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Resources for KS3 and KS4 Computer Science.

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Resources for KS3 and KS4 Computer Science.
GCSE Computer Studies Revision – Exam Question Practice and Exam Technique
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GCSE Computer Studies Revision – Exam Question Practice and Exam Technique

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This activity sheet allows students to practice exam questions. They will be given a question to answer or pick their own question to answer from an exam paper, revision book or any other appropriate revision resource and answer the question on the sheet. Once the question has been answered the students can self or peer mark the answer by looking up the answer on a mark scheme or revision source. Students can discuss with peers the answer and exam technique and correct any mistakes made. The activity sheet allows four questions to be answered on each side (print on both sides to save paper). The marking of the answers can be set as a peer or self assessment task or worked through with the teacher.
1.1 System Architecture Summary Sheet / Knowledge Organiser - CPU (with quick fire questions)
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1.1 System Architecture Summary Sheet / Knowledge Organiser - CPU (with quick fire questions)

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** System Architecture Summary Sheet (with quick fire questions)** A sheet that concisely summarises System Architecture (CPU). Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of 20 quick fire questions based on the summary sheet. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards. A useful aid the help with Exam question practice Includes: The purpose of the CPU Von Neumann Architecture Common CPU Components and their Function The Fetch - Decode - Execute Cycle Common Characteristics of the CPU and their Performance Embedded Systems
2.6 Data Representation Summary Sheet (with quick fire questions) Revision / Knowledge Organiser
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2.6 Data Representation Summary Sheet (with quick fire questions) Revision / Knowledge Organiser

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2.6 Data Representation Summary Sheet (with quick fire questions) Revision / Knowledge Organiser Three pages of A4 that concisely summarise the important information regarding data representation. Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of 33 quick fire questions based on the summary sheet that can be used as a quiz to aid interleaving , memorisation, recap and recall. Also included is an of activity sheet based on binary addition with a version including answers. Included is a keywords activity sheet based on binary-hex definitions for pupils to complete. There is also a document that pupils can use to create there own digital images using pixels to draw objects (spreadsheet based). There are also a collection of information sheets related to the topic. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards. Keywords Include in the Summary Sheet are: Bits Binary Digits Binary Denary Check Digit Binary Shift Hex Hexadecimal Character set ASCII Extended ASCII Unicode Image Graphics Bitmap Pixel Metadata Colour depth Resolution Megapixel Sound Analogue Sampling Sample size Bit rate Frequency Compression Lossy Lossless File types
2.2 Programming Techniques Summary Sheet (with quick fire questions)
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2.2 Programming Techniques Summary Sheet (with quick fire questions)

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Programming Techniques Summary Sheet / Knowledge Organiser (with quick fire questions) Revision GCSE Computer Science (J276) Three full A4 sheets that concisely summarises the important information regarding Programming Techniques. Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of 24 quick fire questions based on the summary sheet. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards. Key aspects of this topic include: Variables Constants Operators Inputs Outputs Assignments Sequence Selection Iteration Casting String manipulation Integer Character Boolean Real number Loops: for, while Data types
OCR GCSE  Unit 1 and unit 2 Revision / Summary Booklets  / Knowledge Organiser  with Quick Fire Questions.
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OCR GCSE Unit 1 and unit 2 Revision / Summary Booklets / Knowledge Organiser with Quick Fire Questions.

2 Resources
OCR GCSE Unit 1 AND unit 2 revision / Summary Booklets / Knowlewdge organisers (J276) A fantastic bargain, combining both unit 1 and unit 2 revision booklets at a reduced price. Paper based so can be added to revision packs Can be used for other exam boards or any aspects of computer science. This bundle contains both of the summary booklets used for revision and recall exercises. The booklets have a series of quick fire questions after each sections. If printed in A5 booklet format, pupils have a condensed and concise resource available to them.
1.1 OCR J277 System Architecture Summary Sheet / Knowledge Organiser (with quick fire questions)
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1.1 OCR J277 System Architecture Summary Sheet / Knowledge Organiser (with quick fire questions)

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** OCR J277 1.1 System Architecture Summary Sheet / Knowledge Organiser (with quick fire questions)** GCSE Computer Science OCR J277 1.1 Created as an A3 sheet A sheet that concisely summarises system architecture (CPU). Aimed at GCSE computer science but can be used at any keystage. Comes with a set of 20 quick fire questions based on the summary sheet. Complete with answers to all questions. Specific to OCR GCSE Computer Science J277 9-1 but applicable to other exam boards. A useful aid to help with exam question practice. Can be used as a revision guide, starters or plenaries. Includes: The purpose of the CPU Von Neumann Architecture Common CPU Components and their Function The Fetch - Decode - Execute Cycle Common Characteristics of the CPU and their Performance Embedded Systems
1.2 OCR J277 Memory and Storage Summary Sheet / Knowledge Organiser (with quick fire questions)
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1.2 OCR J277 Memory and Storage Summary Sheet / Knowledge Organiser (with quick fire questions)

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The resource includes a summary of the topic (knowledge organiser) All important points about the topic are summarised and contained over two pages for easy access and organisation. The quick fire questions can be used for interleaving the topic for recall and discussion and as homework, starters, plenaries or discussion points to aid revision etc. Revision Sheet / Knowledge Organiser Aimed specifically at GCSE computer science but can be used at any keystage. Comes with a set of 25 quick fire questions based on the summary sheet. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards. Topic 1.2, Memory and Storage, contains a large section of information and knowledge that includes: 1.2.1 Primary storage 1.2.2 Secondary storage 1.2.3 Units 1.2.4 Data Storage: numbers / characters / Images / Sound 1.2.5 Compression Each topic has links to relevant videos to enhance learning and these can also be used for homework and flipper learning lessons.
2.1 OCR J277 Algorithms Summary Sheet/ Knowledge Organiser (with quick fire questions)
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2.1 OCR J277 Algorithms Summary Sheet/ Knowledge Organiser (with quick fire questions)

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2.1 OCR J277 Algorithms Summary Sheet with quickfire questions A sheet that concisely summarises the computational thinking and the main types of algorithms use for sorting and searching. Aimed specifically at GCSE computer science but can be used at any keystage. Comes with a set of 20 quick fire questions based on the summary sheet. Complete with answers to all questions. The topics covered on the sheet are: Computational thinking principles Abstraction Decomposition Algorithmic thinking Designing, creating and refining algorithms: Identifying the inputs, processes and outputs for a problem Structure diagrams Create, interpret, correct, complete and refine algorithms Identify common problems Trace tables Flowchart symbols Searching and sorting algorithms: Binary search Linear search Bubble sort Merge sort Insertion sort
Cyber Security and Data Privacy (GCSE) Revision
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Cyber Security and Data Privacy (GCSE) Revision

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This lesson activity is based around the Facebook / Cambridge Analytica data privacy data breach of 2018. The resource consists of a worksheet that can be used to initiate discussion and to complete activities based around these discussions. Page 2 has a lesson plan attached. The resource is in word format so can be easily edited to your own requirements. The lesson activity introduces the topics of Cyber security Ethical issues and Digital Literacy. The resource is is suitable for GCSE Computer Science and KS3 Computer Science.
A general form form for pupil response to teacher feedback
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A general form form for pupil response to teacher feedback

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A general form for pupil response to teacher feedback. Can be used for any topic / subject across the age ranges and keystages. Cut out and stick into exercise book. Suitable for A4 size exercise books (smaller version coming soon). Focuses on strengths, targets and pupil responses on how to improve.
GCSE Computer Studies Revision Bundle.
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GCSE Computer Studies Revision Bundle.

3 Resources
A bundle of useful revision resources based around OCR GCSE Computer Studies. Can be used with other specifications. Includes: -GCSE Computer Science Glossary. -GCSE Computer Science Revision - exam question practice and technique. 1.7 System Software revision help sheet.
1.5 Network Topologies - Whole Lesson including: Summary Sheet, quick fire questions, question sheet
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1.5 Network Topologies - Whole Lesson including: Summary Sheet, quick fire questions, question sheet

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Network Topologies Summary Sheet (with quick fire questions) The resource includes a two sheet summery of the topic A sheet of quick fire questions. A sheet of questions based based on the sheet and topic. A sheet of answers for the questions. A presentation that explains packet switching in written (pseudo code form) and a flowchart form. A useful topic summary to aid with exam question practice Two full A4 sheets that concisely summarise the important information regarding network topologies. Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of 25 quick fire questions based on the summary sheet. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards.
2.5 Translators and Facilities of Languages Summary Sheet - Revision
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2.5 Translators and Facilities of Languages Summary Sheet - Revision

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2.5 Translators and Facilities of Languages Summary Sheet - Revision / Knowledge Organiser The resource includes a one sheet summary of the topic (knowledge organiser) All important points about the topic are summarised and contained on a single page for easy access and organisation. The quick fire questions can be use for interleaving the topic for recall and discussion and as homework, starters, plenaries or discussion points to aid revision etc. Revision Sheet / Knowledge Organiser Aimed specifically at GCSE computer science but can be used at any keystage. Comes with a set of 25 quick fire questions based on the summary sheet. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards. Keywords include: Translator Error Diagnostics Run-time environment Editor Low level languages Machine code Assembly language High level language Interpretor Assembler Compiler IDE (Integrated Development Environment) Comments Shell Editor IDLE Python Debugging
1.7 System Software OCR GCSE Computer Studies Revision helpsheet  / Knowledge Organiser
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1.7 System Software OCR GCSE Computer Studies Revision helpsheet / Knowledge Organiser

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OCR GCSE Computer Studies Revision helpsheet - 1.7 System Software A resource to aid students with the revision of unit 1.7 System Software of the OCR GCSE Computer Studies specification. The resource can be use for end of unit mini tests or for full revision of the topic in preparation for the exam. The document contains: a fully summarised mindmap of all sections required to be learned in the 1.7 system software section of unit 1. A page to makes notes on A mini revision planner to help with planning and organisation of the topic for an end of unit test. Guidance on the importance or being organised and planning revision.
KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work)
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KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work)

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**KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work) ** A great project to introduce computational thinking, with practical and engaging activities. This project is designed to either introduce computational thinking skills or to supplement and build on knowledge and skills already acquired. A great way to finish a term, practical problem solving with a product at the end of it! It is suggested that the student booklet is used in conjunction with the associated presentation through all of the lessons. The project has been designed so that is hands-on and practical. The suggested time frame from start to finish of the project is approximately 6-8 lessons, depending on what additional aspects the teacher wishes to introduce during the project. Students are asked to create a stationery holder using everyday objects. The problem has to be approached and solved using computational thinking skills. The project can be approached from a totally ‘unplugged’ pedagogy. No computers required! The resource consists of: a) A student booklet. This can be printed as an A4 or A5 booklet. b) A student booklet containing examplar responses. Also contains extension / homework tasks. c) A PowerPoint presentation for use in lessons to guide students and the teacher. Many of the slides have accompanying ‘speaker notes’ with ideas and suggestions for lessons. d) Some photos of students developing their items. The project allows students to be very creative when they move on to the development (making) section of the project. Expect to have lots of fun and engagement!
Technology in the News Activity
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Technology in the News Activity

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**Technology in the News Activity ** The resource includes a word processing and a PowerPoint version. There are links within the resources to a variety of news articles which students can browse and investigate. The activity is applicable to KS3 and KS4 computer studies and links to Legal, Ethical, Cultural and Environmental aspect of GCSE computer studies. Activities can be saved and used as an ongoing activity. The activities can be used as a starter, plenary, homeworks or as part of a class activity leading on to discussions about various aspect of computer science / studies.
Practical Binary Shift Activity -  Information and Practice
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Practical Binary Shift Activity - Information and Practice

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Binary Shift Information and Practice Activities This resource consists of a basic explanation of binary shifts (left and right) showing illustarted examples of how to perform the operations. There are also examples and activities to complete. The resource is linked to two videos that show how to perform the shift operations using 1 and 0’s. The practical activities are best performed by representing the 1 and 0’s on the printed sheet using plastic spoons, buttons, lollipop sticks with 1 and 0 written on them (or any other way to represent to 1 or the 0). The activity has deliberately been devised to be hands-on. Useful for KS3 and KS4 GCSE Computer Studies
Computing Keywords Sheets (pupils find the definitions)
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Computing Keywords Sheets (pupils find the definitions)

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A bundle of 11 computing keywords homework / class activity sheets that students have to find the definitions for and complete. Useful as homework activities or part of a classroom activities on specific computing topics. Useful for GCSE KS4 lessons, homework, starters plenaries, recall and interleaving. Data Types and Structures Input and Output (programming) Iteration Networks Programming Programming Languages Searching and Sorting Binary - Hexadecimal / Hex Binary Representation Hardware Computer Systems
Algorithms - Learning Tasks: Classroom or Homework Resources
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Algorithms - Learning Tasks: Classroom or Homework Resources

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The resources can be used as a set of differentiated algorithm resources or as homeworks to compliment lesson activities: The resources covers aspects of computational thinking, including: Algorithms Pseudo Code Flowcharts Sequencing Decomposition Abstraction Decisions and Repetition Tasks can be completed in any order and are differentiated. The resource contains pages covering: My rewards My progress Notes Teacher feedback