Best if blown up onto A3 paper. Children roll dice and move a counter around the board. They record examples of the fractions of numbers that make the numbers from 1 - 10 in their grid. They then complete the grid by trying to write their own examples. Fractions of numbers.
This resource can be used as a lesson on descriptive writing or as a way into a piece of extended writing. It combines a story about a boy who gets lost in the forest with a sound photo that allows children to click magnifying glasses and hear different sounds from the setting.
The resource is designed to engage children in creative writing.
This resource is aimed at Y4+ children. The story needs to be assessed on a class by class basis however the linked resources can be used for any KS2 age group.
The resource includes:
- An open ended story
- An interactive sound photo
- A lesson plan to use for Year 4 (Can be tweaked for older children).
- Linked resources, including a starter game
- Teaching ideas
All necessary resources can be printed directly from the presentation.
**Sample pictures have been added as .ppsm (Powerpoint with Macros) cannot be previewed on TES yet.
A writing frame for an Estate Agent Property Overview. This can be used to sell any property to any character.
We used it to sell Stig's den. There are spaces for 3 small pictures and then subheadings for writing which can be edited as appropriate.
I used it for a group nearing the end of Year 3. However, it could be adapted and used for different age groups.
Ideal puzzles for problem solving activities. These can be laminated and reused. Puzzles vary in difficulty, where a number of stars shows the Maths Level and Logical Thinking Level, meaning that this resource can be tailored to the needs of various abilities. Answers also provided for ease of marking.
This activity would make an ideal mental starter, paired task or extension to lessons around multiples.
Aimed at Lower KS2 pupils.
Originally written for a Year 5 class of pupils, this resource can be adapted across the KS2 age range. An adaptable letter tells pupils that they have been admitted into a police cadet training program and that their first mission is to revisit a case that had been previously ‘solved’ in light of some new evidence. Pupils read statements from the 2 characters before visiting the crime scene where new evidence has been found.
Each piece of evidence is presented with some notes that have already been taken by the inspector and room to add your own notes interactively underneath.
Learning from this resource can be taken in many directions including letter writing, story writing and report writing.
The letter contains examples of:
Also included, is a worksheet for pupils to produce their own file on a particular character including notes and questions and key evidence.
The purpose of the activity is to increase skills in inference and deduction. The activity asks them to deduce what evidence they can find and ask questions that will lead them to find further information. As year 5 teachers, we used this simpler case study in order to support pupils in finding evidence about characters’ personalities in a more complex text (in our case a Greek Myth) in which “all evidence had been destroyed,” aside from “one eyewitness account” (the story itself).
Other bonuses we found from this work was that pupils’ handwriting improved as a result of having a purpose - writing back to the detective. We also found that speaking and listening skills improved over the time while sharing their thoughts about the evidence with each other and then within the class as a whole.
Objective: Compare and order 3-digit numbers (Year 3)
This presentation combines a story, interactive game, worksheet and lesson plan for teaching about comparing numbers using < and > symbols.
Use the story to introduce or revisit the concept with the class or group, then allow children to play the game in groups, individuals or pairs as other children complete the worksheet.
An interactive game that can be played as a full class (using zombie zap cards), as a group or as an individual. The game comes with instructions which include suggestions for use in the classroom.
Description of the game:
Numbers appear on the screen and are identified on a number grid. Choose the times table you want to visit and work individually, in pairs, groups or as a whole class to zap the zombies who are holding multiples of your chosen times table.
Use the zap / run cards to add a fun element to whole class learning.
**As previews of .ppsx (Powerpoint show) cannot be viewed in TES, I have included some sample photos.
Children used the map of Hogwarts to steer Harry to each of his lessons (see timetable). They used a counter to represent Harry and worked with a partner to record the number of steps taken in each direction to get to the lessons. Then they tested each others' and gave feedback to each other.