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Innovative Teaching Ideas

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Hi I am Kev, my wife Belinda and I run Innovative Teaching Ideas. We love to learn, and now have three little learners to guide through life. Above all we would love to hear your feedback and thoughts around our products and can make resources to meet your needs.

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Hi I am Kev, my wife Belinda and I run Innovative Teaching Ideas. We love to learn, and now have three little learners to guide through life. Above all we would love to hear your feedback and thoughts around our products and can make resources to meet your needs.
STEM HOMEWORK TASKS (15 DIGITAL TECHNOLOGIES, DESIGN & STEAM ACTIVITIES)
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STEM HOMEWORK TASKS (15 DIGITAL TECHNOLOGIES, DESIGN & STEAM ACTIVITIES)

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Twenty weeks of engaging ⭐STEM / STEAM⭐ independent tasks are included in this engaging bundle designed for students aged 8 - 12 years old. This is excellent for covering both DIGITAL TECHNOLOGIES and DESIGN AND TECHNOLOGIES. All with ABSOLUTELY NO PREP REQUIRED!! Just print out and away you go... All instructions are easy to follow and will involve students completing all tasks at home. Answer sheets included. TASKS INCLUDED ✔ Decoding Binary ✔ Visual Representation of Recycling data at home ✔ Understanding Pixels, bytes and Sprites ✔ Algorithmic Sleuths and code breaking ✔ Creating digital images with numbers ✔ Identifying technologies that changed our world ✔ Mapping and co-ordinates with BOLTS ✔ Write your name in Binary ✔ Code Cracking ✔ Technology Keytword search ✔ Following Algorithms ✔ Coding Challenge ✔ Make your won Codes and Encryption ✔ Analyzing data and Inferring ✔ Recording sounds as images. ✔ Bottle Toss Challenge ✔ Timeline of technological evolution task ✔ Paper Plane challenge task ✔ Which shapes are the strongest? ✔ Design a Virtual Reality Controller Best of all if you buy in NOW you will receive ALL FUTURE ADDITIONS FOR FREE we regularly add more tasks. These additions will incur a greater expense for late adopters as THE PRICE WILL RISE.
Innovations that changed the world: THE CLOCK Digital Interactive Unit / Project
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Innovations that changed the world: THE CLOCK Digital Interactive Unit / Project

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What are the IDEAS, INVENTIONS and INNOVATIONS that shaped our world? How did they come to be? Who made them? How have they changed? And how did they revolutionize our lives? This project examines the history of TIME KEEPING since the dawn of time itself, and the invention of THE CLOCK. A device that continues to reinvent itself for thousands of other purposes than just telling the time. This WEEK LONG Digital Interactive Project draws upon LITERACY, READING, WRITING, (ELA) SCIENCE, TECHNOLOGY ENGINEERING, MATHEMATICS (STEM) THE ARTS AND HISTORY. in a highly engaing independent PROJECT BASED LEARNING task that has been purpose built to operate in a DIGITAL, BYOD or ONE TO ONE classroom. You can use platforms such as GOOGLE CLASSROOM, MICROSOFT OFFICE, ONENOTE and any other digital learning platform to distribute and manage this project. ABSOLUTELY NO PREP REQUIRED & EVERYTHING IS COMPLETELY EDITABLE. Your students will have the opportunity to engage with a vast array of DIGITAL TOOLS and ONLINE RESOURCES to create a project which connects with wants and needs as 21st CENTURY THINKERS AND LEARNERS. THIS PROJECT HAS 10 ACTIVITIES INCLUDING - Digital Text Response Tasks - Digital Interactive Timelines - Digital Cause and Effect - Digital literacies and writing graphic organizers and templates - Interactive video response task - Podcast audio response tasks - A variety of interactive Writing planners and templates - Digital Biography Response Tasks - Digital Data representation and graphing task - A range of open ended English tasks - Digital Self assessment tools ** Plus much more PERFECT AS AN ENGLISH, LITERACY, STEM or HISTORY PROJECT This is a deep unit of work guaranteed to both inform and showcase your students understanding of some of the great innovations that changed our world. This is the type of resource which validates and proves the worth of all that technology in your classrooms. LIKE WHAT YOU SEE? For more creative ideas and new product updates, be sure to sign up for our EMAIL NEWSLETTER, and visit us on FACEBOOK to take part in our exclusive giveaways.
Coding Activities for Beginners (STEM & Digital Technologies)
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Coding Activities for Beginners (STEM & Digital Technologies)

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You are purchasing 10 independent tasks for students in grades 2 - 4 which focus on the following elements. - Codes & Cyphers - Understanding Binary - Direction / Navigation - Algorithms - Logic - Technology language and terminology - Computational Thinking - Problem Solving - Critical Thinking These tasks will go a long way in teaching students the key elements of STEM & Digital Technologies.
GUESS WHO COMPUTATIONAL THINKING CHALLENGE (STEM & DIGITAL TECHNOLOGIES )
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GUESS WHO COMPUTATIONAL THINKING CHALLENGE (STEM & DIGITAL TECHNOLOGIES )

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☀️ This has got to be one of our most engaging STEM activities yet!!! An absolute cracker of a resource for teaching COMPUTATIONAL THINKING, ALGORITHMS, MATHS and TECHNOLOGY. The challenge is simple… CAN YOU CREATE THE PERFECT FACIAL RECOGNITION ALGORITHM? It draws upon the classic game “GUESS WHO?” to instantly engage students with ease. The learning is incredibly deep and this resource could easily FILL A WEEK of class time or a single 90 minute session depending on how far you wish to go… And it’s completely EDITABLE Whats inside ⭐Computational Thinking resources and activities related to the topic ⭐Teacher Hints and Tips ⭐ Complete lesson plans ⭐ Facial Recognition Lessons and Content ⭐ Removable / Hints and Tips for Beginners ⭐ Lessons on Data and Attributes ⭐ Custom made Graphic Organizers ⭐ Custom made Flowcharting Activities ⭐ Heaps of digital video and interactive content ⭐ Literacy related tasks to the ethics of facial recognition ⭐ Glossary of terms ⭐ Video tutorial explaining the perfect solution ⭐ Assessment and Reflection Tool Compatibility with Google Classroom and NO PREP REQUIRED
Digital Citizenship Posters
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Digital Citizenship Posters

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This 12 poster series will educate your students how to use technology in a respectful and informed manner and look amazing. They are built on the ISTE (iste.org) student standards which are in place to ensure the following... - Practice safe, legal, and responsible use of information and technology - Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity - Demonstrate personal responsibility for lifelong learning - Exhibit leadership for digital citizenship They are an essential resource for a computer lab or any classroom to prompt a discussion around technology, ethics and respect. They come in three variations and are super high resolution so you can print them out at any size. (Check the preview images) The text for the 12 posters are. - All in one - On a single poster - What makes a good digital citizen? - When encountering something inappropriate online they discuss it with a teacher or adult - They understand their digital footprint is a reflection who they are, and others may judge them on it. - They credit other peoples work and ideas, and respect their ownership. - They know their actions can greatly impact others. - They know posting anything online means losing control of it because the internet is a public space. - They understand passwords protect their online identity. They create strong passwords and don't share them. - They know people can pretend to be anyone online, and are cautious sharing information with others. - They treat others with respect in the hope that others will treat them the same way. -They feel safe and secure online most of the time, but know total security and privacy on the internet is never guaranteed. - They understand excessive time and interaction with others through technology alone is unhealthy and value time in the real world also.
Coding and Algorithm Activity Cards Bundle
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Coding and Algorithm Activity Cards Bundle

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This bundle provides a great opportunity for students to have ⭐FUN whilst learning the ⭐FUNDAMENTALS of ☀️CODING and ☀️ALGORITHMS. When students use these action cards in an 'UNPLUGGED' environment they are executing instructions SOCIALLY and COLLABORATIVELY using commands and concepts applicable to the real world and computer programming. Your students will love coding and creating algorithms by programming each other to undertake real world tasks in the classroom. They will continually collaborate to refine their code making it as efficient and effective as possible. Students will frequently, fail, revise and succeed using these cards building resilience and learning through trial and error. Most commonly students use these “action” cards to create instructions to follow as if they were a robot in pairs or teams. One as the coder and the other is the machine or device that must explicitly follow the instructions. Next, they can use these with real robotic and coding languages such as Sphero, Dash and Dot and Scratch to visualise and perform a set of actions before entering those instructions into the device. This package includes 10 CHALLENGES for students to begin straight away but they will begin creating challenges and missions in no time using just the room and resources in which they are located. Also include Boolean operator cards for students to explore how search engines operate.