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Robinson Education Computer Science and Mathematics Shop

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Computer Science and Mathematics Resources

Computer Science and Mathematics Resources
An Introduction to HTML Guide - all ages
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An Introduction to HTML Guide - all ages

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This digital or printable resource is for absolute beginners to HTML. It is an easy to read and follow guide for students, in a book format, which needs little work from teachers, except to show students how to load the software required for editing the code and how to save to their user area. This book can be used to aid in many lessons. The free HTML editor used in this book is Brackets (www.brackets.io) Full teacher codes are supplied and the image used. All codes are tested and ready for use. This book teaches the following: What is HTML Starting a web page Creating background colours Creating text sizes Creating font styles and colour Creating text attributes and alignments Adding in images Linking to an external website Adding horizontal lines and lists
Valentine's Day HTML Web Page Build for Beginners
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Valentine's Day HTML Web Page Build for Beginners

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Three lessons of 50-minutes each in length, and a fully editable beginners pack, introducing the basics of HTML via a History of Valentine’s Day and Kindness web page lessons. This series of digital Valentine’s Day lessons are set to be 50-minutes but can be created for longer, or broken down. These lessons are suitable for students from upper key stage 2 to lower key stage 3. No teacher requirement for knowledge of coding is necessary, as everything is provided in the lesson packs. This is a 3 - 4 lesson series, incorporating full presentations, lesson plans, coding videos, class help sheets and fully tested codes. These lessons introduce the students to: Starting the HTML editor Saving documents Creating a web page Inserting and editing text Inserting and editing images Inserting and editing video Creating dividers and breaks Creating headings and alignment Inserting background images Creating lists Linking pages to new pages
An Introduction to Programming for Key Stage 2
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An Introduction to Programming for Key Stage 2

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This 50 - 60 minute lesson will introduce programming to a younger audience. It is fun and easy. It uses the Logo Academy portal which can be found at the Turtle Academy website and the Tynker Hour of Code website. This lesson is based on programming constructs such as iteration and sequencing and is a fast paced and thoughtful lesson, with extension exercises. Included in this pack are the following: A full lesson plan with answers A full presentation with coded videos included An answer key for the 2nd task A task sheet This is suitable for a Year 5 or 6 class as an introduction to movement and loops, however this can also be used for a Year 7 class as an introduction at secondary school.
Greenfoot Version 2.4.2-Full bundle lessons 1 to 6 (with code and e-learning)
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Greenfoot Version 2.4.2-Full bundle lessons 1 to 6 (with code and e-learning)

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This Greenfoot bundle, based on the WJEC GCSE version 2.4.2 requirements, starts at the very basics of understanding Java with Greenfoot. The bundle grows into a 6 or 7 lesson package with full presentations for each lesson, with full codes, all easy to learn videos and coding handouts. ***** There is a newly included user friendly e-learning resource to give to students to aid with learning, with interactive quizzes **** Lesson 4 provides an e-workbook project template document for the class to create their own project in a detailed and orderly format, which can also be printed out and edited to suit each class. This bundle will teach your class: How to understand the Greenfoot environment How to populate the World with backgrounds and actors How to move the actors around the world, changing speeds How to compile their code and check for errors How to add in extra actors How to create movement using their keys How to remove actors from the scene How to slow down and speed up actors How to eat the actors How to code effectively in Java How to check syntax for errors How to add sound to actors How to save files, store and run them How to set up the counter How to edit the counter How to program the counter