Computing Bee-Bot moon landing mazes for teaching algorithms

Computing Bee-Bot moon landing mazes for teaching algorithms

I am using Bee-Bots to teach algorithms in Year 2. For each of the eight mazes in this resource, the children write an algorithm to help Buzz Aldrin return to the moon lander whilst avoiding the craters. The children then test their algorithm before debugging it accordingly. Each maze is on 2 A3 sheets of paper that should be sellotaped together to make and A2 maze. When printing, a notification will come up about printable area, please ignore this and print anyway as the maze is designed to fit a Bee-Bot on top of it.
mrcarter78
Computing Conference! 24th February 2018 with Ofsted! For anyone who teaches computing!

Computing Conference! 24th February 2018 with Ofsted! For anyone who teaches computing!

We are running our annual teachers' conference on the 24th February 2018. THIS IS THE FLYER. You need to book a place for £35 on eventbrite!!! The flyer gives you the link! John Nixon, Computing Lead at Ofsted is providing our keynote. This is the only conference he is scheduled to present at this year!! At the conference, you can create your own day of CPD. For beginners, intermediates and more experienced teachers of computing. For primary and secondary teachers, trainees as well as in-service and out of school educators. SEND workshops, A level workshops - all you can think of. We are even making a swarm of fireflies out of 200 micro bits and have drones too! 9:10 registration, 9:45 Ofsted Keynote, 10:20 1st workshop, 4:15 finishes Gladesmore Community School, South Tottenham, N15 6BF (Victoria line) Just £35 to cover lunch/admin Select from 30 HANDS-ON workshops Unplugged, Scratch, Minecraft, Python, HTML, C#, MicroBit and more Sessions include: Advanced Python - Sue Sentance, Stride - Michael Kölling, Machine Learning - Paul Curzon, Primary Assessment - Phil Bagge, Minecraft - Simon Johnson (CLCSimon), NEWLY ADDED Secondary - Craig ‘n’ Dave Sign up here https://tinyurl.com/CASLondon-Conf-2018 #casconf2018 CAS London​ coordinates Computing At School activities in London. CAS London is run by King’s College London and Queen Mary University of London. http://www.computingatschool.org.uk/crcs/london @cas_london_crc email caslondon@computingatschool.org.uk
jlisaw8
Digital Skills

Digital Skills

A collection of digital skills progression documents and lessons. Learn unplugged coding, blogging and iMovie skills.
ferrycaptain
Year 2: Master Computing Basics Bundle

Year 2: Master Computing Basics Bundle

A huge amount of resources for individual or Interactive Whiteboard use for Year 1 children. Gain confidence with easy to use, drag and drop resources across a variety of topics including a whole unit on Coding!
martinjgoulden
Coding/Programming in Scratch - Years 1,2,3,4 & 5

Coding/Programming in Scratch - Years 1,2,3,4 & 5

Give these resources to any teacher and they will be able to teach programming to their class! Nearly 30 lesson plans in total with all necessary resources. Step-by-step picture guides to using Scratch and printables to use with Beebots. Tried and tested with teachers who have had no experience what so ever in coding!
martinjgoulden
Coding\Programming Year 5 (x6 Lessons) -Scratch - (Including Scratch Files!)

Coding\Programming Year 5 (x6 Lessons) -Scratch - (Including Scratch Files!)

A 6 lesson programming unit for year 5 that anybody can pick up and teach! Teach your children all about coding, algorithms and debugging in order to create their very own computer game. Included in this pack: -6 step-by-step. -Picture guided lesson plans. -Printable resources. -Vocab guides. -Links to additional resources including the scratch files themselves! All of the year 5 unit is based on the use of free Scratch software. Please do NOT purchase this if you do not intend to use the free Scratch software.
martinjgoulden
Coding\Programming Year 4 (x6 Lessons) - Scratch - (Including Scratch Files!)

Coding\Programming Year 4 (x6 Lessons) - Scratch - (Including Scratch Files!)

A 6 lesson programming unit for year 4 that anybody can pick up and teach! Teach your children all about coding, algorithms and debugging in order to create their very own computer game. Included in this pack: -6 step-by-step. -Picture guided lesson plans. -Printable resources. -Vocab guides. -Links to additional resources including the scratch files themselves! All of the year 4 unit is based on the use of free Scratch software. Please do NOT purchase this if you do not intend to use the free Scratch software.
martinjgoulden
Coding\Programming Year 3 (x6 Lessons) - Scratch - (Including Scratch Files!)

Coding\Programming Year 3 (x6 Lessons) - Scratch - (Including Scratch Files!)

A 6 lesson programming unit for year 3 that anybody can pick up and teach! Teach your children all about coding, algorithms and debugging in order to create their very own magic show cartoon. Included in this pack: -6 step-by-step, picture guided lesson plans. -Printable resources. -Vocab guides. -Links to additional resources including the scratch files themselves. All of the year 3 unit is based on the use of free Scratch software. Please do NOT purchase this if you do not intend to use the free Scratch software.
martinjgoulden
Coding\Programming Year 2 (x5 Lessons) - Algorithms

Coding\Programming Year 2 (x5 Lessons) - Algorithms

A 5 lesson programming unit for year 2 that anybody can pick up and teach! Teach your children all about coding, algorithms and debugging. Included in this pack: -6 step-by-step, picture guided lesson plans. -Printable resources. -Vocab guides. All of the year 2 unit is based on the use of BeeBots. Please do NOT purchase this if you do not have access to these devices.
martinjgoulden
Coding\Programming Year 1 (x6 Lessons) - Algorithms

Coding\Programming Year 1 (x6 Lessons) - Algorithms

A 6 lesson programming unit for year 1 that anybody can pick up and teach! Teach your children all about coding, algorithms and debugging. Included in this pack: -6 step-by-step. -Picture guided lesson plans. -Printable resources. -Vocab guides. All of the year 1 unit is based on the use of BeeBots. Please do NOT purchase this if you do not have access to these devices.
martinjgoulden
Embedded Systems  ARDUINO    GENUINO Project Pelican crossing light sequence

Embedded Systems ARDUINO GENUINO Project Pelican crossing light sequence

Embedded Systems ARDUINO GENUINO Simulations Example 1 https://circuits.io/circuits/2653871-traffic-lights-pelican-crossing-light-sequence Example 2 https://circuits.io/circuits/2678909-traffic-lights-pelican-crossing-with-audio-annunciator VIDEO CAR https://youtu.be/kfFL0o7Mcoo TRUCK https://youtu.be/AcvDFVBnydA MICROCONTROLLER SYSTEM: http://www.learningkeystages.co.uk/ Internet Reference: https://www.arduino.cc/ Simulator development: http://www.123dapp.com/circuits ------------------------------------------------< SOFTWARE > TITLE: Pelican crossing light sequence AUTHOR: Mr Adrian Ashley B.Sc. (Hons) M.Sc. SOFTWARE OBJECTIVES: This application will simulate a Pelican crossing light sequence. The systems was developed in a simulation http://www.123dapp.com/circuits Using a simulated Arduino to develop the software. REFERENCE: https://www.arduino.cc/en/Reference/HomePage http://www.123dapp.com/circuits http://www.learningkeystages.co.uk/
AdrianAshley
Pokemon Go Directions

Pokemon Go Directions

Pokemon themed direction activity. Children to write directions to direct the Pokemon trainer to collect each Pokemon using arrows or N,E,S,W directions.
rach_b
Micro:bit Tutorial Development

Micro:bit Tutorial Development

Micro:bit Tutorial Development by Mr Adrian Ashley B.Sc(Hons) M.Sc Developing tutorial books and software for the micro:bit embedded system http://www.learningkeystages.co.uk/ External Circuits Example http://fritzing.org/projects/micorbit-ldr Android mobile App on Google Play https://play.google.com/store/apps/details?id=com.samsung.microbit&hl=en_GB iphone mobile app https://itunes.apple.com/gb/app/micro-bit/id1092687276?mt=8 https://www.microbit.co.uk/ https://www.microbit.co.uk/create-code https://www.microbit.co.uk/getting-started https://www.microbit.co.uk/teachers-and-parents
AdrianAshley
Ozobot Printable Coding Stickers

Ozobot Printable Coding Stickers

This is a jam packed file full of moves for the Ozobot! The included files can be easily printed on labels to make coding the Ozobot easy! These precoded files make it easy for anyone to create awesome tracks for the Ozobot to run! **In the zip file I have included the sticker type that these ozocodes were formatted! Just print and play! Files Included: Cool Moves ozobot_BackWalk.doc ozobot_Spin.doc ozobot_Tornado.doc ozobot_Zigzag.doc Direction ozobot_goleft.doc ozobot_goright.doc ozobot_gostraight.doc ozobot_linejumpleft.doc ozobot_linejumpright.doc ozobot_linejumpstraight.doc ozobot_U_turn_Line_end.doc ozobot_U_turn.doc Speed ozobotcruise.doc ozobotfast.doc ozobotnitroboost.doc ozobotslow.doc ozobotsnaildose.doc ozobotturbo.doc ozobot_Pause 3 sec.doc Timers ozobot_Timer_Off.doc ozobot_TimerOn_30sec.doc
lynnbradley11
MicroBit Lesson 1 Year 7 KS3

MicroBit Lesson 1 Year 7 KS3

First lesson using the new MicroBit's. Focuses on safety requirements and algorithms. CAS Progression Pathways - Algorithms, computational thinking, programming, hardware and software. Objectives - 1. Identify 5 different safety requirements of using the MicroBit. 2. Create a simple step by step program for an everyday task. 3. Write a program using the Block Editor to create your first program. Compile, transfer and run correctly. Outcomes - Level 3 - I know the safety requirements of the MicroBit. Level 4/5 - I can create my own algorithm for an everyday task. Level 6 - I have compiled my first MicroBit program and ran it correctly
jamielinnell
BBC Micro:Bit differentiated lessons

BBC Micro:Bit differentiated lessons

5 BBC Micro:Bit lessons which have been differentiated into 3 ability levels using a chili scale. For each lesson you have a teaching PowerPoint and 3 activities which students can go through to create programs on their Micro:Bit. Please leave a review.
TomCare1991
BBC micro:bit.  Introductory workbook for Block Editor. Useful with real or virtual micro:bit

BBC micro:bit. Introductory workbook for Block Editor. Useful with real or virtual micro:bit

This is an A5 printable eight-page colour booklet designed to be used by pupils anticipating delivery of their BBC micro:bits. It introduces many of the entry-level coding blocks and encourages computational thinking. The booklet has been revised to allow for changes in MS Block Editor in January 2016 (The booklet is written in MS Publisher, and is easily adaptable into worksheets, etc. All print is more than 4mm from edges; punctuation is in character. You may wish to change that!) There is a .pdf version too. I hope it will also be useful after delivery of BBC micro:bit.
Hawden
Programming selection starter

Programming selection starter

A programming task to teach about selection. I use this with Python, but it is not a language dependent task. Helpful for talking about indentation.
studeapps
Beebot prompt and activity resource - directions, control algorithm, computational thinking

Beebot prompt and activity resource - directions, control algorithm, computational thinking

Two activity sheets with Bee bot image, control breakdown and challenge space for independent learning. 1 - Sheet with instructions for use and control of Bee bot and a series of developing challenges for children to try. 2 - Sheet with the instructions then space for students or teacher to record their algorithm (instructions) so they can share/compare/hand in their solutions to a variety of challenges set out by the teacher.
MaxHopwood
KS2 Computing planning 2015  - new mastery curriculum - mainly scratch

KS2 Computing planning 2015 - new mastery curriculum - mainly scratch

This is computing planning covering the new curriculum computing objectives. We follow a mastery curriculum. This planning was used in year 5 and also adapted for a year 3 class. It is mainly planning explaining how to use scratch. It will need adapting for your class but should help as a starting point. The topics being covered in the planning are space and Ancient Greece but it can easily be adapted for any topic. I have also included my flip chart which includes a few diagrams to help- but may not be overly useful. Any questions- please ask. Thank you
lucy1986
Makey Makey Challenge Cards

Makey Makey Challenge Cards

In my classroom I aim for the pupils to independently use the resources available to them in order for them to develop their skills at their own pace. These card are designed to be used with a Makey Makey board and a set of different classroom objects. They should be laminated when printed so thank the children can draw their ideas on them. Challenge pupils to come up with interesting and creative ideas without you having to prod them every step of the way!
matthew_1987
Little Man Computer (LMC) Coding

Little Man Computer (LMC) Coding

An introduction to Little Man Computer (LMC), what it is, how it works, and how to get coding in it! Part 1 introduces you to the interface, the functionality and also looks at the basic commands.
MissComputing
BeeBot Mats

BeeBot Mats

An A1 sized set of mats if printed onto A1 by a friendly local printer or tiled printer, are the perfect size for beebot movements.
jbmcck
Control and Modelling

Control and Modelling

A sequence of lesson plans on control using on screen and physical robots including probots and roamers. The plans were created a few years ago by me but can be modified and adjusted to fit in with the new curriculum.
thedeadpixels
Control and Modelling

Control and Modelling

A set of plans I created a few years ago on Control. Includes lesson plans on floor turtles, roamers and screen turtles. Easily adaptable and updatable to fit in with the new Computing curriculum.
thedeadpixels
Dressing Up Game Scratch Programmimg

Dressing Up Game Scratch Programmimg

Designed as a simple introductory lesson to using Scratch for lower KS2 or upper KS1. Characters costumes are changed by clicking on them. Characters accessories colours can be changed by clicking on them. The planning includes support and extension cards.
baggiepr
Music Machine Scratch Planning

Music Machine Scratch Planning

Pupils create simple buttons which play different sounds when they are clicked with the left mouse button. If they have time they can create their own extra buttons. The concept of a repeat x times loop is also introduced. This includes catch up cards and extension activities to stretch the more able. More primary computer science planning can be found here http://code-it.co.uk/csplanning.html
baggiepr
Smoking Car Scratch Planning

Smoking Car Scratch Planning

Designed as a very simple introduction to Scratch programming. This is a simple action program. Key board inputs are linked to simple turns, moves and line drawing. The user tries to drive the car round the track keeping the smoky trail on the road. The planning includes catch up cards to help SEN users debug and extension ideas and cards to push the more able. More computing science resources can be found here http://code-it.co.uk/csplanning.html
baggiepr
Primary Scratch Plan

Primary Scratch Plan

Simply the most comprehensive, fully resourced, Scratch programming plan on the web. Tested in five schools Including detailed lesson plans, success criteria sheets and support cards. 29 modules and growing Lots of other free primary computer science resources available here http://code-it.co.uk/csplanning.html
baggiepr
KS 1&2 Computing Curriculum

KS 1&2 Computing Curriculum

Hi, Please find a link to download our Computing Curriculum Skills Progression plus 'Guide to teaching programming&'. This scheme was developed from the draft Computing Curriculum released in Autumn 2012. We have also developed a Python SoW for Upper Key Stage 2 (link attached). We hope this is useful to schools making the transition from ICT to Computing and we will continue to develop and share Computer Science resources in the future. Jon - Crumpsall Lane Primary School
chipmanc
Primary ICT Curriculum ./ Scheme of Work

Primary ICT Curriculum ./ Scheme of Work

This is a full ICT Curriculum for Primary Schools, which I'm making available in an editable format after many requests. Full details of the reasoning behind the curriculum, along with further acknowledgements, can be found on my blog- linked in the resources. These documents took a long time to produce, and is given here in an editable form so you can adapt to your school. Please comment on the resource, and of course, it&'d be great if you could let me know how it has evolved in your school!
TJHandley