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Miss Seigel's Teaching Resources

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I am a secondary school dancer teacher, working at a specialist SEN school for the deaf. I have a degree in dance, teaching qualification and PGCE. I will be undertaking my Teacher of the Deaf course in September 2023. In my shop you will find resources for KS3, KS4 and KS5.

I am a secondary school dancer teacher, working at a specialist SEN school for the deaf. I have a degree in dance, teaching qualification and PGCE. I will be undertaking my Teacher of the Deaf course in September 2023. In my shop you will find resources for KS3, KS4 and KS5.
Performance Skills - Mental Skills AQA GCSE DANCE Display Poster
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Performance Skills - Mental Skills AQA GCSE DANCE Display Poster

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Display this poster in your dance studio or classroom to engage your students in learning! This series of posters includes all of the MENTAL SKILLS, as part of the performance skills, with their AQA definition and examples. The posters includes graphics of dancers which show inclusive and diverse dance practice, showing equality. The graphics are designed to help aid the students understanding of key terminology and meaning. This file includes all 10 MENTAL skills - during and process and comes as an A3 PDF printable file. #GCSEDance #AQADance #Performanceskills #expressiveskills #diversity #inclusive #inclusivedance #diversedance #poster #display #keyterminology #definitions #commitment #concentration #confidence #movememntmemory #systematicrepetition #mentalrehearsal #rehearsaldiscipline #planningofrehearsal #responsetofeedback #capacitytoimprove. #dance #choreography #dancetheory
Dance Elements - Relationships Display Poster
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Dance Elements - Relationships Display Poster

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This infographic details the AQA GCSE Dance relationships with definitions and images. There are some examples of the use of the relationships. Use this poster to display in your classroom/dance studio and or print out to give students to use, learn and revise from. The graphics are inclusive, diverse and represent a range of people dancing, showing equality. #inclusivedance #dancerelationships
African Dance KS3 African Masks Homework task
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African Dance KS3 African Masks Homework task

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Use this PDF document along side your SOW for African Dance (KS3) as a cover lesson, homework task or even for non participants. The file includes graphics of African masks to show/use as inspiration. It then includes 6 pages of African Mask templates (A4) to print out and give to students to design and colour in. #Africanadance #KS3 #Dance #homework #prep #dancehomework #cover lesson #dancecoverlesson #nonparticipantwork
GCSE DANCE PERFORMANCE SKILLS WORDSEARCH
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GCSE DANCE PERFORMANCE SKILLS WORDSEARCH

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GCSE DANCE PERFORMANCE SKILLS WORDSEARCH Get your students exposed to the correct terminology for their GCSE Dance performance skills. Get them looking for the words that covers mental, technical, physical and expressive skills. This includes the answers.
GCSE DANCE CHOREOGRAPHY SKILLS POSTERS BOOKLET
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GCSE DANCE CHOREOGRAPHY SKILLS POSTERS BOOKLET

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GCSE DANCE CHOREOGRAPHY SKILLS POSTERS BOOKLET GCSE Dance Choreography skills, definitions, examples, terminology POSTERS/Booklet Perfect for your dance studio, classroom or even print and give to your students to put up on their walls in their bedrooms, to engage your students in learning! This series of posters includes posters covering the CHOREOGRAPHY element of the GCSE Dance course, including the AQA definitions and examples. The posters include graphics of dancers which show inclusive and diverse dance practice, showing equality. The graphics are designed to help aid the students understanding of key terminology and meaning. Choreography (2) | Stimulus (6) | Structuring Devices and form (2) | Aural Setting (7) | Choreographic Devices (14) | Performance Setting (2) | Mental Skills Processes in Choreography (4)
GCSE DANCE - ANTHOLOGY COSTUME GAME - DRESS ME UP PAPER DOLLS
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GCSE DANCE - ANTHOLOGY COSTUME GAME - DRESS ME UP PAPER DOLLS

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THIS IS A DIGITAL RESOURCE - You will be emailed the digital resources to download. Get your students learning about the costume design for the professional set works through games and kinesthetic learning - **PAPER DOLLS DRESS ME UP ** This resource includes all of the costumes and clothing props from all of the set works. The Artificial Things costumes have been designed to reflect the unique dripping paint effect on the costumes and there is even personal jewellery for the Emancipation of Expressionism dancers! Download this resource and get your students to help you cut out each image. Laminate them to make them last longer! You will also receive a free resource in PDF file formats of human body outlines for you to print and cut on card if you cannot/do not want to buy the wooden people from HobbyCraft that I used. Get the students to play dress me up and see if they can correctly dress up dancers from the Anthology set works! I buy wooden people from Hobbycraft - £3 for a pack of 8 people and use blue tac to allow the students to stick the costumes onto it. EXAM BOARD: AQA
GCSE DANCE WHICH DANCE DO I BELONG TO? ANTHOLOGY EDITION GAME AND INTERACTIVE DISPLAY
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GCSE DANCE WHICH DANCE DO I BELONG TO? ANTHOLOGY EDITION GAME AND INTERACTIVE DISPLAY

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GCSE DANCE WHICH DANCE DO I BELONG TO? ANTHOLOGY EDITION GAME AND INTERACTIVE DISPLAY A fun sorting game to engage your students! Can they identify what icon belongs to the correct anthology dance work from the AQA GCSE Dance specification. This game and interactive display comes with over 190 icons and 7 (one no man’s land for extra challenge) ‘mats’ which the students place the icons onto. The icons are of the costumes | props | lighting | set design | aural setting | stimuli | choreographic intentions | Features of the productions | Expansion pack of random icons for an extra challenge | A3 Set Work Mats | No Man’s Land Mats EXAM BOARD: AQA
PERSONAL:  My Feelings Worksheet
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PERSONAL: My Feelings Worksheet

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Learning intention: Identify how this situation makes you feel and draw your scribble spots for the different experiences. Linked with the my emotions work, students work through these different scenarios to identify and name how they feel. This supports students’ understanding of how different situations can make us feel certain ways and develops their understanding to communicate their emotions.
African Dance Culture Masks and African Images Display Board
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African Dance Culture Masks and African Images Display Board

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I have put together a range of visuals relating to African Dance that can be used in conjunction with the African Mask Homework task to display your student’s hard work in your classroom/studio. This file includes African dancers, African Animals, African drums, African masks and ALL of the African flags.
KS2/KS3 CARD GAME GEOGRAPHY EDITION DYAD PURSUIT (DOBBLE STYLE)
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KS2/KS3 CARD GAME GEOGRAPHY EDITION DYAD PURSUIT (DOBBLE STYLE)

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THIS IS A DIGITAL RESOURCE This game is my KS2/KS3 GEOGRAPHY Edition of the popular card game D.O.B.B.L.E Get your children or class learning and identifying a range of Geography based topics and symbols! It’s a fun way of learning and could even be used for cover lessons or a reward at the end of a lesson! I think learning through games is so beneficial! This pack includes 31 cards with 6 images on each card. Print this as many times as you like to create a few packs! PRINT, CUT AND PLAY! How does it work? It is a snap style game. Every card has one matching icon on it and there are a few ways of playing it, whether that be trying to collect as many cards as possible or getting rid of your cards in hand. Students call out the matching icon on their top card and the card everyone is looking at. The game comes with instructions, for example: PLAY THIS WAY: Deal out all, but 1, of the cards to all players leaving one in the center of the playing area, with the pictures face up. Each player must then find the identical symbol between their card and the card in the center of the table (on the draw pile). If a player finds an identical symbol, they shout out the matching symbol and then they put down that card in the center, revealing a new card to be matched up. The player who gets rid of their cards first, wins!
KS2/KS3 CARD GAME HALLOWEEN EDITION DYAD PURSUIT (DOBBLE STYLE)
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KS2/KS3 CARD GAME HALLOWEEN EDITION DYAD PURSUIT (DOBBLE STYLE)

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THIS IS A DIGITAL RESOURCE This game is my KS2/KS3 HALLOWEEN Edition of the popular card game D.O.B.B.L.E Get your children or class playing with these spook-tacular cards and identifying objects and creepy things! A fun way of getting into the scary season and keeps them off their screens! It’s a playful way of learning and could even be used for cover lessons or a reward at the end of a lesson! I think learning through games is so beneficial and who doesn’t love a card game?! This pack includes 31 cards with 6 images on each card. Print this as many times as you like to create a few packs! PRINT, CUT AND PLAY! (Instructions provided for print settings) How does it work? It is a snap style game. Every card has one matching icon on it and there are a few ways of playing it, whether that be trying to collect as many cards as possible or getting rid of your cards in hand. Students call out the matching icon on their top card and the card everyone is looking at. The game comes with instructions, for example: PLAY THIS WAY: Deal out all, but 1, of the cards to all players leaving one in the center of the playing area, with the pictures face up. Each player must then find the identical symbol between their card and the card in the center of the table (on the draw pile). If a player finds an identical symbol, they shout out the matching symbol and then they put down that card in the center, revealing a new card to be matched up. The player who gets rid of their cards first, wins!
PRINT & PLAY KS1 AGES 4+ CHRISTIAN CHRISTMAS EDITION CARD GAME - DYAD PURSUIT (DOBBLE STYLE) 31 CARD
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PRINT & PLAY KS1 AGES 4+ CHRISTIAN CHRISTMAS EDITION CARD GAME - DYAD PURSUIT (DOBBLE STYLE) 31 CARD

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THIS IS A DIGITAL RESOURCE This game is my KS1 CHRISTIAN CHRISTMAS Edition of the popular card game D.O.B.B.L.E Get your children or class playing with these festive cards and identifying features of the Christmas Season! Support their understanding of this religious holiday with key icons, symbols and figures that represent this Christian holiday. A fun way of getting into the merry season and it keeps them off their screens! It’s a playful way of learning and could even be used for cover lessons or a reward at the end of a lesson! I think learning through games is so beneficial and who doesn’t love a card game?! This pack includes 31 cards with 6 images on each card. Print this as many times as you like to create a few packs! PRINT, CUT AND PLAY! (Instructions provided for print settings) How does it work? It is a snap style game. Every card has one matching icon on it and there are a few ways of playing it, whether that be trying to collect as many cards as possible or getting rid of your cards in hand. Students call out the matching icon on their top card and the card everyone is looking at. The game comes with instructions, for example: PLAY THIS WAY: Deal out all, but 1, of the cards to all players leaving one in the center of the playing area, with the pictures face up. Each player must then find the identical symbol between their card and the card in the center of the table (on the draw pile). If a player finds an identical symbol, they shout out the matching symbol and then they put down that card in the center, revealing a new card to be matched up. The player who gets rid of their cards first, wins!
KS3/KS4 CARD GAME MUSIC EDITION DYAD PURSUIT (DOBBLE STYLE)
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KS3/KS4 CARD GAME MUSIC EDITION DYAD PURSUIT (DOBBLE STYLE)

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THIS IS A DIGITAL RESOURCE This game is my KS3/KS4 MUSIC Edition of the popular card game D.O.B.B.L.E Get your children or class learning and identifying a range of instruments and music symbols! It’s a fun way of learning and could even be used for cover lessons or a reward at the end of a lesson! I think learning through games is so beneficial! This pack includes 31 cards with 6 images on each card. Print this as many times as you like to create a few packs! PRINT, CUT AND PLAY! (Printing setting instructions provided). How does it work? It is a snap style game. Every card has one matching icon on it and there are a few ways of playing it, whether that be trying to collect as many cards as possible or getting rid of your cards in hand. Students call out the matching icon on their top card and the card everyone is looking at. The game comes with instructions, for example: PLAY THIS WAY: Deal out all, but 1, of the cards to all players leaving one in the center of the playing area, with the pictures face up. Each player must then find the identical symbol between their card and the card in the center of the table (on the draw pile). If a player finds an identical symbol, they shout out the matching symbol and then they put down that card in the center, revealing a new card to be matched up. The player who gets rid of their cards first, wins!
KS1 CARD GAME HALLOWEEN EDITION DYAD PURSUIT (DOBBLE STYLE)
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KS1 CARD GAME HALLOWEEN EDITION DYAD PURSUIT (DOBBLE STYLE)

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THIS IS A DIGITAL RESOURCE This game is my KS1 HALLOWEEN Edition of the popular card game D.O.B.B.L.E Get your children or class playing with these spook-tacular cards and identifying objects and creepy things! A fun way of getting into the scary season and keeps them off their screens! It’s a playful way of learning and could even be used for cover lessons or a reward at the end of a lesson! I think learning through games is so beneficial and who doesn’t love a card game?! This pack includes 31 cards with 6 images on each card. Print this as many times as you like to create a few packs! PRINT, CUT AND PLAY! (Instructions provided for print settings) How does it work? It is a snap style game. Every card has one matching icon on it and there are a few ways of playing it, whether that be trying to collect as many cards as possible or getting rid of your cards in hand. Students call out the matching icon on their top card and the card everyone is looking at. The game comes with instructions, for example: PLAY THIS WAY: Deal out all, but 1, of the cards to all players leaving one in the center of the playing area, with the pictures face up. Each player must then find the identical symbol between their card and the card in the center of the table (on the draw pile). If a player finds an identical symbol, they shout out the matching symbol and then they put down that card in the center, revealing a new card to be matched up. The player who gets rid of their cards first, wins!
PRINT & PLAY KS2 CHRISTIAN CHRISTMAS EDITION CARD GAME - DYAD PURSUIT (DOBBLE STYLE) 31 CARD
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PRINT & PLAY KS2 CHRISTIAN CHRISTMAS EDITION CARD GAME - DYAD PURSUIT (DOBBLE STYLE) 31 CARD

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THIS IS A DIGITAL RESOURCE: PRINT & PLAY Guide age: KS2 6 years + SEND This game is my KS2/KS3 CHRISTIAN CHRISTMAS Edition of the popular card game D.O.B.B.L.E Get your children or class playing with these festive cards and identifying features of the Christmas Season! Support their understanding of this religious holiday with key icons, symbols and figures that represent this Christian holiday. A fun way of getting into the merry season and it keeps them off their screens! It’s a playful way of learning and could even be used for cover lessons or a reward at the end of a lesson! I think learning through games is so beneficial and who doesn’t love a card game?! This pack includes 31 cards with 6 images on each card. Print this as many times as you like to create a few packs! PRINT, CUT AND PLAY! (Instructions provided for print settings) How does it work? It is a snap style game. Every card has one matching icon on it and there are a few ways of playing it, whether that be trying to collect as many cards as possible or getting rid of your cards in hand. Students call out the matching icon on their top card and the card everyone is looking at. The game comes with instructions, for example: PLAY THIS WAY: Deal out all, but 1, of the cards to all players leaving one in the center of the playing area, with the pictures face up. Each player must then find the identical symbol between their card and the card in the center of the table (on the draw pile). If a player finds an identical symbol, they shout out the matching symbol and then they put down that card in the center, revealing a new card to be matched up. The player who gets rid of their cards first, wins!