Resources included (7)

KS3 FLOWOL: Lesson 7 – The Big Automation Challenge (Applying Variables, Selection & Control Systems

KS3 FLOWOL: Lesson 6 – Advanced Variables & Home Automation (Control Systems)

KS3 FLOWOL: Lesson 5 – Variables & 7-Segment Displays (Car Park Control Systems)

KS3 FLOWOL: Lesson 4 – The Car Park (Two-Way Selection, Motors & Subroutines)

KS3 FLOWOL: Lesson 3 – Subroutines (Traffic Control & Advanced Flowcharts)

KS3 FLOWOL: Lesson 2 – Flowol Shapes (Using Decisions & Control Systems)

KS3 FLOWOL: Lesson 1 – Starting Flowal (Introduction to Flowcharts & Control Systems)
- A complete 7-lesson KS3 Flowol scheme of work covering algorithms, flowcharts, decision blocks, variables, subroutines, car park systems, home automation and real-world control systems.
- Fully resourced and classroom-ready: each lesson includes worksheets, tasks, vocabulary starters, checkpoints, screenshots for evidence, and clear instructions suitable for specialists and non-specialists.
- Designed to build confidence step-by-step, beginning with simple flowcharts and progressing to complex multi-sensor automated systems.
Lesson 1 – Starting Flowol
- Introduces flowcharts, key symbols, algorithms and basic control logic.
- Students create their first Flowol diagrams and understand real-world automation.
Lesson 2 – Flowol Shapes & Decisions
- Learners explore decision blocks, loops and processes through lighthouse simulations.
- Builds confidence using IF statements and simple two-way selection.
Lesson 3 – Subroutines
- Students create reusable subroutines and apply them to traffic-light and pelican-crossing systems.
- Focus on problem solving, structure and efficient programming.
Lesson 4 – Car Park Systems
- Two-way selection, motors and entry–exit logic.
- Pupils build and improve automated car-park barriers using Flowol.
Lesson 5 – Variables & 7-Segment Displays
- Introduces variables and digital displays.
- Students make systems that count cars, show numbers 0–9, and trigger “FULL” conditions.
Lesson 6 – Advanced Home Automation
- Learners automate lamps, heaters, blinds, doorbells, garage doors and timed security lights.
- Strong focus on applying variables and multi-condition decision blocks.
Lesson 7 – The Big Automation Challenge
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Pupils choose a complex system (train set, school bus, level crossing or ferris wheel) and build a full automation program from scratch.
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Ideal as an assessment, end-of-unit project or portfolio task.
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Each lesson includes “Is it OK to move on?” checkpoints to support pacing, independence and differentiation.
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Perfect foundation for OCR/AQA GCSE Computer Science topics: algorithms, selection, data, modelling, and embedded systems.
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Engaging real-world contexts help students understand how automation shapes everyday life.
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Ideal for KS3 Computing or Year 7–9 STEM/Robotics enrichment.
This bundle provides everything you need for a complete half-term of high-quality computing lessons with no extra planning required.
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