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Computing - HTML and CSS Web Development SOW

Computing - HTML and CSS Web Development SOW

This 10 lesson SOW teaches students what HTML and CSS do and how the are used together to develop website content. Through the 10 lesson scheme of work, students are taken through the basics of HTML and CSS and provided with the opportunity to develop their own website. All teaching materials, HTML/CSS code samples, end of unit assessment and marksheet provided.
HeatonMoorDigital
Y7 Computing Algorithms Unit

Y7 Computing Algorithms Unit

This is the unit of work I created to introduce my Y7 students to Algorithms, Problem Solving, Pseudocode and Computational Thinking. In the unit, there is the Activity Sheets which introduce: Grid References, Loops, Problem Solving, Trace Tables amongst others. The students trace code as it executes, keeping track of automated buses as they drive. Variables are brought in to track fuel, as well as booleans etc. This unit has been incredibly successful at boosting students understanding of developing and writing algorithms and when we move onto our units in Scratch coding / Python coding, they much better understand the terminiology All in, this can be 'rushed' in 6 lessons, or taking more time to delve into the Computing Acts can take it to 8 and beyond. With new GCSE and IGCSE courses covering some of the material, it is also something that could easily be expanded for students to undertake some of their own investigations into some relevant areas in AI etc.
PaperAirplane
KS2 / KS3 Scratch superunit - introduction and follow-up unit

KS2 / KS3 Scratch superunit - introduction and follow-up unit

This bundle contains two units of work for Scratch, including at least 14 lessons in total (some may take longer, depending on programming speed). It can be broken down into two units, or potentially completed in one go. I have completed these with the same students over two years - the introductory unit in Y5 and then the second unit in Y6. However, this could be used with older children with little Scratch experience. The lessons conatined are as follows: Unit 1 Introduction to Scratch - algorithms Joke - sequencing Disco - sequencing / iteration Etch-a-sketch - controlling sprites Maze - Selection / iteration Assessment Unit 2 Flowcharts - algorithms Chatbot - sequencing / selection Scrolling maze - variables Falling fruit - indefinite iteration / variables Breakout - Variables / subroutines Rock, Paper, Scissors - Definite iteration / subroutines Assessment
MrHawes8
KS2 / KS3 Scratch intermediate unit

KS2 / KS3 Scratch intermediate unit

This unit is designed to be used after the initial Scratch unit, and contains lessons on flowcharts, sequencing, selection, iteration, variables and subroutines. The games that will be made through this unit include: A chatbot A scrolling maze Falling Fruit game Breakout Rock, paper, scissors Following the flowcharts lesson, the students will complete the other lessons to create the above programs, and then finish with an assessment. The assessment says Y6 at the top as this was the year group I have used it with, but that is because my Y5s completed the introductory unit and so moved onto this in Y6. However, this could be used for KS2 or KS3, depending on programming and Scratch experience.
MrHawes8
KS2 / KS3 Scratch Assessment

KS2 / KS3 Scratch Assessment

This assessment is similar but more advanced than the introductory Scratch unit assessment in my shop, and includes questions on subroutines and variables as well as algorithms, sequencing, selection and iteration. This is aimed at students who have completed two units of Scratch.
MrHawes8
KS2 / KS3 Rock paper scissors tutorial - subroutines

KS2 / KS3 Rock paper scissors tutorial - subroutines

This lesson is for students who have completed the introductory unit of Scratch, or have other experience in Scratch or other programming languages. The lesson focuses on creating a game using subroutines, and includes a presentation which introduces the task, the complete code for demonstration purposes and starter code for the students. There is also a tutorial for the students to complete the creation of the game following the demonstration.
MrHawes8
KS2 / KS3 Scratch Breakout Game - subroutines

KS2 / KS3 Scratch Breakout Game - subroutines

This resource is for students who have experience in Scratch or other programming languages, including those who have completed the introductory unit of Scratch. The resource contains a powerpoint presentation to introduce subroutines, and a tutorial for students to create the game. It also includes the full game for demonstration and debugging purposes.
MrHawes8
KS2 / KS3 Scratch Falling Fruit Game

KS2 / KS3 Scratch Falling Fruit Game

This lesson is based around using indefinite iteration in Scratch, through creating a game where the player catches randomly falling objects. This resource includes the full game code, a presentation to introduce indefinite iteration, and a tutorial for students to create the game.
MrHawes8
KS2 / KS3 Scratch Scrolling Maze Tutorial

KS2 / KS3 Scratch Scrolling Maze Tutorial

This resource is for students who have completed an introductory unit of Scratch or who are older and more experienced in programming. The lesson is based around creating a scrolling maze, which is more advanced than a normal maze game, and introduces variables. It includes a tutorial, Powerpoint to introduce variables, the full game code and starter code for the students to begin programming with.
MrHawes8
KS2 / KS3 Scratch chatbot lesson

KS2 / KS3 Scratch chatbot lesson

This resource is for students who have already completed an introductory unit of Scratch, or are older students who might be more familiar with programming. They will create a program on Scratch using sequencing and selection.
MrHawes8
[GCSE/IGCSE] Introduction to Algorithms

[GCSE/IGCSE] Introduction to Algorithms

I use this unit of work to introduce students to creating algorithms. We look at some classic AI problems which are a fun challenge to solve, as well as board games. This introduces students to flow charts and pseudocode, abstraction, decomposition whilst improving their Problem Solving and Logical Reasoning skills. Definitely can see an improvement in my current Y10 class who were introduced to this Unit in Y9
PaperAirplane