OCR J277 Unit 1 Bundle - 1.1 to 1.6 Knowledge Organisers Complete set
Each topic knowledge organiser bundled togther in one cost effective package.
1.1 Systems architecture
1.2 Memory and storage
1.3 Computer networks, connections and protocols
1.4 Network security
1.5 Systems software
1.6 Ethical, legal, cultural and environmental impacts of digital technology
OCR J277 Knowlege Organisers / Summary Sheets for each topic.
Topics 2.1 - 2.5 inclusive in this discounted bundle.
Excellent resources for revision, interleaving, recall.
Quick fire questions for starters / plenaries.
2.6 Data Representation Summary Sheet (with quick fire questions) Revision / Knowledge Organiser
Three pages of A4 that concisely summarise the important information regarding data representation.
Aimed specifically at GCSE computer studies but can be used at any keystage.
Comes with a set of 33 quick fire questions based on the summary sheet that can be used as a quiz to aid interleaving , memorisation, recap and recall.
Also included is an of activity sheet based on binary addition with a version including answers.
Included is a keywords activity sheet based on binary-hex definitions for pupils to complete.
There is also a document that pupils can use to create there own digital images using pixels to draw objects (spreadsheet based).
There are also a collection of information sheets related to the topic.
Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards.
Keywords Include in the Summary Sheet are:
Bits
Binary Digits
Binary
Denary
Check Digit
Binary Shift
Hex
Hexadecimal
Character set
ASCII
Extended ASCII
Unicode
Image
Graphics
Bitmap
Pixel
Metadata
Colour depth
Resolution
Megapixel
Sound
Analogue
Sampling
Sample size
Bit rate
Frequency
Compression
Lossy
Lossless
File types
Programming Techniques Summary Sheet / Knowledge Organiser (with quick fire questions)
Revision
GCSE Computer Science (J276)
Three full A4 sheets that concisely summarises the important information regarding Programming Techniques.
Aimed specifically at GCSE computer studies but can be used at any keystage.
Comes with a set of 24 quick fire questions based on the summary sheet.
Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards.
Key aspects of this topic include:
Variables
Constants
Operators
Inputs
Outputs
Assignments
Sequence
Selection
Iteration
Casting
String manipulation
Integer
Character
Boolean
Real number
Loops: for, while
Data types
** OCR J277 1.1 System Architecture Summary Sheet / Knowledge Organiser (with quick fire questions)**
GCSE Computer Science OCR J277 1.1
Created as an A3 sheet
A sheet that concisely summarises system architecture (CPU).
Aimed at GCSE computer science but can be used at any keystage.
Comes with a set of 20 quick fire questions based on the summary sheet.
Complete with answers to all questions.
Specific to OCR GCSE Computer Science J277 9-1 but applicable to other exam boards.
A useful aid to help with exam question practice.
Can be used as a revision guide, starters or plenaries.
Includes:
The purpose of the CPU
Von Neumann Architecture
Common CPU Components and their Function
The Fetch - Decode - Execute Cycle
Common Characteristics of the CPU and their Performance
Embedded Systems
Computer Science and ICT Projects for Homework / Independent Learning
Engage and reward your pupils.
Unplugged activities.
This resources is aimed at your KS3 pupils studying computer science or ICT. Pupils enjoy completing small projects that earn them recognition and praise and these are embedded into the activities they will complete.
The resource allows for your pupils to make choices about which activity they wish to complete.
Independent learning and research are encouraged and all tasks can be completed at home as a project or homework, or at school as independent classroom learning activities.
The activities are varied and will appeal to a wide variety of interests that will appeal to students.
Activities will reduce teacher workload, by encouraging independent learning.
Pupils will be excited and curious as they engage in activities that interest them.
Many resources that are available do not include a ‘gameification’ element to encourage learning. This activity booklet allows the teacher to easily award a number of reward stamps for each activity, including:
effort
research
quality
resilience
improvements.
You may wish these rewards to be collated and summed in the included spreadsheet to keep running totals and encourage competition and progress.
The resource contains:
an editable activity booklet
a certificate that can be adapted and printed for each activity your pupils complete.
A spreadsheet to record pupils progress and rewards.
This comprehensive resource will teach and encourage students the following:
independent research into computing and ICT topics
to use a variety of ICT resources to show their work
to use their imagination to show their work in ways they are comfortable with, including non-ICT method (models, art drawings, paintings etc).
** Online safety and social media activity**
Covers:
online safety
social media
internet safety
e safety
Pupil activity sheet that can be used as a classroom activity or a homework task.
KS3 or KS4
Focuses students on the privacy and online safety settings of social media applications.
Involves discussion and research of the social media apps that pupils may use themselves.
The document is in MS Word format and fully editable.
The worksheet introduces ‘Character Sets’, including:
ASCII
Extended ASCII
and Unicode
The worksheet contains definitions, a practical showing pupils how to obtain special characters via the keyboard and a python coding task to output and display ASCII / Extended ASCII characters. There are also questions related to the worksheet practical.
The worksheet is suitable for KS3 and GCSE KS4 Computer Science.
A worksheet activity adding binary numbers and conversions to denary.
Starts with 4 bits (nibble) and moves on to 8 bits (byte) additions. There is also an accompanying answer sheet. The activity also has some general questions about binary for students to answer, which could be part of an extension or small research activity.
KS3 Computer Science
GCSE Computer Science
*** GCSE Computer Science Keyword Wordsearch Puzzles:* **
Including all the solutions in a separate booklet
GCSE Computer Science OCR J277
A collation of 17 indiviual wordsearch puzzles of GCSE Computer Science keywords.
Each page relates to a topic in the OCR J277 specification but can be used for any GCSE exam board.
Each page contains a wordsearch puzzle for the keywords in that topic.
Pupils are also asked to pick three keywords and find the definitions of those words.
The resource can be printed as individual sheets or a booklet that can be then used throughout the course for homework, classroom activities, starters or plenaries.
Allows pupils to work individually and independently.
GCSE Computer Science
KS3 Computer Science
Homework
Starters
Plenaries
Everyday Algorithms Workbook (unplugged activities)
Everyday Algorithms Workbook (unplugged activities)
A collection of nine everyday algorithms.
Pupils write out the text based pseudo code and flowcharts for a series of everyday activities.
Activities 1-5 show the pseudo code, pupils have to draw the flowcharts.
Activities 6-9, pupils have to write the pseudo code and associated flowcharts.
Document is in MS Word so fully editable and a teachers version is also included that show some suggested answers / responses.
This resource can be used as an independent unit of work or as part of other units of work such as programming, computer science and computational thinking. It can also be used for classroom based activities, homework or project work for a full class or assigned to individual pupils.
Mainly aimed at KS3 pupils
Keywords:
Computer Science
Algorithms
Pseudo code
Sequence
Iteration
Decomposition
Decisions
Repetition
Stakeholders Activity Sheet
This worksheet fits into the GCSE computer studies unit on Ethical, Legal, Cultural and Environmental issues.
The worksheet asks students to explain how the change in technology stated will affect various stakeholders and this is a basis for discussion and possible research on how technology effects peoples lives?
Drawing Using Python Turtle
A collection of 25 short activities that introduces the python turtle library.
About two lessons worth of activity, depending on the ability of the pupils.
Answers can be written into the booklet.
Clear instructions of what to code.
Inputs and outputs are clearly shown.
MS Word format so easily editable.
All the python activities code are provided for each task allowing the teacher to quickly load, demonstrate and clarify each activity.
I have checked these short code snippets on various python IDEs and versions. Please check that the code runs on your IDE / version before using with your classes. Access to each code snippet file is provided in the folder that accompanies this resource.
A lesson that discusses ‘The Advantages and Disadvantages of Using the Internet.’
Full lesson plan and activity sheet included.
In MS word format so fully editable if required.
Also includes PowerPoint presentation that can be used as the lesson activity, including challenge and extension tasks.
**The Internet of Things (IoT) – Activity Sheet **
All answers to each question/activity are provided in a separate document, so there is no further work to be completed by the teacher.
This is an engaging and effective way to introduce your students to the Internet of Things (IoT).
This IoT Activity Sheet resource will encourage research and discussion and captivate students’ interest and enhance their learning experience.
The word-search puzzle challenges their problem-solving skills. Additionally, the research activity prompts students to explore real-life applications of IoT in homes, fostering critical thinking.
The fill-in-the-blank questions and multiple-choice section provides coverage of IoT fundamentals, ensuring a well-rounded understanding and a base for further discussion.
With these versatile activities, your students will gain a solid grasp of IoT while having fun.
Ethical, Legal, Environmental and Cultural Issues in Computing
-A whole lesson resource relating to the Ethical, Legal, Environmental and Cultural Issues relating to technology and computing.
-can be used for Christmas homework or revision
There is a sheet with information about the issues and a page of lesson activities.
The resources contain active links to on-line material.
The resource can be used by itself or to lead on to further discussion about the associated issues.
Can be used as a classroom activity or homework
Also provided is a sheet with examplar answers.
Useful for revision and practice questions.
Encourages debate and discussion
A booklet listing about 300 computing words based around GCSE requirements. When printed as a handy A5 booklet, is easily transported by pupils. Also very useful in KS3.
Can be used in the classroom as a ready, unplugged resource to help pupils find definitions of computing words. Also useful for homework tasks.
Available in word and PDF format.
Robust Programs Summary Sheet (with quick fire questions)
GCSE Computer Studies Revision
A single A4 sheets that concisely summarises the important information regarding robust programs.
Aimed specifically at GCSE computer studies but can be used at any keystage.
Comes with a set of 20 quick fire questions based on the summary sheet.
Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards.
The topic covers:
Defensive design
Input sanitisation
Validation
Planning for Contingences
Authentication
Maintainability
Comments
Indentation
Sensible names
Constants
Functions
Reasons for testing
Iterative Testing
Final / Terminal Testing
Syntax Errors
Logic Errors
Testing
Computer Science Crossword (KS3 KS4)
This resource is a computer science crossword.
Suitable for KS3 and GCSE KS4 pupils.
Can be used as a starter, plenary or homework.
The second page contains the answers for the teacher viewing.
KS3
KS4
GCSE
Computer Science