sb2, 29.53 KB
sb2, 29.53 KB
pptx, 211.48 KB
pptx, 211.48 KB
pdf, 166.5 KB
pdf, 166.5 KB
zip, 795 Bytes
zip, 795 Bytes
sb2, 11.14 KB
sb2, 11.14 KB
pdf, 107.84 KB
pdf, 107.84 KB

This is a perfect project to help demonstrate the use of conditions and loops. The computer selects a random number and the user has to make guesses until either the correct number is correctly chosen or the number of attempts runs out. After each guess the computer states whether the guess was too high or low.

A good challenge for pupils is to set them the task of rewriting the game but reversing the logic. This time it’s the user that picks the number and the computer attempts to guess.

This project works well in Scratch and there is a working version of each game variation provided along with the Powerpoint presentation for this exercise.

Included for free is an example of the game written in Python should you wish to challenge your older pupils. There is also a general guide to coding included too.

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