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I provide resources ranging from full lessons to full unit bundles for BTEC Business Studies alongside GCSE Computing. I currently work as a Further Education Business Lecturer, Standards Verifier and Examiner for a large awarding body.

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I provide resources ranging from full lessons to full unit bundles for BTEC Business Studies alongside GCSE Computing. I currently work as a Further Education Business Lecturer, Standards Verifier and Examiner for a large awarding body.
BTEC Level 3 eSports Unit 4: Health, Wellbeing and Fitness for eSport Players A1 Physical Activity
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 4: Health, Wellbeing and Fitness for eSport Players A1 Physical Activity

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This full lesson covers BTEC Level 3 eSports Unit 4: Health, Wellbeing and Fitness for eSport Players A1 Different Types of Physical Activity, including; Sport, e.g. team games, individual sports. • Physical recreation, e.g. walking, cycling. • Outdoor activities, e.g. rock climbing, mountain biking. • Physical education, e.g. national curriculum sports, dancing. • Physical fitness, e.g. fitness classes, yoga.
BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players B1 Types of Fitness
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players B1 Types of Fitness

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This full lesson covers BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players B1 Types of Physical Fitness for an eSports Player, including; Aerobic endurance: the ability of the cardiorespiratory system to work efficiently, supplying nutrients and oxygen to working muscles during sustained physical activity. • Muscular endurance: the ability of the muscular system to work efficiently, where a muscle can continue contracting over a period of time against a light to moderate fixed resistance load. • Flexibility: having an adequate range of motion in all joints of the body; the ability to move a joint fluidly through its complete range of movement. • Muscular strength: the maximum force that can be generated by a muscle or muscle group. • Agility: the ability to quickly and precisely move or change direction without losing balance or time. • Balance: the ability to maintain centre of mass over a base of support. • Coordination: the smooth flow of movement needed to perform a motor task efficiently and accurately. • Reaction time: the time taken to respond to a stimulus and initiate a response. Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players A4 Categories of Player
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players A4 Categories of Player

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This full lesson covers BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players A4 Categories of eSport Players, including; Young people. • People aged over fifty. • People with a medical condition. • People at risk of social isolation. • People with a disability. • People from different ethnic/cultural backgrounds. Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players B2 Benefits of Fitness
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players B2 Benefits of Fitness

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This full lesson covers BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players B2 Benefits of Physical Fitness to Support the Performance of an esports Player, including; Improved back strength to be able to maintain a sitting position for extended periods of time. • Increased energy levels from high levels of aerobic and muscular endurance. • Improved stamina and resilience and improved ability to focus during a tournament or for an extended period of time. • Ability to cope with high heart rates in gaming situations. • Reduced risk of overuse injuries from esports gaming, e.g. repetitive strain injury (RSI). • Maintaining good fitness for an esports player. • Increased ability to cope with stress. • Decreased anxiety from the release of endorphins. • Decreased risk of depression from release of serotonin from participation in exercise. • Reduced levels of cortisol produced during gaming situations. • Reduced likelihood of burnout. • Improved cognitive function. • Increased blood flow to improve brain function. • Faster reaction times. • Increased hand-eye co-ordination ability. • Reduced likelihood of mental fatigue during game play and over time Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players C2 Measuring Wellbeing
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players C2 Measuring Wellbeing

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This full lesson covers BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players C2 Measuring Wellbeing, including; • Warwick-Edinburgh Mental Wellbeing Scale (WEMWBS). • One-to-one discussions with: o health professionals: – doctors – psychologists – counsellors o significant others: – family – partners – tutors – coaches. • Lifestyle indicators: o consistency of emotions o emotional resilience o desire to succeed o open communication o social interactivity o health status o ability to cope with change o self-care o workplace health.
BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players C3 Validity/Reliability
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players C3 Validity/Reliability

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This full lesson covers BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players C3 Validity and Reliability, including; • Validity and reliability, including: o sample size o number and suitability of references to publications o use of peer review o use and misuse of practice/data: extracting or misquoting data o authenticity: date of publication, author/source of information/article(s). • Validity of conclusions identified and relevance to the purpose of the assessment. • Evidence to support conclusions/claims made.
BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players C1 Health Monitoring
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players C1 Health Monitoring

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This full lesson covers BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players C1 Health Monitoring Assessment, including; Blood pressure. • Heart rate monitor: radial/carotid pulse. • Hip-to-waist ratio. • BMI calculation. • Bioelectrical impedance. • Health screening questionnaire: o alcohol consumption o typical daily diet o fluid consumption o sleep o physical activity.