GCSE Computer Science: Taboo words (185 terms, 6 topics)

GCSE Computer Science: Taboo words (185 terms, 6 topics)

Banned Words is similar to the games Taboo ™ or Forbidden Words ™. Students must get their teammates to guess key words by giving a definition without using certainly banned words. Great for improving language and explanation skills, and for ESL pupils. This game works well for starters and plenaries. This pack contains fully editable Banned Words PowerPoints for 6 Computer Science topics with almost 200 key terms, plus a separate game file with all topics combined. Two samples are also available on TES for free. This electronic version of the game saves printing and laminating cards. The presentation can be shown to a student on the teacher’s computer. When the presentation is run, key terms will be selected in a random order until each one has been used exactly once. Topics included: Hardware (42 terms) Software (19 terms) Data Representation (29 terms) Algorithms & Programming (38 terms) Networks & The Internet (44 terms) The Bigger Picture (13 terms) Each PowerPoint is fully editable so you can easily add your own terms. A blank template is included to create your own games based on your chosen topics. Notes: The random-slide function will ensure each slide is selected exactly once. For the random-slide functionality to work you must: Enable Macros when opening the presentation Click the blue arrows to change slide (not the cursor keys on the keyboard)
csteacher2048
GCSE Computer Science: Taboo words game (Software)

GCSE Computer Science: Taboo words game (Software)

Banned Words is similar to the games Taboo ™ or Forbidden Words ™. Students must get their teammates to guess key words by giving a definition without using certainly banned words. Great for improving language and explanation skills, and for ESL pupils. This game works well for starters and plenaries. This fully editable Banned Words PowerPoint contains terms covering the ‘Software’ topic. You can also download this resource as part of a pack covering 185 terms and 6 topics (see below). This electronic version of the game saves printing and laminating cards. The presentation can be shown to a student on the teacher’s computer. When the presentation is run, key terms will be selected in a random order until each one has been used exactly once. A blank template is included to create your own games based on your chosen topics. Notes: The random-slide function will ensure each slide is selected exactly once. For the random-slide functionality to work you must: Enable Macros when opening the presentation Click the blue arrows to change slide (not the cursor keys on the keyboard)
csteacher2048
GCSE Computer Science: Taboo words game (Networks & The Internet)

GCSE Computer Science: Taboo words game (Networks & The Internet)

Banned Words is similar to the games Taboo ™ or Forbidden Words ™. Students must get their teammates to guess key words by giving a definition without using certainly banned words. Great for improving language and explanation skills, and for ESL pupils. This game works well for starters and plenaries. This fully editable Banned Words PowerPoint contains terms covering the Networks & the Internet topic. You can also download this resource as part of a pack covering 185 terms and 6 topics (see below). This electronic version of the game saves printing and laminating cards. The presentation can be shown to a student on the teacher’s computer. When the presentation is run, key terms will be selected in a random order until each one has been used exactly once. A blank template is included to create your own games based on your chosen topics. Notes: The random-slide function will ensure each slide is selected exactly once. For the random-slide functionality to work you must: Enable Macros when opening the presentation Click the blue arrows to change slide (not the cursor keys on the keyboard)
csteacher2048
GCSE Computer Science: Taboo words game (Hardware)

GCSE Computer Science: Taboo words game (Hardware)

Banned Words is similar to the games Taboo ™ or Forbidden Words ™. Students must get their teammates to guess key words by giving a definition without using certainly banned words. Great for improving language and explanation skills, and for ESL pupils. This game works well for starters and plenaries. This fully editable Banned Words PowerPoint contains terms covering Hardware topic. You can also download this resource as part of a pack covering 185 terms and 6 topics (see below). This electronic version of the game saves printing and laminating cards. The presentation can be shown to a student on the teacher’s computer. When the presentation is run, key terms will be selected in a random order until each one has been used exactly once. A blank template is included to create your own games based on your chosen topics. Notes: The random-slide function will ensure each slide is selected exactly once. For the random-slide functionality to work you must: Enable Macros when opening the presentation Click the blue arrows to change slide (not the cursor keys on the keyboard)
csteacher2048
GCSE Computer Science: Taboo words game (Data representation)

GCSE Computer Science: Taboo words game (Data representation)

Banned Words is similar to the games Taboo ™ or Forbidden Words ™. Students must get their teammates to guess key words by giving a definition without using certainly banned words. Great for improving language and explanation skills, and for ESL pupils. This game works well for starters and plenaries. This fully editable Banned Words PowerPoint contains terms covering the Data Representation topic. You can also download this resource as part of a pack covering 185 terms and 6 topics (see below). This electronic version of the game saves printing and laminating cards. The presentation can be shown to a student on the teacher’s computer. When the presentation is run, key terms will be selected in a random order until each one has been used exactly once. A blank template is included to create your own games based on your chosen topics. Notes: The random-slide function will ensure each slide is selected exactly once. For the random-slide functionality to work you must: Enable Macros when opening the presentation Click the blue arrows to change slide (not the cursor keys on the keyboard)
csteacher2048
GCSE Computer Science: Taboo words game (The Bigger Picture topic)

GCSE Computer Science: Taboo words game (The Bigger Picture topic)

Banned Words is similar to the games Taboo ™ or Forbidden Words ™. Students must get their teammates to guess key words by giving a definition without using certainly banned words. Great for improving language and explanation skills, and for ESL pupils. This game works well for starters and plenaries. This fully editable Banned Words PowerPoint contains terms covering Bigger Picture topic. You can also download this resource as part of a pack covering 185 terms and 6 topics (see below). This electronic version of the game saves printing and laminating cards. The presentation can be shown to a student on the teacher’s computer. When the presentation is run, key terms will be selected in a random order until each one has been used exactly once. A blank template is included to create your own games based on your chosen topics. Notes: The random-slide function will ensure each slide is selected exactly once. For the random-slide functionality to work you must: Enable Macros when opening the presentation Click the blue arrows to change slide (not the cursor keys on the keyboard)
csteacher2048
GCSE Computer Science: Taboo words game (Algorithms & Programming)

GCSE Computer Science: Taboo words game (Algorithms & Programming)

Banned Words is similar to the games Taboo ™ or Forbidden Words ™. Students must get their teammates to guess key words by giving a definition without using certainly banned words. Great for improving language and explanation skills, and for ESL pupils. This game works well for starters and plenaries. This fully editable Banned Words PowerPoint contains 38 terms covering Algorithms and Programming. You can also download this resource as part of a pack covering 185 terms and 6 topics (see below). This electronic version of the game saves printing and laminating cards. The presentation can be shown to a student on the teacher’s computer. When the presentation is run, key terms will be selected in a random order until each one has been used exactly once. A blank template is included to create your own games based on your chosen topics. Notes: The random-slide function will ensure each slide is selected exactly once. For the random-slide functionality to work you must: Enable Macros when opening the presentation Click the blue arrows to change slide (not the cursor keys on the keyboard)
csteacher2048
IF, ELIF and Nested IF in Python

IF, ELIF and Nested IF in Python

This activity this aimed at KS3 and KS4 students, it is ideal for class exercises, revision or an extended homework. The focus of the exercises are: What an IF statement is. How to program an IF statement. What different Boolean operators there are. What an ELIF statement is. How to program an ELIF statement. What a Nested IF statement is. How to program a Nested IF statement. The code for the basic extension task has been provided to demonstrate to students what would be expected. As Python files cannot be uploaded to TES, the code has been copied onto a Word document.
Rethink_Education
Data types in Python

Data types in Python

This activity this aimed at KS3 and KS4 students, it is ideal for class exercises or an extended homework. The focus of the exercises are: Recapping the key data types that are used in Python for their GCSE. Practice fill in the gap questions based on those data types. Explaining how data types are used in relation to a chunk of code. Using keywords in their answers for good practice. Understanding concatentation and how it is used with different data types.
Rethink_Education
Variables in Python

Variables in Python

This activity this aimed at KS3 and KS4 students, it is ideal for class exercises or an extended homework. The focus of the exercises are: How to create a variable in Python How to assign a variable value in Python How to change a variables value in Python How to allow an end user to assign a value to a variable in Python Build understanding by reading code which has been written in Python or just in text.
Rethink_Education
GCSE Computer Science 9-1 Data Representation Conversion

GCSE Computer Science 9-1 Data Representation Conversion

Let’s Do It Activities Designed as lesson starters for component 2 - revision of the different data conversion methods: Binary to denary and vice versa, binary to hexadecimal and vice versa, denary to hexadecimal and vice versa, binary addition, binary shift to the left, binary shift to the right, and finally as mentioned in the spec, (how to calculate) the check digit. Each conversion is illustrated through worked examples and tips on how to convert with three practice questions that students can work on independently. In my lessons, I will have a folder with the solutions in so that students can self-mark once they have completed the activity. To follow shortly: Let’s Do It Activities for Sorting & Searching Algorithms and Logic Gates.
Pipjen77
Python Programming with Pseudocode Worksheets 1-6

Python Programming with Pseudocode Worksheets 1-6

These worksheets are designed to enable students for both the aspects Python and Pseudocode with basic structure. Students will be able to learn Python as well as Pseudocode side-by-side. This worksheet consists of 4 parts respectively.
suas2016
Python Programming with Pseudocode 4

Python Programming with Pseudocode 4

This worksheet is designed to enable students for both the aspects Python and Pseudocode. Students will be able to learn Python as well as Pseudocode side-by-side. This worksheet consists of 4 parts respectively.
suas2016
Python Programming with Pseudocode 3

Python Programming with Pseudocode 3

This worksheet is designed to enable students for both the aspects Python and Pseudocode. Students will be able to learn Python as well as Pseudocode side-by-side. This worksheet consists of 4 parts respectively.
suas2016
Python Programming with Pseudocode 2

Python Programming with Pseudocode 2

This worksheet is designed to enable students for both the aspects Python and Pseudocode. Students will be able to learn Python as well as Pseudocode side-by-side. This worksheet consists of 4 parts respectively.
suas2016
Python Programming with Pseudocode 1

Python Programming with Pseudocode 1

This worksheet is designed to enable students for both the aspects Python and Pseudocode. Students will be able to learn Python as well as Pseudocode side-by-side. This worksheet consists of 4 parts respectively.
suas2016
Political and Economic Impacts of ICT

Political and Economic Impacts of ICT

This is a KS3 Year 9 lesson I taught around the political and economic impacts of ICT (topic 22). This lesson gets students to look at a range of articles, looking at the impact of corruption politically and how ICT could have a positive and negative influence. Included: PPT Starter Links to research on corruption ** I had to remove the images for the plenary due to copyright however I have left the names on each slide so is still possible to play, if necessary you can simply add the images back.
HDLouise
BTEC Digital Information Technology Learning Aim A1

BTEC Digital Information Technology Learning Aim A1

This unit covers learning aim A1 and is the first five lessons of the BTEC Digital Information Technology qualification. We have broken this down into the following Presentations: Definitions of user interface Basic user interfaces Complex user interfaces Choosing the correct interface Hardware and Software and how it affects an interface These have been broken up with directed class work during them so you can break them into as many lessons are you need. This comes with an** 18 page work book**.
Rethink_Education
Flowgorithm Exercise

Flowgorithm Exercise

This exercise is aimed at KS3 students that have a basic understanding of Flowgorithm. It can also be used to help students studying GCSE as a simple assessment. It is ideal for a class task or as an extended homework task. Once students have completed this they should have a firm understanding of: Concatenation using Flowgorithm Selection using Flowgorithm
Rethink_Education
Data Representation Practice

Data Representation Practice

This activity this aimed at KS4 students, it is ideal as an extended homework task or a class task to help teach: Binary, Denary Hex conversions Binary additional File size conversions
Rethink_Education
UPKS2 Computing Planning - E-Safety and Blogging

UPKS2 Computing Planning - E-Safety and Blogging

A unit of work teaching children key e-safety concepts relating to online activity and reputation. Unit focuses upon blogging as an outcomes and structures much of the e-safety related themes around this main activity. Use of a free blogging site is needed, of which there are many avaialble. Teachers should sign up for an education account and set up a user for each of the children they teach. Seven Lessons: LO: To know how to practise good e-safety. LO: To know how online communication can be interpreted in different ways. LO: To identify the features of a strong password. LO: To know how to create and edit a blog. LO: To know that not all the information on the internet is accurate. LO: To know what cyberbullying is and how to protect yourself against it. LO: To know how to comment appropriately on the internet.
duncanjhmacdonald
LWKS2 Computing Planning - E-Safety and Search Engines

LWKS2 Computing Planning - E-Safety and Search Engines

A unit of work teaching children about e-safety relating to the use of search engines. Also included is some teaching of the technical processes behind how engines work. The unit ends with a mini project where children are taught how to use what they have learnt about search engines in order to research an idea relating to their curriculum topic. Seven Lessons: LO: To know how a search engine functions. LO: To know how to use search engines effectively to get appropriate results. LO: To know how to save and share websites safely. LO: To know how webpages are ranked in search results. LO: To know the risks involved in online communication. LO: To know how to select an idea to research. LO: To know how to use a search engine safely to complete research. Unit is targeted at lower key stage 2, but would be suitable for all of key stage 2, if children had not experienced this topic already.
duncanjhmacdonald
Variables, Data types, Input and Selection

Variables, Data types, Input and Selection

This lesson is ideal for helping students use Flowgorithm. It introduces the concepts of variables and data types in Flowgorithm. This can be used at KS3 and KS4 as an introduction to programming. The students will create two flowcharts during this lesson: 1) A very simple one that uses inputs 2) A grade calculator that takes input from the user. Once students have completed this lesson they will be able to use Flowgorithm to: Get the user to enter an input. Use concatenation. Make decisions based on user input. This includes a paper based exercise for the students to use in class or it can be used as homework.
Rethink_Education
Computational Thinking

Computational Thinking

This lesson introduces the idea of Computational Thinking. It teaches students the fundamentals that are used throughout the GCSE Computer Science topic. This can be taught to KS3 or KS4 and is the first lesson of six within this package. This lesson covers decomposition, pattern recognition, abstraction and algorithms. The exercises then help students practice their understanding before moving onto flowcharts.
Rethink_Education
Sunflower Lifecycle Sequencer (Simple) - KS2 Literacy

Sunflower Lifecycle Sequencer (Simple) - KS2 Literacy

KS2 Literacy - Sunflower Lifecycle Sequencer (Simple) This is an interactive activity for pupils to sequence the stages of a sunflower’s lifecycle. This is a simple version containing four steps that need to be sequenced. Each picture has a written description with accompanying audio. Pupils are tasked with dragging the pictures into the cyclical diagram and placing them in the right order. Click the winder to rotate the images and press the play button to see and hear the sequence. This is a great resource to use as an introduction to sequencing and explanation writing.
Tes_elements
Seasons Sequencer (Simple) - KS1 Literacy

Seasons Sequencer (Simple) - KS1 Literacy

KS1 Literacy - Seasons Sequencer (Simple) This is an interactive activity for pupils to sequence the seasons. This is a simple version containing four steps that need to be sequenced. Each picture has a written description with accompanying audio. Pupils are tasked with dragging the pictures into the cyclical diagram and placing them in the right order. Click the winder to rotate the images and press the play button to see and hear the sequence. This is a great resource to use as an introduction to sequencing and explanation writing.
Tes_elements
Frog Lifecycle Sequencer (Simple) - KS2 Literacy

Frog Lifecycle Sequencer (Simple) - KS2 Literacy

KS2 Literacy - Frog Lifecycle Sequencer (Simple) This is an interactive activity for pupils to sequence the stages of a frog’s lifecycle. This is a simple version containing four steps that need to be sequenced. Each picture has a written description with accompanying audio. Pupils are tasked with dragging the pictures into the cyclical diagram and placing them in the right order. Click the winder to rotate the images and press the play button to see and hear the sequence. This is a great resource to use as an introduction to sequencing and explanation writing.
Tes_elements
A Hedgehog's Year Lifecycle Sequencer (Simple) - KS2 Literacy

A Hedgehog's Year Lifecycle Sequencer (Simple) - KS2 Literacy

KS2 Literacy - Hedgehog Lifecycle Sequencer (Simple) This is an interactive activity for pupils to sequence the stages of hedgehog’s lifecycle. This is a simple version containing four steps that need to be sequenced. Each picture has a written description with accompanying audio. Pupils are tasked with dragging the pictures into the cyclical diagram and placing them in the right order. Click the winder to rotate the images and press the play button to see and hear the sequence. This is a great resource to use as an introduction to sequencing and explanation writing.
Tes_elements
Create a Presentation Activity - Making a Picture on the Computer - KS1 Literacy

Create a Presentation Activity - Making a Picture on the Computer - KS1 Literacy

KS1 Literacy - Create and Interactive Presentation - Making a Picture on the Computer This is an interactive activity for exploring instructional language. As a whole-class activity, click through the presentation on making a picture on the computer to create a set of instructions. Rehearse with the pupils how they would instruct in the imperative mood or the impersonal, second person, present tense etc.
Tes_elements
Interactive Sequencer - Making a Picture on the Computer - KS1 Literacy

Interactive Sequencer - Making a Picture on the Computer - KS1 Literacy

KS1 Literacy - Interactive Sequencer - Making a Picture on the Computer This is an interactive sequencing activity. Pupils begin by reviewing the instructions to make a picture on the computer, and are then tasked with dragging them into the timeline in the correct order. The sequence can be played back to check if it sounds and looks right. Students can then add their own captions to the images, providing more detail and description. This is a great resource for pupils to explore independently or in small groups.
Tes_elements
Information Worksheet - Vehicles - KS1/KS2 Literacy

Information Worksheet - Vehicles - KS1/KS2 Literacy

KS1/KS2 Literacy - Vehicles - Information Worksheet This worksheet contains images of different vehicles with a blank space underneath for pupils to record the information they know about each vehicle. This is a great resource to use as the basis for a writing task. Pupils can expand on the notes they have taken for vehicles by developing it into an information booklet.
Tes_elements
Butterfly Lifecycle Sequencer (Simple) - KS2 Literacy

Butterfly Lifecycle Sequencer (Simple) - KS2 Literacy

KS2 Literacy - Butterfly Lifecycle Sequencer (Simple) This is an interactive activity for pupils to sequence the stages of a butterfly’s lifecycle. This is a simple version containing four steps that need to be sequenced. Each picture has a written description with accompanying audio. Pupils are tasked with dragging the pictures into the cyclical diagram and placing them in the right order. Click the winder to rotate the images and press the play button to see and hear the sequence. This is a great resource to use as an introduction to sequencing and explanation writing.
Tes_elements
Information Worksheet - Planets and Space - KS1/KS2 Literacy

Information Worksheet - Planets and Space - KS1/KS2 Literacy

KS1/KS2 Literacy - Planets and Space - Information Worksheet This worksheet contains images of different planets and space with a blank space underneath for pupils to record the information they know about each. This is a great resource to use as the basis for a writing task. Pupils can expand on the notes they have taken for planets and space by developing it into an information booklet.
Tes_elements
Information Worksheet - Plants and Trees - KS1/KS2 Literacy

Information Worksheet - Plants and Trees - KS1/KS2 Literacy

KS1/KS2 Literacy - Plants and Trees - Information Worksheet This worksheet contains images of different plants and trees with a blank space underneath for pupils to record the information they know about each plant. This is a great resource to use as the basis for a writing task. Pupils can expand on the notes they have taken for plants by developing it into an information booklet.
Tes_elements
Interactive Information Website - Vehicles - KS2 Literacy

Interactive Information Website - Vehicles - KS2 Literacy

KS2 Literacy - Vehicles Interactive Information Website This mock website provides an alternative way of presenting information.It allows pupils to search for information safely within a carefully written and closed environment. Pupils use the links to navigate around and find key items of information or enter their own search criteria. This is a great resource to use for the basis of writing an information booklet or text. Students can explore the website independently or in groups, making notes on the key information throughout.
Tes_elements
Interactive Information Website - Toys - KS2 Literacy

Interactive Information Website - Toys - KS2 Literacy

KS2 Literacy - Toys Interactive Information Website This mock website provides an alternative way of presenting information.It allows pupils to search for information safely within a carefully written and closed environment. Pupils use the links to navigate around and find key items of information or enter their own search criteria. This is a great resource to use for the basis of writing an information booklet or text. Students can explore the website independently or in groups, making notes on the key information throughout.
Tes_elements
Label maker - Vehicles - KS1 Literacy

Label maker - Vehicles - KS1 Literacy

KS1 Literacy - Vehicles Label Maker An interactive tool for making labels, captions for a non-fiction display or captions for a class book about vehicles. Choose an image for your label or select the blank option to draw your own picture. Set the background, text, border colours and border pattern. Use the label option to add a short title or the caption option to add longer text to your label.
Tes_elements
Interactive Information Website - Planets and Space - KS2 Literacy

Interactive Information Website - Planets and Space - KS2 Literacy

KS2 Literacy - Planets and Space Interactive Information Website This mock website provides an alternative way of presenting information.It allows pupils to search for information safely within a carefully written and closed environment. Pupils use the links to navigate around and find key items of information or enter their own search criteria. This is a great resource to use for the basis of writing an information booklet or text. Students can explore the website independently or in groups, making notes on the key information throughout.
Tes_elements
Label maker - Planets and Space - KS1 Literacy

Label maker - Planets and Space - KS1 Literacy

KS1 Literacy - Planets and Space Label Maker An interactive tool for making labels, captions for a non-fiction display or captions for a class book about vehicles. Choose an image for your label or select the blank option to draw your own picture. Set the background, text, border colours and border pattern. Use the label option to add a short title or the caption option to add longer text to your label.
Tes_elements
Interactive Information Website - Plants and Trees - KS2 Literacy

Interactive Information Website - Plants and Trees - KS2 Literacy

KS2 Literacy - Plants and Trees Interactive Information Website This mock website provides an alternative way of presenting information.It allows pupils to search for information safely within a carefully written and closed environment. Pupils use the links to navigate around and find key items of information or enter their own search criteria. This is a great resource to use for the basis of writing an information booklet or text. Students can explore the website independently or in groups, making notes on the key information throughout.
Tes_elements
Label maker - Plants and Trees - KS1 Literacy

Label maker - Plants and Trees - KS1 Literacy

KS1 Literacy - Plants and Trees Label Maker An interactive tool for making labels, captions for a non-fiction display or captions for a class book about plants and trees. Choose an image for your label or select the blank option to draw your own picture. Set the background, text, border colours and border pattern. Use the label option to add a short title or the caption option to add longer text to your label.
Tes_elements