Computational Thinking Escape RoomQuick View
nwilkin

Computational Thinking Escape Room

(7)
This highly interactive lesson that requires the pupils to work in teams and use computational thinking skills to solve a range of puzzles. This activity perfect for pupils about to learn Python programming and you want to show the importance of computational thinking skills. **This resource was shortlisted for the Teach Secondary Awards, a very rare honor for an independent resource creator. ** Your class need to work together to escape a locked laboratory in a spaceship and start the engines to avoid being sucked into a black hole by completing different challenges which will use a variety of computational thinking skills. They are given most of the lesson to work together and at the end of the lesson, time is dedicated to discuss the computational thinking skills they used during the activity. This gives them a practical application for the computational thinking theory rather than using the tired old “making a jam sandwich” or “getting up in the morning” scenarios which are commonly used. This activity is not a handout driven escape room, it involves using an interactive PowerPoint presentation and physical tasks that moves away from pupils filling in yet another worksheet, to working together in a team to solve interesting and challenging puzzles. Pupils enjoy the lesson and are fully engaged whilst developing the key computational thinking skills of decomposition, pattern recognition, abstraction and algorithms. Please note: This lesson does require teachers to prepare some props beforehand and it is highly recommended the teacher reads through the teacher’s instructions and creates the props well before they want to use the lesson. Also please note that this resource does not work with Google Slides. Written primarily for key stage 3, this activity can be used in a variety of situations: Introducing pupils to computational thinking skills before they are introduced to a text-based programming language Used as an end of term fun lesson which still has an education element A fun activity to use on a year 6 transition day Allow your new year 7s to get to know their new classmates and grow team sprit Helping a reluctant class see the benefits of learning programming skills . What are you waiting for? Download this interactive escape room NOW, to help students learn about computational thinking skills in a fun and memorable lesson they will love and remember. You may also be interested in my Computational Thinking Worksheets which you can buy from here.
GCSE Computer Science Python ProgrammingQuick View
amrittanday1998

GCSE Computer Science Python Programming

(5)
Recently updated with even more tasks! An entire 100+ slide PowerPoint covering Python Programming topics as stated in the OCR GCSE J277 Computer Science Specification. This set of slides includes theory, examples, coding tasks and answers as well as starter activities for the following topics: Variables Comments Data Types Casting Operators User Input Strings String Methods Concatenation Booleans Built in functions Conditional Statements FOR and WHILE loops Lists 2-D Arrays Functions and Procedures Worksheet for strings and string methods included WORKSHEET HAS NOW BEEN ADDED TO FILES. Table of contents is linked to relevant slides to save you as much time as possible!
End of Term Summer  Computing Quiz 2025Quick View
amrittanday1998

End of Term Summer Computing Quiz 2025

(5)
FREE SAMPLE AVAILABLE ON MY TES SHOP Need an end of term activity that is also educational and engaging? This quiz is the perfect resource for that. This resource includes a 50 question summer computing quiz with an answer sheet included! There are 10 rounds to the quiz, with a mixture of computing questions and fun rounds too. Rounds include guess the logo, computational thinking puzzles, acronyms and anagrams, guess the game character and many more, With 50 questions, it will last an entire lesson. All errors have been fixed
Computing End of Term Activity PackQuick View
Cre8tive_Resources

Computing End of Term Activity Pack

(1)
Computing Activity Pack - Activity Work Booklet. This activity booklet contains 12+ pages. Within this activity pack is a wide range of student tasks to complete and we have included the answers to any puzzles. Contents of this activity pack include: Reading Comprehension + Missing words task Literacy Acrostic Poem Example + Task Set of riddle to unravel In depth ‘For’ and ‘Against’ argument matching sorting activity Topical Debates Big Moral + Ethical Questions Fun Facts The Big Knowledge Quiz Cypher Dungeon Puzzle Answer Sheets More… Activity packs can provide a variety of benefits for teenagers. Some potential benefits include: Developing new skills: Activity packs can provide opportunities for teenagers to learn and practice new skills, such as problem-solving, teamwork, and communication. Boosting mental health: Engaging in enjoyable activities can improve teenagers’ mood and overall well-being. Promoting social interaction: Many activity packs can be completed as small group activities, which can provide opportunities for teenagers to interact and socialize with their peers. Increasing creativity: Some activity packs may include creative challenges or projects that can help teenagers think outside the box and exercise their creativity to solve riddles and Cyphers Providing a sense of accomplishment: Completing activities and challenges in an activity pack can give teenagers a sense of accomplishment and boost their confidence. Google Cre8tive Resources for more support with this resource or drop us an email. Leave a review and email TheCre8tiveResources@gmail.com for a free resource as a thank you!! Explore all our resources on TES
GCSE Computer Science - Computer Legislation Activities (Data Protection Act etc.) DifferentiatedQuick View
brad-ashley

GCSE Computer Science - Computer Legislation Activities (Data Protection Act etc.) Differentiated

(0)
Two activities to introduce five laws to students. I teach low ability GCSE Computer Science, and this is perfect for them. Specifically mapped to OCR Computer Science J276, though good for any lessons covering these five laws: - Data Protection Act 1998 - Computer Misuse Act 1990 - Copyright Designs and Patents Act 1988 - Creative Commons Licensing - Freedom of Information Act 2000 There are TWO activities here which make teaching this (slightly dull) topic easier. 1. Laws Jigsaw - Print on A3. Students cut out all pieces and connect to make 5 jigsaws, one about each law. There's an answer sheet which I stick at the front if students struggle they're allowed a peek! 2. Laws Summary - Students fill in the missing words. Answers are provided to discuss. There is also a help sheet with potential words to use; this is again stuck at the front and students are allowed one or two peeks whilst completing the task. There are TWO versions of the sheet, one with letter prompts to make it easier. The harder one is good because students often use different words, so good for discussion. Enjoy.
History of Computers - Alan Turing Biography Research ActivityQuick View
jarome1

History of Computers - Alan Turing Biography Research Activity

(0)
About these resources Looking for a simple activity to get your students researching **Alan Turing? ** This activity has been designed for use in the classroom to assist in covering a topic or outcome related to Pioneers in computing, Heroes of World War 2, Famous Engineers, British Science Week or any other topic which may require a biographical study of Alan Turing. Pages have been formatted to allow for quick printing of individual lessons. Each worksheet has been formatted to allow for students to write their name and the date the lesson was given. Suggestions for using this activity. Students can conduct individual research using their personal device, the school computer room or by utilising the school library. You may wish to have the students work in groups of two or individually to complete the work sheet. Students can be called on to provide answers to questions following their research. The teacher may wish to use the worksheet as a pre test, testing knowledge that the students may have prior to study. The worksheet could be provided as a homework task The worksheet can be used as an emergency extra or substitute lesson when the usual teacher is not present.
Options Taster Lesson - GCSE Computer ScienceQuick View
TeachBytes

Options Taster Lesson - GCSE Computer Science

(0)
Options taster lesson on subject of AI and machine learning for GCSE Computer Science (aimed at OCR but can be used for AQA and Edexcel easily with little adaption needed) - perfect for when year 9s are picking options to promote and sell the subject. Lesson to be used in 45 minute session following I do, we do, you do learning model. Lesson includes: Starter activity introducing students to problem solving Introduction on exactly what computer science is. I do activity introducing students to AI and machine learning We do showing students how machine learning works and how they can create their own. You do where students create their own machine learning model (creative, engaging, simple and fun) Summary of what GCSE Computer Science is and involves. Plenary problem solving activity. Tried and tested on year 9 students with 100% engagement and enjoyment - brilliant to open students eyes on what Computer Science is - increasing female uptake especially. Includes all the images needed to create your own machine learning model to demo to students and create discussions around AI and how it works.
Computer skills help me in the future - Primary CareersQuick View
Cre8tiveHumanities

Computer skills help me in the future - Primary Careers

(0)
How can Computer skills help me in the future - Primary Careers / PSHE . A fully-resourced editable PowerPoint lesson for Ks2 Students (1 hour +) which can be used by teachers to deliver a detailed workshop / session on the importance of this topic. Learning Outcomes: To know what computer skills are, to understand how they are helpful in my personal life, to understand how vital they are to my future career Key terms Digital, Platforms, Database, Office Suite, Spreadsheets, Email, Digital Exclusion Homework Activity Using an A4 piece of paper, draw a computer or laptop screen and colour it in. In the screen itself, write 3 key computer skills needed and why - this could be for work or personal reasons Each Lesson Pack Contains: 1 Fully Editable Careers PowerPoint (Learning Outcomes, Confidence Checkers, Assessment of Learning, Variety of Tasks, Video Embedded URL Clips, Engaging Premium Quality Slides, Extra Support Websites, Challenging & Thoughtful Questioning) Assessment Opportunity (Confidence Checker) The lesson includes a detailed PowerPoint, variety of student facing tasks and comprehension tasks These resources have been designed to be engaging, informative and pick up and teach. Why not check out some of our latest super bundles below: Personal Finance as a young Adult Online Safety + Staying Safe British Values Explored Bundle If you need any support with this lesson or would like to find out more about what Cre8tive Resources can offer your school please email: thecre8tiveresources@gmail.com If you leave a nice review please email thecre8tiveresources@gmail.com and we will send you a free lesson as a thank you. This lesson is part of a brand new range of Primary Careers and Primary PSHE resources for schools.
Computer Science Cover Lessons Student Activity BookletQuick View
Cre8tive_Resources

Computer Science Cover Lessons Student Activity Booklet

(0)
Computer Coding Cover Lessons Student Activity Booklet - Activity Work Booklet. This activity booklet contains 14 pages. Within this activity pack is a wide range of student tasks to complete and we have included the answers to any puzzles. Contents of this activity pack: Reading Comprehension + Missing words task Literacy Acrostic Poem Example + Task Set of riddle to unravel In depth For and Against argument matching sorting activity Topical Debates Big Moral Questions Fun Facts The Big Knowledge Quiz Cypher Dungeon Puzzle Answer Sheets More… Activity packs can provide a variety of benefits for teenagers. Some potential benefits include: Developing new skills: Activity packs can provide opportunities for teenagers to learn and practice new skills, such as problem-solving, teamwork, and communication. Boosting mental health: Engaging in enjoyable activities can improve teenagers’ mood and overall well-being. Promoting social interaction: Many activity packs can be completed as small group activities, which can provide opportunities for teenagers to interact and socialize with their peers. Increasing creativity: Some activity packs may include creative challenges or projects that can help teenagers think outside the box and exercise their creativity to solve riddles and Cyphers Providing a sense of accomplishment: Completing activities and challenges in an activity pack can give teenagers a sense of accomplishment and boost their confidence. Search ‘Cre8tive Resources’ for support with our library of resources or send us an email. Leave a review and email TheCre8tiveResources@gmail.com for a free resource as a thank you!! Explore all our resources on TES
Researching Italy computer activityQuick View
penny stevenson

Researching Italy computer activity

(1)
I have made the below activity for my year 10 class for the end of the year. You need to have a computer room, or access to computers for each pupil / pair. They have several facts to find out about Italy, culminating in information about holiday destinations and what they could do there. I hope it will fit in with the holiday topic we are currently studying and have a little cultural input! The answers to the first 17 questions are on the third page.
Inside a Computer WorksheetsQuick View
nwilkin

Inside a Computer Worksheets

(0)
Here are 8 ready to use worksheets to help students recap how a computer works and the hardware that is commonly found inside a computer. You can immediately use these worksheets with your class, with absolutely no preparation necessary. You even have a separate copy of each handout that contains the answers, making these a brilliant easy to use addition to your teacher toolkit. These worksheets can be printed out or completed on-screen as they comprise of PDF files with editable areas for students to enter their answers. You can even assign these worksheets as learning tasks using a VLE for students working at home. HOW CAN I USE THEM? These worksheets are ideal for An easy grab-and-go classroom activity, homework tasks and cover worksheets. These engaging worksheets are perfect for computer science teachers, non-specialists and new teachers. WHAT IS INCLUDED? The 8 PDF worksheets included: Building a computer – This worksheet asks pupils to perform some internet research to find out the price and descriptions of common pieces of hardware. It also includes an extension activity for pupils to research Doug Engelbart. How does a computer work – Students label a diagram of the Von Neumann computer model based on the description given. Input and Output – an ideal homework activity where pupils identify common input and output devices found in their home. Inside a computer crossword – You have two versions of this crossword which uses picture clues rather than written clues. One version even includes the words they will need which can help lower ability pupils with the spelling of key words. Inside a computer – Pupils write descriptions of common hardware found inside computers including power supply, motherboard, fan, hard drive, expansion cards, ROM, RAM, CPU and heat sink. A great assessment activity. Inside devices – a nice quick activity demonstrating how different devices will have the same technology inside. Pupils need to identify the file storage, motherboard and power supply/battery in a laptop and a desktop computer. Memory and Storage – Pupils answer questions non the differences between ROM and RAM and a magnetic hard drive and a SSD. Don’t forget the answers to each worksheet are included meaning you can use the answers yourself or give them to students for self-marking. These 8 worksheets will quickly become an essential tool in your teacher toolkit. Looking for more worksheets? Click here to see my other ready to use classroom worksheets for computer science. They are a great way to break up the lesson, reinforce the learning and check your pupils’ understanding of memory and storage. What are you waiting for? Buy them now and use them straight away to enhance your lessons whilst saving yourself hours of preparation.
The Reliability of Computers - ActivityQuick View
RoyalMuseumsGreenwich

The Reliability of Computers - Activity

(0)
How reliable is Wikipedia? Anybody can edit an entry on Wikipedia, so how do we know if what we’re reading is true? This activity uses Nevil Maskelyne’s system of human computers as an example to identify what controls ensure high quality, accurate information. Pupils then analyse Wikipedia and determine if it’s a reliable source of information with this resource from Royal Museums Greenwich.
KS3 Careers in Computer Science PowerPoint Research ActivityQuick View
hbictteacher

KS3 Careers in Computer Science PowerPoint Research Activity

(0)
A research activity where students choose a career from those provided and research aspects of the role from salary to a typical working day. Depending on the amount of teaching of PowerPoint skills, this activity will take students a minimum of 40 minutes and can last a complete lesson with the addition of a starter/plenary. Students complete a PowerPoint template with both images and text with the aim of being as creative as possible. You can combine the teaching of specific PowerPoint skills with imparting an awareness of the wide range of roles available to those choosing Computer Science as a GCSE option. The resource includes: A PowerPoint containing instructions for teachers and students and two possible collections of job descriptions related to Computer Science. Also included are images of actual student work from my own classes. A PowerPoint template that students complete for their chosen role Used successfully with Y7, 8 and 9 students. I have also used great work from students for open evening and classroom displays. Please leave feedback if you download and use any of my resources.
Unplugged Coding & Computational ActivityQuick View
BIO_luna

Unplugged Coding & Computational Activity

(0)
American English Version Bring Computer Science to life without a single screen! Mission Code: Unplugged Computational Thinking is a comprehensive, “Print & Go” resource designed for students in grades 3-6 (ages 8-12) . This workbook breaks down complex programming concepts into fun, space-themed missions that build critical thinking and problem-solving skills without needing a computer. ** What’s Included? This 15-page student packet covers the fundamental pillars of computer science through engaging activities : What is an Algorithm?: Understanding logical sequences through everyday tasks like making lemonade or crossing the street safely . The Language of Machines: An introduction to “Code” using symbols and arrow-based logic to move an astronaut . Debugging (Catch the Bug!): Identifying and fixing logical errors in a sequence of instructions . Conditionals (If-Then Logic): Learning how machines make decisions based on rules, featuring a space traffic light and a robot guardian . Loops: Discovering how to repeat actions efficiently using a “Repeat” command to save space and time . Functions (Super Code): Learning to break big problems into manageable, reusable parts . Intergalactic Missions: Two final challenges where students apply all concepts (loops, conditionals, and functions) to reach a Space Station and unlock a treasure chest. ***Why Teachers Love It: No Prep Required: Just print and you’re ready to teach immediately . Certificate of Completion: Includes a “Computational Thinking Certificate” to reward your student commanders . Detailed Answer Key: A full key is provided with teacher notes and logical explanations for every activity. Terms of Use: Clearly defined for personal and classroom use . **Educational Standards Alignment (CSTA) 1B-AP-08: Compare and refine multiple algorithms for the same task. 1B-AP-10: Create programs that include sequences, loops, and conditionals. 1B-AP-11: Decompose problems into smaller, manageable sub-problems. 1B-AP-15: Test and debug a program or algorithm to ensure it runs as intended.
Christmas Activities - ComputingQuick View
Cre8tive_Resources

Christmas Activities - Computing

(0)
Twenty Two page Computing and Christmas Puzzle Work Booklet with accompanying three page Teacher Answer Booklet. This work booklet starts with a set of intricate puzzles themed around the subject with a sprinkling of Christmas fun. Then the workbook has a series of questions linked to students subject knowledge. Finally the work book moves on to reflection and target setting and then lots of Christmas activities and at the very end a mindfulness drawing activity. This booklet has easily taken over 12 hours to build from start to finish - We hope you enjoy it! How could you use this Work Book? End of Term Christmas Fun and Challenge. Distance learning Christmas Homework setting Christmas Isolation room work Cover work or any purpose you chose Could also be used to set work for isolating students or as a Homework Booklet. Resource Contains ✎✎ 22+ Page Christmas Puzzle Workbook Matched to the subject (Editable Version) ✎✎ 22+ Page Christmas Puzzle Workbook Matched to the subject (PDF Version for Digital Learning) ✎✎ 3 Page TEACHER ANSWER BOOKLET ✎✎ Mindfulness and Wellbeing Activities This work booklet has been designed by out Secondary Specialist. Product Code C8/PB/32 What is Cre8tive Curriculum? Team of innovative teachers, HOD’s and SLT from across the UK. We are now one of the the biggest provider of resources on TES with collectively over 2200+ Products under the Cre8tive Brand (many free)
How Computers Work - ActivitiesQuick View
hetuffnell

How Computers Work - Activities

(1)
Activities to support the teaching of how computers work: - Computer specifications research - Inside a computer definitions - Selecting a computer for a user - Revision quiz for the unit Feedback welcome!
Computer Hardware Roleplay ActivityQuick View
Innovativeteachingideas

Computer Hardware Roleplay Activity

(0)
Computers are everywhere! And, while, most students grow up using computers in their homes and at school, they may not know what the different parts are called. Additionally, they may lack knowledge of how these parts work together to give us the ability to compute. Students will love the opportunity to combine creativity with acting in this engaging lesson that brings computer hardware to life – literally! *************************************************************************** Other Popular Products From Innovative Teaching Ideas - Search for these items on TES Year Long Visual Writing Prompts Fable Power Pack Teaching Digital Technologies and STEM ***************************************************************************** YOUR REVIEWS ARE ESSENTIAL IN KEEPING OUR PRODUCTS LOW PRICED AND REGULARLY UPDATED!!! IT MAKES A HUGE DIFFERENCE TO US!!! PLEASE LEAVE A REVIEW About Innovative Teaching Ideas Terms Copyright © Innovative Teaching Ideas. All rights reserved by author. This product is to be used by the original downloader only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. Intended for classroom and personal use ONLY. See product file for clipart and font credits.
Remote learning - ICT/Computing activitiesQuick View
tox

Remote learning - ICT/Computing activities

(0)
This presentation offers 4 slides with 4 activities on each - varying difficulty - we are asking students to choose one activity per week and to send us evidence in the form of the work itself or screenshots. It could be sent out as 4 different PowerPoints - one per week for students to attempt, or could be sent out one task per week if you wanted to prolong it - primarily aimed at KS3 students but could be adapted for KS4. We have tried to avoid any specific software and to use online resources where possible.