Computational Thinking Escape RoomQuick View
nwilkin

Computational Thinking Escape Room

(7)
This highly interactive lesson that requires the pupils to work in teams and use computational thinking skills to solve a range of puzzles. This activity perfect for pupils about to learn Python programming and you want to show the importance of computational thinking skills. **This resource was shortlisted for the Teach Secondary Awards, a very rare honor for an independent resource creator. ** Your class need to work together to escape a locked laboratory in a spaceship and start the engines to avoid being sucked into a black hole by completing different challenges which will use a variety of computational thinking skills. They are given most of the lesson to work together and at the end of the lesson, time is dedicated to discuss the computational thinking skills they used during the activity. This gives them a practical application for the computational thinking theory rather than using the tired old “making a jam sandwich” or “getting up in the morning” scenarios which are commonly used. This activity is not a handout driven escape room, it involves using an interactive PowerPoint presentation and physical tasks that moves away from pupils filling in yet another worksheet, to working together in a team to solve interesting and challenging puzzles. Pupils enjoy the lesson and are fully engaged whilst developing the key computational thinking skills of decomposition, pattern recognition, abstraction and algorithms. Please note: This lesson does require teachers to prepare some props beforehand and it is highly recommended the teacher reads through the teacher’s instructions and creates the props well before they want to use the lesson. Also please note that this resource does not work with Google Slides. Written primarily for key stage 3, this activity can be used in a variety of situations: Introducing pupils to computational thinking skills before they are introduced to a text-based programming language Used as an end of term fun lesson which still has an education element A fun activity to use on a year 6 transition day Allow your new year 7s to get to know their new classmates and grow team sprit Helping a reluctant class see the benefits of learning programming skills . What are you waiting for? Download this interactive escape room NOW, to help students learn about computational thinking skills in a fun and memorable lesson they will love and remember. You may also be interested in my Computational Thinking Worksheets which you can buy from here.
GCSE Computer Science Python ProgrammingQuick View
amrittanday1998

GCSE Computer Science Python Programming

(5)
Recently updated with even more tasks! An entire 100+ slide PowerPoint covering Python Programming topics as stated in the OCR GCSE J277 Computer Science Specification. This set of slides includes theory, examples, coding tasks and answers as well as starter activities for the following topics: Variables Comments Data Types Casting Operators User Input Strings String Methods Concatenation Booleans Built in functions Conditional Statements FOR and WHILE loops Lists 2-D Arrays Functions and Procedures Worksheet for strings and string methods included WORKSHEET HAS NOW BEEN ADDED TO FILES. Table of contents is linked to relevant slides to save you as much time as possible!
End of Term Summer  Computing Quiz 2025Quick View
amrittanday1998

End of Term Summer Computing Quiz 2025

(5)
FREE SAMPLE AVAILABLE ON MY TES SHOP Need an end of term activity that is also educational and engaging? This quiz is the perfect resource for that. This resource includes a 50 question summer computing quiz with an answer sheet included! There are 10 rounds to the quiz, with a mixture of computing questions and fun rounds too. Rounds include guess the logo, computational thinking puzzles, acronyms and anagrams, guess the game character and many more, With 50 questions, it will last an entire lesson. All errors have been fixed
Computing End of Term Activity PackQuick View
Cre8tive_Resources

Computing End of Term Activity Pack

(1)
Computing Activity Pack - Activity Work Booklet. This activity booklet contains 12+ pages. Within this activity pack is a wide range of student tasks to complete and we have included the answers to any puzzles. Contents of this activity pack include: Reading Comprehension + Missing words task Literacy Acrostic Poem Example + Task Set of riddle to unravel In depth ‘For’ and ‘Against’ argument matching sorting activity Topical Debates Big Moral + Ethical Questions Fun Facts The Big Knowledge Quiz Cypher Dungeon Puzzle Answer Sheets More… Activity packs can provide a variety of benefits for teenagers. Some potential benefits include: Developing new skills: Activity packs can provide opportunities for teenagers to learn and practice new skills, such as problem-solving, teamwork, and communication. Boosting mental health: Engaging in enjoyable activities can improve teenagers’ mood and overall well-being. Promoting social interaction: Many activity packs can be completed as small group activities, which can provide opportunities for teenagers to interact and socialize with their peers. Increasing creativity: Some activity packs may include creative challenges or projects that can help teenagers think outside the box and exercise their creativity to solve riddles and Cyphers Providing a sense of accomplishment: Completing activities and challenges in an activity pack can give teenagers a sense of accomplishment and boost their confidence. Google Cre8tive Resources for more support with this resource or drop us an email. Leave a review and email TheCre8tiveResources@gmail.com for a free resource as a thank you!! Explore all our resources on TES
History of Computers - Alan Turing Biography Research ActivityQuick View
jarome1

History of Computers - Alan Turing Biography Research Activity

(0)
About these resources Looking for a simple activity to get your students researching **Alan Turing? ** This activity has been designed for use in the classroom to assist in covering a topic or outcome related to Pioneers in computing, Heroes of World War 2, Famous Engineers, British Science Week or any other topic which may require a biographical study of Alan Turing. Pages have been formatted to allow for quick printing of individual lessons. Each worksheet has been formatted to allow for students to write their name and the date the lesson was given. Suggestions for using this activity. Students can conduct individual research using their personal device, the school computer room or by utilising the school library. You may wish to have the students work in groups of two or individually to complete the work sheet. Students can be called on to provide answers to questions following their research. The teacher may wish to use the worksheet as a pre test, testing knowledge that the students may have prior to study. The worksheet could be provided as a homework task The worksheet can be used as an emergency extra or substitute lesson when the usual teacher is not present.
Researching Italy computer activityQuick View
penny stevenson

Researching Italy computer activity

(1)
I have made the below activity for my year 10 class for the end of the year. You need to have a computer room, or access to computers for each pupil / pair. They have several facts to find out about Italy, culminating in information about holiday destinations and what they could do there. I hope it will fit in with the holiday topic we are currently studying and have a little cultural input! The answers to the first 17 questions are on the third page.
Computer Science Cover Lessons Student Activity BookletQuick View
Cre8tive_Resources

Computer Science Cover Lessons Student Activity Booklet

(0)
Computer Coding Cover Lessons Student Activity Booklet - Activity Work Booklet. This activity booklet contains 14 pages. Within this activity pack is a wide range of student tasks to complete and we have included the answers to any puzzles. Contents of this activity pack: Reading Comprehension + Missing words task Literacy Acrostic Poem Example + Task Set of riddle to unravel In depth For and Against argument matching sorting activity Topical Debates Big Moral Questions Fun Facts The Big Knowledge Quiz Cypher Dungeon Puzzle Answer Sheets More… Activity packs can provide a variety of benefits for teenagers. Some potential benefits include: Developing new skills: Activity packs can provide opportunities for teenagers to learn and practice new skills, such as problem-solving, teamwork, and communication. Boosting mental health: Engaging in enjoyable activities can improve teenagers’ mood and overall well-being. Promoting social interaction: Many activity packs can be completed as small group activities, which can provide opportunities for teenagers to interact and socialize with their peers. Increasing creativity: Some activity packs may include creative challenges or projects that can help teenagers think outside the box and exercise their creativity to solve riddles and Cyphers Providing a sense of accomplishment: Completing activities and challenges in an activity pack can give teenagers a sense of accomplishment and boost their confidence. Search ‘Cre8tive Resources’ for support with our library of resources or send us an email. Leave a review and email TheCre8tiveResources@gmail.com for a free resource as a thank you!! Explore all our resources on TES
The Reliability of Computers - ActivityQuick View
RoyalMuseumsGreenwich

The Reliability of Computers - Activity

(0)
How reliable is Wikipedia? Anybody can edit an entry on Wikipedia, so how do we know if what we’re reading is true? This activity uses Nevil Maskelyne’s system of human computers as an example to identify what controls ensure high quality, accurate information. Pupils then analyse Wikipedia and determine if it’s a reliable source of information with this resource from Royal Museums Greenwich.
Unplugged Coding & Computational ActivityQuick View
BIO_luna

Unplugged Coding & Computational Activity

(0)
American English Version Bring Computer Science to life without a single screen! Mission Code: Unplugged Computational Thinking is a comprehensive, “Print & Go” resource designed for students in grades 3-6 (ages 8-12) . This workbook breaks down complex programming concepts into fun, space-themed missions that build critical thinking and problem-solving skills without needing a computer. ** What’s Included? This 15-page student packet covers the fundamental pillars of computer science through engaging activities : What is an Algorithm?: Understanding logical sequences through everyday tasks like making lemonade or crossing the street safely . The Language of Machines: An introduction to “Code” using symbols and arrow-based logic to move an astronaut . Debugging (Catch the Bug!): Identifying and fixing logical errors in a sequence of instructions . Conditionals (If-Then Logic): Learning how machines make decisions based on rules, featuring a space traffic light and a robot guardian . Loops: Discovering how to repeat actions efficiently using a “Repeat” command to save space and time . Functions (Super Code): Learning to break big problems into manageable, reusable parts . Intergalactic Missions: Two final challenges where students apply all concepts (loops, conditionals, and functions) to reach a Space Station and unlock a treasure chest. ***Why Teachers Love It: No Prep Required: Just print and you’re ready to teach immediately . Certificate of Completion: Includes a “Computational Thinking Certificate” to reward your student commanders . Detailed Answer Key: A full key is provided with teacher notes and logical explanations for every activity. Terms of Use: Clearly defined for personal and classroom use . **Educational Standards Alignment (CSTA) 1B-AP-08: Compare and refine multiple algorithms for the same task. 1B-AP-10: Create programs that include sequences, loops, and conditionals. 1B-AP-11: Decompose problems into smaller, manageable sub-problems. 1B-AP-15: Test and debug a program or algorithm to ensure it runs as intended.
Christmas Activities - ComputingQuick View
Cre8tive_Resources

Christmas Activities - Computing

(0)
Twenty Two page Computing and Christmas Puzzle Work Booklet with accompanying three page Teacher Answer Booklet. This work booklet starts with a set of intricate puzzles themed around the subject with a sprinkling of Christmas fun. Then the workbook has a series of questions linked to students subject knowledge. Finally the work book moves on to reflection and target setting and then lots of Christmas activities and at the very end a mindfulness drawing activity. This booklet has easily taken over 12 hours to build from start to finish - We hope you enjoy it! How could you use this Work Book? End of Term Christmas Fun and Challenge. Distance learning Christmas Homework setting Christmas Isolation room work Cover work or any purpose you chose Could also be used to set work for isolating students or as a Homework Booklet. Resource Contains ✎✎ 22+ Page Christmas Puzzle Workbook Matched to the subject (Editable Version) ✎✎ 22+ Page Christmas Puzzle Workbook Matched to the subject (PDF Version for Digital Learning) ✎✎ 3 Page TEACHER ANSWER BOOKLET ✎✎ Mindfulness and Wellbeing Activities This work booklet has been designed by out Secondary Specialist. Product Code C8/PB/32 What is Cre8tive Curriculum? Team of innovative teachers, HOD’s and SLT from across the UK. We are now one of the the biggest provider of resources on TES with collectively over 2200+ Products under the Cre8tive Brand (many free)
How Computers Work - ActivitiesQuick View
hetuffnell

How Computers Work - Activities

(1)
Activities to support the teaching of how computers work: - Computer specifications research - Inside a computer definitions - Selecting a computer for a user - Revision quiz for the unit Feedback welcome!
Computer Hardware Roleplay ActivityQuick View
Innovativeteachingideas

Computer Hardware Roleplay Activity

(0)
Computers are everywhere! And, while, most students grow up using computers in their homes and at school, they may not know what the different parts are called. Additionally, they may lack knowledge of how these parts work together to give us the ability to compute. Students will love the opportunity to combine creativity with acting in this engaging lesson that brings computer hardware to life – literally! *************************************************************************** Other Popular Products From Innovative Teaching Ideas - Search for these items on TES Year Long Visual Writing Prompts Fable Power Pack Teaching Digital Technologies and STEM ***************************************************************************** YOUR REVIEWS ARE ESSENTIAL IN KEEPING OUR PRODUCTS LOW PRICED AND REGULARLY UPDATED!!! IT MAKES A HUGE DIFFERENCE TO US!!! PLEASE LEAVE A REVIEW About Innovative Teaching Ideas Terms Copyright © Innovative Teaching Ideas. All rights reserved by author. This product is to be used by the original downloader only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. Intended for classroom and personal use ONLY. See product file for clipart and font credits.
Remote learning - ICT/Computing activitiesQuick View
tox

Remote learning - ICT/Computing activities

(0)
This presentation offers 4 slides with 4 activities on each - varying difficulty - we are asking students to choose one activity per week and to send us evidence in the form of the work itself or screenshots. It could be sent out as 4 different PowerPoints - one per week for students to attempt, or could be sent out one task per week if you wanted to prolong it - primarily aimed at KS3 students but could be adapted for KS4. We have tried to avoid any specific software and to use online resources where possible.
Virtualization & Cloud Computing Computer Science Worksheets and ActivitiesQuick View
yusrabilal1

Virtualization & Cloud Computing Computer Science Worksheets and Activities

(0)
Virtualization & Cloud Computing Computer Science Worksheets and Activities Digital Literacy & Modern Technology Learning Pack This Virtualization and Cloud Computing activity pack introduces students to two major technologies used in modern computing. Students will learn how virtualization allows one physical computer to run multiple virtual machines, and how cloud computing stores data and runs applications over the internet instead of on a local device. With eight engaging worksheets, reading passages, and comprehension activities, this pack builds strong digital literacy skills for young learners. What’s Inside: Reading comprehension passages on virtualization and cloud computing 8 printable worksheets for practice and review Fill-in-the-blank activities Word scrambles and key vocabulary builders Choose-the-right-answer (MCQs) Question and answer sets with teacher answer keys Diagram labeling (virtual machine, cloud layers) Compare and contrast chart: Virtualization vs Cloud Computing Topics Covered (10 Points): What virtualization means Virtual machines and how they run on one computer Benefits of virtualization: cost, speed, flexibility What cloud computing is Types of cloud services (storage, software, hosting) Cloud vs local storage Public, private, and hybrid clouds How virtualization supports cloud computing Real-world examples (Google Drive, servers, online apps) Safety, privacy, and responsible cloud use Perfect For: Computer Science & ICT lessons Grades 4–8 digital literacy units Classroom technology centers Homeschool and STEM programs Computer lab practice
Computing Starter Activity for New ClassesQuick View
snegreid

Computing Starter Activity for New Classes

(0)
A getting to know you activity for new Computing Science classes. Pupils have to circulate and find the names of pupils who... "own an 8Gb Flash Drive" "can say who their ISP is" and so on. There are 19 Computing related facts or questions on the sheet. Once completed the class can discuss what they have learned about each other (and about Computing). Works really well in class. Have fun!
Computing Rich Words ActivityQuick View
msterry21

Computing Rich Words Activity

(0)
These resources cover some of the most important words in Computing and have been used across the world in and beyond the classroom.
Year 7 Computing Induction ActivityQuick View
Pipjen77

Year 7 Computing Induction Activity

(0)
Introduce students to Year 7 Computing with Kodu. Develop/assess mouse control. Develop/Assess programming skills. Develop/Assess creativity. Bring competition into the class from the outset. A simple challenge to see where the students are at the start of Key Stage 3, and to show them the Computing is fun.