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Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com

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Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com
KS3 Computer Systems Bundle
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KS3 Computer Systems Bundle

5 Resources
This bundle includes both my year 7 and year 8 Computer Systems units of work! What you will learn within the year 7 unit of work: To show understanding of the difference between input and output devices with suitable examples. To understand the difference between internal and external devices with suitable examples. To describe the different types of storage: Magnetic, Optical and Solid State. To understand the role and purpose of the CPU and the relationship with RAM (Fetch-Execute Cycle). To show an understanding of an embedded system including suitable examples. What you will learn within the year 8 unit of work: Explain factors affecting CPU performance. Clock Speed Cache Size Number of Cores RAM, ROM and Virtual Memory – understanding of differences between volatile and non-volatile memory. Explain factors affecting secondary storage. Cost Capacity Speed Portability Understand the Fetch – Execute Cycle. Both units of work include a range of information and activities to develop student knowledge and understanding of computer systems. Knowledge organisers, revision sheets and final assessments are also included. Teacher answer powerpoints for both units of work are also included. **Please leave a review!
Introduction to Python Programming - Learn to Code!
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Introduction to Python Programming - Learn to Code!

7 Resources
This whole unit of work includes all my Introduction to Python Programming lessons within one bundle! Alongside the basic instructions this bundle includes the following resources: 1. Print statements, data types and mathematical calculations. 2. Using variables. 3. Adding comments. 4. If statements, logic and Boolean. 5. Arrays / Lists. 6. manipulating string. 7. Looping. Each resource includes differentiated activities to consolidate learning as well as final unit challenges to assess understanding. Save almost 40% when purchasing all these resources together!
KS3 Computer Science: Networks
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KS3 Computer Science: Networks

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Computer Science: Introduction to Networks for KS3 students The aim of this unit of work is to introduce KS3 students to computer networks. Within this unit of work, students will learn the following: What will you learn? To understand what is meant by a Local Area Network (LAN). Hardware required Methods of connection (WiFi & Ethernet cable) To understand what is meant by a Wide Area Network (WAN). Methods to connect (GPRS, mobile, telephone cables & satellite). To understand how peripheral devices can connect to a computer system using a Wireless Personal Area Network (WPAN). Methods to connect (Bluetooth). Understand the following methods of keeping you computer secure on a computer network: - Firewall - Anti-malware - Passwords - Encryption This unit of work includes a range of information and activities to develop student knowledge and understanding of computer systems. Please note two practical activities require the use of rope to create a human networks! A final assessment is also included. Teacher answer PowerPoint also included. **Please leave a review!
KS3 Computer Science SUPER BUNDLE!
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KS3 Computer Science SUPER BUNDLE!

17 Resources
This huge bundle includes all my key stage 3 computer science units of work as well as knowledge organisers and revision sheets to help prepare your students for their final assessments (all included). Full solutions are also included. This bundle contains: Computer Systems - Year 7 Computer Systems - Year 8 KS3 Networks Computational Thinking for KS3 Algorithm Design - Year 7 Algorithm Design - Year 8 Data Representation - Year 7 Data Representation - Year 8 Also includes knowledge organisers and revision sheets and starter activities! Purchase all these resources within this bundle and you will save over 25% individual resource price!
Excel Dino Park
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Excel Dino Park

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Teach your students how to use Excel through Dino Park! Students have been given a budget of £100,000,000 to build their park. They need to consider what dinosaurs they want to buy, how much space they will need, what facilities they require, staffing costs and ticket price. Excel Dino Park teaches you how to use functions and formulas through a series of engaging and interactive tasks which are differentiated to support a range of abilities. Skill that you will learn include: Add Raw data Create a graph Title a graph Formatting data Make arithmetic calculations using Excel Data validation (Drop down menus) Lookup formulas Use cell referencing in formulas Format graphs Cross worksheet referencing Advanced arithmetic calculations (nested) Use absolutely relative cell referencing Adding messages to data validation Efficient calculations (autosum) Conditional formatting Advanced graph formatting IF formulas Linking IF formulas and conditional formatting The clear explanations and step by step nature make it ideal for KS3 classes, but it is also suitable for ECDL, GCSE and beyond! Use alongside RobbotResources’ How2Excel’ workbook for a comprehensive understanding of how confidently use Excel! ************************Please leave a review!*************************
Computational Thinking Problem Solving
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Computational Thinking Problem Solving

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Within this unit of work, students will learn how to apply the concepts of computational thinking to a range of different problem solving puzzles. The resource is split into four sections; 1. Computational thinking puzzles - a range of different types of puzzles which encourage students to apply the concepts of computational thinking to solve them. Puzzles include mazes, word ladders and even a game of draughts (or checkers)! 2. Logic Gates - students will need to solve the logic gate puzzles to identify if the output is on (1) or off (0) dependent on the gate sequences. This also helps develop Boolean decision making through the use of AND, OR & NOT gates which produce a TRUE (1) or FALSE (0) output. 3. Flowchart puzzles - students need to work out the correct answers to the questions asked dependent on the input information and the flowchart conditions set. Flowcharts include the use of algebra variables which can help support mathematics students. 4. Pseudo code puzzles - students need to read through the pseudo code algorithms and demonstrate their understanding by answering the questions asked. Pseudo code sequences include the use of algebra variables which can help support mathematics students. Each puzzle is given a score. Once complete students check their answers and work out their overall scores and place them in the grid provided. They then compare this with the overall levels to find their overall level: Rookie, Pro or Beast! This can then be used within assessment to see if students are performing at, below or above expected levels. Pack includes a student PowerPoint resource to complete and answers for each puzzle. ***Please Leave a Review!***
Computational Thinking: Create an Interactive Story
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Computational Thinking: Create an Interactive Story

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This unit of work introduces students (I use this with year 7) to the concepts of computational thinking and logical thinking. It is split into three fully differentiated sections: 1. Design an interactive story using a flowchart to identify the key decision points within your story. 2. Create an interactive story using PowerPoint, hyperlinking the slides to the correct locations. 3. Test and evaluate your story and make improvements where required. I have included some slides to provide additional assistance, for example hyperlinking auto shapes, removing the on mouse click advancements, etc. Alongside developing computational thinking skills, this unit is also an opportunity for students to develop their graphic design skills. I have also included an example interactive story so students can get an idea of what they could create themselves, while considering what they could make even better themselves. This resource is a perfect continuation from my Introduction Computational Thinking for KS3 resource! ***Please Leave a Review***
Excel Bundle
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Excel Bundle

3 Resources
This package includes all my top selling Excel resources including How2Excel, an introductory guide to the use of Excel and Excel Dino Park, where you’re put in charge of the finances and budget of your own dinosaur Park! Also included within the bundle: How to create an interactive spreadsheet Excel sport tournament planner (includes some really useful ranking techniques to create live changing league tables.
COMPUTATIONAL THINKING MEGA BUNDLE!!!
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COMPUTATIONAL THINKING MEGA BUNDLE!!!

16 Resources
This bundle contains all my popular premium Computational Thinking teaching resources as well as all my Computational Thinking posters and activities as seen within my shop. This bundle includes: Computational Thinking for KS3 Computational Thinking for KS4 Computational Thinking Problem Solving Computational Thinking: Create an Interactive Story Computational Thinking: Code Breaking KS3 Algorithm Design: Year 7 KS3 Algorithm Design: Year 8 KS4 Algorithm Design Computational Thinking Starter Puzzles ROB-BOT! Card Game Buy all these resources together and save almost 25% off individual retail price!
Computational Thinking for KS3
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Computational Thinking for KS3

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This unit of work introduces students within KS3 to the concepts of computational thinking by helping Rob-bot the robot make a jam sandwich. Through the activity, students will learn about decomposition, pattern recognition, abstraction and algorithm design (through both basic flowcharts and pseudo code). They will also lean about the importance of debugging their algorithms. The duration of this work usually takes between 2-3 hours to complete, so is perfect as an introductory unit to computational thinking and programming. ***Please leave a review!***
KS3 Computer Science:  Data Representation - Year 7
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KS3 Computer Science: Data Representation - Year 7

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"There are 10 kinds of people in the world; those who understand binary numbers… and those who don’t!" Alongside understanding the joke above(!), KS3 Computer Science: Data Representation - Year 7 will teach your students the following: Explain why a computer uses binary. To be able to identify the number of bits in different units of data e.g. Bit, Nibble, Byte, Kilobyte, Megabyte, Gigabyte, etc. To explain the difference between ‘base 2’ and ‘base 10’ numbering systems. To be able to convert binary into denary and vice versa. Explain how characters are stored in the ASCII character set. Your students will learn this information through a variety of clearly presented instructions as well as a range of tasks and activities designed to consolidate learning. This unit of work also includes a final assessment. Full teacher solutions also included! Before completing this unit of work, it is recommended that your students complete Computer systems for year 7 so they have an understanding of the different hardware components of a computer.
How2Excel: A guide to understanding Excel spreadsheet software
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How2Excel: A guide to understanding Excel spreadsheet software

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Ideal to support the delivery of GCSE, BTEC and ECDL ICT courses! If you like the quality of my other resources, you won't want to miss this!!! A comprehensive guide on a broad range of differentiated Excel skills which include; Data Types: Raw, Changing Type, Relative & Absolute Cell Referencing Formatting: Cells, Colours, Font & Borders Basic Arithmetic Formulas: Simple arithmetic (+ - * /), Relative & Absolute Formulas, Common Errors Functions: SUM, AVE,MIN, MAX, COUNT, COUNTA, ROUND Advanced Functions: BOOLEAN (< > =), COUNTIF, IF, Nested IF, LOOKUP, CONCATENATE Applying Cell Referencing Validation Rules: Including Drop Down Lists Using Table Filters Creating Graphs and Charts Conditional Formatting Creating Macros Each skill includes a tutorial and a task to show you how to apply it. There are also two consolidation exercises which require the application of a range of skills learned within the tutorials. These include; Create an Interactive Spreadsheet Dream Team Generator A checklist at the start of the workbook allows you to keep track of your progress. ***Please Leave a Review!***
Computational Thinking Starter Puzzles
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Computational Thinking Starter Puzzles

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Get your students into the right mindset from the off with these fantastic starter activities! With 20 different puzzles for your students to try and solve, there are enough activities to cover a full 8 week term! This resource includes a range of puzzles such as code breaking, symbol grids, number pyramids, understanding algorithms and many more! Solutions included!
KS3 Computer Science - Data Representation
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KS3 Computer Science - Data Representation

4 Resources
This bundle includes both my Year 7 & Year 8 data representation units of work as well as knowledge organisers and revision sheets to help support students within their final assessments. Purchase both units together and save 25% off individual cost!
Computational Thinking: Code Breaking
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Computational Thinking: Code Breaking

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Develop your students problem solving skills with this resource! Learn about and break codes used across the ages including: Caeser Cypher Polybius Square Pigpen Cypher Braille Morse Code Also learn about how cryptanalyst Alan Turing shortened the length of World War II and saved millions of lives in the process! Includes both student PowerPoint work book and Teacher solutions. Final consolidation exercise includes differentiated challenges!
Computational Thinking for KS4
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Computational Thinking for KS4

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This comprehensive unit of work introduces the concepts of computational thinking to students at KS4. It covers all elements of computational thinking such as Decomposition, Pattern Recognition, Abstraction and Algorithmic Design. I have also included debugging within the work. Each section is explained and followed by tasks to help develop student understanding. I have also included a ‘supermarket sweep’ computational thinking problem and a final project exercise which has three levels of difficulty. 2018 Update: Improved Grammar and clarity of task requirement. ***Please leave a review!***
Computational Thinking Classroom Ideas
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Computational Thinking Classroom Ideas

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A set of informative posters to support the delivery of computational thinking within the classroom across all subjects and years! With particular relevance to the Digital Competence Framework within Wales, this resource was created as a guide to educators at all levels on how to incorporate Computational Thinking into lessons. This resource also provides suggestions on how the terminology can be simplified and delivered at different levels of education. There are a broad range of practical ideas on how to integrate computational thinking questions, tasks and games into subjects across the curriculum. I hope you find it of use! Update: Now in high definition 2560x1440 **Please Leave a Review!!!**
GCSE 9-1 Computer Science: Sorting & Searching Algorithms
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GCSE 9-1 Computer Science: Sorting & Searching Algorithms

2 Resources
This bundle includes both my comprehensive Sorting and Searching Algorithms units of work. Within Sorting Algorithms, your students will learn how to: Understand different methods of sorting data within an array: Bubble sort Merge sort Explain how both methods work. Identify advantages and disadvantages of using both techniques. Within Searching Algorithms, your students will learn to: To understand different methods of searching data within an array: Linear search Binary search Explain how both methods work. To identify advantages and disadvantages of using both techniques. Students will learn about how both sorting and searching techniques work through clearly presented explanations, pseudocode, diagrams and animations. Students will develop and consolidate their understanding through a range of tasks and activities including the creation of algorithms using Python. Recommended prior learning: KS4 Algorithm Design (Sequencing, Selection & Iteration): https://www.tes.com/teaching-resource/gcse-9-1-computer-science-ks4-algorithm-design-12044669 Data Types: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-data-types-12047021 Arrays: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-arrays-12044694 Subroutines: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-subroutines-12047070
KS3 Computational Thinking Starter Quiz
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KS3 Computational Thinking Starter Quiz

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The following quiz is based upon the four parts of Computational Thinking: Decomposition, Abstraction, Pattern Recognition and Algorithm Design. The quiz includes 8 questions including definitions and scenarios to test your students understanding of Computational Thinking. Ideal to use as either a starter or plenary! Give students a mini white board and marker pen for instant feedback! Also includes a Computational Thinking Recap slide prior to the quiz itself. Please leave a review!
Computational Thinking Poster
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Computational Thinking Poster

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A simple poster to help explain the four concepts of Computational Thinking: Decomposition, Pattern Recognition, Abstraction and Algorithm Design! Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit!