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Flora and Ulysses Novel Study + STEAM BUNDLE
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Flora and Ulysses Novel Study + STEAM BUNDLE

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This 190-page resource is designed to be used during Reading Workshop and is to be used with Flora and Ulysses by Kate DiCamillo. It bundles Flora & Ulysses Novel Study with a STEAM pack about designing and making donuts. *Updated for deeper learning opportunities in the literature pack. ABOUT THE NOVEL: Holy unanticipated occurrences! From #1 New York Times best-selling author Kate DiCamillo comes a laugh-out-loud story filled with eccentric, endearing characters — a novel interspersed with comic-style graphic sequences and full-page illustrations, all rendered in black and white by K. G. Campbell. ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (parakeets, donuts, comics, squirrels, acrobatics), and STEAM enrichment activities where children investigate, design, make, and evaluate their own donuts according to Key Stage 2 Design Technology objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
The Book of Dust (Vol. 1) Novel Study + STEAM BUNDLE
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The Book of Dust (Vol. 1) Novel Study + STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with The Book of Dust (Vol. 1) by Philip Pullman. It bundles The Book of Dust Novel Study with a STEAM pack about designing and making a book. ABOUT THE NOVEL: Malcolm Polstead is the kind of boy who notices everything but is not much noticed himself. And so perhaps it was inevitable that he would become a spy… Malcolm’s parents run an inn called the Trout, on the banks of the river Thames, and all of Oxford passes through its doors. Malcolm and his daemon, Asta, routinely overhear news and gossip, and the occasional scandal, but during a winter of unceasing rain, Malcolm catches wind of something new: intrigue. He finds a secret message inquiring about a dangerous substance called Dust—and the spy it was intended for finds him. When she asks Malcolm to keep his eyes open, he sees suspicious characters everywhere: the explorer Lord Asriel, clearly on the run; enforcement agents from the Magisterium; a gyptian named Coram with warnings just for Malcolm; and a beautiful woman with an evil monkey for a daemon. All are asking about the same thing: a girl—just a baby—named Lyra. Lyra is the kind of person who draws people in like magnets. And Malcolm will brave any danger, and make shocking sacrifices, to bring her safely through the storm. ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Background information on the novel (about the setting, about daemons), Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (daemons, spies, Aurora, priory), and a STEAM enrichment activity where children investigate, design, make, and evaluate their own books according to Key Stage 2 Design Technology objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
The Lie Tree Novel Study + STEAM BUNDLE
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The Lie Tree Novel Study + STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with The Lie Tree Novel Study by Frances Hardinge with a STEAM extension about designing and making an adapted organism. ABOUT THE NOVEL: Faith Sunderly leads a double life. To most people, she is reliable, dull, trustworthy—a proper young lady who knows her place as inferior to men—but inside, Faith is full of questions and curiosity, and she cannot resist a mystery: an unattended envelope, an unlocked door. She also knows secrets no one suspects her of knowing. For one, she knows that her family moved to the close-knit island of Vane because her famous scientist father was fleeing a reputation-destroying scandal. And when her father is discovered dead shortly thereafter, she knows that he was murdered. In pursuit of justice and revenge, Faith hunts through her father’s possessions and discovers a strange tree. The tree bears fruit only when she whispers a lie to it, and when that fruit is eaten, it delivers a hidden truth. But while the tree might hold the key to her father’s murder, it could also lure his murderer directly to Faith. **ABOUT THE RESOURCE: **Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (fossils, sea caves, The Origin of the Species, mermaids), and a STEAM enrichment activity where children design, make, and evaluate their own adapted insect according to Key Stage 2 Science, Art and Design, and Design Technology objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
The Secret Life of Daisy Fitzjohn Novel Study + STEAM BUNDLE
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The Secret Life of Daisy Fitzjohn Novel Study + STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with The Secret Life of Daisy Fitzjohn (also known as Brightwood) by Tania Unsworth. It bundles The Secret Life of Daisy Fitzjohn (Brightwood) Novel Study with two STEAM packs about designing and making memory boxes, including building on the poem The Magic Box by Kit Wright. ABOUT THE NOVEL: Daisy Fitzjohn knows there are two worlds: the outside world and the world of Brightwood Hall, her home—and the only place she’s ever been. Daisy and her mother have everything they need within its magnificent, crumbling walls. But, when Daisy’s mother leaves unexpectedly one morning, a strange visitor arrives on the estate, claiming to be a distant cousin, James Gritting. As the days tick by and Daisy’s mother doesn’t return, Gritting becomes more and more menacing. He wants Brightwood for himself, and he will do anything to get it—unless Daisy, with only her imaginary companions to help her, can stop him. ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (yachts, topiaries, the Amazon, poisonous berries), and STEAM enrichment activities where children design, make, and evaluate their own memory boxes, including building on the poem The Magic Box by Kit Wright according to Key Stage 2 Design Technology objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
A Skinful of Shadows Novel Study + STEAM BUNDLE
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A Skinful of Shadows Novel Study + STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with A Skinful of Shadows by Frances Hardinge. It bundles A Skinful of Shadows Novel Study with a STEAM pack about designing and making a horror movie trailer using light and shadow. Updated for deeper learning with additional tasks for character analysis, literary motifs, themes, and extracts from the text. ABOUT THE NOVEL: A Skinful of Shadows is a dark YA historical fantasy set in the early part of the English Civil War. Makepeace is an illegitimate daughter of the aristocratic Fellmotte family, and as such, she shares their unique hereditary gift: the capacity to be possessed by ghosts. Reluctant to accept her appointed destiny as vessel for a coterie of her ancestors, she escapes. As she flees the pursuing Fellmottes across war-torn England, she accumulates a motley crew of her own allies, including outcasts, misfits, criminals, and one extremely angry dead bear. ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Background information on the historical context (English Civil War), Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (Puritans, King Charles, Lambeth Palace, Traitor’s Gate, witchcraft), and a STEAM enrichment activity where children investigate, design, make, and evaluate their own books according to Key Stage 2 Design Technology and Science objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. You might also like: <a title=“Francis Hardinge Novel Study BUNDLE (The Lie Tree & A Skinful of Shadows)” href=“https://www.tes.com/teaching-resource/francis-hardinge-novel-study-bundle-the-lie-tree-and-a-skinful-of-shadows-11853358”>Francis Hardinge Novel Study BUNDLE (The Lie Tree & A Skinful of Shadows)</a>
Self & Peer Editing Checklists (Narrative, Persuasive, Explanation, Information Writing)
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Self & Peer Editing Checklists (Narrative, Persuasive, Explanation, Information Writing)

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This resource can be used for self or peer editing in a Key Stage 2 classroom. The guidelines used for mechanics, structure, grammar, and style have been taken from the Interim Guidelines for End of Key Stage 2 Expectations in England. When I have used these in the classroom, I will place coloured pencils in yellow, green, pink, and blue on tables and have the children mark where specific requirements are missing or needing change on the papers of their peers. I have included additional pages where the requirements are blank so that you can design them as a class or with focus groups. I have also included the digital copy for editing or sharing on Google Classroom or Seesaw (ideal for paperless classrooms), with a link provided with download.
The Witch's Boy Novel Study + STEAM BUNDLE
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The Witch's Boy Novel Study + STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with The Witch’s Boy by Kelly Barnhill. It bundles The Witch’s Boy Novel Study with a STEAM packs about designing and making a catapult and creating a clay pot with which to hold magic. ABOUT THE NOVEL: When Ned and his identical twin brother tumble from their raft into a raging river, only Ned survives. Villagers are convinced the wrong boy lived. Across the forest that borders Ned’s village, Áine, the daughter of the Bandit King, is haunted by her mother’s last words: “The wrong boy will save your life, and you will save his.” When the Bandit King comes to steal the magic Ned’s mother, a witch, is meant to protect, Áine and Ned meet. Can they trust each other long enough to cross a dangerous enchanted forest and stop the war about to boil over between their two kingdoms? **ABOUT THE RESOURCE: **This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (stuttering, witch, goat, wolves, lynx, falcon, gallows), and STEAM enrichment activities where children investigate, design, make, and evaluate their own catapults and clay pots according to Key Stage 2 Design Technology and Art and Design objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
The Girl Who Drank the Moon Novel Study + STEAM BUNDLE
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The Girl Who Drank the Moon Novel Study + STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with The Girl Who Drank the Moon by Kelly Barnhill. It bundles The Girl Who Drank the Moon Novel Study with STEAM packs about designing and making a machine with littleBits; creating your own paper; and making a flip book of Fyrian’s growth. ABOUT THE NOVEL: Every year, the people of the Protectorate leave a baby as an offering to the witch who lives in the forest. They hope this sacrifice will keep her from terrorizing their town. But the witch in the Forest, Xan, is kind. She shares her home with a wise Swamp Monster and a Perfectly Tiny Dragon. Xan rescues the children and delivers them to welcoming families on the other side of the forest, nourishing the babies with starlight on the journey. One year, Xan accidentally feeds a baby moonlight instead of starlight, filling the ordinary child with extraordinary magic. Xan decides she must raise this girl, whom she calls Luna, as her own. As Luna’s thirteenth birthday approaches, her magic begins to emerge–with dangerous consequences. Meanwhile, a young man from the Protectorate is determined to free his people by killing the witch. Deadly birds with uncertain intentions flock nearby. A volcano, quiet for centuries, rumbles just beneath the earth’s surface. And the woman with the Tiger’s heart is on the prowl . . . The Newbery Medal winner from the author of the highly acclaimed novel The Witch’s Boy Novel Study. ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (bog, dragon, geyser, nebula, botany, moon, swallow), and STEAM enrichment activities where children investigate, design, make, and evaluate their own littleBits machines, paper, and flip books according to Key Stage 2 Design Technology, Science, and Art and Design objectives. **Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. **
The Mostly True Story of Jack Novel Study
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The Mostly True Story of Jack Novel Study

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This resource is designed to be used during Reading Workshop and is to be used with The Mostly True Story of Jack by Kelly Barnhill. The pack has been designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6. ABOUT THE NOVEL: Enter a world where magic bubbles just below the surface. . . . When Jack is sent to Hazelwood, Iowa, to live with his strange aunt and uncle, he expects a summer of boredom. Little does he know that the people of Hazelwood have been waiting for him for quite a long time. When he arrives, he begins to make actual friends for the first time in his life-but the town bully beats him up and the richest man in town begins to plot Jack’s imminent, and hopefully painful, demise. It’s up to Jack to figure out why suddenly everyone cares so much about him. Back home he was practically… invisible. The Mostly True Story of Jack is a stunning debut novel about things broken, things put back together, and finding a place to belong. The Newbery Medal winner from the author of the highly acclaimed novel The Witch’s Boy Novel Study. ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, and Non-Fiction Tasks related to content of the novel (scars, parrot, San Francisco, Iowa, corn, grain elevator, bioluminescence, seeds). Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. You might also like: The Mostly True Story of Jack Novel Study STEAM BUNDLE The Girl Who Drank the Moon Novel Study The Girl Who Drank the Moon Novel Study + STEAM BUNDLE The Witch’s Boy Novel Study The Witch’s Boy Novel Study + STEAM BUNDLE The Girl of Ink and Stars Novel Study
STEAM BUNDLE for Years 3 and 4
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STEAM BUNDLE for Years 3 and 4

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This resource is a BUNDLE (260 pages) of 12 STEAM packs that I have put together for Lower Key Stage 2, all following objectives from the 2014 National Curriculum of England. Some are pulled from other thematic packs, while others are sold as stand alone packs in the Connecting Curriculum shops. They include packs for littleBits, MakeyMakey, Scratch, food, textiles, and light. You can check out all resources offered in my catalogue here: Connecting Curriculum Catalogue You can view the packs sold separately here: Mission to Mars: Design a Mars Rover with littleBits Working Scientifically with littleBits for Years 3 and 4 Design a Video Game Controller with MakeyMakey Working Scientifically with MakeyMakey in Years 3 & 4 Design A Video Game on Scratch Mission to Mars: Design a Mission Badge (e-Textile) Working Scientifically with Cookies for Years 3 & 4 Working Scientifically with Energy Bites for Years 3 & 4 Working Scientifically I can Statements for Years 3 & 4 The Magic Box Poetry Mini-Unit Working Scientifically with Crayons for Years 3 & 4 - STEAM Unit Light Investigation: Design and Make a Light Maze You might also like: All Things littleBits STEAM BUNDLE
STEAM BUNDLE for Years 5 and 6
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STEAM BUNDLE for Years 5 and 6

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This resource is a BUNDLE (444 pages) of 18 STEAM packs that I have put together for Upper Key Stage 2 all following objectives from the 2014 National Curriculum of England. Some are pulled from other thematic packs, while others are sold as stand alone packs in the Connecting Curriculum shops, including textiles, evolution and adaptations, prototyping with littleBits and MakeyMakey, food technology and computer science with Scratch. You can check out all resources offered in my catalogue here: Connecting Curriculum Catalogue INCLUDED STEAM with littleBits Mission to Mars: Design a Mars Rover with littleBits Working Scientifically with littleBits for Year 5 and 6 Vikings: Battle Modifications with littleBits STEAM with Textiles Mayan Civilisation Study - Art & DT Focus (Textiles) Mission to Mars: Design a Mission Badge (e-Textile) STEAM Curriculum Working Scientifically I can Statements for Years 5 & 6 STEAM with MakeyMakey and Scratch Working Scientifically with MakeyMakey in Years 5 & 6 Design A Video Game on Scratch Other STEAM packs Insect Study - Adapted Insect Forms Ancient Benin Study: Create a Thumb Piano Design a Survival Invention The Heart - Build an Anatomical Model STEAM with Food Working Scientifically with Cookies for Years 5 & 6 Conquest: Diet of a Conquistador (Science & DT) Working Scientifically with Energy Bites for Years 5 & 6
The Mostly True Story of Jack + STEAM BUNDLE
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The Mostly True Story of Jack + STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with The Mostly True Story of Jack by Kelly Barnhill. It bundles The Mostly True Story of Jack Novel Study with STEAM packs about designing and making a book and a science investigation about corn. ABOUT THE NOVEL: Enter a world where magic bubbles just below the surface. . . . When Jack is sent to Hazelwood, Iowa, to live with his strange aunt and uncle, he expects a summer of boredom. Little does he know that the people of Hazelwood have been waiting for him for quite a long time. When he arrives, he begins to make actual friends for the first time in his life-but the town bully beats him up and the richest man in town begins to plot Jack’s imminent, and hopefully painful, demise. It’s up to Jack to figure out why suddenly everyone cares so much about him. Back home he was practically… invisible. The Mostly True Story of Jack is a stunning debut novel about things broken, things put back together, and finding a place to belong. The Newbery Medal winner from the author of the highly acclaimed novel The Witch’s Boy Novel Study. ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (scars, parrot, San Francisco, Iowa, corn, grain elevator, bioluminescence, seeds), and STEAM enrichment activities where children investigate, design, make, and evaluate their own books and design their own science investigation about corn and seeds with variables according to Key Stage 2 Design Technology, Science, and Art and Design objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. You might also like: The Mostly True Story of Jack Novel Study
Kelly Barnhill Novel Study BUNDLE (4 Novel Studies)
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Kelly Barnhill Novel Study BUNDLE (4 Novel Studies)

4 Resources
This resource is designed to be used during Reading Workshop and is to be used with four novels written by Kelly Barnhill:** Iron Hearted Violet Novel Study, The Mostly True Story of Jack Novel Study, The Girl Who Drank the Moon Novel Study, and The Witch’s Boy Novel Study**. The pack has been designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6. ABOUT THE RESOURCE: This pack includes** Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities** (includes character studies and plot studies),** Creative Writing Tasks**, and Non-Fiction Tasks related to content of the novel. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
Iron Hearted Violet Novel Study
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Iron Hearted Violet Novel Study

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This 177-page resource is designed to be used during Reading Workshop and is to be used with Iron Hearted Violet by Kelly Barnhill. The pack has been designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6. ABOUT THE NOVEL: Newbery Medal winner Kelly Barnhill spins a wondrously different kind of fairy-tale: In most fairy tales, princesses are beautiful, dragons are terrifying, and stories are harmless. But this isn’t most fairy tales… Princess Violet is plain, reckless, and quite possibly too clever for her own good. Particularly when it comes to telling stories. One day she and her best friend, Demetrius, stumble upon a hidden room and find a peculiar book. Aforbiddenbook. It tells a story of an evil being, called the Nybbas, imprisoned in their world. The story cannot be true–not really. But then the whispers start. Violet and Demetrius, along with an ancient, scarred dragon-the last dragon in existence, in fact-may hold the key to the Nybbas’s triumph or its demise. It all depends on how they tell the story. After all, stories make their own rules. Iron Hearted Violet is a story about the power of stories, our belief in them, and how one enchanted tale changed the course of an entire kingdom. **ABOUT THE RESOURCE: **This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, and Non-Fiction Tasks related to content of the novel (Storytellers, Dragon, Archery, Insect Strength, The Heart). Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. You might also like: Iron Hearted Violet Novel Study + STEAM BUNDLE
Iron Hearted Violet Novel Study + STEAM BUNDLE
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Iron Hearted Violet Novel Study + STEAM BUNDLE

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This 198-page resource is designed to be used during Reading Workshop and is to be used with Iron Hearted Violet by Kelly Barnhill. It bundles Iron Hearted Violet Novel Study with STEAM packs about researching and creating an anatomical model of a heart and creating a dragon eye using art skills focusing on shade and tone. ABOUT THE NOVEL: Newbery Medal winner Kelly Barnhill spins a wondrously different kind of fairy-tale: In most fairy tales, princesses are beautiful, dragons are terrifying, and stories are harmless. But this isn’t most fairy tales… Princess Violet is plain, reckless, and quite possibly too clever for her own good. Particularly when it comes to telling stories. One day she and her best friend, Demetrius, stumble upon a hidden room and find a peculiar book. Aforbiddenbook. It tells a story of an evil being, called the Nybbas, imprisoned in their world. The story cannot be true–not really. But then the whispers start. Violet and Demetrius, along with an ancient, scarred dragon-the last dragon in existence, in fact-may hold the key to the Nybbas’s triumph or its demise. It all depends on how they tell the story. After all, stories make their own rules. Iron Hearted Violet is a story about the power of stories, our belief in them, and how one enchanted tale changed the course of an entire kingdom. ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (Storytellers, Dragon, Archery, Insect Strength, The Heart), and and STEAM enrichment activities where children investigate, design, make, and evaluate an anatomical heart and dragon eye according to Key Stage 2 Design Technology and Art and Design objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. You might also like: Iron Hearted Violet Novel Study
Beyond the Bright Sea Novel Study + STEAM BUNDLE
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Beyond the Bright Sea Novel Study + STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with Beyond the Bright Sea by Lauren Wolk. It bundles Beyond the Bright Sea Novel Study with a STEAM pack where children create the foods mentioned in the novel. Updated to include additional activities for the literature portion of the novel study ABOUT THE NOVEL: The moving story of an orphan, determined to know her own history, who discovers the true meaning of family. Twelve-year-old Crow has lived her entire life on a tiny, isolated piece of the starkly beautiful Elizabeth Islands in Massachusetts. Abandoned and set adrift in a small boat when she was just hours old, Crow’s only companions are Osh, the man who rescued and raised her, and Miss Maggie, their fierce and affectionate neighbor across the sandbar. Crow has always been curious about the world around her, but it isn’t until the night a mysterious fire appears across the water that the unspoken question of her own history forms in her heart. Soon, an unstoppable chain of events is triggered, leading Crow down a path of discovery and danger. Vivid and heart-wrenching, Lauren Wolk’s Beyond the Bright Sea is a gorgeously crafted and tensely paced tale that explores questions of identity, belonging, and the true meaning of family. ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes:** Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities** (includes character studies and plot studies), **Creative Writing Tasks, Non-Fiction Tasks **related to content of the novel (tides, crows, Captain Kidd, starfish, dolphins, clams, leprosy, nor’easter), and a STEAM Extension with food technology (vegetable soup, rabbit stew, breads (plain, molasses, cornbread), butter (plain, apple), beef jerky, clam chowder, gingersnaps, mussels, tea biscuits, lobster cakes, spice cake, flapjacks). Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
Digital Coupon Clipart for Problem Solving in Maths
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Digital Coupon Clipart for Problem Solving in Maths

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This resource provides** 68 different digital coupons** for food and beverages that can be used with problem solving in Maths. Coupons include discounts by percentages, proportions, fractions, and number in GBP. A link to the zip file is provided with download. You might also like: EDITABLE Digital Coupon Clipart for Problem Solving in Maths Year 6 Maths: Number and Place Value Year 6 Maths: Fractions, Decimals & Percentages *UPDATED for DEEPER LEARNING Year 6 Maths: Ratio & Proportion *UPDATED for DEEPER LEARNING Year 5 Maths: Number and Place Value Year 5 Maths: Fractions, Decimals, and Percentages
EDITABLE Digital Coupon Clipart for Problem Solving in Maths
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EDITABLE Digital Coupon Clipart for Problem Solving in Maths

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This resource provides 68 different EDITABLE digital coupons for food and beverages that can be used with problem solving in Maths. Coupons can be altered to include discounts given in percentages, fractions, proportion, etc. A link to the editable file is provided with download. You might also like: Digital Coupon Clipart for Problem Solving in Maths Year 6 Maths: Number and Place Value Year 6 Maths: Fractions, Decimals & Percentages *UPDATED for DEEPER LEARNING Year 6 Maths: Ratio & Proportion *UPDATED for DEEPER LEARNING Year 5 Maths: Number and Place Value Year 5 Maths: Fractions, Decimals, and Percentages
Survival Invention BUNDLE (STEAM with Explanation Text)
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Survival Invention BUNDLE (STEAM with Explanation Text)

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This 66-page resource has been designed to use alongside Kensuke’s Kingdom by Michael Morpurgo, but can also be done independently of the novel study. Children will read about different survival inventions before building one and writing an explanation text about how they work. Alternatively, children can design, make, and evaluate their own survival invention before explaining how it works. The pack includes different graphic organisers, resources for lower ability pupils, as well as lesson plans and rubrics. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England and has links to the Common Core. Digital copies of the files for editing and sharing on digital platforms are available with download.
Year 4 Maths: Number & Place Value
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Year 4 Maths: Number & Place Value

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This resource has been made using the NUMBER AND PLACE VALUE OBJECTIVES for Year 4 from the 2014 National Curriculum of England: Count in multiples of 6, 7, 9, 25 and 1000 Find 1000 more or less than a given number Count backwards through zero to include negative numbers Recognise the place value of each digit in a four-digit number (thousands, hundreds, tens, and ones) Order and compare numbers beyond 1000 Identify, represent and estimate numbers using different representations Round any number to the nearest 10, 100 or 1000 Solve number and practical problems that involve number sense and with increasingly large positive numbers Read Roman numerals to 100 (I to C) and know that over time, the numeral system changed to include the concept of zero and place value The pack can be used for reinforcement, in Maths centres for review, Morning Maths work, as well as for home learning tasks.