Barrie's Store for Teachers and beyond - opened May '16
Average Rating4.42
(based on 32 reviews)
I will be posting imaginative, creative multi-media lessons using PowerPoint presentations with embedded videos, and supported with Word based worksheets and Kahoot quizzes where applicable.
I will be posting imaginative, creative multi-media lessons using PowerPoint presentations with embedded videos, and supported with Word based worksheets and Kahoot quizzes where applicable.
This is part of a set of top rated, “turbo-charged” (just take a look), self-contained (what every teacher craves), stimulating (genuinely loved by students and also great for VERY high ability students) morning starters, each with a main task, plus an extension for those who solve the challenge more quickly (this should avoid the question… “I’ve finished… what should I do now?”).
Each challenge is self-explanatory, and should take approx. 15 - 30 minutes to investigate/solve.
The tasks are presented in a visually exciting PowerPoint (which I loved creating), with a logical progression of clues guiding students towards the solution. The slides are animated where appropriate to provide clearer explanations and are designed to encourage students to adopt a “mathematical brain” (no sledgehammers allowed! - a slogan my students now associate with me!).
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximize their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
Search words: math, numeracy, numbers, arithmetic, starters, challenge, brain, stimulate, problem, mental, thinking, abstract
Click here for a full listing of all my Scratch Projects
In this project, students create their own Music Player with levels of menus for different categories of music. The corresponding music tracks can then be uploaded.
There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch.
My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach:
- break the project into manageable chunks
- present “pseudo-code” for each chunk
- provide the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with instructions
2. a Word document with the instruction slides printed 2 to a page as a handout
3. accompanying Scratch files for teachers that match each stage of the project
ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
This is part of a set of top rated, “turbo-charged” (just take a look), self-contained (what every teacher craves), stimulating (genuinely loved by students and also great for VERY high ability students) morning starters, each with a main task, plus an extension for those who solve the challenge more quickly (this should avoid the question… “I’ve finished… what should I do now?”).
Each challenge is self-explanatory, and should take approx. 15 - 30 minutes to investigate/solve.
The tasks are presented in a visually exciting PowerPoint (which I loved creating), with a logical progression of clues guiding students towards the solution. The slides are animated where appropriate to provide clearer explanations and are designed to encourage students to adopt a “mathematical brain” (no sledgehammers allowed! - a slogan my students now associate with me!).
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximize their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
Search words: math, numeracy, numbers, arithmetic, starters, challenge, brain, stimulate, problem, mental, thinking, abstract
Click here for a full listing of all my Scratch Projects
In this project, students create a toy bear, using sprites to simulate “touch pads” -making the bear smile, blink, change colour, etc. Enhancements include using the keyboard instead of sprites, and adding sound.
There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch.
My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach:
- break the project into manageable chunks
- present “pseudo-code” for each chunk
- provide the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with instructions
2. a Word document with the instruction slides printed 2 to a page as a handout
3. accompanying Scratch files for teachers that match each stage of the project
ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
The Scratch 3 version is here.
Click here for a full listing of all my Scratch Projects
In this project, students use the mouse to move a target across the screen to shoot ghosts. The coding makes it easy to add any number of ghosts, varying their size and speed,
There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch.
My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach:
- break the project into manageable chunks
- present “pseudo-code” for each chunk
- provide the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with instructions
2. a Word document with the instruction slides printed 2 to a page as a handout
3. accompanying Scratch files for teachers that match each stage of the project
ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
So much of mathematics benefits significantly from a knowledge of tables – addition, multiplication, division, equivalent fractions, area, perimeter, time, money, ratio, proportion, percentage, …. And yet, so little time is devoted to what may be deemed the old school approach of memorizing tables. Whilst time is undoubtedly at a premium in today’s expanding curriculum, spending time to learn tables ensures that all subsequent areas of mathematics can be learnt more quickly and efficiently, saving time in the long run.
Typically, too many students answer the question “what is 6 x 4” with strategies such as using repeated addition on their fingers to go from 4 to 8 to 12 to 16 to 20 to 24, or by doubling 3 x 4. Whilst these are admirable and acceptable ways of working out the answer, they are overly time consuming and prove that the student has NOT memorized their table. Since instant recall of tables facts is so beneficial, the goal should be for the student to have cast the entire table to memory and to then be able to state the answer instantly, and without any hesitation.
These sheets are designed with this in mind - to help students MEMORIZE the multiplication tables. As students progress from column 1 through to column 5 for each table, they are continually repeating the table and thereby gaining greater exposure to it, and in most cases, this is in itself part of the memorizing process.
This is a series of 45-60 minute lessons that will give students (and often, teachers) a much greater understanding of what the internet is, how it works, what the World Wide Web is (no, it is not the internet) and how to create a web page.
Each lesson comprises a fully animated PowerPoint with explanatory slides, loads of embedded videos, worksheets and self-evaluation files
This bundle is a cost effective way of purchasing the following items, available separately.
what the Internet is (FREE)
the Internet and the World Wide Web
what a web page is, how HTML works, creating a web page using HTML
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Click here for a full listing of all my Scratch Projects
In this project, students create a toy bear, using sprites to simulate “touch pads” -making the bear smile, blink, change colour, etc. Enhancements include using the keyboard instead of sprites, and adding sound.
There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch.
My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach:
- break the project into manageable chunks
- present “pseudo-code” for each chunk
- provide the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with instructions
2. a Word document with the instruction slides printed 2 to a page as a handout
3. accompanying Scratch files for teachers that match each stage of the project
ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
see FREE INTRODUCTION - the first of 10 lessons
We all ask and expect our students to learn things, and this requires MEMORY.
Memory IS learning. Without memory, there can be no learning.
BUT - do we ever give our students an understanding of what memory is, and more importantly, strategies for improving their memory?
“Learn your multiplication tables”… sure, but HOW?
This series of 10 lessons is designed with this in mind.
Session 1: Introduction to memory
Session 2: Types of memory - short and long term memory
Session 3: Strategies 1 - linking and stories
Session 4: Strategies 2 - mnemonics
Session 5: Strategies 3 - names and faces
Session 6: Strategies 4 - lists
Session 7: Strategies 5 - numbers
Session 8: Strategies 6 - using routes and locations
Session 9: Strategies 7 - misc.
Session 10: Memory IS us - the consequences of losing memory
Each session comprises:
a fully animated, stimulating PowerPoint
loads of embedded videos (can be extracted if required)
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
Search words: games, challenge, memory, strategies, brain, numbers, linking, mnemonic, neuron**
Flowol 4 allows students of all ages to develop logical reasoning and problem solving talents, develop programming skills and explore the world of automatic, autonomous systems and robots.
This series of 3 one-hour lessons for absolute beginners looks at
what is control technology
using Flowol to control simple mimics
using Flowol to control mimics with decisions and numerical inputs
Each lesson comprises:
a fully animated PowerPoint with explanatory slides
inspiring embedded videos
worksheets and self-evaluation files
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices.
The World Wide Web, commonly known as the Web, is an information system where documents and other web resources are identified by Uniform Resource Locators, which may be interlinked by hyperlinks, and are accessible over the Internet.
(wikipedia definitions)
This is a series of 60 minute lessons that will give students (and often, teachers) a much greater understanding of what the internet is, how it works and what the World Wide Web is (no, it is not the internet).
Each lesson comprises:
1 a fully animated PowerPoint with explanatory slides
2 loads of embedded videos (can be extracted if required)
3 worksheets and self-evaluation files plus a Kahoot! Quiz
The lesson objectives are:
understand what the Internet is (also available as a FREE resource)
understand how the Internet works
understand what the World Wide Web is
In addition, there are a series of lessons that look at what a web page is, how HTML works, and creating a web page using HTML
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Paint .NET is image and photo editing software that features an intuitive and innovative user interface with support for layers, unlimited undo, special effects, and a wide variety of useful and powerful tools.
My view…in the era of digital photography, every photo taken should be seen as a “draft” to be edited (or deleted!).
These 3 lessons for absolute beginners look at
what is paint .net and photo editing
selecting and cropping
colouring and recolouring
image effects
image adjustments
correcting image exposure using curves and levels
The lessons comprise:
a fully animated PowerPoint with explanatory slides and tasks
images files to match the tasks
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Whilst I was creating my Memory resources, I thought that memorising a set of Christmas images would make a great game to play with the class as Christmas approaches.
The children are shown a slide with a number of Christmas images which they need to try and remember. Then, the same slide is shown but with one or more images missing. They have to write down what the missing image or images are on their whiteboards - ideal as a CLASS ACTIVITY. This is then repeated several times with different images removed.
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximize their effectiveness - but there is always the possibility of error and room for improvement, so do please provide constructive feedback.
This is designed to support the Switched On Computing Year 4 unit 4.2, and has been specifically written with year 4 pupils in mind.
My goal is to get students to create a fun project, whilst at the same time learn how the instructions work and fit together. To this end, I use the following approach:
- break the project down into manageable chunks
- present students with "pseudo-code" for each chunk
- provide students with the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with introductory slides and the project instructions
2. a Word document with the PowerPoint instruction slides printed 2 to a page as a handout
3. accompanying Scratch project files for teachers that match the project
Other lessons in this series:
A FREE introduction to Scratch.
Project I: A maze type project.
Project II: Create a question and answer type quiz.
Project III: A game where students move a sight with the mouse to shoot ghosts.
Project IV: Students create a Music Player with layers of menus for different categories.
Project V: Simulate a toy with touch pads.
Project VI: Drawing shapes and repeating patterns.
Project VII: Base Attack.
Project VIII: Flappy Octopus.</>
Budle of Projects I-III.
Budle of Projects IV-VI.
ALL my postings are FULLY "classroom-tested", and continually updated to maximize their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices.
The World Wide Web, commonly known as the Web, is an information system where documents and other web resources are identified by Uniform Resource Locators, which may be interlinked by hyperlinks, and are accessible over the Internet.
(wikipedia definitions)
This is part of a series of 45-60 minute lessons that will give students (and often, teachers) a much greater understanding of what the internet is, how it works and what the World Wide Web is (no, it is not the internet).
Each lesson comprises:
- a fully animated PowerPoint with explanatory slides
- loads of embedded videos (can be extracted if required)
- worksheets and self-evaluation files
The lesson objectives are:
1. understand what the Internet is (this FREE resource)
2. understand how the Internet works and what the World Wide Web is
In addition, there are a series of lessons that look at what a web page is, how HTML works, and creating a web page using HTML.
ALL my postings are FULLY "classroom-tested" - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it.
3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE.
The lessons assume absolutely no knowledge and build up in a gradual way
Lessons 1-2 (FREE)
What is Blender
The Blender interface
Navigating the 3D view port
Lessons 3-5
Transforming objects
Creating, selecting and duplicating objects
Project: create a snowman
Lessons 6-9
Rendering, colours and lighting
Editing objects
Project: create a donut
Lessons 10-13
3D Text
Box modelling - extruding, loop cuts, insets, bevels
Project: create a Treasure Chest
Lessons 14-15
Animations using Timeframes
Animations using Rigid Bodies
Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format:
A short video to inspire (embedded in the PowerPoint)
Explanations about any new concepts and skills
A demo of what will be covered (Blender demo files included)
Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided)
Free exploration
A project bringing it all together (a finished Blender file is provided)
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch.
My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach:
- break the project into manageable chunks
- present “pseudo-code” for each chunk
- provide the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with instructions
2. a Word document with the instruction slides printed 2 to a page as a handout
3. accompanying Scratch files for teachers that match each stage of the project
Lessons in the series:
FREE introduction to Scratch.
Moving a sprite through a maze.
A question and answer type quiz.
A game where students move a sight with the mouse to shoot ghosts.
A Music Player with layers of menus.
Simulates a toy bear with touch pads.
Drawing shapes and repeating patterns.
Alien spacecraft attack a base that must be defended.
An Octopus must swim through walls of hungry sharks.
Navigate through different worlds
Bundle I-III
Bundle IV-VI
Bundle VII-IX
Bundle I-IX
ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.