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Science Team Quest 2020 - Team Building Quiz for KS3
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Science Team Quest 2020 - Team Building Quiz for KS3

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This is a 60 question, animated, interactive team quiz with built – in scoreboard for up to seven teams and an ideal activity for the end or start of a term or year. All questions are pictorial and multiple choice and the rules for each round are clearly explained. This science quiz not only promotes the concept of teamwork but also individually contributing to the success of a team. One purchaser of a similar quiz commented, “It helped to build community in my classes”. Team Rounds Each team will attempt their science round of three questions. The answer to each question must be decided by the whole team. If a wrong answer is given, the next question goes to the first hand up and, if correct, that person’s team get to try the rest of the round. There are four lightning rounds in which team members consult to try to identify a slowly revealed person or landmark. Memory Test – questions on the order and detail of eleven objects which cross the screen then disappear. A break from science - Each team will also have to solve the clues to identify a well - known phrase or saying. Individual Rounds Memory Test – give coordinates of Bunsen Burners which move around a grid. Finally, the - question individual bonus round. This round allows flexibility in terms of the time the quiz takes as not all the questions have to be attempted. The quiz therefore can last between 40 and 50 minutes. More high quality resources available here. Elf Off the Shelf Resources
Team Quest Christmas Edition - Team Building Quiz for KS3
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Team Quest Christmas Edition - Team Building Quiz for KS3

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Team Quest Christmas 2020 is a fantastic way to end the semester. It is a 62- question animated and interactive team quiz with built – in score board for 7 teams. The 8 different types of question can easily be undertaken by students while meeting any requirements to socially distance and there is a reminder to so at the beginning of each team round. It promotes the concepts of both working as a team and contributing individually to the success of a team. As it starts, the rules for answering each round are clearly explained. One purchaser of a similar quiz commented “it helped to build community in my classes”. All questions types are pictorial and multiple choice. A wide range of general knowledge questions and tasks are included. As well as asking a question, a lot of slides also provide some interesting snippets about the topic so pupils are expanding their general knowledge as well as enjoying the activity. Topics include: Christmas trivia geography history nature science music astrology astronomy flags of the world famous people famous landmarks current affairs Team Rounds Christmas Trivia – Three questions per team. If a wrong answer is given, the next question goes to the first hand up and, if correct, that person’s team get to try the rest of the round. Sayings - solve the clues to identify well - known phrases or sayings. Conveyor – A memory test. Questions on 11 items which pass across the screen. Fish – A memory test. Question on the positions of fish in a pond before and after they move. Lightning Round – Identify slowly revealed landmarks or people against time penalties. Individual Rounds Unscramble – identify the items in pictures which has been cut up and rearranged. Spelling – Identify slowly revealed words against time penalties. Bonus round – General knowledge This round allows flexibility in terms of the time the quiz takes as not all the questions have to be attempted. The quiz therefore can last between 40 and 50 minutes. Full instructions are given on the PowerPoint itself. More high quality resources available here. Elf Off the Shelf Resources
Current Electricity - Circuits and Symbols Wildcard and Snap Card Games for KS3
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Current Electricity - Circuits and Symbols Wildcard and Snap Card Games for KS3

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A great way to consolidate learning on circuits and symbols with this pack of cards which can be used to play two games – wildcard and snap. Prior Knowledge Required Know the symbols for: a switch; a resistor; a lamp; a voltmeter; a battery; an ammeter a buzzer. Be able to translate sketches of series and parallel circuits into circuit diagrams. What You Get 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap. Links to other resources in this series. Intro to Current Electricity 1 Intro to Current Electricity 2 Intro to Current Electricity 3 Current Electricity - Everything You Need More high quality resources available here. Elf Off the Shelf Resources
Atoms and Molecules - Wildcard & Snap Card Games for KS3
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Atoms and Molecules - Wildcard & Snap Card Games for KS3

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A great way to consolidate learning on atoms and molecules with this pack of cards which can be used to play two games – wildcard and snap. So much fun, students don’t even realise they are learning! Prior Knowledge Required Atoms combine to form molecules. Atoms of the same element combine to form a molecule of an element. Atoms of different elements combine to form a molecule of a compound. Each element has its own symbol and the symbols of the most well - known elements. Elements are listed in the Periodic Table. What You Get 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap Lots more resources at my shop? Elf Off the Shelf Resources
Plant and Animal Cells & Specialisation - Wildcard & Snap Card Games for KS3
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Plant and Animal Cells & Specialisation - Wildcard & Snap Card Games for KS3

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A great way to consolidate learning on the structure of plant and animal cells and cell specialisation with this pack of cards which can be used to play two games – wildcard and snap. So much fun, students don’t even realise they are learning! Prior Knowledge Required Name and know the functions of the following parts of the cell. Cell membrane Nucleus Cytoplasm Mitochondria Cell wall Chloroplasts Vacuole Name and know how the following cells are specialised Red blood cell Root hair cell Sperm cell Ciliated cell Nerve cell Fat cell Egg cell What You Get 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap Plant and Animal Cells - Structure and Differences KS3 Cell Specialisation KS3 Plant and Animal Cells- Structure, Differences and Specialisation Boardgame KS3 Plant and Animal Cells, Structure and Differences KS3 - Fully Resourced Revision Lesson Specialised Cells KS3 - Fully Resourced Revision Lesson Plant and Animal Cells KS3 - 42 Question Card Sort Team Game Why not have a look at my shop? Elf Off the Shelf Resources
Forces Distance Learning and Homeschool for KS3 - Module 1
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Forces Distance Learning and Homeschool for KS3 - Module 1

5 Resources
Five action-packed distance learning or home school forces topics including: What is a Force; Weight and Mass; What is Friction: Air Resistance; Balanced and Unbalanced Forces Each resource has been designed so that the animated PowerPoint replaces the teacher by providing structure, sequence, knowledge and answers. It gives advice on how to use distance learning successfully and guides the learner step-by-step through the topic. The supporting worksheets include cut-outs, foldables digital quick-tests and progress checks to provide a familiar medium for students to develop and test their knowledge, continue to develop their literacy skills and use their creativity to organise their learning and assess their progress. Some topics include a simulated practical which takes the student through designing a table and drawing graphs. Ways to Use these Resource Upload PowerPoint and worksheets to school intranet. Students print their own worksheets. Upload PowerPoint and worksheets to school intranet and provide a hardcopy of worksheets for students. Those families who do not wish to collect worksheets or who are in isolation can print the worksheets at home. Students without photocopying facilities are instructed to write their answers in full sentences More high quality resources available here. Elf Off the Shelf Resources
Magnetism - Magnets and Electromagnets Fully Resourced Lesson Plus 42 Question Board Game - KS3
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Magnetism - Magnets and Electromagnets Fully Resourced Lesson Plus 42 Question Board Game - KS3

2 Resources
A comprehensive, fully resourced lesson on permanent magnets and electromagnets plus an enjoyable and challenging board game for up to six players a set. What’s Covered Magnetic materials can be made into magnets. Iron, cobalt and nickel and their alloys are magnetic materials. Unlike poles attract and like pole repel. There is an invisible magnetic field around a magnet made up of field lines. Draw the field lines around a bar magnet. The closer together the field lines the stronger the magnetic field. Draw the field lines around two bar magnets with like and unlike poles facing. There are more field lines around the poles where the magnetic field is strongest. The magnetic field strength gets less as distance from the magnet increases. Field lines point away from the south pole and towards the north pole of a magnet. When a magnetic material is made into a magnet, the randomly facing domains all line up to point in the same direction. The Earth acts as though there as a south-type pole at magnetic north and a north-type pole at magnetic south. Explain how an electric bell, a circuit breaker and a relay work What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Answer/mark scheme PowerPoint Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity. Worksheet to support the PowerPoint Fact sheet Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Board Game Game board 42 Question cards with questions of varying difficulty Teacher answer sheet Instruction sheet. More high quality resources available here. Elf Off the Shelf Resources
Magnetism - Magnets and Electromagnets Wildcard and Snap Card Games - KS3
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Magnetism - Magnets and Electromagnets Wildcard and Snap Card Games - KS3

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A great way to consolidate learning on breathing and the respiratory system with this pack of cards which can be used to play three different card games. So much fun, students don’t even realise they are learning! Prior Knowledge Required Magnetic materials can be made into magnets. Iron, cobalt and nickel and their alloys are magnetic materials. Unlike poles attract and like pole repel. There is an invisible magnetic field around a magnet made up of field lines. Draw the field lines around a bar magnet. The closer together the field lines the stronger the magnetic field. Draw the field lines around two bar magnets with like and unlike poles facing. There are more field lines around the poles where the magnetic field is strongest. The magnetic field strength gets less as distance from the magnet increases. Field lines point away from the south pole and towards the north pole of a magnet. When a magnetic material is made into a magnet, the randomly facing domains all line up to point in the same direction. The Earth acts as though there as a south-type pole at magnetic north and a north-type pole at magnetic south. Explain how an electric bell, a circuit breaker and a relay work What You Get 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap More high quality resources available here. Elf Off the Shelf Resources
Magnetism - Magnets and Electromagnets Smart Board Bingo - KS3
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Magnetism - Magnets and Electromagnets Smart Board Bingo - KS3

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Smart board bingo includes questions on magnets and electromagnets. A numbered question is generated randomly and, if that number is on their bingo card, students write in the answer. So much fun students don’t realise they are learning! Prior Knowledge Required Magnetic materials can be made into magnets. Iron, cobalt and nickel and their alloys are magnetic materials. Unlike poles attract and like pole repel. There is an invisible magnetic field around a magnet made up of field lines. Draw the field lines around a bar magnet. The closer together the field lines the stronger the magnetic field. Draw the field lines around two bar magnets with like and unlike poles facing. There are more field lines around the poles where the magnetic field is strongest. The magnetic field strength gets less as distance from the magnet increases. Field lines point away from the south pole and towards the north pole of a magnet. When a magnetic material is made into a magnet, the randomly facing domains all line up to point in the same direction. The Earth acts as though there as a south-type pole at magnetic north and a north-type pole at magnetic south. Function of the electric bell, circuit breaker and relay What is Included Random question generator for smart board (interactive white board) – 50 questions Answer PowerPoint plus answer sheet 48 bingo cards Answers PowerPoint Suggested Lesson Plan Play bingo – students write the answers into the square on their bingo card which matches the question number in the smart board. Teacher uses answer sheet to check card of winners of lines and full house Pupils use answer PowerPoint to check their answers at end of game. More high quality resources available here. Elf Off the Shelf Resources
Light - Reflection in a Plane Mirror - Fully Resourced Lesson Plus Find the Pair Game
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Light - Reflection in a Plane Mirror - Fully Resourced Lesson Plus Find the Pair Game

2 Resources
A comprehensive and fully resourced lesson on Reflection in Plane Mirrors for middle school plus an enjoyable yet challenging find the pair game. What’s Covered Transparent, translucent and opaque materials Luminous and non-luminous objects Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence Virtual experiment to prove i = r Ray diagram showing how the eye sees an image in a plane mirror The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. Ray diagram showing how the eye sees an image in a periscope Specular and diffuse images Lesson Animated PowerPoint for teaching with exit ticket quiz Answer/mark scheme PowerPoint Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity. Worksheet to support the PowerPoint Fact sheet Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Game 42 question and answer cards Teacher’s answer sheet. Instruction sheet More high quality resources available here. Elf Off the Shelf Resources
Chemistry - Elements and Compounds - Fully Resourced Lesson Plus 5 Game Compendium
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Chemistry - Elements and Compounds - Fully Resourced Lesson Plus 5 Game Compendium

6 Resources
A fully resourced enjoyable and comprehensive lesson on elements, compounds, atoms, molecules, formulae and naming compounds plus 5 stimulating and enjoyable games for middle school. What’s Covered All atoms of one element are the same but are different from the atoms of other elements. Atoms combine to form molecules. If combining atoms are from the same element, a molecule of an element is formed. If combining atoms are from different element, a molecule of a compound is formed. An element contains only one type of atom A compound contains two or more different types of atom. Elements are listed in the periodic table. Each element has its own symbol. Symbols can be the first letter of the name (capital), two letters from the name (capital then lowercase) or taken from the Latin name of the element. The formula of a compound tells you how many atoms of each element are in it. Working out the number of atoms of each element in a compound from its formula. Naming compounds with the groups CO3, SO4, NO3. Compounds containing only two atoms end in ide. Mono = 1, di = 2, tri = 3. What’s Included – Teaching Materials and Printables Animated PowerPoint for teaching with exit ticket quiz Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Worksheet to support the PowerPoint Fact sheet Homework plus answers (x2) Fact share worksheet Pupil progress self-assessment checklist Periodic table Exit Ticket Suggested lesson plan showing choices possible between resources Games Find the Pair Dominoes Board Game Smart Board Bingo Save the Laboratory Technician Escape Room The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. The games are closely related to the topic content and reinforce learning. They are enjoyable and suitable for all abilities. More high quality resources available here. Elf Off the Shelf Resources
Light - Reflection in Plane Mirrors Fully Resourced Lesson Plus Wildcard & Snap Card Games KS3
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Light - Reflection in Plane Mirrors Fully Resourced Lesson Plus Wildcard & Snap Card Games KS3

2 Resources
A comprehensive and fully resourced lesson on reflection in plane mirrors plus a pack of cards for enjoyable and challenging games of wildcard or snap. The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. The game is closely related to the topic content and reinforces learning. What’s Covered Transparent, translucent and opaque materials Luminous and non-luminous objects Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence Virtual experiment to prove i = r Ray diagram showing how the eye sees an image in a plane mirror The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. Ray diagram showing how the eye sees an image in a periscope Specular and diffuse reflection What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Answer/mark scheme PowerPoint Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity. Worksheet to support the PowerPoint Fact sheet Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Game 78 playing cards Animated PowerPoint with instructions for playing wildcard and snap More high quality resources available here. Elf Off the Shelf Resources
Light - Refraction - Wildcard and Snap Card Games for KS3
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Light - Refraction - Wildcard and Snap Card Games for KS3

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A great way to consolidate learning on refraction with this pack of cards which can be used to play two games – wildcard and snap. Prior Knowledge Required The more dense the medium the slower the speed of light. When light travels from a less dense medium to a more dense medium it is bent towards the normal. When light travels from a more dense medium to a less dense medium it is bent away from the normal. Light hitting a boundary at 900 is not refracted. Light is not refracted at a curved boundary. Ray diagrams showing refraction. Refraction through a semi - circular glass block and prism. Why lightning is seen before thunder is heard when a cloud discharges. Real and apparent depth. What You Get 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap More high quality resources available here. Elf Off the Shelf Resources
Light - Lenses,  the Eye, Pinhole Camera and the Camera - Fully Resourced Lesson Plus Find the Pair Game
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Light - Lenses, the Eye, Pinhole Camera and the Camera - Fully Resourced Lesson Plus Find the Pair Game

2 Resources
A comprehensive and fully resourced lesson on lenses including the eye, the pinhole camera and the camera for middle school plus an enjoyable yet challenging find the pair game. The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. The game is closely related to the topic content and reinforces learning. What’s Covered Ray diagrams showing refraction in a concave and convex lens. Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. Explain the differences and similarities between the eye and the camera What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity (x2) Pinhole camera template Worksheet to support the PowerPoint (x3) Fact sheet (x3) Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Game 42 question and answer cards Teacher’s answer sheet. Instruction sheet More high quality resources available here. Elf Off the Shelf Resources
Light - Lenses, the Eye, Pinhole Camera and the Camera - Dominoes Game
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Light - Lenses, the Eye, Pinhole Camera and the Camera - Dominoes Game

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A dominoes game with questions and statements on lenses, the eye, the pinhole camera and the camera instead of numbers. Prior Knowledge Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. The differences and similarities between the eye and the camera. What You Get 80 dominos Animated PowerPoint explaining the rules and how to play. Rules of the Game Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. More high quality resources available here. Elf Off the Shelf Resources
Light - Lenses, the Eye, Pinhole Camera and Camera - Fully Resourced Lesson Plus Dominoes game
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Light - Lenses, the Eye, Pinhole Camera and Camera - Fully Resourced Lesson Plus Dominoes game

2 Resources
A comprehensive and fully resourced lesson on lenses including the eye, the pinhole camera and the camera for middle school plus an enjoyable yet challenging dominoes game with questions and statements on lenses, the eye, the pinhole camera and the camera instead of numbers. The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. The game is closely related to the topic content and reinforces learning. It is enjoyable and suitable for all abilities in that it can be played by simply matching the pictures but presents a challenge for those who are able to match a picture with another which means the same. What’s Covered Ray diagrams showing refraction in a concave and convex lens. Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. Explain the differences and similarities between the eye and the camera What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity (x2) Pinhole camera template Worksheet to support the PowerPoint (x3) Fact sheet (x3) Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Game 80 dominos Animated PowerPoint explaining the rules and how to play. More high quality resources available here. Elf Off the Shelf Resources
Light - Lenses, the Eye, Pinhole Camera and Camera - Fully Resourced Lesson Plus Wildcard & Snap Games
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Light - Lenses, the Eye, Pinhole Camera and Camera - Fully Resourced Lesson Plus Wildcard & Snap Games

2 Resources
A comprehensive and fully resourced lesson on lenses including the eye, the pinhole camera and the camera for middle school plus a pack of cards for enjoyable and challenging games of lenses wildcard or snap. The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. The game is closely related to the topic content and reinforces learning. What’s Covered Ray diagrams showing refraction in a concave and convex lens. Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. Explain the differences and similarities between the eye and the camera Lesson Animated PowerPoint for teaching with exit ticket quiz Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity (x2) Pinhole camera template Worksheet to support the PowerPoint (x3) Fact sheet (x3) Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Game 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap More high quality resources available here. Elf Off the Shelf Resources
Light - Lenses, the Eye, Pinhole Camera and Camera - Wildcard and Snap Card Games
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Light - Lenses, the Eye, Pinhole Camera and Camera - Wildcard and Snap Card Games

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A great way to consolidate learning on lenses, the eye, the pinhole camera and the camera with this pack of cards which can be used to play two games – wildcard and snap. Prior Knowledge Required Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. The differences and similarities between the eye and the camera. What You Get 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap More high quality resources available here. Elf Off the Shelf Resources
Light - Lenses, the Eye, Pinhole Canera and Camera - Fully Resourced Lesson Plus 3 Game Compendium KS3
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Light - Lenses, the Eye, Pinhole Canera and Camera - Fully Resourced Lesson Plus 3 Game Compendium KS3

4 Resources
A comprehensive and fully resourced lesson on lenses including the eye, the pinhole camera and the camera for middle school plus three enjoyable yet challenging games – dominoes, find the pairs and a pack of cards for playing wildcard or snap. The games are closely related to the topic content and reinforces learning. It is enjoyable and suitable for all abilities The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. What’s Covered Ray diagrams showing refraction in a concave and convex lens. Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. Explain the differences and similarities between the eye and the camera What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity (x2) Pinhole camera template Worksheet to support the PowerPoint (x3) Fact sheet (x3) Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Games 80 dominos Animated PowerPoint explaining the rules and how to play. 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap 42 question and answer cards Teacher’s answer sheet. Instruction sheet More high quality resources available here. Elf Off the Shelf Resources
Light - Reflection - Wildcard & Snap Card Games KS3
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Light - Reflection - Wildcard & Snap Card Games KS3

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A great way to consolidate reflection in a plane mirror with this pack of cards which can be used to play three different card games. So much fun, students don’t even realise they are learning! Prior Knowledge Required Transparent, translucent and opaque materials Luminous and non-luminous objects Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence Ray diagram showing how the eye sees an image in a plane mirror The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. Ray diagram showing how the eye sees an image in a periscope Specular and diffuse images What You Get 78 playing cards Animated PowerPoint with instructions for playing wildcard and snap More high quality resources available here. Elf Off the Shelf Resources