for KS3 and KS4 This is an extract from my Cambridge Nationals workbook. Designed to aid efficient learning and save photocopying by making efficient use of page space.
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How to mark and get high marks for OCR A-Level H446 coursework - NEA Mark Scheme Decomposed!

How to mark and get high marks for OCR A-Level H446 coursework - NEA Mark Scheme Decomposed!

I've taken the H446 mark scheme to pieces, and then put it back together in a much more manageable way, taking account of extensive experience of marking projects. With this document, you will be able to: - Quickly and accurately mark and assess A-Level projects - Guide your students to getting maximum marks, and focus on what it is that gets marks. What more could you want?! This document includes a clear mark scheme and a guide about what to include for each part of the project. NB: This is for GUIDANCE ONLY and high marks are not guaranteed! This resource is NOT endorsed by OCR.
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OCR GCSE 9-1 Computer Science 1.8 Ethical, legal, cultural and environmental concerns

OCR GCSE 9-1 Computer Science 1.8 Ethical, legal, cultural and environmental concerns

Get better value by buying this as part of my GCSE OCR Computer Science bundle.  How to investigate and discuss Computer Science technologies while considering: ethical issues, legal issues, cultural issues, environmental issues, privacy issues.  How key stakeholders are affected by technologies  Environmental impact of Computer Science  Cultural implications of Computer Science  Open source vs proprietary software  Legislation relevant to Computer Science: The Data Protection Act 1998 Computer Misuse Act 1990 Copyright Designs and Patents Act 1988 Creative Commons Licensing Freedom of Information Act 2000.
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OCR GCSE 9-1 Computer Science  1.7 Systems software (operating systems, utilities)

OCR GCSE 9-1 Computer Science 1.7 Systems software (operating systems, utilities)

Get better value by buying this as part of my GCSE OCR Computer Science bundle.  The purpose and functionality of systems software  Operating systems: user interface, memory, management/multitasking, peripheral management and drivers, user management, file management, utility system software: (encryption, defragmentation, data compression, the role and method of backup – full & incremental)
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GCSE 9-1 OCR Computer Science complete set of study notes book

GCSE 9-1 OCR Computer Science complete set of study notes book

Study resources for OCR Computer Science - the complete set! Over 150 pages, tailored to this GCSE course: 1.1 System Architecture 1.2 Memory 1.3 Storage 1.4 Wired and wireless networks 1.5 Network topologies, protocols and layers 1.6 System Security 1.7 Systems software 1.8 Ethical, legal, cultural and environmental concerns 2.1 Algorithms 2.2 Programming technique 2.3 Producing robust programs 2.4 Computational Logic 2.5 Translators and facilities of languages 2.6 Data representation +Handy revision section
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Python3 code bank for KS4, core reference for NEA

Python3 code bank for KS4, core reference for NEA

Quick reference guide with adaptable code snippets. Covers… File handling Iterating over dictionaries Iterating through numbers Input Print (and formatting technique) Generic game loop Generic login Random shuffling Random number generation Removing items from a list Adding items to a list Modulus arithmetic operator Thinking about using primitives or lists Dictionaries Len function String methods – lower(), title() Sorting a list of dictionaries Casting integers to strings Generic menu code – showing use of functions
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Image Representation Worksheet

Image Representation Worksheet

What better way to learn about how bitmap graphics are created than to create a bitmap image! This editable Word document and can either be completed electronically, or printed and completed without need for a computer. (i.e. for homework). Outcomes:  Drawing of an image and written binary representation  Calculation of total pixels in an image  Decoding of RGB values Vocabulary: c Bit c Bitmap c Binary c Colour-depth c Pixel c Pixelated c Pixel density c Resolution c RGB
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CPU: Fetch, Decode, Execute (GCSE LEVEL)

CPU: Fetch, Decode, Execute (GCSE LEVEL)

A resource aimed at OCR Computer Science Students. A presentation to explain very clearly how the CPU goes about adding up two different numbers. It shows every step of execution, clearly explaining the purpose of each of the registers that students need to know about. 27 slides in total. NB: It demonstrates the concept and is suitable for up to GCSE Level (9-1).
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KS3 CT Computational Thinking Series: Searching and Sorting

KS3 CT Computational Thinking Series: Searching and Sorting

Electronic worksheets designed for use by students. Tasks for varying abilities including programming algorithms in Python for the most able. The worksheets detail how the algorithms work (linear search, binary search, bubble sort) and how to code them using Python, followed by questions. Includes links to interactive self-marking quiz. These files are available as part of a bundle, covering computational thinking skills for KS3.
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OCR GCSE 9-1 Computer Science 2.2 Programming technique (Python, Pseudocode and Flowcharts)

OCR GCSE 9-1 Computer Science 2.2 Programming technique (Python, Pseudocode and Flowcharts)

Get better value by buying this as part of my GCSE OCR Computer Science bundle. Suitable for teaching Python from the ground up - either for OCR GCSE as intended, or for any course of study requiring a good foundation in Python, Pseudocode and Flowcharts.  The use of variables, constants, operators, inputs, outputs and assignments  The use of the three basic programming constructs used to control the flow of a program: sequence, selection, iteration (count and condition controlled loops)  The use of basic string manipulation  The use of basic file handling operations: open, read, write, close  The use of records to store data  The use of SQL to search for data  The use of arrays (or equivalent) when solving problems, including both one and two dimensional arrays  How to use sub programs (functions and procedures) to produce structured code  The use of data types: integer, real, Boolean, character, string. Casting.  The common arithmetic operators  The common Boolean operators.
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KS3 CT Computational Thinking Series An Introduction to logic and logic gates in circuits

KS3 CT Computational Thinking Series An Introduction to logic and logic gates in circuits

An introduction to logic gates KS3 PoS: Understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits Know Electronic circuits are made up of logic gates Logic gates in modern circuits are made from transistors The names and symbols used to represent three basic logic gates (AND, OR, NOT) An example of a use for logic gates Understand Different combinations of inputs can alter the single output of a logic gate circuit Be Able To Given a scenario involving AND, OR and NOT, Apply understanding of logic gates to produce a logic gate circuit Apply understanding of logic gates to produce a truth table
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