Whole-school algorithmic thinking resources

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Computational Thinking

Computational Thinking

Purchase my three comprehensive guides to computational thinking within one bargain package! Includes: Computational thinking for KS3 Computational thinking for KS4 Problem Solving for KS3

By RobbotResources

Problem Solving for KS3

Problem Solving for KS3

Within this unit of work, students will learn how to apply the concepts of computational thinking to a range of different problem solving puzzles. The resource is split into four sections; 1. Computational thinking puzzles - a range of different types of puzzles which encourage students to apply the concepts of computational thinking to solve them. Puzzles include mazes, word ladders and even a game of draughts (or checkers)! 2. Logic Gates - students will need to solve the logic gate puzzles to identify if the output is on (1) or off (0) dependent on the gate sequences. 3. Flowchart puzzles - students need to work out the correct answers to the questions asked dependent on the input information and the flowchart conditions set. 4. Pseudo code puzzles - students need to read through the pseudo code algorithms and demonstrate their understanding by answering the questions asked. Each puzzle is given a score. Once complete students check their answers and work out their overall scores and place them in the grid provided. They then compare this with the overall levels to find their overall level: Rookie, Pro or Beast! This can then be used within assessment to see if students are performing at, below or above expected levels. Pack includes a student PowerPoint resource to complete and answers for each puzzle. ***Please Leave a Review!***

By RobbotResources

Creating more GUI interfaces using TKinter (Python Challenges)

Creating more GUI interfaces using TKinter (Python Challenges)

A useful single document to help improve pupils (and teachers) knowledge of creating a GUI (Graphical User Interface) using the TKinter library in Python. This is the second document about GUI interfaces using TKinter and it is strongly recommended that the pupils are familiar with the first document before attempting to tackle the challenges in this document. SUITABLE FOR A STUDENT’S NON-EXAM ASSESSMENT (NEA) RESOURCE BANK. This handout helps pupils and teacher brush up on thier Python skills and works well as a handy reference guide. This document includes an explanation of using functions in Python and gives examples of code with easy to follow explanations. It also includes a single page of 4 challenges for students to complete which is ideal for photocopying and distributing to students to work through and practice their new skills. There is even a suggested answer to each of the challenges in case you get stuck. The challenges in this document do assume your pupils have confidence with using Python's programming structure before they tackle this section. Your pupils should have a sound knowledge of using that basics of GUI interfaces using TKinter, tuples and lists along with saving to and reading from a text file and using functions. For more lessons and complete units of work visit www.nicholawilkin.com.

By nwilkin

Object Orientation - OCR - Alevel - Python - Package

Object Orientation - OCR - Alevel - Python - Package

This package includes 3 powerpoints that introduce object orientation to students. On top of the object orientation powerpoints, there are worksheets that help students build on the skills that they have learnt. The first activity sheet shows how to set up a class in python and how to call on it. The second shows how to pass parameters into your class using constructors. There is theory supported in the powerpoint. The third lesson shows how to design a class and is a good introduction to class diagrams.

By r_chambers

Lesson 3 - Object Orientation - OCR - Alevel - Python - Design Class

Lesson 3 - Object Orientation - OCR - Alevel - Python - Design Class

This shows students how to design a class with a class diagram. It walks through the need to design classes and there is a worksheet attached that gets the students do design the class and build the program. They can use a number of different programming opportunities with this and it will help them for their A-level project.

By r_chambers

Lesson 2 - Object Orientation - OCR - Alevel - Python

Lesson 2 - Object Orientation - OCR - Alevel - Python

This lesson introduces constructors to students and talks about the need for setting up the class. There is an example program to work through with a worksheet attached. it shows students how to initialise variables in their program and how to pass items in. This should help students become more confident and builds on nicely from the previous task. If students have been absent they can pick it up quite easily.

By r_chambers

Lesson 1 - Object Orientation - OCR - Alevel - Python

Lesson 1 - Object Orientation - OCR - Alevel - Python

This lesson introduces object orientation to students and the need for classes. There is a worksheet for the students to work through and it shows them step by step how they can complete the activity. There is an example print screen in the slide show and it breaks down the need for classes in a database.

By r_chambers

A-Level - SQLite3 - Database - Python - Tkinter - OCR

A-Level - SQLite3 - Database - Python - Tkinter - OCR

This tutorial introduces SQLite3 and databases to A-level students. It helps them do computer programming and helps them to create a database. it shows you step by step how to do queries and how to get the information to show up on the screen after a search. It is 6 pages long with print screened examples on how to complete the activity. It does not include buttons to navigate but it is a good starter project for helping your A-level students.

By r_chambers

A-Level - Tkinter Database - OCR - Python - User interface

A-Level - Tkinter Database - OCR - Python - User interface

This activity will teach you how to develop a simple table using Python and Tkinter. It walks you through step by step, how to add records to a database. It shows you how to create the table and how you can insert information into the table. It shows you how to make a navigate button that moves forward through the records in the database. This guide is 7 pages long and includes the full code for the activity with explanations. Useful to anyone doing classes for the first time with databases and Tkinter. It shows you how to make the user interface.

By r_chambers

How do you teach coding?

How do you teach coding?

How do you teach coding? Who is this for? For primary teachers who teach programming - for both non-specialist and specialist computing teachers. What is it? This is a 15-minute research questionnaire by researchers at Queen Mary University of London. Why might you do this? Just doing the questionnaire, will help you think about your own planning and how you teach coding. If you are interested in taking part in the research to improve how we teach programming, pop your email at the end of the survey. Please help us find out more about how we teach programming so we can improve what how we teach our primary pupils how to code! Here is the research questionnaire. https://goo.gl/forms/4nWlR1kQ2r8mnFud2

By jlisaw8

KS3 Visual Basic Unit (8 Lessons)

KS3 Visual Basic Unit (8 Lessons)

This resource contains 8 fully planned and resourced Visual Basic Lessons. Each lesson contains 1 x Teaching Powerpoint with LOs, SCs and Teaching material 1 or 2 x Activity worksheets that progress in difficulty and have extension Full VB examples of the standard and extension task for demonstration or support The lesson Titles are: 1- Algorithms and Flow charts 2 - Getting to Know VB (Hello World) 3 - Objects and Properties 4 - Variables / Constants 5 - Variables Continued 6 - Selection (IFs) 7 - Selection (CASE) 8 - Loops (For & While) - Enough activity for 2 lessons All PowerPoints are fully editable to suit your classroom needs.

By BitsOfBytes