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Resources for KS3 and GCSE Computer Science and ICT
KS3 CT Computational Thinking Series

KS3 CT Computational Thinking Series

KS3 CT Computational Thinking 14 key worksheets designed to be completed electronically to teach some of the trickier aspects of the KS3 National Curriculum, including: 1. Linear search 2. Binary search 3. Bubble sort 4. Simple logic gates 5. Logic gate circuits 6. Representing numbers 7. Binary to decimal 8. Decimal to binary 9. -TBC 10. Binary addition 11. Text representation 12. Picture representation 13. Sound representation 14. Instructions 15. Instruction sets 16. (brief introduction to algorithmic thinking) Lots of editable explanations, tasks and activities for varying abilities.
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GCSE 9-1 OCR Computer Science complete set of study notes book

GCSE 9-1 OCR Computer Science complete set of study notes book

Study resources for OCR Computer Science - the complete set! Over 150 pages, tailored to this GCSE course: 1.1 System Architecture 1.2 Memory 1.3 Storage 1.4 Wired and wireless networks 1.5 Network topologies, protocols and layers 1.6 System Security 1.7 Systems software 1.8 Ethical, legal, cultural and environmental concerns 2.1 Algorithms 2.2 Programming technique 2.3 Producing robust programs 2.4 Computational Logic 2.5 Translators and facilities of languages 2.6 Data representation +Handy revision section
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Image Representation Worksheet

Image Representation Worksheet

What better way to learn about how bitmap graphics are created than to create a bitmap image! This editable Word document and can either be completed electronically, or printed and completed without need for a computer. (i.e. for homework). Outcomes:  Drawing of an image and written binary representation  Calculation of total pixels in an image  Decoding of RGB values Vocabulary: c Bit c Bitmap c Binary c Colour-depth c Pixel c Pixelated c Pixel density c Resolution c RGB
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Computer Systems, Input, Output and Storage Devices

Computer Systems, Input, Output and Storage Devices

9 high quality worksheets packed with including activities about: - Types of computer systems (desktop, laptop, netbook, tablet, smartphone) - Matching a computer system to different people (e.g. plumber, teacher etc) - Matching up Input, Output, Storage and Connectivity descriptions - Writing examples of input, output, storage and connectivity devices - Actuators - Types of printers (dye sublimation, inkjet, laser, dot matrix) - Storage types (optical, magnetic, solid state, cloud) - including comparisons and definitions - Exam style questions Links to web videos Suitable for KS3 and KS4 This is an extract from my Cambridge Nationals workbook. Designed to aid efficient learning and save photocopying by making efficient use of page space.
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How to mark and get high marks for OCR A-Level H446 coursework - NEA Mark Scheme Decomposed!

How to mark and get high marks for OCR A-Level H446 coursework - NEA Mark Scheme Decomposed!

I've taken the H446 mark scheme to pieces, and then put it back together in a much more manageable way, taking account of extensive experience of marking projects. With this document, you will be able to: - Quickly and accurately mark and assess A-Level projects - Guide your students to getting maximum marks, and focus on what it is that gets marks. What more could you want?! This document includes a clear mark scheme and a guide about what to include for each part of the project. NB: This is for GUIDANCE ONLY and high marks are not guaranteed! This resource is NOT endorsed by OCR.
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AQA Computer Science Practice Exam Questions (Full version)

AQA Computer Science Practice Exam Questions (Full version)

Thoroughly prepare your students for the Summer 2016 AQA GCSE Computer Science Exam. This download includes over 180 carefully thought out exam style questions (matches to the specification), along with separate answers. The perfect resource to use with your students to give them the confidence they need to secure success. Great for revision, assessment and teaching...and for getting top examination results! Covering the curriculum as follows: 3.1.1 Constants, variables and data types 3.1.2 Structure 3.1.3 Program flow control 3.1.4 Procedures and functions 3.1.5 Scope of variables, constants, functions and procedures 3.1.6 Error handling 3.1.7 Handling external data 3.1.8 Computer structure: > 3.1.8.1 Systems 3.1.8.2 Hardware 3.1.8.3 CPU (Central Processing Unit) 3.1.8.4 Memory 3.1.8.5 Secondary storage 3.1.9 Algorithms 3.1.10 Data representation 3.1.11 Software development life cycle 3.1.11.1 Prototyping 3.1.12 Application testing 3.1.13 Networking 3.1.13.1 Client server 3.1.13.2 Web application concepts 3.1.14 Use of external code sources 3.1.15 Database concepts 3.1.15.1 Query methods (SQL) 3.1.16 The use of computer technology in society
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OCR GCSE 9-1 Computer Science 1.8 Ethical, legal, cultural and environmental concerns

OCR GCSE 9-1 Computer Science 1.8 Ethical, legal, cultural and environmental concerns

Get better value by buying this as part of my GCSE OCR Computer Science bundle.  How to investigate and discuss Computer Science technologies while considering: ethical issues, legal issues, cultural issues, environmental issues, privacy issues.  How key stakeholders are affected by technologies  Environmental impact of Computer Science  Cultural implications of Computer Science  Open source vs proprietary software  Legislation relevant to Computer Science: The Data Protection Act 1998 Computer Misuse Act 1990 Copyright Designs and Patents Act 1988 Creative Commons Licensing Freedom of Information Act 2000.
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OCR GCSE 9-1 Computer Science  1.7 Systems software (operating systems, utilities)

OCR GCSE 9-1 Computer Science 1.7 Systems software (operating systems, utilities)

Get better value by buying this as part of my GCSE OCR Computer Science bundle.  The purpose and functionality of systems software  Operating systems: user interface, memory, management/multitasking, peripheral management and drivers, user management, file management, utility system software: (encryption, defragmentation, data compression, the role and method of backup – full & incremental)
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GCSE 9-1 OCR Computer Science complete set of study notes book

GCSE 9-1 OCR Computer Science complete set of study notes book

Study resources for OCR Computer Science - the complete set! Over 150 pages, tailored to this GCSE course: 1.1 System Architecture 1.2 Memory 1.3 Storage 1.4 Wired and wireless networks 1.5 Network topologies, protocols and layers 1.6 System Security 1.7 Systems software 1.8 Ethical, legal, cultural and environmental concerns 2.1 Algorithms 2.2 Programming technique 2.3 Producing robust programs 2.4 Computational Logic 2.5 Translators and facilities of languages 2.6 Data representation +Handy revision section
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Python3 code bank for KS4, core reference for NEA

Python3 code bank for KS4, core reference for NEA

Quick reference guide with adaptable code snippets. Covers… File handling Iterating over dictionaries Iterating through numbers Input Print (and formatting technique) Generic game loop Generic login Random shuffling Random number generation Removing items from a list Adding items to a list Modulus arithmetic operator Thinking about using primitives or lists Dictionaries Len function String methods – lower(), title() Sorting a list of dictionaries Casting integers to strings Generic menu code – showing use of functions
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Image Representation Worksheet

Image Representation Worksheet

What better way to learn about how bitmap graphics are created than to create a bitmap image! This editable Word document and can either be completed electronically, or printed and completed without need for a computer. (i.e. for homework). Outcomes:  Drawing of an image and written binary representation  Calculation of total pixels in an image  Decoding of RGB values Vocabulary: c Bit c Bitmap c Binary c Colour-depth c Pixel c Pixelated c Pixel density c Resolution c RGB
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Blogging and Posting: A Short Introduction

Blogging and Posting: A Short Introduction

Inspire yourself or your students: gets you thinking about the impact of blogs - from making money, to freedom of speech etc. Content: Blogging terminology BASICS: Understand what a blog is Name different forms of blogs Explain the purpose of blogs Identify features of a blog Name blogging "platforms" Abide by e-safety rules when creating a blog INTERMEDIATE: Explain why people use blogs and how an organisation can benefit from blogging Explain the purpose of blogs Explain what makes a good blog, taking account social and legal implications Explore money-making opportunities for bloggers Understand how blogs are used for business and pleasure EXPERT: Explain what a spam bot does, and measures for combating them Critically evaluate the effectiveness of a good and not so good blog - suggesting and justifying possible improvements Use blogging as a tool to benefit YOU (reflective learner, share & develop ideas) Manage your very own blog responsibly 19 pages.
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OCR GCSE Business Studies 9-1 The role of marketing, The purpose of market research

OCR GCSE Business Studies 9-1 The role of marketing, The purpose of market research

2.1.1 The Role of Marketing: What marketing involves, what is a market, why the customer is king, adding value, how the marketing department works with other departments. Reflecting on your own purchase. (1 page) 2.1.2 The purpose of market research: Defining a market segment - looking at this in relation to car advertisements. The importance of asking the right questions. Introduces primary and secondary research in name only. (2 pages)
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CPU: Fetch, Decode, Execute (GCSE LEVEL)

CPU: Fetch, Decode, Execute (GCSE LEVEL)

A resource aimed at OCR Computer Science Students. A presentation to explain very clearly how the CPU goes about adding up two different numbers. It shows every step of execution, clearly explaining the purpose of each of the registers that students need to know about. 27 slides in total. NB: It demonstrates the concept and is suitable for up to GCSE Level (9-1).
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KS3 CT Computational Thinking Series: Searching and Sorting

KS3 CT Computational Thinking Series: Searching and Sorting

Electronic worksheets designed for use by students. Tasks for varying abilities including programming algorithms in Python for the most able. The worksheets detail how the algorithms work (linear search, binary search, bubble sort) and how to code them using Python, followed by questions. Includes links to interactive self-marking quiz. These files are available as part of a bundle, covering computational thinking skills for KS3.
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