OCR J277 - Revision BundleQuick View
Davism1993Davism1993

OCR J277 - Revision Bundle

8 Resources
Everything in this bundle should allow for varied revision encompassing the entire of the J277 specifications for GCSE OCR Computer Science. Recently remade and updated resources! More being updated shortly! Enjoy!
OCR GCSE Computer Science (9 - 1) J277 Revision Mats / Knowledge OrganisersQuick View
TheITWizardTheITWizard

OCR GCSE Computer Science (9 - 1) J277 Revision Mats / Knowledge Organisers

11 Resources
A bundle of Knowledge Organisers covering OCR GCSE Computer Science J277 both components J277/01 and J277/02. Includes all areas covered within the specification including: 1.1 Systems Architecture 1.2 Memory and Storage 1.3 Computer Networks, Connections and Protocols 1.4 Network Security 1.5 Systems Software 1.6 Ethical, Legal, Cultural and Environmental Impacts of Digital Technology 2.1 - Algorithms 2.2 - Programming Fundamentals 2.3 – Producing Robust Programs 2.4 – Boolean logic 2.5 – Programming Languages and Integrated Development Environments Can be used as a revision tool, as part of a lesson, or as a differentiated resource. Check out my shop for other resources on the J277 and J276 specifications
Computer Room Display BUNDLEQuick View
nwilkinnwilkin

Computer Room Display BUNDLE

6 Resources
Here are all the packs needed to create 5 attractive displays in your computer room to instant impact and interest for your students. Buy this bundle of 5 display packs now and instantly brighten your computer room and get a free BONUS pack of word wall posters too. HOW CAN YOU USE THESE DISPLAY? This display works well when positioned: on a display board in your computer room in the corridor leading to the classroom or arranged in any other available space on your walls . PREPARING THE DISPLAYS There are 5 complete displays included in this bundle: Computer Science room lettering Computer room rules posters Who’s who is computing timeline Rubber duck debugging What does your digital footprint say about you? . You have colour and black and white versions. Print only the relevant pages you need for your computer room display. Some pages may require more than one copy. It is best to print the pages in colour, if you can, but I have included black and white versions too to help you save on printing costs. If you are printing in black and white you may wish to print them onto coloured paper to add a bit of interest in your classroom. I suggest printing the pages on card or laminating each page before cutting out the sections to give a more professional finish. Carefully cut out the sections and add them to your display space (making sure the letters are the right way up and in the correct order). I’ve include suggested layouts to give you an idea of how you can display these sections in your computer room however you may want to display it slightly differently to fit the space you have. What are you waiting for? Buy these ready to use computer room display packs now and get your FREE bonus pack of word wall posters too. They are sure to brighten your classroom.
Design A Video Game on ScratchQuick View
erinbrasingtonerinbrasington

Design A Video Game on Scratch

(0)
Children will begin by playing different video games online to evaluate what makes them fun and engaging for their audience. They will then analyse the mechanics of the games and then plan a game of their own remixing a game on Scratch based on their criteria. Children will then use conditionals, operators, and variables on Scratch to make their own game. Lesson plans, editable rubrics, and classroom examples from Year 6 are provided, as well as links to additional support on the Scratch website. A digital copy of the file is available for editing and posting on Google Classroom and Seesaw provided with download.
01 - Computer Coding in C Sharp 2022 - Introduction and Console ApplicationQuick View
leechadwickleechadwick

01 - Computer Coding in C Sharp 2022 - Introduction and Console Application

(0)
The first of the set Introduces the user to both Visual and Console Applications in C#. Completely invaluable series of resources for the BTEC National Computing and IT Courses, the Level 3 Cambridge Technical IT, A Level Computer Science as well as many others where Programming and Coding are a required skills set as well as a developed understanding of the concepts. All updated to the latest version of Visual Studio (2022). Programming is now one of the most sought-after skills sets, particularly OOP. All walkthroughs in the set are project-based to introduce concepts and embed programming skills. Great for both teachers and students alike. Each walkthrough, as well as projects, contains tasks and activities to reinforce and embed learning. There is also a combined set of walkthroughs available on TES. See what you think!
TEACHER POWERPOINTS: UNIT 2.3 PRODUCING ROBUST PROGRAMS J277 (FROM 2020)Quick View
edulitolearnedulitolearn

TEACHER POWERPOINTS: UNIT 2.3 PRODUCING ROBUST PROGRAMS J277 (FROM 2020)

(0)
These adaptable PowerPoint Presentations (50 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020) component 2.3. It includes: Teaching PowerPoint Presentations (includes checkpoint questions and answers) Student PowerPoint Presentations (Includes checkpoint questions, but omits the answers) Content Covered: Defensive design considerations: Anticipating misuse Authentication Input validation Maintainability: Use of sub programs Naming conventions Indentation Commenting The purpose of testing Types of testing: Iterative Final/terminal Identify syntax and logic errors Selecting and using suitable test data: Normal Boundary Invalid Erroneous Refining algorithms
Computational Thinking: Create an Interactive StoryQuick View
RobbotResourcesRobbotResources

Computational Thinking: Create an Interactive Story

(1)
This unit of work introduces students (I use this with year 7) to the concepts of computational thinking and logical thinking. It is split into three fully differentiated sections: 1. Design an interactive story using a flowchart to identify the key decision points within your story. 2. Create an interactive story using PowerPoint, hyperlinking the slides to the correct locations. 3. Test and evaluate your story and make improvements where required. I have included some slides to provide additional assistance, for example hyperlinking auto shapes, removing the on mouse click advancements, etc. Alongside developing computational thinking skills, this unit is also an opportunity for students to develop their graphic design skills. I have also included an example interactive story so students can get an idea of what they could create themselves, while considering what they could make even better themselves. This resource is a perfect continuation from my Introduction Computational Thinking for KS3 resource! ***Please Leave a Review***
OCR A Level Computing: Student NEA GuideQuick View
mrbcomputingstuffmrbcomputingstuff

OCR A Level Computing: Student NEA Guide

(1)
A complete, 50 page + guide to OCR’s A Level Computing NEA Project. This comprehensive and detailed booklet is structured around the Unit 3 specification and contains guidance on each section of the project (analysis, design, development and evaluation) Containing a range of annotated examples as well as guidance on a number of essential project skills including effective code annotation and collecting data from stakeholders, this attractive student guide will provide excellent support throughout the project process. This resources has been used in the classroom with my own A level class and enabled the students to produce a detailed and well-structured write up that included all of the required content. This resource includes: One project booklet (over 50 pages) -Four summary checklists (one for each section) -One checklist/structure guide covering all four sections
COMPUTATIONAL THINKING MEGA BUNDLE!!!Quick View
RobbotResourcesRobbotResources

COMPUTATIONAL THINKING MEGA BUNDLE!!!

16 Resources
This bundle contains all my popular premium Computational Thinking teaching resources as well as all my Computational Thinking posters and activities as seen within my shop. This bundle includes: Computational Thinking for KS3 Computational Thinking for KS4 Computational Thinking Problem Solving Computational Thinking: Create an Interactive Story Computational Thinking: Code Breaking KS3 Algorithm Design: Year 7 KS3 Algorithm Design: Year 8 KS4 Algorithm Design Computational Thinking Starter Puzzles ROB-BOT! Card Game Buy all these resources together and save almost 25% off individual retail price!
Python CheatsheetQuick View
grahamturnergrahamturner

Python Cheatsheet

(0)
Double-sided Python cheat sheet demonstrates code examples covering all fundamental principles of Python. - Printing, Variables, IF Statements, For Loops, While Loops, Arithmetic, Comparison Operators, Logical Operators, Generating Random Numbers, Data Types, Lists, Functions and using the Turtle. This is an essential resources for any students learning Python. Word and PDF version included. - For best results - print in colour and laminate.
A Level Computer Science Mega Revision BundleQuick View
mogggamoggga

A Level Computer Science Mega Revision Bundle

15 Resources
A wide range of A-Level computer science revision worksheets/booklets. Including Programming Techniques Logic Gates, Masks, Shifts Layers, OSI, TCP/IP Compilation (Lexical, Syntax, Code Gen, Optimization) Big O Notation Stacks & Queues Trees, Graphs CPU Entity Relationship Diagrams Binary, Hex, Floating Point, two's compliment Software Development Networks
00 - Computer Coding in C Sharp - Complete CollectionQuick View
leechadwickleechadwick

00 - Computer Coding in C Sharp - Complete Collection

(1)
Completely invaluable series of OOP programming resources for the BTEC National Computing and IT Courses, the Level 3 Cambridge Technical IT, A Level Computer Science as well as many others where Programming and Coding are a required skills set as well as a developed understanding of the concepts. Programming is now one of the most sought-after skills sets, particularly OOP. Great resource for both teachers and students alike. This is the combined complete set all in one place at a reduced cost for buying the collection. Topics include: 01 - Computer Coding in C Sharp - Introduction and Console Application 02 - Computer Coding in C Sharp - Your First Windows Form and Message Box 03 - Computer Coding in C Sharp - String Variables in C# 04 - Computer Coding in C Sharp - Number Variables and Mathematics in C# 05 - Computer Coding in C Sharp - Passing Text from a Textbox in C# 06 - Computer Coding in C Sharp - Creating a Web Browser Project in C# 07 - Computer Coding in C Sharp - Creating an OOP Calculator Project in C# (V1) 08 - Computer Coding in C Sharp - Creating an Advanced Calculator Project in C# - V2 All of these resources can be purchased Individually on Tes - Numbers 1 - 8 - Search using the above titles.
Year 9 Computer Science AssessmentQuick View
chris_vidalchris_vidal

Year 9 Computer Science Assessment

(0)
This year 9 computer science assessment could either be used at the start of the year to assess suitability or at the end to assess learning. Another option is to do both and measure student progress and impact of teaching. Students aspiring to student computer science at GCSE must aim to score between 30 and 75. Answers/ Mark scheme provided.
TEACHER POWERPOINTS BUNDLE: GCSE COMPUTER SCIENCE COMPONENT 1 & 2 - OCR J277Quick View
edulitolearnedulitolearn

TEACHER POWERPOINTS BUNDLE: GCSE COMPUTER SCIENCE COMPONENT 1 & 2 - OCR J277

15 Resources
These adaptable PowerPoint Presentations (836 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020). Component 1 - Computer Systems Component 2 - Computational thinking, algorithms and programming. It includes: Teaching PowerPoint Presentations (including checkpoint questions and answers) 800+Slides Student PowerPoint Presentations (Including checkpoint questions, but omits the answers) A Complete Guide to Python Programming (including student activities) Content Covered: 1.1 Systems architecture 1.2 Memory and storage 1.3 Computer networks, connections and protocols 1.4 Network security 1.5 Systems software 1.6 Ethical, legal, cultural and environmental impacts of digital technology 2.1 Algorithms 2.2 Programming fundamentals 2.3 Producing robust programs 2.4 Boolean logic 2.5 Programming languages and Integrated Development Environments
Rubber Duck Debugging DisplayQuick View
nwilkinnwilkin

Rubber Duck Debugging Display

(0)
Create an attractive display in your computer room to help explain to your students how to use the popular programming technique of rubber duck debugging. This resource includes all the elements required to create a main display and also includes handy, smaller posters to dot around the room as visual prompts to students and “flat ducks” that can be stuck to desks for pupils to talk to if you don’t have any 3D ducks available. Buy this ready-to-use resource now and instantly brighten up your classroom with a display that is both engaging and useful. HOW CAN YOU USE THIS DISPLAY? This display works well when all three sections are combined using: a display board in your room for the main display several smaller posters at eye level for use when pupils are sitting at their desks and a small “flat duck” stuck next to their computer on their desk (ideally so it looks like the duck is looking at the screen) . PREPARING THE DISPLAY You have colour and black and white versions. Print only the relevant pages you need. You may need to print some pages more than once (i.e. the rubber duck images). It is best to print the pages in colour if you can, but I have included a black and white version too. If you are printing in black and white you may wish to print them onto coloured paper/card to add a bit of interest in your classroom. I suggest printing the sections for the wall display on card or laminating each page before cutting out the sections to give a more professional finish. Carefully cut out all the sections and add them to your display space (making sure the letters are the right way up and in the correct order). I’ve also included a suggested layout to give you an idea of how you can arrange the main display. However, you may want to arrange it slightly differently to fit the space you have. Add the smaller individual posters at eye-level height as a prompt for the students when they are working. Finally, if you do not have any rubber ducks for your students to talk to you can use the printed “flat ducks” as a substitute. Cut out the smaller ducks and stick them to the desk (preferably facing the monitor) which students can talk to. What are you waiting for? Buy this resource now and add instant impact to your classroom, the easy way. Why not also download my FREE rubber duck debugging lesson? It includes an easy-to-follow PowerPoint presentation and 3 Python programs for the students to debug. Click here to find out more.
OCR NEA J276/J277 Programming Practise - Three Tasks - DifferentiatedQuick View
Davism1993Davism1993

OCR NEA J276/J277 Programming Practise - Three Tasks - Differentiated

(0)
In this pack is a presentation that talks the students through a set of programming projects designed to get the students used to the NEA they will be completing in Spetember of their second year on the course. There are three differentiated task; Hangman, Recipes and Password Checker. Whilst i have made a suggestion to their difficulty (Based off my own students and the skills used to solve the problem) each task can be extended easily to include CSV manipulation, Defensive Design and Error Handling ( I used this to extend the task with my Y10’s). Each task comes with a project specification the students can use to create their success criteria. The PowerPoint gives hints on how to complete each section of the students programming project template., from; Analysis, Design, Development, Testing and Evaluation. I have provided flowchart solutions for each task, which can be used to scaffold for low ability students, getting them to complete Pseudocode and their code for the task. The recipes task can easily be extended to use CSV or Text files as well as using sub routines for each recipe. The PowerPoint is made with the ‘OpenDyslexic’ font with Dyslexic students in mind. All the solutions for each of the tasks have been added, The solutions are using high ability skills, defensive programming (In the j276 spec). This is so you can differentiate down if needed. I have also provided an expected output for each program, this is something you can show students in the early phase as I feel seeing a physical outcome of a program makes it easier for them to understand how to create a solution. Enjoy the independent work with your students, Please comment and let me know your feedback!
Computing Glossary (GCSE & A-Level)Quick View
Maths4EveryoneMaths4Everyone

Computing Glossary (GCSE & A-Level)

(7)
More than 600 computing terms explained in Plain English and designed to be used as exam answers - many of the definitions are based on the mark schemes of past papers. There is one file for A4 printing, one for an A5 booklet and a third, editable file, which you or your students can personalise. An excellent reference; it will certainly be a useful addition to any resource that you already have.
AQA GCSE Computer Science Workbook (9-1)Quick View
gdown3gdown3

AQA GCSE Computer Science Workbook (9-1)

(16)
A workbook covering the whole of the AQA GCSE Computer Science course. Each section has a combination of theory and questions. In class we use it to help students struture their notes and all students are provided with the workbook at the start of the year. Depending on your version of Word, occasionally the formatting may be slightly off-kilter with some information jumping between pages. So it is worth double checking before it goes to print - I learnt that the hard way!
OCR/AQA/Pearson GCSE Computer Science - Additional TechniquesQuick View
DecodexDecodex

OCR/AQA/Pearson GCSE Computer Science - Additional Techniques

(0)
This is a 2 page worksheet for GCSE Computer Science 2020 Specification covering Programming Additional Techniques Basic String Manipulation File Handing Operators Arrays Functions Procedures Sub Programs SQL - Select, From Where Local Variables Suitable for AQA/Pearson/WJEC/OCR Specification (Latest) This resource is protected by Copyright - Including Layout/Typographics etc Copyright DEcodex 2020. All Rights Reserved