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Edulito

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I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing. Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.

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I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing. Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.
Example Programming Projects for GCSE Bundle
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Example Programming Projects for GCSE Bundle

2 Resources
This support pack is designed to provide a stimulating, engaging and effective way of preparing both teachers and students for the Non-Examined Assessment Component of the 9-1 GCSE in computer science. The pack contains: Help sheet 1 - Creating a board game using Python - Includes a complete set of instructions Help sheet 2 - Creating a database using Python - Includes a complete set of instructions Help Sheet 3 - Menus, Lists and Exporting using Python - Includes a complete set of instructions Programming project Sample Task 1 - Archside Academy Detention Database. Including: • NEA sample project scenario • NEA sample student solution • NEA sample Python code Programming project Sample Task 2 - Quiz Board Game Including: • NEA sample project scenario • NEA sample student solution • NEA sample Python code
Python Games - Guess the Number
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Python Games - Guess the Number

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This photocopiable resource has been produced to provide 7 to 14 year olds with exciting and engaging opportunities to learn coding concepts using Python in a fun standalone project. Guess the number -Students have fun making a game to guess the number. They learn to use IF-ELSE Statements, the random module, variables and nested IFs. The project takes around one hour to complete and includes a series of activities to extend learning.
Python Programming for GCSE #2
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Python Programming for GCSE #2

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This is a 15 page continuation from Part 1 of programming using Python. It includes: The use of sequences and selection (including Boolean and comparison operators) The use of iteration (count and condition controlled loops) Each section includes activities for the students to complete. I would greatly appreciate feedback on what you think of this resource.
Python Programming for GCSE #3
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Python Programming for GCSE #3

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This is a 17 page introduction to programming using Python. It includes: The use of Lists (arrays), including one and two dimensional arrays File handing operations (open, read, write and close) Each section includes activities for the students to complete. I would greatly appreciate feedback on what you think of this resource.
Systems Security Test - GCSE Computer Science
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Systems Security Test - GCSE Computer Science

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
Translators and Facilities of Languages Test - GCSE Computer Science
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Translators and Facilities of Languages Test - GCSE Computer Science

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work. Python is used as the programming language.
Data Representation Test - GCSE Computer Science
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Data Representation Test - GCSE Computer Science

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
Computational Logic Test - GCSE Computer Science
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Computational Logic Test - GCSE Computer Science

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work. Python is used as the programming language.
Systems Architecture Test - GCSE Computer Science
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Systems Architecture Test - GCSE Computer Science

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test is designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
Programming Techniques Test - GCSE Computer Science
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Programming Techniques Test - GCSE Computer Science

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work. Python is used as the programming language.
Moral, Ethical and Environmental Concerns Test - GCSE Computer Science
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Moral, Ethical and Environmental Concerns Test - GCSE Computer Science

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
Producing Robust Programmes Test - GCSE Computer Science
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Producing Robust Programmes Test - GCSE Computer Science

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work. Python is used as the programming language.
Wired and Wireless Networks Test - GCSE Computer Science
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Wired and Wireless Networks Test - GCSE Computer Science

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
Learn to Code using Scratch 3.0
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Learn to Code using Scratch 3.0

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This photocopiable resource has been produced to provide 7 to 13 year olds with exciting and engaging opportunities to learn coding concepts using Scratch. There are enough activities for 4 to 5 lessons. This has been updated to work with Scratch 2.0. Students have the opportunity to complete written activities and complete practical activities. Topics covered include: Algorithms Sequences Iteration (Repetition) Selection Variables
Memory Test - GCSE Computer Science
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Memory Test - GCSE Computer Science

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test is designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
Learn to Code using Python
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Learn to Code using Python

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This photocopiable resource has been produced to provide 7 to 14 year olds with exciting and engaging opportunities to learn coding concepts using the Python programming language. There are enough activities for 4 to 5 lessons. Including: Algorithms Sequences Iteration (Repetition) Selection Variables The resource covers the programming aspect of the computing national curriculum. use two or more programming languages, at least one of which is textual, to solve a variety of computational problems make appropriate use of data structures [for example, lists, tables or arrays] design and develop modular programs that use procedures or functions.
Python Video Tutorials #10 - File Handling Operations
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Python Video Tutorials #10 - File Handling Operations

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When using Python you often need to save data to an external, such as a notepad file or a spreadsheet. You also need to be able to transfer data from an external to a Python program. This lesson teaches you how to handle files, including how to handle data stored in lists. Python and the Python Logo are trademarks or registered trade marks of the Python Software Foundation.
Python Video Tutorials #3 - The Use of Data Types
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Python Video Tutorials #3 - The Use of Data Types

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This lesson introduces four data types, str, int, float and bool and explains how they are used in Python. The video goes on to explaining casting (changing a variable from one data type to another). Python and the Python Logo are trademarks or registered trade marks of the Python Software Foundation.
Python Video Tutorials #7 - The Use of Iteration
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Python Video Tutorials #7 - The Use of Iteration

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In this lesson you learn about the use of repeat or iteration in programming. This is done using Loops, including For Loops and While Loops. The lesson uses various practical examples of for and while loops and how they can be used for password programs and menu systems. Python and the Python Logo are trademarks or registered trade marks of the Python Software Foundation.
KS3 Computing Baseline Test
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KS3 Computing Baseline Test

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This resource has been produced to determine a baseline for Year 7 students starting secondary school. The test is designed for Year 7 students who have been taught computing in primary school. As well as the baseline test, you are also provided with a comprehensive marking scheme for the test. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.