SCRATCH - making a game stage 2

SCRATCH - making a game stage 2

This PowerPoint has video descriptions of how to add features to a simple driving or maze navigation game. I used it with year 3 and made this to help the teachers who were not confident or familiar with SCRATCH themselves. They were able to play the pages and then get the children designing, making, innovating and debugging their games. It is a large file, so allow time for it to download.
NickAHutson
Kodu-Rythm Lesson 2(An Introduction to coding using Kodu)

Kodu-Rythm Lesson 2(An Introduction to coding using Kodu)

Kodu is a friendly graphical programming language where students can build their own world and program objects within. This series of lesson uses kodu to introduce computer science terminology such as algorithm and variables to develop computational thinking skills.
chris_vidal
Kodu-Rythm Lesson 1(An Introduction to coding using Kodu)

Kodu-Rythm Lesson 1(An Introduction to coding using Kodu)

Kodu is a friendly graphical programming language where students can build their own world and program objects within. This series of lesson uses kodu to introduce computer science terminology such as algorithm and variables to develop computational thinking skills.
chris_vidal
SCRATCH -how to make a game, step by step

SCRATCH -how to make a game, step by step

A PowerPoint with step by step videos introducing a class (and teacher?) to the stages of making a very simple driving game. It was made to help teachers who are not confident about introducing SCRATCH coding to a class. Load and play a step at a time. It’s quite a big file so be patient. Also available, with planning etc from http:bit.ly/sjsresources
NickAHutson
Cosmopolitan Coding - Fun INSET Introduction to Coding

Cosmopolitan Coding - Fun INSET Introduction to Coding

Many teachers were never taught the coding and computer science elements of the new curriculum themselves. This introductory activity helps teachers understand the simplicity of using algorithms as instructions to complete tasks. Teachers will learn: Algorithms and how these are simple instructions Syntax and how this is simply known action in new language Problem solving and debugging code Testing code to see if it works Teachers love this INSET introduction!
EuphoricEd
Computing Design/Algorithm pro-formas (PDF and editable Word docx)

Computing Design/Algorithm pro-formas (PDF and editable Word docx)

As described in my “Delve in, for twelve min!” video CPD, these are example pro-formas to give pupils to design their computing projects. These could be Scratch projects; animations, games, quizzes etc. The design process, which is largely missed in computing, forms an essential part of a coding project, and also provides many benefits in terms of AFL. Please use in conjunction with the training video, and also check out the entire “Delve in, for twelve min!” series: https://www.youtube.com/playlist?list=PL3kA-gpaSB2a6Vfdq04rGt5xcKQg8FG8x
PhilWickins
Crack the Binary Code – February Message (CS Unplugged)

Crack the Binary Code – February Message (CS Unplugged)

Teach your students how to encrypt and decrypt binary messages as well as understand binary code. This resource includes a hidden February themed message which students need to decrypt using the key (ASCII Table). Students are also given the option to write their own encrypted binary message. This is a perfect CS unplugged activity and can be used as an introduction to a lesson, for homework, for early finishers or even when you have no access to computers in the computer lab.
balsamgr8
Python Programming–Jumbled Code Task Cards (Beginner) Coding Unplugged Activity

Python Programming–Jumbled Code Task Cards (Beginner) Coding Unplugged Activity

This resource is a brilliant way to get students to begin coding in Python! A set of 12 different Jumbled Code Python Task Cards which can be cut out, laminated and distributed to students. Instructions: Students need to look at the code and read the English statements (pseudo code) in order to put the jumbled python code in the correct order. These have been brilliant in my classroom and I have used them for starter and review activities. I have even used these as an introduction to coding in Python. These task cards also test students understanding of the following programming concepts: 1) syntax errors 2) logical errors 3) variables 4) print() function 5) input() function 6) int() function 6) if statements 7) while loops 8) lists 9) sorting & reverse sorting data in lists. Each task card also allows you to question students further on their knowledge of Python i.e: • “why was the data type string and not integer?” • “what is the difference between the input() and print() functions?” • “why did we need to use the int() function?E • Etc… Python software can be downloaded for free from: https://www.python.org/downloads/ There are also many online platforms in which Python can be used such as codeacademy.com
balsamgr8
Computational Thinking and the Digital Competence Framework

Computational Thinking and the Digital Competence Framework

My latest poster shows how the understanding of Computational Thinking underpins all concepts of the Digital Competence Framework (DCF). I have given examples of how each concept can be applied to primary strands of the framework. Feel free to download and use as part of CPD sessions! ***Please leave a review!***
RobbotResources
Digital Skills

Digital Skills

A collection of digital skills progression documents and lessons. Learn unplugged coding, blogging and iMovie skills.
ferrycaptain
Algorithm sequence activity (cut out and order, add flowlines)

Algorithm sequence activity (cut out and order, add flowlines)

Can be used with any year group. Cut out and sort the algorithm, adding in flowlines. Note: Some children may put 'turn on tap' before 'put bottle under tap', this creates an interesting discussion point, as both algorithms achieve the goal. However, water is not wasted if the bottle is put under the tap before turning it on (Although there will be some clever child who states the tap must run cold first before putting the bottle under!). Extensions: Get the children to add in their own 'selection' (conditional operators; if, then, else) or decision diamond, e.g. is the bottle full? Yes - turn tap off, no - leave tap on. This activity is referred to in my online CPD videos: Delve in, for twelve min! See the video attached... For more info and to book me for training, please visit www.rundontwalk.co.uk
PhilWickins
KS3 Computational Thinking Bundle

KS3 Computational Thinking Bundle

This bundle combines all my KS3 focused computational thinking resource. This bundle includes the following resources: 1. Computational thinking for KS3 2. Computational thinking problem solving 3. Application of computational thinking - create an interactive story 4. Computational thinking classroom ideas posters
RobbotResources
Computational Thinking Bundle

Computational Thinking Bundle

Purchase my three comprehensive guides to computational thinking within one bargain package! Includes: Computational thinking for KS3 Computational thinking for KS4 Problem Solving for KS3 Also includes my popular poster resources to help promote computational thinking within your classroom
RobbotResources
Algorithm for Learning display

Algorithm for Learning display

This display uses the context of Algorithms (in the computing curriculum) to demonstrate the process of learning a new skill. This can be referred to in class to boost resilience, independent learning (the 'find help' instruction could refer to teacher, but also peers, books, research etc), but also to remind, refresh and teach the importance of the clear, precise and chronological nature of algorithms. It can also be a teaching point for decision diamonds, and how they only ever have 2 outcomes (yes, no). Included in the download is a picture of what it looks like, and the master file with all the parts separate for you to edit/ print. Let me know if it works for you! This is also mentioned in my online CPD video: Delve in, for twelve min! Please visit www.rundontwalk.co.uk for more info, and to book me for training. (You may need to download the free font 'VCT Scream it loud 2' if you want it to edit the word doc, otherwise just use the pdf!)
PhilWickins
50% Discount! Seize this amazing Bundle Offer now!!

50% Discount! Seize this amazing Bundle Offer now!!

Are you looking at gaining classroom control while minimizing the teacher talk time and motivating your learners to achieve better grades? If your answer is, "Yes"? Then, get this! Get value for your money by purchasing these activities, assessments and fun resources at 50% discount to enrich the study of various science topics taught in your school. Topics are aligned with the curriculum for physical science, earth and space science, and some life science. These resources have been tailored to serve you now and in the future for the learners you love!
ozmatts12
ALL YOU NEED, FOR HALF THE PRICE!!!

ALL YOU NEED, FOR HALF THE PRICE!!!

Take advantage of the biggest TES bundle discount offer for you. This contains worksheets, activities, revision questions, lesson starters, fully automated STEM quiz (with 300) slides and all you need to position you for the next PROMOTION. Check through the resources and you will be impressed. Buy them and discover some of the most invaluable teaching resources. Get all of these for HALF THE PRICE!
ozmatts12
The Most Engaging Word Search Puzzle(with answers) on Internet Browsers for a Noisy Class.

The Most Engaging Word Search Puzzle(with answers) on Internet Browsers for a Noisy Class.

This word search puzzle has been clearly designed for teachers who need to take control of their noisy classroom(s). It can be used as a starter or integrated into the lesson. It contains about 20 names for the students to search out and comes with an answer page for the teacher to assess the learner's answers. Ideal for the NQT or experienced teacher looking for an instant noise control remedy.
ozmatts12
How do you teach coding?

How do you teach coding?

How do you teach coding? Who is this for? For primary teachers who teach programming - for both non-specialist and specialist computing teachers. What is it? This is a 15-minute research questionnaire by researchers at Queen Mary University of London. Why might you do this? Just doing the questionnaire, will help you think about your own planning and how you teach coding. If you are interested in taking part in the research to improve how we teach programming, pop your email at the end of the survey. Please help us find out more about how we teach programming so we can improve what how we teach our primary pupils how to code! Here is the research questionnaire. https://goo.gl/forms/4nWlR1kQ2r8mnFud2
jlisaw8
Computational thinking starters and plenaries

Computational thinking starters and plenaries

This set of computational thinking starters and plenaries will support the teaching of all aspects of computer science. Ranging from simple to difficult, a great way to develop students ability to think and prepare for new computer science curriculum.
chris_vidal
Scratch 2.0 6 Lessons

Scratch 2.0 6 Lessons

Scratch 2.0 6 Lessons All the resources you need to run scratch in your class. All six lessons have lesson plans, as well as the documents for the students to follow at their own pace.
wsparrow
Scratch 2.0 Lesson 3 – Underwater Game

Scratch 2.0 Lesson 3 – Underwater Game

This is a 16 page booklet for the students to follow to create a underwater game. It is easy to follow and has great screen shots for ease of use. Includes a lesson planning sheet. Lesson 3 – Underwater Game Learning Objectives You will understand how to: • Import sprites • Edit costumes of sprites given in Scratch • Animate sprites using scripts • Control the movement of sprites using the arrow keys • Create scripts that move sprites around automatically • Create interaction between sprites • Use co-ordinates and random numbers to set start position of sprites • Use variables and scripts to allow scoring and countdown • Use backgrounds built into Scratch • Making autonomous sprites
wsparrow
Scratch 2.0 Lesson 2 Create Packman Style Game

Scratch 2.0 Lesson 2 Create Packman Style Game

This is a 12 page booklet for the students to follow to create a Packman Style Game . It is easy to follow and has great screen shots for ease of use. Includes a lesson planning sheet. Learning Objectives You will understand how to: • Delete, resize and draw new sprites • Draw new costumes and use them to animate a sprite • Control the movement of a sprite using arrow keys • Design a maze on the stage • Make sprites interact with the background by using colours • Make sprites start in a pre-set starting position using co-ordinates • Make objects disappear and reappear in a random position • Create variables to set up scoring in the game • Make an autonomous sprite chase the sprite controlled by the player
wsparrow
Scratch 2.0 Lesson 1 Create a game

Scratch 2.0 Lesson 1 Create a game

Create a game This is a 16 page booklet for the students to follow to create a game. It is easy to follow and has great screen shots for ease of use. Includes a lesson planning sheet. Learning Objectives You will understand how to: • Create a simple script that animates the sprite automatically • Create a script that allows the user to control the movement of the sprite using the arrow keys • Combine the different scripts to work together on the same sprite • Make the sprite reverse direction • Edit the stage using the Paint Editor facility within Scratch • Make the sprite react to the background • Import a new sprite from the ones available within scratch • Create and edit new costumes for an existing sprite • Create a simple script that move the sprite automatically • Create variables to set the score and the countdown • Set a sprite to start in a certain position • Save your work You will understand: • What Scratch is and what it does • The main parts of Scratch interface • What decomposition and how it is used
wsparrow
Microbit lessons

Microbit lessons

This is a complete module for Microbit. It includes 4 PowerPoint files, one for each lesson. It covers: Lesson 1: What is a Micro:bit How to use it Rules and regulations Lesson 2: Create a basic program Applying code to show a picture Insert a program into micro:bit Also includes a help sheet for students Lesson 3: Understand the purpose of an input Applying inputs to a program Lesson 4: Revise the purpose of an input Understand the use of the compass Apply the compass in a program Also includes a help sheet for students
wsparrow
Mr R.O. Bot debugging algorithms

Mr R.O. Bot debugging algorithms

For the KS1 objective to debug simple programs. The worksheet includes a simple plan of a town and sets of algorithms to direct Mr R.O. Bot from one place to another. The algorithms each have a mistake in which the children have to spot and rewrite so that Mr R.O. Bot finds his way. A good activity to reinforce practical learning about debugging algorithms.
louisehurley20
Mr R.O. Bot algorithms

Mr R.O. Bot algorithms

This worksheet covers the KS1 objective to understand what algorithms are. It includes a simple plan of a town and a set of algorithms to direct Mr R.O. Bot from one place to another. The child's task is to find out where he ends up. There is an extension activity for the child to write their own algorithm to direct Mr R.O. Bot for a friend to follow. A fun, simple, unplugged activity to reinforce prior learning about algorithms, maybe after practical activities, and to start seeing the algorithms written down.
louisehurley20
Kodu - Ready Made Games!

Kodu - Ready Made Games!

A collection of 6 levels built on Kodu for you to share and use with your class. Perfect for those new to the software who need some examples to share with their pupils. Feel free to change and adapt them, or use them to get the kids started with Kodu. Using these will allow the students to play the games, and then examine how they have been built and what programming has been used. Please share and review! Any help with these please contact me @AlwaysComputing on twitter.
matthew_1987
Computer Science Poster: Writing Flowchart Algorithms

Computer Science Poster: Writing Flowchart Algorithms

A classroom poster to support students who are writing flowchart algorithms. The poster includes an explanation of the symbols required for the following tasks; Start & End, Inputs & Outputs, Tasks and Decisions. I have also explained the use of variables. All symbols are exemplified and a practical example of their use is also included. Update: updated to high resolution 2560x1440 in both PNG & JPEG ***Please leave a review!
RobbotResources
Primary Computing Year 3/2 - Computer Programming

Primary Computing Year 3/2 - Computer Programming

A collection of worksheets and guidance sheets to compliment the Rising Stars Switched On Computing unit for year 2/3 'We are Astronauts'. These can be used with or without the scheme and are based on use of Scratch. Objectives cover the basics of algorithms and computational thinking as well as general use of Scratch and a review sheet.
xkatiecfc