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My name is Ray Chambers. I'm a specialist in computing and have a first class honours degree in computer science. I'm currently the lead teacher of computer science at Brooke Weston Academy in Corby Northamptonshire. I have been teaching for roughly 8 years and I thoroughly enjoy my job. In 2015 I was fortunate to win the Pearson National Teaching Award for innovative use of technology. I also won the BAFTA for mentoring young coders.

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My name is Ray Chambers. I'm a specialist in computing and have a first class honours degree in computer science. I'm currently the lead teacher of computer science at Brooke Weston Academy in Corby Northamptonshire. I have been teaching for roughly 8 years and I thoroughly enjoy my job. In 2015 I was fortunate to win the Pearson National Teaching Award for innovative use of technology. I also won the BAFTA for mentoring young coders.
RO60 - Spreadsheet Skills Course
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RO60 - Spreadsheet Skills Course

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This resource introduces the creation of a spreadsheet to users with multiple videos. There are 7 Powerpoints with some activities to complete. Over 12 video tutorials which include the following skills. There is a learning Journey document which shows what they should have learnt as well as a curriculum planning sheet for your faculty. Formatting Formula Absolute Cell References Sorting / Filtering If Statements Freezing rows and columns Charts Conditional Formatting Pivot Tables Macros (3 Assessment Points with Tick sheets) Sample Assessment
A-Level Computer Science - Binary Pack (Bitwise, Twos Complement, Addition, Subtraction, Floating...
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A-Level Computer Science - Binary Pack (Bitwise, Twos Complement, Addition, Subtraction, Floating...

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This is a pack of resources which are available to purchase individually. In this pack are some worksheets which break down data types in the OCR A-Level computer science. This is for section 1.4.1 of the Data types, data structures and algorithms. Included in this pack is: * Binary addition * Binary subtraction * Fixed point binary * Floating point binary * Normalisation of floating point binary * Bitwise operators All sheets come with answers for your own ease of use
1.1.1 - CPU - EXAM QUESTIONS -  OCR - AS Level / A Level Computer Science
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1.1.1 - CPU - EXAM QUESTIONS - OCR - AS Level / A Level Computer Science

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This is an assessment with answers including the structure and function of the processor. It includes: - (a) – The Arithmetic and Logic Unit; ALU, Control Unit and Registers (Program Counter; PC, Accumulator; ACC, Memory Address Register; MAR, Memory Data Register; MDR, Current Instruction Register; CIR). Buses: data, address and control: How this relates to assembly language programs. (b) – The fetch-decode-execute cycle, including its effect on registers. (c) – The factors affecting the performance of the CPU, clock speed, number of cores, cache. (d) – Von Neumann, Harvard and contemporary processor architecture.
OCR - AS-Level - Computer Science - Data Structures
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OCR - AS-Level - Computer Science - Data Structures

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This topic introduces data structures such as: - *Arrays *Stacks and Queues *Records *Lists *Tuples There are over 22 slides with some code for algorithms to support how stacks and queues work and how they check whether the queue is full. It should help your students understand the different data structures used in computer programming.
RO60 - Planning SOW Module IT Cambridge National
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RO60 - Planning SOW Module IT Cambridge National

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This unit of work should break down planning techniques and give students a structure with some assessments to complete and assignment sheets to go with it. There are three assessment points. A timeline of what to complete and when as well as PowerPoint slides to go with each of the resources. This should give you some structure / guidance for delivering this in 2022.
A-Level - SQLite3 - Database - Python - Tkinter - OCR
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A-Level - SQLite3 - Database - Python - Tkinter - OCR

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This tutorial introduces SQLite3 and databases to A-level students. It helps them do computer programming and helps them to create a database. it shows you step by step how to do queries and how to get the information to show up on the screen after a search. It is 6 pages long with print screened examples on how to complete the activity. It does not include buttons to navigate but it is a good starter project for helping your A-level students.
A-Level Computer Science - CPU Mock Test: - OCR - MAR, PC , ALU , BUSES , FETCH , REGISTERS , ACC
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A-Level Computer Science - CPU Mock Test: - OCR - MAR, PC , ALU , BUSES , FETCH , REGISTERS , ACC

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This is an end of topic test on specific areas of the CPU for students to use. Questions are taken from previous years with the mark scheme attached. There are 4 pages to the test. It includes questions on the following areas of the CPU: - MAR (Memory Address Register) PC (Program Counter) Buses used ALU (Arithmetic Logic Unit) Fetch - Decode - Execute Cycle Registers Accumulator Memory Data Register
OCR - AS - Computer Science - Logic Gates - Boolean / Karnaugh / Kmaps
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OCR - AS - Computer Science - Logic Gates - Boolean / Karnaugh / Kmaps

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This set of slides is over 45 slides long. It introduces the basic logic gates and basic boolean algebra. It shows how to simplify boolean. There are over 45 slides showing K-Maps / Karnaugh Maps and they show how you can spot the patterns and show what the answers should be. At the end of the slide there are two links to YouTube videos I have made of these slides showing it being taught. It should have a break down of some computing problems which should help you.
OCR - 1-9 Computer Science - Legislation Practice Questions
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OCR - 1-9 Computer Science - Legislation Practice Questions

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These questions will help your students with answer exam style questions on legislation. 8 Pages including an activity sheet and some exam questions I would include on an enable table in the corner of the room. Usually these questions are broken down into essay style questions. There is advice on how to answer these as well as past exam questions. There are some simplified questions for students who will be working towards a 5-7 but then I've included some top end work. Acts covered include: - * Computer Misuse Act * Freedom of information Act * Communications Act * Data Protection Act * Creative Commons * Copyright Designs and Patents Act
Computing - Network Key Stage 3 resource
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Computing - Network Key Stage 3 resource

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Break down of lessons including assessment : - Lesson break down included in the week plan so that you can see what students are expected to achieve. Topics covered in this unit of work: - -Connectivity -Hardware -IP address -Data Packets / Packet Switching -Hardware -Encryption -Topologies -Advantages / Disadvantages
Sound Representation & Data Representation
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Sound Representation & Data Representation

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This worksheet introduces sound to the students. They’re expected to answer a series of questions which talk about analogue sound, bit rate and bit depth. There are questions included which build on knowledge that they may have previously covered. For example, ASCII and Unicode. There are also questions about lossless and lossy compression included which support the need for compression on files.
OCR Computer Science 1-9: - Data Representation Lesson 3 - Characters and Images
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OCR Computer Science 1-9: - Data Representation Lesson 3 - Characters and Images

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Objective: - We’re learning how to use data to represent characters and images. Students will be given a worksheet to start this lesson which gets them to solve what the binary says. The answer is 'computing'. Once students have solved the question using a grid, it leads you into a conversation about how computers use binary to translate messages. There is a lot of theory in this but there is a worksheet to complete at the end of the lesson and there are two worksheets to complete throughout. Where possible there have been some hints and tips written in the notes. Covered in these slides: - Character sets Exam questions worksheets Binary to ASCII conversion Explanation of ASCII and why 16 bit was need Break down of why character sets are needed Image conversion Images and pixels - how many bits Colour depth and formulas to work out file size Bits per pixel Meta data of images This resource was written by award winning teacher, Ray Chambers: National Teaching Award winner 2015 - Innovative use of technology.
OCR A-Level Computer Science - Thinking abstractly 2.1.1
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OCR A-Level Computer Science - Thinking abstractly 2.1.1

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This resources breaks down to students how to think abstractly. It includes answers to the questions discussed on the PowerPoint slides. It also includes a step by step guide to breaking down problems. The students will have a number of activities which require them to solve problems. There are attached videos which have been taken from YouTube resources which should help students understand how to think abstractly in more depth. I have attached a link to the OCR PDF specimen paper and I have pointed to questions relevant to this discussion. The lesson plan helps break the task up and includes answers to the PowerPoint.
OCR - Computer Science - Programming Challenges
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OCR - Computer Science - Programming Challenges

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These are 4 programming challenges which include the following programming techniques. You can get the students to work through these tasks and evidence the work. I get my students to show print screens and testing for each of these tasks and then they can use the tasks combined to make their own program. *While Loops *Variables *Input *Output *Lists *For Loops *String Manipulation
Python - User Interface Programming - GCSE / AS / A - Level - Tkinter
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Python - User Interface Programming - GCSE / AS / A - Level - Tkinter

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This is a series of 3 activities which introduce the user interface library tkinter to students. It helps them build a simple user interface that looks at a text file. The first worksheet introduces them to text boxes and buttons. This is fairly straight forward. The second activity starts building a simple database using a text file that will read and write information. The third activity builds on task two and shows how to navigate back through the records and it allows the student to delete a record from the text file. It allows people to add more records to the file but it also allows people to read information from a file. This the basis for building on and using an actual database later on. There are some final solutions attached through the zip files which will help you on your computer.
Python - Tkinter - User Interface - Computer Science - Programming - OCR
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Python - Tkinter - User Interface - Computer Science - Programming - OCR

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This is a simple task which will allow students to create a simple user interface in Python. It uses the Tkinter library which is built into most schools. They're able to create some simple procedures which quit and display error messages. It shows candidates how to add in buttons and gets them creating a simple interface in Python which they can use for programming. The idea of this is to get A-Level students started so that they can start thinking about using Python for their main project. It is suitable for GCSE and Lower Level students.
Key Stage 3 - Networks Lesson 2 of 6 : - Connectivity
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Key Stage 3 - Networks Lesson 2 of 6 : - Connectivity

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Connectivity This lesson introduces students to how we connect to the internet and introduces them to terms such as I.P address and explains what happens with traffic. They're introduced to the number of devices which are available and have to do some independent research. They're also given the opportunity to set up a blog in which they can share all of their work their teachers. If you're un-happy for your students to blog, you could always keep a progress log. The blog was used as an e-safety tool and the teacher was able to explain how to post responsibly during lessons. •Week 2 - What is connectivity Objective: - •Learn the meaning and significance of bandwidth •Understand what is meant by buffering Task 1 : - www.submarinecablemap.com/ 1.There are a number of countries which only have 1 cable connecting them to the remainder of the world. Create a Word Document and take some screen shots of these. 2.What do you think would happen if they lost their internet connection 3.Some countries have multiple connections, what would happen if one of their connections broke? Explain your reasoning. Task 2: - Using the shape tools in word, draw a diagram of how bandwidth works. Explain it in your own words. Task 3: - Research why we're likely to need each device on the internet. What do they do? Webopedia is a useful website for help with this. ​ Useful links: •https://vimeo.com/145842221 - This video will show you how bandwidth works using balloons. •https://vimeo.com/145844751 - This video will show you how buffering works. Final Task: - Start producing a blog post, video or poster depending on what your teacher requested. Make sure to use the keywords below•Make sure that you include information from the tasks you’ve already produced and make sure that you show all of your objectives have been met. •Keywords to use: Bandwidth, buffering, hardware, devices, WiFi, Connection
OCR Computer Science 1-9 - Networks Introduction
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OCR Computer Science 1-9 - Networks Introduction

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Objective: - We’re learning to explain the benefits of using networks and to identify the different transmission media available. This scheme of work includes notes to help teachers understand the content and includes diagrams. Key things learnt throughout this lesson include: - What is the internet What is the world wide web What is a network with youtube clips to explain Different network types with videos Difference between a wan and a lan Other forms including PAN / MAN / SAN and VPN Transmission media such as UTP, FIbre optic, wireless Two worksheets with answers
Kodu Lesson 1 : - Introducing programming (KS2/KS3)
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Kodu Lesson 1 : - Introducing programming (KS2/KS3)

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This lesson does require some prior knowledge of Kodu but it gives you structure to start delivering the curriculum and it will allow you to break down each lesson and to start teaching the students different items step by step. There are opportunities for students to think about what is needed for a game. There is a worksheet to help them to start thinking about what they're going to need to include in their own game. Once you've introduced this, teach the students how to create characters, worlds, objects and how to write a simple piece of code. Students are required to use the worksheet as they work through this PowerPoint with the teacher. This is a sample lesson to get you started and can be used for KS2 or KS3.