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Flipp.ED Resources

An avid fan of gamification in the classroom. I spend my time trying to create resources which are both fun and engaging using PowerPoint, Excel and Word to create Interactive Activities.

An avid fan of gamification in the classroom. I spend my time trying to create resources which are both fun and engaging using PowerPoint, Excel and Word to create Interactive Activities.
Keyhive: Keyword Memory Game
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Keyhive: Keyword Memory Game

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This macro enabled PowerPoint has uses a standard CSV file which include key words, initials and clues. Here at flipp.ED Resources we look to make things as engaging as possible, so why not start at the core of all subjects? The resource works by reading a CSV file, some examples for computer science can be found at http://bit.ly/FlippED-Keyhives Current Keyhives available Computer Science: Combined Computer Science: Networks Computer Science: System Architecture Computer Science: Data Representation This resource will work with ANY csv file which follows the same format as the examples (see link above) so you can easily make your own in excel or google sheets. Each keyhive requires a minimum of 23 keywords in order to fill the grid. First time: Read the instructions for a quick break down of the features within the PowerPoint. Support: If you have any issues/questions with this product please email me (flippedresources@outlook.com)
Binary Conversion Self Marking Worksheet
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Binary Conversion Self Marking Worksheet

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A self-marking MS Excel spreadsheet which marks students answers as they enter them. Includes 5 Tasks each with 15 values to convert. Task 1: Converting Denary into Binary Task 2: Converting Binary into Denary Task 3: Binary into Hexadecimal Task 4: Denary into Binary into Hexadecimal Task 5: Hexadecimal into Binary into Denary. Sheets are password protected to prevent students altering the formula which marks their input.
4-Bit Bitmap Generator
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4-Bit Bitmap Generator

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What it does? This JS application takes in 4 bit binary values and changes the style of the box to reflect their corresponding colour in the pallete. Once completed the student can either save their design as a text file (see example) or a bitmap file. How i use it While covering the representing images this is a really nice way for students to demonstrate how a bitmap file stores an image. This can be extended into compression getting students to group up the binary strings etc. 0000 0000 0000 0000 --> [4, 0000] etc.
Binary to Decimal Conversion Game
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Binary to Decimal Conversion Game

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What it does This JS application is an infinite game generating a number between 0 and 255 and displaying it in binary. Users convert it in their heads in 30 seconds and enter the decimal value in the box. How i use it Conversion Champion! This becomes a consistent favourite with my groups as a plenary, i use it throughout the entire 2.6 unit with students keeping screenshots of their highest score. At the end of the unit person with the highest score in that group gets the conversion champion crown and a £5 voucher!
Binary to Hexadeximal Conversion Game
lsindersonlsinderson

Binary to Hexadeximal Conversion Game

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What it does A Javascript application which generates a number between 0 and 255 and converts asks the player to convert it into hexadecimal. Answering each one will earn them points. 30 second timer, 5 lives. How i use it I use it as a plenary and staple for conversion lessons as part of the data representation unit. Very well recieved usually put a cash incentive for people to get the highest score.