Scratch Game Creation Unit

Scratch Game Creation Unit

This 14-lesson unit of work takes students through the process of creating their own game in Scratch. They start by considering what makes a game successful and then move on to learn gaming concepts like sprite movement, animation, collision detection and variables using Scratch. The lessons directly link to Scratch game resources I have placed in the Barney Game Studio on the Scratch website (http://scratch.mit.edu/studios/1977310/). At the end of their unit, there is a lesson on user testing where they will get the opportunity to peer assess the games they create. They can also create an instruction manual for their game, evaluating the forms and conventions of such documents and using desktop publishing software to create their own.
jonmward
Computing 101

Computing 101

A set of 7 topics that provide an introduction to the following Computing topics: binary, binary logic, CPU, network topologies and storage technologies.
jonmward
Microbit - "The Next Big Thing" unit (18 lessons with resources)

Microbit - "The Next Big Thing" unit (18 lessons with resources)

This is an 18 lesson unit of work around Microbits, combining programming using the online microbit interface and electronic components. The components I used were sourced from http://microbit-accessories.co.uk but you could make your own or source from elsewhere as well. Helpsheets are provided for each of the electronic components. The students each have a workbook for the whole unit divided into sections that can be easily marked by the teacher, with opportunity/space for student reflection and response. Students start off learning about microbit theory, i.e. safe handling (static) and polarity, inputs, outputs and programming structures IF statements and loops. They then need to design the "next big thing" - a device that solves a problem, using the microbit. They will need to produce a design brief and circuit diagram. Once they have built it, there is a lesson on gathering user feedback and evaluation. At the end of the unit, they have the opportunity to create a business pitch for their new device. This is a great end to the unit as each student/group gets to share their creation to the rest of the class, with prizes for the best entries (at teacher's discretion!) The course mainly links towards the D&T criteria (with reference to the relevant criteria at the end of each powerpoint) but could be used in Computing as well.
jonmward
Computing Timeline Display

Computing Timeline Display

A computing timeline I produced to go around my classroom like a frieze. It covers Babbage's difference engine in 1822 up to 2017. I use it when teaching to show how technology has evolved over a relatively short space of time.
jonmward
CPU - Computer Architecture

CPU - Computer Architecture

This lesson introduces the CPU (Central Processing Unit) and explains how the clock speed, cache size and number of cores affects the performance of a computer with animated examples. There is a cloze worksheet for students to complete which provides an opportunity to take notes.
jonmward
Binary, Hex and Denary Converter

Binary, Hex and Denary Converter

This resource converts between binary, hex and denary. It can be used in a whole class situation on the whiteboard or given to students to use to check their answers to any conversion questions. Useful when teaching binary and hex.
jonmward
Teaching Spreadsheets Bundle

Teaching Spreadsheets Bundle

SAVE 20% on purchasing resources separately. A bundle of 4 resources to help teach spreadsheets, including cell references, SUM, MIN, MAX, goal seek and conditional formatting. The Theme Park spreadsheet assessment task provides a set of tasks for students to complete to demonstrate knowledge of graphs, functions, data validation and IF statements.
jonmward
Goal Seek - Currency Converter (Excel)

Goal Seek - Currency Converter (Excel)

This lesson teaches students about goal seek and how it works in Excel. Students imagine they have just won a million on a "Who wants to be a millionaire?". They use goal seek to work out which country they would rather win the show in. When they have finished, they can then use an online currency converter to find out today's rates and then see how that changes things. This can lead to discussions on how small changes in currency rates can have big impact when transferring money between countries and depending on the ability of your class you can even end up discussing what causes exchange rates to rise and fall - particularly topical at moment given Brexit and the new US President and their impact on the markets.
jonmward
Microbit - "The Next Big Thing" unit (18 lessons with resources)

Microbit - "The Next Big Thing" unit (18 lessons with resources)

This is an 18 lesson unit of work around Microbits, combining programming using the online microbit interface and electronic components. The components I used were sourced from http://microbit-accessories.co.uk but you could make your own or source from elsewhere as well. Helpsheets are provided for each of the electronic components. The students each have a workbook for the whole unit divided into sections that can be easily marked by the teacher, with opportunity/space for student reflection and response. Students start off learning about microbit theory, i.e. safe handling (static) and polarity, inputs, outputs and programming structures IF statements and loops. They then need to design the "next big thing" - a device that solves a problem, using the microbit. They will need to produce a design brief and circuit diagram. Once they have built it, there is a lesson on gathering user feedback and evaluation. At the end of the unit, they have the opportunity to create a business pitch for their new device. This is a great end to the unit as each student/group gets to share their creation to the rest of the class, with prizes for the best entries (at teacher's discretion!) The course mainly links towards the D&T criteria (with reference to the relevant criteria at the end of each powerpoint) but could be used in Computing as well.
jonmward
Zorg the Alien Powerpoint transition project

Zorg the Alien Powerpoint transition project

I have used this unit of work during primary liaison and transition in the past. I would deliver the first lesson to the primary students in their school and then they would work on their presentations and they would finish it off on induction days or when they started in September. I then assessed it using the grid to gauge a baseline on ICT presentation skills. However, this resource could be used for cover work for a few lessons in Y7 or at primary level. There are two powerpoints included: the first one outlines the task and provides an example from Zorg the Alien. There is also an ideas worksheet that the students use during that lesson to identify content before they go anywhere near the computers. The second powerpoint then covers the printing and annotation of their presentations. There is an assessment grid that you can adapt for your own brand of KS3 assessment in the brave new world of life-after-levels!
jonmward
MyCinema Spreadsheet Model

MyCinema Spreadsheet Model

This spreadsheet activity task requires students to use the SUM, MIN, MAX and AVERAGE functions to complete the weekly sales figures for their cinema. They can also demonstrate the use of the fill handle to copy down or along formulas. When the formulas have been added they need to answer the questions below it, using the data above. There is an extension activity which requires students to add conditional formatting to highlight which movies are doing better or worse than the average ticket sales. Teacher Ref version (with answers!) included.
jonmward
Theme Park Spreadsheet Assessment

Theme Park Spreadsheet Assessment

This spreadsheet tests students ability to make a prediction from a model, create a graph, use the SUM and Goal Seek functions, write an IF statement and use data validation. The last sheet in the spreadsheet contains formulas that indicate when the student has completed each task correctly to help with marking.
jonmward
Excel Battleships

Excel Battleships

An excel spreadsheet that can be played with a class as a quick recap to ensure they can identify and use cell references and understand that the letter (column) goes before the number (row). When I play this with my classes, students take turns in giving a cell reference which I then click on to display the square underneath. You could play this competitively by dividing the class into two teams and seeing who can sink the most battleships.
jonmward
Computing 101

Computing 101

A set of 7 topics that provide an introduction to the following Computing topics: binary, binary logic, CPU, network topologies and storage technologies.
jonmward
Network Topologies

Network Topologies

This lesson looks at the benefits and limitations of networking and three network topologies: Ring, Bus and Star. During the lesson I get students to act out each topology using balloons/screwed up paper balls to represent the data. There are teacher notes that explain how this works for each topology. Students can complete the network worksheet.
jonmward
Scratch Game Creation Unit

Scratch Game Creation Unit

This 14-lesson unit of work takes students through the process of creating their own game in Scratch. They start by considering what makes a game successful and then move on to learn gaming concepts like sprite movement, animation, collision detection and variables using Scratch. The lessons directly link to Scratch game resources I have placed in the Barney Game Studio on the Scratch website (http://scratch.mit.edu/studios/1977310/). At the end of their unit, there is a lesson on user testing where they will get the opportunity to peer assess the games they create. They can also create an instruction manual for their game, evaluating the forms and conventions of such documents and using desktop publishing software to create their own.
jonmward
Representing images using Binary

Representing images using Binary

This lesson looks at how computer graphics have developed and how a simple 1-bit image can be encoded using binary. Students then have the opportunity to encode and decode their own binary images. They need to be able to convert binary to denary and vice versa before doing this lesson.
jonmward
Binary Logic

Binary Logic

Introduction to AND, OR and NOT gates. Students then complete the truth tables in a worksheet. They can then use the logic.ly website to self-assess whether they got the truth tables correct and create their binary logic gate diagram to program a car safety system.
jonmward
Computer Systems & Architecture Introduction

Computer Systems & Architecture Introduction

This lesson introduces von Neumann architecture briefly and then focuses on inputs and outputs. Students explore the input and outputs devices that would be used in a self-service checkout and several other scenarios.
jonmward
Binary Conversion and Arithmetic

Binary Conversion and Arithmetic

This lesson introduces binary and compares it to denary. A method of converting denary to binary is then worked through and there are two worksheet activities for students to complete on binary conversion and arithmetic.
jonmward
Storage Technologies

Storage Technologies

Lesson where students learn about the three main storage technologies: optical, magnetic and solid-state. After researching each technology and how it works, they can then apply that knowledge to identify the most appropriate storage technology for each of the given scenarios in the worksheet. There is also an extension worksheet on Cloud storage.
jonmward
Pacman Challenge (Scratch)

Pacman Challenge (Scratch)

This lesson focuses on students identifying and writing pseudocode for the Pacman game (on the worksheet). Students can then move on to the pacman challenge game in Scratch with some of the coding already completed so they can transfer the pseudocode they have written into code. The aim of the lesson is for students to see the relevance of pseudocode and planning before launching straight into coding. The pacman challenge game is available at Barney Game Studios: https://scratch.mit.edu/projects/162290425/
jonmward
Scratch - Barney the Westie Game worksheet

Scratch - Barney the Westie Game worksheet

This worksheet is allows students to work independently to interpret the code from the Barney the Westie Scratch game and answer questions on the worksheet to demonstrate understanding. The game uses IF statements, repeat loops, variables and a subroutine (broadcast). When they understand the code, they can then adapt and extend the game by : • Changing the variables on when the bone appears and how fast it falls • Barney is a fussy Westie so take away points when the bone hits the grass • Add other objects/sprites to the game, e.g. a special bone that appears randomly and is worth double-points or more! • Increase the difficulty of the game when Barney scores more than 10 points. Hint: add an IF statement on the code that makes the bone fall so that if the score is greater than 10, the value of “y” is larger. More resources can be found at my TES shop: www.tes.com/teaching-resources/shop/jonmward The Barney the Westie game can be found on Barney Game Studios: https://scratch.mit.edu/projects/104492249/
jonmward