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Resources for KS3 and KS4 Computer Science.

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Resources for KS3 and KS4 Computer Science.
OCR J277 Unit 1 - Knowledge Organisers Complete Bundle Set
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OCR J277 Unit 1 - Knowledge Organisers Complete Bundle Set

6 Resources
OCR J277 Unit 1 Bundle - 1.1 to 1.6 Knowledge Organisers Complete set Each topic knowledge organiser bundled togther in one cost effective package. 1.1 Systems architecture 1.2 Memory and storage 1.3 Computer networks, connections and protocols 1.4 Network security 1.5 Systems software 1.6 Ethical, legal, cultural and environmental impacts of digital technology
2.6 Data Representation Summary Sheet (with quick fire questions) Revision / Knowledge Organiser
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2.6 Data Representation Summary Sheet (with quick fire questions) Revision / Knowledge Organiser

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2.6 Data Representation Summary Sheet (with quick fire questions) Revision / Knowledge Organiser Three pages of A4 that concisely summarise the important information regarding data representation. Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of 33 quick fire questions based on the summary sheet that can be used as a quiz to aid interleaving , memorisation, recap and recall. Also included is an of activity sheet based on binary addition with a version including answers. Included is a keywords activity sheet based on binary-hex definitions for pupils to complete. There is also a document that pupils can use to create there own digital images using pixels to draw objects (spreadsheet based). There are also a collection of information sheets related to the topic. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards. Keywords Include in the Summary Sheet are: Bits Binary Digits Binary Denary Check Digit Binary Shift Hex Hexadecimal Character set ASCII Extended ASCII Unicode Image Graphics Bitmap Pixel Metadata Colour depth Resolution Megapixel Sound Analogue Sampling Sample size Bit rate Frequency Compression Lossy Lossless File types
2.2 Programming Techniques Summary Sheet (with quick fire questions)
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2.2 Programming Techniques Summary Sheet (with quick fire questions)

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Programming Techniques Summary Sheet / Knowledge Organiser (with quick fire questions) Revision GCSE Computer Science (J276) Three full A4 sheets that concisely summarises the important information regarding Programming Techniques. Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of 24 quick fire questions based on the summary sheet. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards. Key aspects of this topic include: Variables Constants Operators Inputs Outputs Assignments Sequence Selection Iteration Casting String manipulation Integer Character Boolean Real number Loops: for, while Data types
OCR GCSE  Unit 1 and unit 2 Revision / Summary Booklets  / Knowledge Organiser  with Quick Fire Questions.
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OCR GCSE Unit 1 and unit 2 Revision / Summary Booklets / Knowledge Organiser with Quick Fire Questions.

2 Resources
OCR GCSE Unit 1 AND unit 2 revision / Summary Booklets / Knowlewdge organisers (J276) A fantastic bargain, combining both unit 1 and unit 2 revision booklets at a reduced price. Paper based so can be added to revision packs Can be used for other exam boards or any aspects of computer science. This bundle contains both of the summary booklets used for revision and recall exercises. The booklets have a series of quick fire questions after each sections. If printed in A5 booklet format, pupils have a condensed and concise resource available to them.
1.1 OCR J277 System Architecture Summary Sheet / Knowledge Organiser (with quick fire questions)
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1.1 OCR J277 System Architecture Summary Sheet / Knowledge Organiser (with quick fire questions)

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** OCR J277 1.1 System Architecture Summary Sheet / Knowledge Organiser (with quick fire questions)** GCSE Computer Science OCR J277 1.1 Created as an A3 sheet A sheet that concisely summarises system architecture (CPU). Aimed at GCSE computer science but can be used at any keystage. Comes with a set of 20 quick fire questions based on the summary sheet. Complete with answers to all questions. Specific to OCR GCSE Computer Science J277 9-1 but applicable to other exam boards. A useful aid to help with exam question practice. Can be used as a revision guide, starters or plenaries. Includes: The purpose of the CPU Von Neumann Architecture Common CPU Components and their Function The Fetch - Decode - Execute Cycle Common Characteristics of the CPU and their Performance Embedded Systems
Computer Science and ICT Projects for Homework / Independent Learning
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Computer Science and ICT Projects for Homework / Independent Learning

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Computer Science and ICT Projects for Homework / Independent Learning Engage and reward your pupils. Unplugged activities. This resources is aimed at your KS3 pupils studying computer science or ICT. Pupils enjoy completing small projects that earn them recognition and praise and these are embedded into the activities they will complete. The resource allows for your pupils to make choices about which activity they wish to complete. Independent learning and research are encouraged and all tasks can be completed at home as a project or homework, or at school as independent classroom learning activities. The activities are varied and will appeal to a wide variety of interests that will appeal to students. Activities will reduce teacher workload, by encouraging independent learning. Pupils will be excited and curious as they engage in activities that interest them. Many resources that are available do not include a ‘gameification’ element to encourage learning. This activity booklet allows the teacher to easily award a number of reward stamps for each activity, including: effort research quality resilience improvements. You may wish these rewards to be collated and summed in the included spreadsheet to keep running totals and encourage competition and progress. The resource contains: an editable activity booklet a certificate that can be adapted and printed for each activity your pupils complete. A spreadsheet to record pupils progress and rewards. This comprehensive resource will teach and encourage students the following: independent research into computing and ICT topics to use a variety of ICT resources to show their work to use their imagination to show their work in ways they are comfortable with, including non-ICT method (models, art drawings, paintings etc).
My Safety and Privacy Settings for Social Media Apps
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My Safety and Privacy Settings for Social Media Apps

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** Online safety and social media activity** Covers: online safety social media internet safety e safety Pupil activity sheet that can be used as a classroom activity or a homework task. KS3 or KS4 Focuses students on the privacy and online safety settings of social media applications. Involves discussion and research of the social media apps that pupils may use themselves. The document is in MS Word format and fully editable.
ASCII and Extended ASCII Character Sets (Worksheet) (with simple python practical)
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ASCII and Extended ASCII Character Sets (Worksheet) (with simple python practical)

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The worksheet introduces ‘Character Sets’, including: ASCII Extended ASCII and Unicode The worksheet contains definitions, a practical showing pupils how to obtain special characters via the keyboard and a python coding task to output and display ASCII / Extended ASCII characters. There are also questions related to the worksheet practical. The worksheet is suitable for KS3 and GCSE KS4 Computer Science. There is also a related arroword puzzle with answers on a separate sheet that can be used as a plenary or homework.
Binary Addition Worksheet with accompanying answers (Bits, Nibbles and Bytes)
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Binary Addition Worksheet with accompanying answers (Bits, Nibbles and Bytes)

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A worksheet activity adding binary numbers and conversions to denary. Starts with 4 bits (nibble) and moves on to 8 bits (byte) additions. There is also an accompanying answer sheet. The activity also has some general questions about binary for students to answer, which could be part of an extension or small research activity. KS3 Computer Science GCSE Computer Science
GCSE Computer Science Keyword Wordsearch Puzzles (Unplugged - J277) with accompanying solutions
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GCSE Computer Science Keyword Wordsearch Puzzles (Unplugged - J277) with accompanying solutions

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*** GCSE Computer Science Keyword Wordsearch Puzzles:* ** Including all the solutions in a separate booklet GCSE Computer Science OCR J277 A collation of 17 indiviual wordsearch puzzles of GCSE Computer Science keywords. Each page relates to a topic in the OCR J277 specification but can be used for any GCSE exam board. Each page contains a wordsearch puzzle for the keywords in that topic. Pupils are also asked to pick three keywords and find the definitions of those words. The resource can be printed as individual sheets or a booklet that can be then used throughout the course for homework, classroom activities, starters or plenaries. Allows pupils to work individually and independently. GCSE Computer Science KS3 Computer Science Homework Starters Plenaries
Everyday Algorithms Workbook (unplugged activities)
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Everyday Algorithms Workbook (unplugged activities)

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Everyday Algorithms Workbook (unplugged activities) Everyday Algorithms Workbook (unplugged activities) A collection of nine everyday algorithms. Pupils write out the text based pseudo code and flowcharts for a series of everyday activities. Activities 1-5 show the pseudo code, pupils have to draw the flowcharts. Activities 6-9, pupils have to write the pseudo code and associated flowcharts. Document is in MS Word so fully editable and a teachers version is also included that show some suggested answers / responses. This resource can be used as an independent unit of work or as part of other units of work such as programming, computer science and computational thinking. It can also be used for classroom based activities, homework or project work for a full class or assigned to individual pupils. Mainly aimed at KS3 pupils Keywords: Computer Science Algorithms Pseudo code Sequence Iteration Decomposition Decisions Repetition
Stakeholders Activity Sheet
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Stakeholders Activity Sheet

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Stakeholders Activity Sheet This worksheet fits into the GCSE computer studies unit on Ethical, Legal, Cultural and Environmental issues. The worksheet asks students to explain how the change in technology stated will affect various stakeholders and this is a basis for discussion and possible research on how technology effects peoples lives?
Drawing Using Python Turtle
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Drawing Using Python Turtle

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Drawing Using Python Turtle A collection of 25 short activities that introduces the python turtle library. About two lessons worth of activity, depending on the ability of the pupils. Answers can be written into the booklet. Clear instructions of what to code. Inputs and outputs are clearly shown. MS Word format so easily editable. All the python activities code are provided for each task allowing the teacher to quickly load, demonstrate and clarify each activity. I have checked these short code snippets on various python IDEs and versions. Please check that the code runs on your IDE / version before using with your classes. Access to each code snippet file is provided in the folder that accompanies this resource.
The Advantages and Disadvantages of Using the Internet
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The Advantages and Disadvantages of Using the Internet

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A lesson that discusses ‘The Advantages and Disadvantages of Using the Internet.’ Full lesson plan and activity sheet included. In MS word format so fully editable if required. Also includes PowerPoint presentation that can be used as the lesson activity, including challenge and extension tasks.
The Internet of Things (IoT) – Activity Sheet
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The Internet of Things (IoT) – Activity Sheet

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**The Internet of Things (IoT) – Activity Sheet ** All answers to each question/activity are provided in a separate document, so there is no further work to be completed by the teacher. This is an engaging and effective way to introduce your students to the Internet of Things (IoT). This IoT Activity Sheet resource will encourage research and discussion and captivate students’ interest and enhance their learning experience. The word-search puzzle challenges their problem-solving skills. Additionally, the research activity prompts students to explore real-life applications of IoT in homes, fostering critical thinking. The fill-in-the-blank questions and multiple-choice section provides coverage of IoT fundamentals, ensuring a well-rounded understanding and a base for further discussion. With these versatile activities, your students will gain a solid grasp of IoT while having fun.
1.8 Ethical, Legal, Environmental and Cultural Issues in Computing and Technology
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1.8 Ethical, Legal, Environmental and Cultural Issues in Computing and Technology

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Ethical, Legal, Environmental and Cultural Issues in Computing -A whole lesson resource relating to the Ethical, Legal, Environmental and Cultural Issues relating to technology and computing. -can be used for Christmas homework or revision There is a sheet with information about the issues and a page of lesson activities. The resources contain active links to on-line material. The resource can be used by itself or to lead on to further discussion about the associated issues. Can be used as a classroom activity or homework Also provided is a sheet with examplar answers. Useful for revision and practice questions. Encourages debate and discussion
GCSE Computer Science Glossary
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GCSE Computer Science Glossary

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A booklet listing about 300 computing words based around GCSE requirements. When printed as a handy A5 booklet, is easily transported by pupils. Also very useful in KS3. Can be used in the classroom as a ready, unplugged resource to help pupils find definitions of computing words. Also useful for homework tasks. Available in word and PDF format.
Computer Science Crossword (KS3 KS4)
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Computer Science Crossword (KS3 KS4)

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Computer Science Crossword (KS3 KS4) This resource is a computer science crossword. Suitable for KS3 and GCSE KS4 pupils. Can be used as a starter, plenary or homework. The second page contains the answers for the teacher viewing. KS3 KS4 GCSE Computer Science