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I'm the subject leader and teacher for Computing at my school. I teach Computing to all primary ages and upload the planning and resources that I use to teach. I also provide a range of subject leadership documents and resources to support running the subject and supporting teaching and learning.

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I'm the subject leader and teacher for Computing at my school. I teach Computing to all primary ages and upload the planning and resources that I use to teach. I also provide a range of subject leadership documents and resources to support running the subject and supporting teaching and learning.
Computing Planning - PowerPoint and Presentations - Year 3/ Year 4/ LWKS2
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Computing Planning - PowerPoint and Presentations - Year 3/ Year 4/ LWKS2

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A unit of work aimed at developing children’s knowledge of Microsoft PowerPoint. Focuses on intermediate skills, beyond simple word processing. Children will need to have some experience using Microsoft Office and be able to find and collect information and digital media from an online source safely. This was aimed at children in Years 3 and 4, as it was used as part of a rolling curriculum cycle. It includes a range of skills that could be covered in years 3, 4 or 5 depending on the coverage of the Computing curriculum in place at your school. The example context is ‘Light and shadows’ from a science persepctive, but you can easily change this by using another powerpoint (not included) as an example. There is a large focus upon evaluating digital medias, in addition to a full range of skills relating to the use of PowerPoint and creating a presentation for a viewer. To extend the challenge, more focus could be paid to the intended audience and how this would effect the choices of content made. Please note, the example PowerPoint is an example of what the presentation could look like. It is not a presentation of teaching content for children to learn from. Please refer to the planning to see what objectives and input are included for delivery to childrn to learn computing from. Lessons cover: Organising a PPT, Choosing a visual style, Presenting information clearly, Adding and Editing Images, Adding Transitions and Animations, Adding Hyperlinks and Evaluating a PPT. Includes lesson resources to support the teaching of the seven above areas. Links to e-resources can be found in the planning document. Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
Computing Planning - Information Technology and E-Safety - Year 1/ Year 2/ KS1
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Computing Planning - Information Technology and E-Safety - Year 1/ Year 2/ KS1

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A unit of work teaching children basic computing knowledge around what computers are, types of information technology, networks and e-safety. Children will learn to identify computers and technology at school as well as considering networks and the Internet in very straightforward contexts. They will also develop an understanding of technology beyond school and begin to learn how to use and navigate parts of the Internet safely. Each lesson has a differentiated main activity, greater depth activity and an input presentation. Seven Lessons: LO: To recognise information technology around us. LO: To know what a computer is. LO: To understand how computers are connected in a network. LO: To understand the basic functions of a computer. (For schools with desktop/laptop computers) LO: To know the different parts of a tablet device. (For schools with tablet computers/devices) LO: To know how to login to a computer and access shared folders. (Split over two lessons) LO: To know how to keep safe online. Unit is targeted at key stage 1, but could be suitable for other age groups who need to develop basic understandings. Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
Computing Planning - E-Safety and Search Engines - Year 3/ Year 4/ LWKS2
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Computing Planning - E-Safety and Search Engines - Year 3/ Year 4/ LWKS2

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A unit of work teaching children about e-safety relating to the use of search engines. Also included is some teaching of the technical processes behind how engines work. The unit ends with a mini project where children are taught how to use what they have learnt about search engines in order to research an idea relating to their curriculum topic. Seven Lessons: LO: To know how a search engine functions. LO: To know how to use search engines effectively to get appropriate results. LO: To know how to save and share websites safely. LO: To know how webpages are ranked in search results. LO: To know the risks involved in online communication. LO: To know how to select an idea to research. LO: To know how to use a search engine safely to complete research. Unit is targeted at lower key stage 2, but would be suitable for all of key stage 2, if children had not experienced this topic already. Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
Computing Planning - Introduction to Coding (Scratch)- Simple Block Coding - Year 2/Year 3/KS1/LWK2
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Computing Planning - Introduction to Coding (Scratch)- Simple Block Coding - Year 2/Year 3/KS1/LWK2

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A unit of work that introduces the basics of Scratch and teaches children to code a simple animated fish tank. Covers a wide array of computer science and digital literacy areas of the KS1 and KS2 curriculum so is suitable for years 2-4, possibly even 5 or 6 if more focus is paid to variables and use of other software and technology to contribute to the final program. Teaches navigation of Scratch software, adding and editing backgrounds and sprites. Coding selection and conditionals using ‘When’ event blocks and motion and looks blocks to simulate animations. Developed over five weeks; the chn build their program each week and have time planned in lessons for testing and debugging. Includes 32 Scratch files: modelling examples for teachers to use to exemplify learning and code and differentiated examples for less able students to add to and complete. Objectives covered includes: LO: To know how to use a repeat. LO: To know how to build an algorithm to simulate movement. LO: To know how to build an algorithm to add animation. LO: To know how to use a conditional. LO: To know how to use selection within algorithms. Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
Computing Planning - Scratch - Making a Racing Game - Year 3 - Year 4
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Computing Planning - Scratch - Making a Racing Game - Year 3 - Year 4

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A unit of work using Scratch that teaches children to code a racing style game. covers a wide array of computer science and digital literacy areas of the KS2 curriculum so is suitable for years 3-5, possibly even 6 if more focus is paid to variables and use of other software and technology to contribute to the final program. Teaches navigation of Scratch software, adding and editing backgrounds and sprites. Coding conditionals and variables and using messages and other events to organise the game. Developed over six or seven weeks, with extra time at the end for completion and sharing of the work. Includes ALL scratch files and examples for teacher modelling, toolkits, images, sounds, an overall example that chn look at in each lesson and a broken example chn use to practice debugging code toward the end of the unit. Objectives covered includes: LO: To code sprites to move based on user input. LO: To use conditionals to cause sprites to react to backdrop. LO: To use conditionals to cause sprites to react other sprites. LO: To use conditionals to effect events. LO: To use a variable to effect events. LO: To debug code to make it work as intended. LO: To digitally share work and feedback with other users. Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
Year 4/Year 3 Computing Planning
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Year 4/Year 3 Computing Planning

5 Resources
A collection of Computing planning for children in Year Three and Four. Can be taught in either year group as covers a huge range of skills within those areas of the Computing curriculum. Includes 5 units of planning, over 30 lessons with all required resources ! Scratch Programming: Maths Quiz Scratch Programming: Racing Game Online Safety: Search Engines Online Safety: Using the Internet PowerPoint and Presentations Plan and Resources for a Computing Observation
Primary Computing Planning and Resources
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Primary Computing Planning and Resources

10 Resources
A bundle of planning suitable for ages 5-11 covering a wide range of focuses in the Computing Curriculum. Includes units on e-safety, digital literacy, coding and programming, and functional computing and ICT skills. Also included is a map of objectives, organised by strand and year group, which shows coverage and progression across the entire computing curriculum within the primary age range. Including new e-safety objectives linked to ‘Education for a Connected World’.
Computing Planning - Scratch: Creating a Simple Game - Year 2
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Computing Planning - Scratch: Creating a Simple Game - Year 2

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As above. A unit of work using Scratch (scratch.mit.edu) to code a very simple platform style game. Children will learn about the computer science principles around the creation of algorithms including: selection, decomposition, abstraction and debugging. The unit includes four lessons and the example and student files for use in scratch. Children can open the student files in scratch to use to complete the learning activities and teachers can do the same to use the example files as a starting point to model all of the game’s functions at different stages. This unit is aimed at establishing early understandings in programming so is ideal for year 2 children. However it would work well as a foundation in year 3 or 4 to give the children a start in understanding the basic concepts. Objectives: 1: LO: To know that selection is used to make things happen. 2: LO: To know how to use selection to create algorithms. 3: LO: To know how to use a repeat to create a loop. 4: LO: To know that a conditional is something that happens sometimes.
Computing Lesson and Resources - Year 4  - Programming Variables (Scratch)
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Computing Lesson and Resources - Year 4 - Programming Variables (Scratch)

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I planned and taught this for an observed lesson and was graded outstanding for the subject knowledge and progress the children made. Included is the plan, 5 scratch files, a short lesson presentation and some printable Tool-kits. Objective: To program changes in a scratch animation using variables. Children learn how to utilise conditional statements and create their own variables within an animation in scratch. The scratch files include all the blocks required for each stage of modelling. Best taught in a computer suite with a display board for direct modelling of included resources. Covers many elements of LWKS2 Computing curriculum.
Computing Planning - Typing and Word Processing - Year 3/Year 4/ LWKS2
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Computing Planning - Typing and Word Processing - Year 3/Year 4/ LWKS2

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A unit of work teaching children how to use a word processor to created typed writing. There are five direct teaching lessons and then two suggested lessons in which children apply what they have learnt to create a typed document including their own writing about a topic subject and images and other text related objects. The planning is aimed at windows systems and use of microsoft word, but could be done on google docs or PurpleMash with little or no changes of the resources. Each session includes a main activity, greater depth questions and a presentation to aid input and deliver the activities. Seven Lessons: LO: To know how to place typing on the page. LO: To know how to change the case of letters. LO: To know how to format text. LO: To know how to cut, copy and paste. LO: To know how to arrange and organise text around other content. LO: To know how to create a document using a word processor (2 sessions). Unit is targeted at lower key stage 2, but would be suitable for key stage 1. Children in upper key stage 2 could also benefit if they needed to develop these skills. Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
Computing Planning - Using a Computer (Mouse, Keyboard and Typing) - Year 1/ Year 2/ KS1
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Computing Planning - Using a Computer (Mouse, Keyboard and Typing) - Year 1/ Year 2/ KS1

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A unit of work teaching children basic computing skills involving the mouse and keyboard. Children will learn how to use the mouse including the different clicks and dragging and the how to change case and other keyboard functions related to typing. The unit finishes with the children applying what they have learnt to type up some writing. Each lesson has an main activity, a greater depth activity and a presentation to aid input and deliver the activities. Seven Lessons: LO: To know how to use a mouse. LO: To know how to drag objects around on screen. LO: To know how to start and manipulate apps and windows. LO: To know how to save and open a file. LO: To know how to type sentences. LO: To know how to copy and paste. LO: To use a word processor to create a piece of work. Unit is targeted at key stage 1, but could be suitable for other age groups who need to develop basic skills. Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
Computing Planning - E-Safety and using the internet - Year 3/ Year 4/ LWKS2
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Computing Planning - E-Safety and using the internet - Year 3/ Year 4/ LWKS2

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A unit of work aimed at developing children’s knowledge of e-safety and using the internet. Six Lessons: Spotting Possible Risks, Search Engines, You Tube, Online Communication, Behaving Responsibly and E-Safety Info-graphic Creation. Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
Computing Planning (Turtle)-Drawing with Code/ Algorithms/ Programming KS1/ Year 1/ Year 2/ Year 3
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Computing Planning (Turtle)-Drawing with Code/ Algorithms/ Programming KS1/ Year 1/ Year 2/ Year 3

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A unit of work teaching children basic programming knowledge by drawing basic 2D shapes using a free online coding program (Turtle Academy). Children will learn to identify the number of sides in the different shapes they need to draw, as well as the amount of turn needed to create the internal angles and then use this information to create algorithms that draw shapes and repeating patterns. Each lesson has support suggestions, challenge questions and an input presentation. Four Lessons: LO: To know how to code to draw simple shapes. LO: To know how to use a repeat command to draw simple 2d shapes. LO: To know how to use a repeat to draw 2d shapes. LO: To know how to use nested repeat commands to draw patterns. Unit is targeted at key stage 1, but could be suitable for other age groups who need to develop basic understandings. Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
Online Safety Reality Check - Assembly
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Online Safety Reality Check - Assembly

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An assembly aimed at upper KS2, but delivered successfully to all of KS2, refreshing some key online safety ideas, whilst giving some fresh, ‘enlightening’ information to those savvy (but often careless) Year sixes! Notes are included on most slides to aid in delivery. The overall goal is go give the children a bit of a reality check and to remind them that the majority of the Interent is unsafe, especially so if they do not use what they have learnt to keep themselves safe.
Computing Planning - Blogging and Online Safety - Year 5/ Year 6/ UPKS2
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Computing Planning - Blogging and Online Safety - Year 5/ Year 6/ UPKS2

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A unit of work teaching children key e-safety concepts relating to online activity and reputation. Unit focuses upon blogging as an outcomes and structures much of the e-safety related themes around this main activity. Use of a free blogging site is needed, of which there are many avaialble. Teachers should sign up for an education account and set up a user for each of the children they teach. Seven Lessons: LO: To know how to practise good e-safety. LO: To know how online communication can be interpreted in different ways. LO: To identify the features of a strong password. LO: To know how to create and edit a blog. LO: To know that not all the information on the internet is accurate. LO: To know what cyberbullying is and how to protect yourself against it. LO: To know how to comment appropriately on the internet. Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
Networks and the Internet - Computing Planning - Year 5 - Year 6
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Networks and the Internet - Computing Planning - Year 5 - Year 6

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As above, a unit of work teaching children about Networks, the Internet, the World Wide Web and some basic HTML coding. The first three lessons are teaching specific computer science knowledge, outlined on the National Curriculum, about Networks and the Internet. These only require children to know about the Information Technology that they find at school and possibly at home and can be completed with straightforward digital literacy skills (PowerPoint/Word and use of a Search Engine). The last two lessons involve using some online guides and tutorials to build some very basic HTML code to create simple web pages - no sign ups, logins or additional purchases necessary. All planning and resources included, some lessons have additional Teacher Notes to support subject knowledge and free online resources are linked to in the planning. LO: To know how a network is organised. LO: To know how data travels around a network. LO: To know the differences between a computer network and the Internet. LO: To know the basics functions of HTML code. LO: To know how to use other tags to edit HTML.
Computing Planning - Scratch - Making a Maths Quiz - Year 3 - Year 4
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Computing Planning - Scratch - Making a Maths Quiz - Year 3 - Year 4

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As above, this unit of work is compiled of five lessons and can be taught as a stand alone unit without children having any experience of Scratch beforehand (although this would be beneficial for progressing them toward Greater Depth levelled activities). Scratch is a free-to-use piece of online coding software, so no logins are required. Users can freely access the program and download any creations they produce. Flash is required. It comes complete with coloured coded plans to support teacher input, pre- coded scratch files to upload to the website to show as models or examples, printable colour coded toolkits and links to online hosted video tutorials that can be used to see how to model the steps to the children or for the children to use themselves, especially useful for accessing the greater depth level activities. Objectives: LO: To know how to code simple questions. LO: To know how to code questions with more than one answer. LO: To know how to sequence algorithms. LO: To program a maths quiz. LO: To share work online. Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
Computing Skills Progression Grids KS1 and 2 *With E-Safety
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Computing Skills Progression Grids KS1 and 2 *With E-Safety

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A document that charts all the key skills within Computing across all age groups within Key Stage 1 and 2. Taken from the National Curriculum Document; all areas have been broken down and some expanded upon to build a progressive system of skills and abilities that children should exemplify within specific year groups in order to achieve the National Expectation within the subject. Useful for supporting planning across all year groups and for assessing the level of children at any point in the year. Covers Digital Literacy, Computer Science, Programming and E-Safety. What is also good about this document, is that its based on general equipment and resources that are free to use or stocked by almost all primary schools. Update 10/11/18 This document now has an expanded section of e-safety objectives (also included in a separate file for ease of use) taken from the UKCCIS Education framework for a Connected World (https://www.saferinternet.org.uk/blog/education-connected-world) which fully covers all skills and understandings children need throughout primary school to keep safe in our digital world.