Middle school graphical languages resources

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Kodu - Call of Duty with Microbits - Lesson 7

Kodu - Call of Duty with Microbits - Lesson 7

This resource is the 7th of 8 lessons for Kodu. Students have to create a call of duty game which is controlled by the BBC microbits. They will learn about how to control the moment of players using a microbit, how to control the LED lights and display patterns. Version 2 of kodu required. Resource contains: - Powerpoint with differentiated learning objectives (bronze, silver, gold) - Exemplar Kodu Call of duty game with code - Code of duty game without code to give students to allow them to jump straight to the coding

By aglasgow

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Kodu - Kodu Kombat - Lesson 8

Kodu - Kodu Kombat - Lesson 8

This resource is the final lesson of 8 lessons for Kodu. There are no exemplar materials with this one as the purpose is for students to consolidate their knowledge from the previous week's lessons. There are differentiated challenges which are set and are contained within the powerpoint to give focus. A great lesson to get students thinking creatively!

By aglasgow

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Kodu - Classic Arcade Games - Unit of Work

Kodu - Classic Arcade Games - Unit of Work

This unit of work for Kodu is a brilliant introduction to programming using a graphical user interface. Students learn how to program classic arcade games such as pac man and space invaders. Put your BBC Microbits to use and get students using them as a game pads in order to create a 'Kodu of Duty' game! The pre-built worlds which include student versions and teacher exemplars are an excellent way for you to get your students to dive straight into the coding. We all know how long students can spend on making their worlds so this is a great way to get straight to the things that matter! Tried and tested this year (2017) with over 500 students, this unit was a big hit and really helped increase our numbers at KS4.

By aglasgow

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Kodu - Pac Man - Lesson 6

Kodu - Pac Man - Lesson 6

This resource is the 6th of 8 lessons for Kodu. Students have to create a pac man game. They will learn about paging and comparisons in order to allow game complexity and progression. Resource contains: - Powerpoint with differentiated learning objectives (bronze, silver, gold) - Exemplar Kodu pac man game with code - Pac Man game without code to give students to allow them to jump straight to the coding

By aglasgow

Scratch Space Invaders- 1 Off Lesson To Excite Your Pupils!

Scratch Space Invaders- 1 Off Lesson To Excite Your Pupils!

WHO IS IT FOR? - KS2 and KS3 Teachers- A great resource for 1 lesson for a Year 3 to Year 7 class - All Teachers- A great resource for an interview based lesson - Heads Of Department- a great resource for Open Evenings, Open Days and Taster Days WHAT IS LEARNT? - How to use the basics of Scratch - How to enhance an existing game (add more spirtes, XY positions, sound, creating your own sprites, animating) - Loops and IF Statements WHAT IS INCLUDED? - 1 Pupil Scratch Space Invaders Template - 1 Teacher Scratch Space Invaders Full Game (based on completion of 3 worksheets)* - 3 Worksheets for pupils - Teacher Powerpoint

By stevecarter2

Greenfoot Tutorial

Greenfoot Tutorial

Perfect tutorial for students to walk through and practice Greenfoot codes. This presentation has been designed to hit ALL the areas of the Greenfoot part of the WJEC Unit 3 exam. Handy "All you need to know" code section at the end to print out and give to students to revise from. This slide has a breakdown of the codes the students need to remember for the exam including: > Random Movement > Movement with arrow keys > Deletion on collision > Sound on collision > Counter

By whcsrmiddleditch

5 x Scratch Programming Activities - Save over 20%!

5 x Scratch Programming Activities - Save over 20%!

Save 20% on the individual price with this 5 x Scratch Programming tutorials bundle! Please see individual listings for full details of each tutorial. Titles included; 1. How do I do THAT in Scratch??! 2. Scratch - Game Review Activity 3. Scratch - Shark Attack! ...What happens next?! 4. Scratch - Ultimate Space Game 5. Scratch – Introduction to Computing using the IF Statement.

By ICT_Resources

AQA Computer Science 9-1 Full Bundle

AQA Computer Science 9-1 Full Bundle

You can get ALL of my major products at 25% of the total concerning Computer Science 9-1 with AQA, with this brand new, mega bundle! You can get: - The Revision Guide - NEA Resources - Unit 1, 4-7 - Revision Material ALL for the price of £10 only - this is essential for teachers who may be new to this course and need material, or for those of you who think this whopper of a deal is worth it! (Which I can guarantee it is) Please note that Units 2 and 3 are NOT included (except the guide on RLE and Huffman Encoding) due to my belief that they do not necessarily need a teaching pack and can be taught holistically, i.e. teaching Unit 3 with Mathematics and Unit 2 with the language you'll work in. **The programming language associated with this pack is Python 3** If you bought each individually, you would pay £32 - this is the deal of the century for 9-1 computing!

By mro2013

Coding and Algorithm Activity Cards Bundle

Coding and Algorithm Activity Cards Bundle

This bundle provides a great opportunity for students to have fun whilst learning the fundamentals of coding and algorithms. When students use these action cards in an ‘Unplugged’ environment they are executing instructions socially and collaboratively using commands and concepts applicable to the real world and computer programming. Your students will love coding and creating algorithms by programming each other to undertake real world tasks in the classroom. They will continually collaborate to refine their code making it as efficient and effective as possible. Students will frequently, fail, revise and succeed using these cards building resilience and learning through trial and error. Most commonly students use these “action” cards to create instructions to follow as if they were a robot in pairs or teams. One as the coder and the other is the machine or device that must explicitly follow the instructions. Next, they can use these with real robotic and coding languages such as Sphero, Dash and Dot and Scratch to visualize and perform a set of actions before entering those instructions into the device. This package includes 10 challenges for students to begin straight away but they will begin creating challenges and missions in no time using just the room and resources in which they are located. Also include Boolean operator cards for students to explore how search engines operate.

By Innovativeteachingideas

Scratch Game Planner

Scratch Game Planner

Scratch Game Planner - A game planning document to help your students create a multi-level game in Scratch. #scratch #game #planner #programming #coding

By ICT_Resources

Computational Thinking for KS3 & KS4

Computational Thinking for KS3 & KS4

If you teach computer science, you don't want to miss out on this! Includes both my highly popular KS3 and KS4 introductions to computational thinking! Includes a mixture of information and activities to introduce students to the concepts of computational thinking through a series of real world scenarios. To practice the application of computational thinking, I have also included my Kodu programming challenges work unit!

By RobbotResources