SPaG practice tests (set 3)

SPaG practice tests (set 3)

This is our third complete set of spelling and short answer practice tests from TES SPaG for Spelling, Grammar and Punctuation. Includes questions that test understanding of connectives (coordinating and subordinating conjunctions), pronouns, nouns, verbs, adjectives and adverbs. Speech marks (inverted commas), question marks and commas also included. Contractions, suffixes, phrases, clauses and articles - it's all in here.

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Mental Division Strategies 2 - Place Value Skills - Dividing by 10, 100 (Decimal answers)

Mental Division Strategies 2 - Place Value Skills - Dividing by 10, 100 (Decimal answers)

This TES Number division pack provides interactive games to practise dividing by 10 or 100 giving decimal answers. In this pack: Interactive games: (click to launch from the preview panel or the file listing) >Dividing a two-digit number by 10 to give a U.t answer >Dividing a one-digit number by 10 to give a one-place decimal answer >Dividing a one-digit number by 100 to give a two-place decimal answer >Dividing a two-digit number by 100 to give a two-place decimal answer >Dividing a three-digit number by 10 to give a TU.t answer >Dividing a four-digit number by 10 to give a HTU.t answer >Dividing a three-digit number by 100 to give a U.th answer >Dividing a four-digit number by 100 to give a TU.th answer

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Mental Division Strategies 3 - Using number relationships and place value to solve challenges

Mental Division Strategies 3 - Using number relationships and place value to solve challenges

This TES Number division pack provides interactive games to practise dividing by 10 or 100 to give decimal answers. In this pack: Interactive games: (click to launch from the preview panel or the file listing) >Dividing a two-digit even number up to 100 by 2 >Dividing a number up to 30 by 2 giving a possible one-place decimal answer >Dividing a number up to 100 by 2 giving a possible one-place decimal answer >Dividing an even number by 4 to give a possible one-place decimal answer up to 10 >Dividing a number by 4 to give a possible two-place decimal answer up to 10 >Dividing a number by 4 to give a possible two-place decimal answer >Dividing a number by 5 to give a possible one-place decimal answer

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KS1 Number - Number Bonds to 10 - Wolf Maths 5 (Games Pack)

KS1 Number - Number Bonds to 10 - Wolf Maths 5 (Games Pack)

This pack contains online interactive activities and printable card/dice games to support the EYFS or year 1 topic Number Bonds to 10. This topic is the 5th in the Wolf Maths series that covers key number skills for the 5-6 age group. Wolf Maths provides an exciting, story-led approach to maths, providing a rich context for mastering essential skills within the national curriculum framework. Each topic is led by a short story about Wolf, a hopeless hunter. In this topic he tries to tempt some birds down so that he can catch them. The book, Wolf tries to catch a Bird, is in both interactive and printable form. Interactive Computer Games (for use online - click the links in the preview panel to launch) Bird Pairs game - Find pairs of numbers to make a total Bird Seeds game - Work out the missing number to make the total (how many more?) Rotate to 10 game - A puzzle to make 10 from pairs of numbers. (note: each game has a downloadable teaching notes document) Interactive Teaching Tools (for use online - click the links in the preview panel to launch) Bird Trees tool - A simple tool for exploring number bonds: like an abacus, but with birds, not beads! Number Bond Tower tool - A simulation of a block tower, ideal for developing investigation skills and stimulating discussion (note: each tool has a downloadable teaching notes document) Dice and card games (to download and print) Robin's nest[2 players] - Move around the board matching the cards turned with number bonds to 10 Find 10 [2 players] - Match pairs of cards that make bonds to 10 in this memory game Jigsaw bonds [1 player] - Increase your speed in matching the number bonds cards into pairs Blackberry splat! [2 players + caller] - Find calculations on the game boards that match the number called out 3 in a row [2 players] - Cover the number that bonds with the dice throw to make 10, and try to get 3 numbers in a row Berry cross-off [2 players] - Find berries on the game boards that bond with the dice throw to make 10

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Mastering Mental Addition - Decimals (Hundredths)

Mastering Mental Addition - Decimals (Hundredths)

This TES Number decimal addition pack provides interactive games that support year 6 mental maths objectives. The resources give pupils valuable practice at very precise levels, plus tips on possible strategies to use. The interactives provide three different types of game-play, including both multiple-choice style answers and keypad digit entry. Each step covers a different learning objective, practising addition of one-place and two-place decimals, both with and without unit values. In this pack: Interactive games: (click to launch from the preview panel or the file listing) Adding a one-place decimal to a two-place decimal to give an answer less than 1 Adding two-place decimals, not crossing the tenth, to give an answer less than 1 Adding U.th and a two-place decimal, not crossing the unit or tenth, to give an answer less than 10 Adding two-place decimals, crossing the tenth, to give an answer less than 1 Adding U.th and U.th, not crossing the boundaries, to give an answer less than 10

By tesNumber-resources

Three Billy Goats Gruff - Underdog Tales (Traditional Tales)

Three Billy Goats Gruff - Underdog Tales (Traditional Tales)

This traditional tale is presented as an interactive big book, written at two reading levels - ideal for providing differentiation during your literacy topic. Both levels have optional audio support and are additionally available for download as a printable document. It is one of a collection of traditional tales, grouped into 5 sub-genres - Classic Fairy Tales, Cautionary Fairy Tales, Tales of Foolishness, Harvest Tales and Underdog Tales. Three Billy Goats Gruff is part of the Underdog Tales collection.

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Chicken Licken  - Tales of Foolishness (Traditional Tales)

Chicken Licken - Tales of Foolishness (Traditional Tales)

This traditional tale is presented as an interactive big book, written at two reading levels - ideal for providing differentiation during your literacy topic. Both levels have optional audio support and are additionally available for download as a printable document. It is one of a collection of traditional tales, grouped into 5 sub-genres - Classic Fairy Tales, Cautionary Fairy Tales, Tales of Foolishness, Harvest Tales and Underdog Tales. Chicken Licken is part of the Tales of Foolishness collection.

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The Boy Who Cried Wolf - Cautionary Tales (Traditional Tales)

The Boy Who Cried Wolf - Cautionary Tales (Traditional Tales)

This traditional tale is presented as an interactive big book, written at two reading levels - ideal for providing differentiation during your literacy topic. Both levels have optional audio support and are additionally available for download as a printable document. It is one of a collection of traditional tales, grouped into 5 sub-genres - Classic Fairy Tales, Cautionary Fairy Tales, Tales of Foolishness, Harvest Tales and Underdog Tales. The Boy Who Cried Wolf is part of the Cautionary Fairy Tales collection.

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The Hare and the Tortoise - Underdog Tales (Traditional Tales)

The Hare and the Tortoise - Underdog Tales (Traditional Tales)

This traditional tale is presented as an interactive big book, written at two reading levels - ideal for providing differentiation during your literacy topic. Both levels have optional audio support and are additionally available for download as a printable document. It is one of a collection of traditional tales, grouped into 5 sub-genres - Classic Fairy Tales, Cautionary Fairy Tales, Tales of Foolishness, Harvest Tales and Underdog Tales. The Hare and the Tortoise is part of the Underdog Tales collection.

By tesTopicPacks-KS1

The Gingerbread Man  - Tales of Foolishness (Traditional Tales)

The Gingerbread Man - Tales of Foolishness (Traditional Tales)

This traditional tale is presented as an interactive big book, written at two reading levels - ideal for providing differentiation during your literacy topic. Both levels have optional audio support and are additionally available for download as a printable document. It is one of a collection of traditional tales, grouped into 5 sub-genres - Classic Fairy Tales, Cautionary Fairy Tales, Tales of Foolishness, Harvest Tales and Underdog Tales. The Gingerbread Man is part of the Tales of Foolishness collection.

By tesTopicPacks-KS1

The Ant and the Grasshopper - Harvest Tales (Traditional Tales)

The Ant and the Grasshopper - Harvest Tales (Traditional Tales)

This traditional tale is presented as an interactive big book, written at two reading levels - ideal for providing differentiation during your literacy topic. Both levels have optional audio support and are additionally available for download as a printable document. It is one of a collection of traditional tales, grouped into 5 sub-genres - Classic Fairy Tales, Cautionary Fairy Tales, Tales of Foolishness, Harvest Tales and Underdog Tales. The Ant and the Grasshopper is part of the Harvest Tales collection.

By tesTopicPacks-KS1

Year 6 SPaG Interactive Teaching Pack - Hyphens

Year 6 SPaG Interactive Teaching Pack - Hyphens

This TES SPaG pack covers key punctuation concepts for KS2 for using hyphens inside words to make their meanings clear. It is one of a series of packs aimed at year 6. The pack is led by the KS2 Hyphens teaching presentation - an interactive, online teaching tool. The TES SPaG Guide to Hyphens and slashes is designed for a teacher or parent as background knowledge. The interactive exercises (listed below) are for whole class or individual practice; printable question sets are provided for each exercise. The hyphens overview shows how the games link with the national curriculum objectives. The punctuation worksheet provides short exercises with word and sentence level tasks - equally useful in the classroom or as homework. Interactive exercises: > I can use a hyphen to avoid ambiguity with adjectives > I can use a hyphen to avoid ambiguity with nouns and verbs > I can use a hyphen to avoid ambiguity with verb prefixes > I can use a hyphen to avoid ambiguity with numbers > I can use a hyphen to avoid ambiguity with ages Punctuation worksheet: Sheet 1 - Hyphens Further downloads: TES SPaG Guide to Hyphens and slashes Year 6 Hyphens - Oveview Year 6 Hyphens - Question set

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KS1 PSHE - Relationships - Sam and Ella's Grandma

KS1 PSHE - Relationships - Sam and Ella's Grandma

This series of PSHE packs contain story-based activities that are written to promote reflection and discussion around PSHE themes. Sam and Ella's Grandma Sam and Ella like to spend time with their Grandma, who lives alone. When Sam and Ella’s family go away on holiday, Grandma offers to look after their cat and soon realises that she may like some company at home herself. This story explores growing old, family networks and special people in our lives. It can also be a starting point for discussing pets. The interactive books have two reading levels - click on the thumbnails in the preview panel, or the titles in the resource listing, to launch them. Available to download: PDFs of the story texts Image bank to edit as required and print off for related activities

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KS1 PSHE - Health and wellbeing - Sam and Ella at the Park

KS1 PSHE - Health and wellbeing - Sam and Ella at the Park

This series of PSHE packs contain story-based activities that are written to promote reflection and discussion around PSHE themes. Sam and Ella at the Park: Dad takes Ella and Sam to the park with their bikes. Sam longs to ride his bike as well as his older sister but he lacks confidence. With his dad's help, and much effort and perseverance, Sam begins to succeed. This story can be used to discuss strategies for learning new things, and for managing feelings. The interactive books have two reading levels - click on the thumbnails in the preview panel, or the titles in the resource listing, to launch them. Available to download: PDFs of the story texts Image bank to edit as required and print off for related activities

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Ninja Phonics 13 - Interactive Teaching Pack - Phase 5 Soft c and g, silent letters and /l/ end

Ninja Phonics 13 - Interactive Teaching Pack - Phase 5 Soft c and g, silent letters and /l/ end

Includes - /l/ endings; /s/ as ce ci cy (soft c); /j/ as g ge dge (soft g); silent g k w b. This pack contains interactive teaching tools from TES Phonics, on consonant sounds and spellings from Phase 5 of Letters and Sounds. Also provided are resource packs for use in class or at home. These are organised as a series of skills that progress children through the TES phonics programme, which follows the order of Letters and Sounds. Printable assessment/tracking documents - for individuals or whole class - can also be downloaded. Reading book: Book 13 Dom and the Robots A lively story ideal for assessing the level of reading achieved through this module. In this story, Dom meets some rather unpleasant robots. Interactive Teaching tools: Flash Cards - Daily flash cards for introducing new spelling patterns and words. Phoneme Cards - Hide and show cards showing the GPC make-up of each word - with audio. Segmenter - Break words apart phonetically to demonstrate spelling. Interactive practice games: Phonic Picker Game - Choose the missing phoneme to complete the word. Phonic Jumbler Game - The GPCs are mixed up ... drag them into order to make the word. Also in this pack are early grammar skills that will widen the range of sentences that children can read. Interactive flash cards are provided for the following grammar skills: > Pluralisation - adding -es - words ending vowel+y - changing f to v - changing y to i > Irregular plurals Also try this interactive game: Spelling Sentences - Choose the correct word to complete each sentence. For an overview of the complete TES Phonics programme, see the document TES Phonics Content Table. A cross-reference document, mapping this programme against the NC objectives and spellings, is also available to download.

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Ninja Phonics 11 - Interactive Teaching Pack - Phase 5 Spelling alternatives for other vowel sounds

Ninja Phonics 11 - Interactive Teaching Pack - Phase 5 Spelling alternatives for other vowel sounds

Includes - /e/, /ow/, /oi/, /u/, short /oo/, /ur/, /or/, /air/, /ear/ spelling alternatives. This pack contains interactive teaching tools from TES Phonics, covering further vowel sound spellings from Phase 5 of Letters and Sounds. Also provided are resource packs for use in class or at home. These are organised as a series of skills that progress children through the TES phonics programme, which follows the order of Letters and Sounds. Printable assessment/tracking documents - for individuals or whole class - can also be downloaded. This is a summary of the interactives available (all can be launched from the downloads list of this resource): Reading book: Book 11 The Blue Sash A lively story ideal for assessing the level of reading achieved through this module. In this story, the ninjas find themselves in a castle where they help a prince. Interactive teaching tools: Flash Cards - Daily flash cards for introducing new GPCs and the words that use them. Phoneme Cards - Hide and show cards showing the GPC make-up of each word - with audio. Segmenter - Break words apart phonetically to demonstrate spelling. Interactive practice games: Phonic Picker Game - Choose the missing phoneme to complete the word. Phonic Jumbler Game - The GPCs are mixed up ... drag them into order to make the word. For an overview of the complete TES Phonics programme, see the document TES Phonics Content Table. A cross-reference document, mapping this programme against the NC objectives and spellings, is also available to download.

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Mastering Mental Subtraction - Decimals (Hundredths)

Mastering Mental Subtraction - Decimals (Hundredths)

This TES Number subtraction pack provides interactive games to practise subtraction of decimals. Each step covers a different learning objective, focusing on U.th calculations. In this pack: Interactive games: (click to launch from the preview panel or the file listing) >Subtracting hundredths from a two-place decimal (greater than 0.1) >Subtracting hundredths from 1 >Subtracting hundredths from a one-place decimal >Subtracting a two-place decimal from 1 >Subtracting a two-place decimal from a one or two-digit integer >Subtracting U.th from U.th, not crossing any boundaries

By tesNumber-resources

SPaG KS1 Practice Tests (set 3)

SPaG KS1 Practice Tests (set 3)

Our third set of KS1 spelling and short answer practice tests from TES SPaG for Spelling, Grammar and Punctuation. The tests are based on the National Curriculum 2016 sample materials covering grammar (nouns, adjectives, verbs, adverbs, noun phrases, sentence types, conjunctions, past and present tenses), punctuation (commas, basic sentence punctuation and apostrophes) and spelling (based on the NC English Appendix 1 spellings for years 1 and 2).

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Mastering Mental Addition - The Ultimate Challenge

Mastering Mental Addition - The Ultimate Challenge

This TES Number addition pack provides interactive games with objectives to extend able year 6 pupils. The resources offer valuable practice at very precise levels, plus tips on possible strategies to use. The interactives provide three different types of game-play, including both multiple-choice style answers and keypad digit entry. Each step covers a different learning objective, challenging pupils to work with larger numbers or smaller decimals. In this pack: Interactive games: (click to launch from the preview panel or the file listing) Challenge: Adding three-digit numbers to give an answer up to 1000 Challenge: Adding three-digit multiples of 10, crossing the 100, to give an answer crossing 1000 Challenge: Adding three-digit multiples of 10 to four-digit multiples of 10, not crossing the 1000 Challenge: Adding U.th and a two-place decimal, sometimes crossing the unit or tenth, to give an answer less than 10 Challenge: Adding U.th and U.th, sometimes crossing the unit and tenth, to give an answer less than 10 Challenge: Adding U.th and U.th, crossing ten (and sometimes the unit and tenth) Challenge: Adding TU.th numbers, sometimes crossing the boundaries, to give an answer up to 100

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Mental Multiplication Strategies 1 - Building place value skills

Mental Multiplication Strategies 1 - Building place value skills

This TES Number multiplication pack provides interactive games that use knowledge of place value to extend multiplication skills. In this pack: Interactive games: (click to launch from the preview panel or the file listing) Multiplying a multiple of 10 by 2 or 3, with answer up to 100 Multiplying a multiple of 10 by any factor up to 10 Multiplying one-digit and two-digit numbers by 10 Multiplying one-digit and two-digit numbers by 100 Multiplying one-digit and two-digit numbers by 1000 Multiplying two multiples of 10

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Mastering Mental Subtraction - Decimals (Tenths)

Mastering Mental Subtraction - Decimals (Tenths)

This TES Number subtraction pack provides interactive games to practise subtraction of decimals. Each step covers a different learning objective, focusing on U.t calculations that often cross the tenth or unit, as well as introducing TU.t work. In this pack: Interactive games: (click to launch from the preview panel or the file listing) Subtracting a one-place decimal from 1 Subtracting U.t from U.t (both less than 2), not crossing the tenth Subtracting U.t from U Subtracting U.t from U.t, not crossing the unit (revision) Subtracting U.t from U.t, crossing the unit Subtracting any U.t from U.t (both up to 5.0) Subtracting U.t from U.t (both up to 9.9) Subtracting TU.t from TU.t (both up to 19.9)

By tesNumber-resources