Inspiring interest in radio communications

Inspiring interest in radio communications

SDRplay provide a “software defined radio” (SDR) which turns a Raspberry Pi or PC into a full communications receiver capable of picking up radio signals across the spectrum from long waves to microwaves. All you need is the SDR and a simple antenna which is often just a length of wire. This simple tutorial can help a class pick up signals for themselves: https://youtu.be/JvP8t8aPmRw and this inspiring video shows how a class can pick up actual pictures from the International Space Station (first the class can practice on other signals and when they are ready, they can time their listening for when the ISS is transmitting pictures and passing overhead. See: https://youtu.be/vRwH0FlH9MA Potentially SDRplay can lend a school an RSP1A, or they can be bought with educational discount by emailing jon.hudson@sdrplay.com (SDRplay co-founder)
letters1
Network topologies, protocols and layers for OCR GCSE (9-1) in Computer Science (J276)

Network topologies, protocols and layers for OCR GCSE (9-1) in Computer Science (J276)

This student networks workbook is ideal for students, non-specialist teachers, NQTs any anyone who wants to learn more about computer network topologies to gain confidence in the OCR GCSE (9-1) in Computer Science (J276) “1.5 Network topologies, protocols & layers” specification. Can be used in the classroom as a teaching aid, for self-study or as a revision tool. This 27-page PDF which covers the theory and includes ready-to-use tasks and even includes the answers. Table of Contents: Network topologies Star network topology Mesh network topology WiFi Frequency Channels Encryption Packet Switching Bandwidth Ethernet IP address MAC address Network Protocols TCP/IP HTTP HTTPS FTP POP IMAP SMTP TCP/IP model The 4 layers of network protocols Application layer Transport layer Internet layer Link layer
nwilkin
Wired and Wireless Networks for OCR GCSE (9-1) in Computer Science (J276)

Wired and Wireless Networks for OCR GCSE (9-1) in Computer Science (J276)

This student networks workbook is ideal for students, non-specialist teachers, NQTs any anyone who wants to learn more about wired and wireless networks to gain confidence in the OCR GCSE (9-1) in Computer Science (J276) “1.4 Wired and wireless networks” specification. Can be used in the classroom as a teaching aid, for self-study or as a revision tool. This 29-page PDF which covers the theory and includes ready-to-use tasks and even includes the answers. Table of Contents: What is a network? Types of network Local Area Network (LAN) Wide Area Network (WAN) Factors that affect the performance of networks Bandwidth Number of devices Cable or wireless media Error rate Latency The different roles of computers in a client-server and a peer-to-peer network Client Server Peer-to-Peer The hardware needed to connect stand-alone computers to a LAN Stand-alone computer Network Interface Controller/Card Transmission Media Switch Router Wireless Access Points The internet Domain Name Server Hosting Cloud storage Local storage compared to cloud storage Cloud computing Security and ownership of data and software on the cloud Virtual Networks
nwilkin
Exam Worksheets. Computer Science for IGCSE, GCSE and UK National Curriculum.

Exam Worksheets. Computer Science for IGCSE, GCSE and UK National Curriculum.

This Bundle includes the topics as follows: Conversion of Binary to Decimal Conversion of Decimal to Binary Conversion of Decimal to Hexa-decimal Conversion of Binary to Hexa-deimal Conversion of Hexa-decimal to Binary Conversion of Hexa-decimal to Decimal Calculating Memory Sizes for Bit, Nibble, Byte, KiloByte, MegaByte, GigaByte and TeraByte Construction/Drawing Conversion Table of Decimal, Binary, Octal and Hexa-decimal Use of basic 16 Hexa-colour codes and their Hex colour values
suas2016
Computer Science GCSE - Logic Gates - Match up the name, symbol, description and truth table

Computer Science GCSE - Logic Gates - Match up the name, symbol, description and truth table

Computer Science GCSE CIE 0478 Unit: 3 Topic: Logic Gates A task to match up the name, symbol, description and truth table for each logic gate. The task produces a single A4 sheet/table which is great for a reference/revision of the topic. Students complete a table with four headings; name, symbol, description and truth table. All the details are provided and can be copied and pasted into the table. Final results can be printed and used for revision or as a quick reference guide during the topic. A homework has been included to reinforce the learning. Please leave some feedback.
cormacmcgleenon
1&2 Bit Binary Art

1&2 Bit Binary Art

This tool creates 10 by 10 one-bit-per-pixel or two-bits-per-pixel binary images from a binary string of 0 and 1s. The choice of colour palette is left to the user with a default black and white option. Works well with snipping tool to use as part of a computing science digital portfolio. could be used in a wide variety of lessons within the context of data representation.
OliverJennings
Logic Statements to Circuits - Computer Science GCSE 0478

Logic Statements to Circuits - Computer Science GCSE 0478

Logic Statements to Circuits - Computer Science GCSE 0478 Unit 3 – Logic Statements to Circuits A set of exam questions with answers and step by step instructions adapted from past papers Each with solution on presentation and a worksheet for students Ideal for teaching how to answer exam style questions
cormacmcgleenon
Doing Stuff with Python - a guide for beginners

Doing Stuff with Python - a guide for beginners

Delivering subjects like programming to mixed ability groups can be challenging, where ‘fire-fighting’ simple script issues for less able students, eats into the time you have to work with your more able students. This guide is intended to help to address these issues: A ‘self-help’ file for your students, in the form of a standalone web page (no Internet required). Issue to your students, or place it on your VLE. Make it easier for less able students to find the help they need. Example scripts are extensively commented. Examples can be copied and pasted direct from the web page into student’s IDE. Topics covered include: Variables. Data types. Numbers. Booleans. Assignment and Equivalence Operators. Comparison Operators. Strings - using tabs; indexing; slicing; converting, concatenation. Using Modules. Working with dates. Lists - indexing; slicing; change/add/remove items; remove duplicates; count occurrences; extending; clearing; sorting; searching; nested lists; list comprehensions. Sets - creating; check items; add items; remove items. Dictionaries - creating; looping through; searching. Tuples - creating; packing; unpacking; searching. Getting / Validating User Input. Controlling program flow - If statements; for loops; while loops; using range; using continue, augmented assignment. Functions - creating; scope of variables; avoiding duplication of variables. File Input and Output - modes; opening; reading; writing; using the with keyword. Using SQLite and CSV Databases. Troubleshooting - Self Help; Indentation; Tab Stops in output; Indexing and Slicing; Comparing Dates; Operator Precedence; Errors and Exceptions. Miscellaneous Items - validate an email address; checking user-supplied data; working with ini files; specifying Octal / Hexadecimal / Binary digits; converting numbers to Binary; generating random strings and numbers; simple Noughts and Crosses game.
elder_cat
App Inventor Alluring Audio - (Lesson 4)

App Inventor Alluring Audio - (Lesson 4)

This is the forth lesson in the ‘App Inventor’ scheme of work. This lesson combines practical and theory to teach the “representing sound” concepts covered in the Computer Science 9-1 GCSE specifications, (including; sample rate, sample resolution & calculating audio file size.) All lessons within the scheme are targetted at KS3/KS4. Each slide includes detailed notes to support teacher understanding and have been based on a lesson plan structure. There is no prior knowledge required from the class teacher as the guides provided are step-by-step & all code is catered for in the documentation provided. For this lesson a video tutorial is available to support learners with the design of their app. The lesson includes a minimum 45 minute assessment (electronic & paper based included) with mark scheme both of which are custom made, this will truly test learner’s understanding. Using the ‘App Inventor’ emulator or a mobile device with the 'MIT App Inventor app’ installed will allow learners to practically use the apps they build. The app can be downloaded freely from the ‘Google Play’ store.
beef_keefe
Small Basic Text Window (Using For and While Loops)

Small Basic Text Window (Using For and While Loops)

Worksheet for students to assist them in generating Small Basic code to write a times table and list multiples of a number. (Output in the Text Window) This activity will develop understanding of For and While loops (and consoldiate use of a variable e.g. name) Answers for the teacher included. The worksheet is available in** .docx** and **.pdf **formats.
rhyteach2002
Small Basic Graphics Window (FULL LESSON drawing a polygon)

Small Basic Graphics Window (FULL LESSON drawing a polygon)

FULL LESSON for teaching students how to use Small Basic Graphics Window. **Learning objectives: • Identify mistakes in Small Basic code • Predict what given code will do • Choose code to complete a given outcome Some students will be able to: Comment their code ** Teacher presentation included for large display. Full lesson plan included. 3 levels of worksheets included for use with differentiated groups in your classroom. PowerPoint with further examples of small basic code for optional demonstration to students/further explanation of lesson outcomes.
rhyteach2002
CS Knowledge Organisers - Software

CS Knowledge Organisers - Software

This is part of my Knowledge Organiser set for Computer Science. This part focuses on Software and key CS concerns. The amount of content that students are required to learn within Computing is vast the following document is all of the knowledge organisers I have developed for my students linked to the Computer Systems paper for computing. This document can be used for any specification to support students/teachers through the computing topics. The topics covered within this document are: System Software Computing Concerns and Impact on society This document can be used in many different ways some examples are below: Student led revision Topic summary Lesson activities/resources Teacher resource Homework Thanks for your time.
NextStepComputing
CS Knowledge Organiser - Networks

CS Knowledge Organiser - Networks

This is part of my Computer Systems knowledge organiser set. This set focuses on networking knowledge. The amount of content that students are required to learn within Computing is vast the following document is all of the knowledge organisers I have developed for my students linked to the Computer Systems paper for computing. This document can be used for any specification to support students/teachers through the computing topics. The topics covered within this document are: Networks Systems Security This document can be used in many different ways some examples are below: Student led revision Topic summary Lesson activities/resources Teacher resource Homework Thanks for your time.
NextStepComputing
CS Knowledge Organisers - Architecture

CS Knowledge Organisers - Architecture

This is part of my Knowledge Organiser set. The amount of content that students are required to learn within Computing is vast the following document is all of the knowledge organisers I have developed for my students linked to the Computer Systems paper for computing. This document can be used for any specification to support students/teachers through the computing topics. The topics covered within this document are: System Architecture Memory Storage This document can be used in many different ways some examples are below: Student led revision Topic summary Lesson activities/resources Teacher resource Homework Thanks for your time.
NextStepComputing
Lesson:   computer networks

Lesson: computer networks

The lesson on computer networks is appropriate for KS3 and GCSE standard. Lesson plan outlining the structure of the lesson. Starter asking pupils to build a computer network using network components (answers included). Presentation on the advantages / disadvantages of computer networks. Reference to an external video on computer networks. Reference to an external computer network simulation Worksheet requiring pupils to give a definition, example and a diagram of PAN, LAN, WAN computer networks. Presentation on PAN, LAN, Wan describing each kind of network. Stretch & challenge activity, research into WIFI networks sheet Plenary true or false presentation Homework to make a video explaining the different types of computer network
Teacher_aesg
Python Cheat Sheets: Variables, Lists, Selection, Iteration

Python Cheat Sheets: Variables, Lists, Selection, Iteration

This is a group of ‘cheat sheets’ for students to use when programming. The sheets include: an explanation of the topic, the correct syntax and common errors. The sheets have common misconceptions on them. This allows students to refer to these when programming to increase their independence. I have used them as a laminated class set that I can hand to students when they ask me about an error.
lkgillott23
Cambridge Nationals Creative i-media R087 Tracker and mark book

Cambridge Nationals Creative i-media R087 Tracker and mark book

The Mark book has been designed to make the process of assessing the Cambridge Nationals in I-Media easier, it is also designed as an aid to help students with their progress It is designed as an aid to assist teachers in their marking and assessment process. It gives the teachers and students an indication as to where they are and what they have to do to complete the tasks and where they have to gain the marks. The spreadsheets are delivered as password protected against accidental alteration by the students,the password is set to blank. The workbook consists of a summary sheet and sheets for each LO, marks can be entered and progress tracked. Disclaimer: The system has been designed as an aid for the teachers, keeping data as safely as possible while maintaining ease of use. However as the conditions of use are beyond my control, the user alone is responsible for the data stored, and I will not accept any responsibility for loss of data arising from either misuse or incorrect use of the system. It is to be used as a marking aid for teacher information only, and in not part of OCR’s documentation. Setting up the system The spreadsheets need to be copied into a suitable folder in the teachers area or portable storage dev. The student names are entered into column A in the class summary sheet,these are then shown in the AO sheets in protected cells. Rows have been created for 30 students but more can be added if necessary. Data from the FFT can be entered into the most likely target column, as can agreed targets if the teacher feels it necessary. Columns have been created to enter students effort if required.
ph12wg
Flowcharts and Computational Thinking

Flowcharts and Computational Thinking

An ideal lesson to continue learning of computational thinking and flowcharts. Encourages correct use of symbols and application of knowledge with open ended tasks as well as worksheet which can be used as an assessment material. Requires previous knowledge of flowcharting including correct symbols.
MissC_Computing_Media
App Inventor FortuneT --- (Lesson 3)

App Inventor FortuneT --- (Lesson 3)

This is the third lesson in the ‘App Inventor’ scheme of work. This lesson introduces programming concepts including; Variables, data structures & the randomise method in a completely interactive manner. All lessons within the scheme are targetted at KS3/KS4 and appropriately mapped to elements of the Computer Science 9-1 GCSE. Each slide includes detailed notes to support teacher understanding and have been based on a lesson plan structure. There is no prior knowledge required from the class teacher as the guides provided are step-by-step & all code is catered for in the documentation provided. Using the ‘App Inventor’ emulator or a mobile device with the 'MIT App Inventor app’ installed will allow learners to practically use the apps they build. The app can be downloaded freely from the ‘Google Play’ store.
beef_keefe
Presentation: how a selection sort works

Presentation: how a selection sort works

Presentation on how a selection sort works. It includes: A presentation explaining the principle of operation behind a selection sort A presentation introducing the code written in python to perform a selection sort The selection sort python code in a separate text file.
Teacher_aesg
Programming Using Kodu

Programming Using Kodu

Students will understand the term ‘programming’ whilst using Kodu. Students will use Kodu to create a world and program Kodu to move. Students will then design and create their own game whilst providing evidence. Lesson One-Six Kodu Lesson Seven Revision Lesson Eight Assessment Lesson Nine Feedback and Improvements This unit has a lesson presentation for every lesson that includes a starter activity, main activity and plenary. Resources also include homework, worksheets, helpsheets and an overall assessment sheet that can be used for self, peer and teacher assessment. A full Scheme of Work is also provided. This unit of work is suitable from Years 6-8 depending on ability.
samoliver368
App Inventor Drawing Tools -- (Lesson 2)

App Inventor Drawing Tools -- (Lesson 2)

This is the second lesson in the ‘App Inventor’ scheme of work. This lesson introduces learners to being able to apply drawing tools in ‘App Inventor.’ Learners will code a solution to a given problem and will apply computational thinking skills. All lessons within the scheme are targetted at KS3/KS4 and appropriately mapped to elements of the Computer Science 9-1 GCSE. Each slide includes detailed notes to support teacher understanding and have been based on a lesson plan structure. There is no prior knowledge required from the class teacher. Using the ‘App Inventor’ emulator or a mobile device with the 'MIT App Inventor app ’ installed will allow learners to practically use the apps they build. The app can be downloaded freely from the ‘Google Play’ store.
beef_keefe
Introduction To App Inventor ---  (Lesson 1)

Introduction To App Inventor --- (Lesson 1)

This is the first lesson in the ‘App Inventor’ scheme of work. This lesson is aimed at giving learners an introduction to app development and within this lesson learners will have scope to build their first app. All lessons within the scheme are targetted at KS3/KS4 and appropriately mapped to elements of the Computer Science 9-1 GCSE. Each slide includes detailed notes to support teacher understanding and have been based on a lesson plan structure. There is no prior knowledge required from the class teacher. Using the ‘App Inventor’ emulator or a mobile device with the 'MIT App Inventor app ’ installed will allow learners to practically use the apps they build. The app can be downloaded freely from the ‘Google Play’ store.
beef_keefe
Computer Science Poster: How to read and write Edexcel pseudo code

Computer Science Poster: How to read and write Edexcel pseudo code

This handy poster is a great revision tool to help your GCSE computer scientists prepare for their computational thinking problem solving paper! Although focused around Edexcel specification, it is also easily applicable for others. This poster will help your students to both understand what the pseudo code means within exams as well as help them write their own, well structured pseudo code. Update: High Resolution 1440x2560 in both PNG & JPEG Please leave a review
RobbotResources
STEM/Coding Activities

STEM/Coding Activities

STEM & Coding Resource Get your students engaged in fun hands on STEM activities! Use everyday materials in your classroom and get building! This resource also comes with 10+ computer coding activities for beginners.
VanessaHM11
End of year Computing Summer Quiz 2018

End of year Computing Summer Quiz 2018

NEW COMPUTER SCIENCE QUIZ FOR THE END OF YEAR / SUMMER TERM 2018! A fun whole class quiz, ideally suited to keep pupils engaged and settled for the final lesson of the summer term. Suitable for year 7 to year 11. The quiz includes computer science elements as well as other fun summer related questions getting them into the summer holiday spirit. Guaranteed to make the final lesson fun before they break up for summer. Print out the answer sheets (enough for 1 per team) and then run through the quiz on the whiteboard. After each section the answers are provided allowing the quiz to easily be cut shorter if you wish. Suitable for GCSE Computer Science classes and KS3 Computing and ICT classes.
nwilkin
Year 7 End of Year Exam Feedback

Year 7 End of Year Exam Feedback

This is a feedback resource to go with another user’s exam. The link to the exam is https://www.tes.com/teaching-resource/year-7-end-of-year-exam-computing-with-mark-scheme-11351763
sam9486
Introduction to Computer Science

Introduction to Computer Science

An ideal first lesson to introduce the subject or topic surrounding computing, computer science or computational thinking. -Computational Thinking -Introduction to Flowchart design Complete with information slides, activities, starter and plenary. Suitable for a 1 hour lesson.
MissC_Computing_Media