DT - Generating Ideas - Creativity in DesignQuick View
mwatkinsonmwatkinson

DT - Generating Ideas - Creativity in Design

(1)
A unit of work exploring how to be creative and avoid fixation. The following concepts are covered; *random input *reframing *biomimicry *sketching *annotations *rapid prototyping It also uses small case studies of James Dyson and Phillipe Starck. Contains, explanations, tasks, videos and web links.
Design Technology Cover Work/Worksheets - Design ConsiderationsQuick View
Made_for_teachersMade_for_teachers

Design Technology Cover Work/Worksheets - Design Considerations

7 Resources
These DT Cover worksheets are suitable for year 9 and GCSE students. The first worksheet focuses on Mock Questions related to Usability. There are 7 questions (15 marks) in total. Students are provided with space to write their answers. Answers are provided for all of the questions; allowing self-marking time during the lesson. The second worksheet focuses on Design Considerations. It focuses on Usability and Colour Association. Students are provided with four tasks. The answers are provided for all tasks to allow for self-marking during the lesson. Teacher may consider providing this worksheet to lower years - such as year 8. The third resource encourages students to identify 8 design problems and write a design solution for each. This resource has also been presented to KS3 students as part of a cover lesson. The problem areas cover: Loose items in a large bag Messy eater - older children Children differentiating between the left and right trainer Getting down from a bunk bed safer and quicker Birds pecking at rubbish and making a mess on bin day Baby’s crawling on harder floors / discomfort to their knees Picking up a large number of nails that have dropped onto the floor The fourth worksheet focuses on Mock Questions related to Design Considerations. There are 7 questions (15 marks) in total. Students are provided with space to write their answers. Answers are provided for all of the questions; allowing self-marking time during the lesson. The fifth worksheet focuses on analysing a product & materials and components. Students are presented with four tasks in total. A handout has been provided to support them when analysing a product. Students are introduced to four design problems and asked to provide a solution for each. Please note that 3/4 of the problems on this worksheet also feature in handout three (listed above) and these are as follows: Loose items in a large bag Children differentiating between the left and right trainer Getting down from a bunk bed safer and quicker …the 4th problem is: * Some pre-school children are able to undo their seatbelt buckle. Students are tasked with four tasks. Tasks include complete the sentences using the missing words, match, cut and stick the design periods to the designer timeline, analyse two products and match them to their design inspiration and design an outfit inspired by a fashion trend. 7.Students are asked to complete sentences relating to branding and marketing. They are then asked to analyse an example app/app icon branding - along with answering two marketing question. Next students are provided with a well known drinks can and asked to sketch their own word/s using the iconic drink typography. Lastly students are tasked to brand a child’s banking app. You can find other Design Technology resources in my shop. Some useful links have been listed below: All DT resources DT Interactive Quiz Cover Lesson BUNDLE Understanding the Design Brief - Page Templates
Design your own logo Quick View
jaspreet14jaspreet14

Design your own logo

(1)
Double sided, A3 cover-work sheet, students have to work through a range of tasks to create their own logo. Feedback from cover-staff has been positive and ample work to cover more than one lesson.
Cover activities: Design ChallengesQuick View
thedtteacherthedtteacher

Cover activities: Design Challenges

(1)
A simple set of design and technology activities that could be used as emergency cover. 15 activities in total suitable for year 7 - year 10 I created these quickly as a teacher called in sick in the morning and needed some activities that students could work through independently without much instruction. They are not perfect and done in a rush but they did they job!
Design cover work tasksQuick View
sophbrewsophbrew

Design cover work tasks

(0)
Powerpoint and image slide for design cover work. Different tasks to design lessons especially used for cover lesson. Design task with a second slide for each brief showing an outline drawing and images for influence.
Health and Safety For Design TechnologyQuick View
charlotte jenningscharlotte jennings

Health and Safety For Design Technology

(1)
This video link, PPT and activity pack covers the main health & safety points to get started with practical lessons in DT. There are several activites and worksheets to help the students remember all the main points. Suitable for KS1-KS2 as well as year 7 and even teacher training inset. What the pack includes: • Link to a video on YouTube made by Happy DTing! - “Health & Safety In DT" • A copy of the Safety Rules. • Safety Rules In Detail • Dress Safely diagram - fill in the missing gaps and colour in - suitable for lower ability. • Dress Safely diagram - label and colour in • What’s Wrong? - Circle or list all the things that are unsafe • What’s Wrong? - Answers • Safety Song - Sing it to check you are ready for practical lessons • Mini Challenge - think of your own ways to help you remember to stay safe. • Extra images to help with the above tasks. Plus a PPT to accompany the activity pack.
Generating Design IdeasQuick View
lsshaleslsshales

Generating Design Ideas

(0)
A great resource to aid learners in generating design ideas with 4 different techniques. Includes everything needed for a full lesson including a lesson plan, learners booklets, image cards and shapes. Great as a one off lesson or as a start to a project. Allows learners to develop creativity in designing using a variety of techniques. Lesson include both individual and collaborative learning.
Edexcel Design and Technology AC1.3 Energy: generation and storageQuick View
hridgushridgus

Edexcel Design and Technology AC1.3 Energy: generation and storage

(0)
A set of lessons which cover Edexcel Design and Technology Core Content Objective AC1.3 Energy: generation, storage and choosing appropriate sources. The Powerpoint covers: Fossil fuels, power systems, renewable energy, A student friendly powerpoint with: Interesting activities Keywords and descriptions Starters and plenaries Levelled WALTS and WILFS (learning outcomes) Practice exam questions Appropriate levels of challenge This can also be purchased as part of a bundle of lessons which cover all of the assessment criteria of the Edexcel Design and Technology Core Content which the students are required to know for the exam.
A-Level Product Design Revision flashcardsQuick View
bex1403bex1403

A-Level Product Design Revision flashcards

(1)
53 slides covering 199 questions specifically testing A-level theoretical knowledge of the AQA Product Design specification and past papers. The resource works both as a hard copy or digitally. Ideal for students to self or peer assess. Instructions: Print out on card, cut in half, glue the question card on top of the answers and cut along to separate the individual questions
Design and Technology COVER activity sheetQuick View
robynfryeENGrobynfryeENG

Design and Technology COVER activity sheet

(2)
I have created an A4 activity sheet for cover lessons in technology, there are 5 different problem solving task meaning that this can be used multiple times with the same group. It is also quite versatile and can be used across different year groups.
Colour Theory - Graphic DesignQuick View
jemma1297jemma1297

Colour Theory - Graphic Design

(0)
Graphic Design intro to Colour Theory lesson pack includes: Colour Theory PowerPoint - with information on each colour linking to colour emotion theory. 3x worksheets - poster analysis worksheet for the Simpson’s Movie. Colour wheel and colour association - linking back again with the Simpson’s and analysing the colours within a certain scene. Final worksheet is designing drink label ideas for the Simpson’s Movie. Use the examples provided to guide the student outcomes.
Differentiated Design & Technology worksheets.Quick View
jabo1428jabo1428

Differentiated Design & Technology worksheets.

(5)
A collection of 24 differentiated worksheets for a variety of Design and Technology topics. They were initially used as homework sheets but they can be used in lessons. Aimed mainly at Key stage 3 but some may be suitable for KS4. Includes: - vocabulary - tools and equipment - materials - soldering - briefs and specifications - motion, levers and linkages
The Key Stage Three Design and Technology Stretch and Challenge GeneratorQuick View
mikegershonmikegershon

The Key Stage Three Design and Technology Stretch and Challenge Generator

(2)
Never before has stretching and challenging the thinking of your students been so simple and so effective. With the KS3 DT Stretch and Challenge Generator you can push the thinking of your students at the click of a button - no planning required! Containing over 100 challenge tasks and questions mapped to the curriculum, this fantastic tool will engage and excite your students as they get to select a challenge at random by clicking one of the icons on the fourth slide. Alternatively, why not use the tasks and questions as pre-planned extension activities? Simply drop them into your existing lessons and be certain that you are consistently differentiating for the most able. However you choose to use it, you can guarantee that the KS3 DT Stretch and Challenge Generator will make pushing the thinking of your students easier than ever before. High challenge, great progress and big thinking will be a feature of every lesson you teach!
Embedding accessibility & usability:considerationsQuick View
AssocLearningTechAssocLearningTech

Embedding accessibility & usability:considerations

(0)
This paper makes the case that if e-learning research and development projects are to be successfully adopted in real-world teaching and learning contexts, then they must effectively address accessibility and usability issues; and that these need to be integrated throughout the project. As such, accessibility and usability issues need to be made explicit in project documentation, along with allocation of appropriate resources and time. We argue that accessibility and usability are intrinsically inter-linked.
Generic Year 7 ProjectQuick View
robertbulmerrobertbulmer

Generic Year 7 Project

(2)
This is the Year 7 'Bed Project' which we have used for the last two year in Design Technology. It is designed as a leveling tool and is taught by all DT staff to the Year 7 students at the start of the year. This is how we arrive at our student baselines!