An interactive way of teaching how to make a Powerpoint. Each slide teaches how to use a different tool by actually using it on the slide. To use make multiple copies for your class so they can save their work. Replacement for previously (accidentally) deleted resource!
A fun, interactive quiz with 18 common sounds that have to be matched to the relevant picture from Lilian Ray and MyFlashQuiz.
There is applause for the correct answer and a score shown at the end.
Browser options and security settings can sometimes stop files running correctly when run directly from a remote site. If this happens, simply save it the file to your computer first and then open it.
A quick but quality formative assessment sheet, can be printed on coloured paper to make formative assessment explicit in student books for students, observers and OFSTED alike. Can also be used for peer and self assessment. Student name and topic goes at the top; with date. end of year target grade/level and working at grade/level achieved. Criteria is split by happy, satisfactory and sad faces for knowledge, application, analysis, evaluation and QWC. Then small boxes to write individualised feedback on WWW, EBI and IYT. Originally created based on Business Education learning but can be easily adapted for any subject that requires lengthy essay answers.
A small A4 wide classwork and homework formative assessment book marking feedback slip designed to instigate teacher feedback and student responses to feedback to show books as more of a 'learner journey' rather than just for revision/key knowledge notes. The slips can be photocopied onto coloured paper so that marking becomes ultra explicit to students, observers and OFSTED alike. Teacher simply circles appropriate heading, writes a deadline for improvements and puts a star* in students work where they need to correct with a helpful prompt and then recommends an improvement point or challenge activity to extend student learning further. Can also be used for peer and self assessment.
The following model is based around platform games and has incorporated within it Blooms taxonomy to promote stretch and challenge and differentiation, Hattie’s and William and Blacks theories and studies on assessment for learning as well as some collaborative and independent learning strategies taken from The Teachers Tool Kit by Paul Ginnis and Teaching Today by Geoff Petty. They are signposted as to when, where and what strategies could be used at the various stages or levels.
You and your students will be familiar with the ideas and structures that are drawn from gaming and are in the blue print of many young learners, and not so young learners, in the 21st century.
The GOLOCO model allows the learners the affordance they need to understand their own learning and to take control of their own progress and development.
Traditional pedagogy of teaching and learning mixed with the platform gaming format, sounds fun!
Surely I could synthesis this into how we might approach a lesson?
This model uses Gamification influences and structures in order to give students and teachers the affordance needed in today's teaching and learning arenas.
a guide and you can use it as you wish. Any feedback would be great as this helps me to develop