Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!
Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!
This is an exam to test your students on Telling Time vocabulary. Students will be provided with a list of questions. Each question has three possible answers. Students must choose the correct answer option. 2 pages. Exam Answer Key, Exam Scoring Sheet and Exam Scoring Solution Included.
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This is a set of 3 ESL worksheets to practice Gerunds versus Infinitives. Students will use the photos and written prompts to complete sentences about the target language. These worksheets are great for extra classroom practice, homework assignments or quizzes (answer keys are included in all worksheet sets). Be sure to look at all of our worksheet sets and games for more ESL grammar and vocabulary practice.
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This is a game to practice household chores and cleaning supplies. Students are dealt cards and fill in the blanks, use photos, written prompts or cues to form sentences in order to produce the target language. If students give the correct answer play goes to the next player. If students give an incorrect answer they must pick up their card and wait until their next turn to try and answer it again. The student that gets rid of all of their cards first Wins! (See English Card Game Rules for alternate playing method with money)
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This is a game to practice personal information. Students are dealt cards and fill in the blanks, use photos, written prompts or cues to form sentences in order to produce the target language. If students give the correct answer play goes to the next player. If students give an incorrect answer they must pick up their card and wait until their next turn to try and answer it again. The student that gets rid of all of their cards first Wins! (See English Card Game Rules for alternate playing method with money)
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This is a game to practice camping vocabulary. Students move around the board and say a camping vocabulary word that matches the photo on the space. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice jobs and professions. Students move around the board and say a job or profession that matches the photo on the space. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice types of food. Students move around the board and say a food item that matches the photo on the space. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice linking words and connectors. Students move around the board and fill in the blanks with a linking word or connector. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice modal verbs of obligation, necessity and prohibition. Students move around the board and fill in the blanks with modal verbs of obligation, necessity and prohibition. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice gerunds and infinitives. Students move around the board and use the prompts to form sentences that contain either a gerund or and infinitive. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice the present perfect tense. Students move around the board and fill in the blanks with either a positive statement, negative statement or a Y/N or question word question. With the question spaces, students will use the prompts in parenthesis: Y/N, Who, What, When, Where, Why How or Which to form a question from the statement given. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice past simple tense irregular verbs. Students move around the board and fill in the blanks with either a positive statement, negative statement or a Y/N or question word question. With the questions spaces, students will use the prompts in parenthesis Y/N, Who, What, When, Where, Why How or Which to form a question from the statement given. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice phrasal verbs. Students move around the board and use the phrasal verbs to make sentences . If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice the past continuous tense. Students move around the board and fill in the blanks with either a positive statement, negative statement or a Y/N or question word question. With the question spaces, students will use the prompts in parenthesis: Y/N, Who, What, When, Where, Why How or Which to form a question from the statement given. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice passive vs active voice of verbs. Students move around the board and change the active sentences into passive sentences. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice parts of speech. Students move around the board and identify what part of speech the underlined word is each sentence. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This game to practice the present simple tense with positive and negative statements. The game includes 4 pages with 4 cards on each page. Each card has the information on a different spot. The teacher will use page 1 for an answer sheet and hand out all of the other cards to the students. The teacher will read the information in the squares without the answers. Students will search to see if they have the information square the teacher read. Students must then fill in the missing information, use the prompts to write a sentence or write the name of the item in the square. If students have the square and complete the information correctly, then the square belongs to them or they own the square.
If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does this wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square or have them do a “blackout” in which they must own all of the squares on the card in order to win the game.
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This a game to practice Feelings and Emotions vocabulary. The game includes 4 pages with 4 cards on each page. Each card has the information on a different spot. The teacher will use a copy of page 1 for an answer sheet and hand out as many of the cards to students as necessary. The teacher will read the information in the squares without the answers or identify the picture by saying “Square B1 or C3” etc. Students will search to see if they have the square the teacher referred to. Students must then fill in the missing information, use the prompts to write a sentence or write the name of the item in the square. If students have the square and complete the information correctly, then the square belongs to them or they own the square.
If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does this wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square shape or have them do a “blackout” in which they must own all of the squares on the card in order to win the game.
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This is a game to practice Superlative Adjectives. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2)
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This is a game to practice Reported Speech. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2)
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