KS1 algorithms unit flipchart and resources - 5 lessons - Y1/Y2

KS1 algorithms unit flipchart and resources - 5 lessons - Y1/Y2

Activ flipchart containing 5 computing lessons (originally planned for Y1 but suitable for Y2 also) focussing on algorithms - both writing and debugging. Lessons require the app 'Lightbot Jr'. The unit of lessons include an introduction to algorithms before using the app, using basic algorithms, including the jump command in algorithms, using 'if' in algorithms and starting to use procedures.
bonniemcpharlane
KS2 Computing Planning- Scratch complete unit - interactive toy (we are toy designers)

KS2 Computing Planning- Scratch complete unit - interactive toy (we are toy designers)

Activ flipchart (plus resources and step by step help sheets for pupils to work through) containing 5-6 lessons in which pupils use sequence, selection and repetition to create a robot/toy character in Scratch which interacts with them, asking questions and responding to their answers. Originally planned for Y4 but suitable for KS2. Lessons include: thinking about input and output as the toy asks questions for user to answer, using selection and if/else blocks to choose a suitable way for the toy to respond, switching stage backgrounds and costumes based on answers given etc.
bonniemcpharlane
KS2 Computing Planning - Scratch drawing shapes and shape patterns - complete unit of work

KS2 Computing Planning - Scratch drawing shapes and shape patterns - complete unit of work

Activ flipchart (plus resources and step by step help sheets for pupils to follow) containing 6-7 lessons in which pupils draw shapes and create repeating shape patterns using Scratch. Originally planned for Y3/4 but suitable for KS2. Lessons include using the pen tool to draw simple shapes, using repeat bocks to draw shapes more efficiently, creating code to create multiple shapes, using nested loops to create shape patterns and using sliding variables.
bonniemcpharlane
KS1 Computing planning Y1 - creating an e-book (we are storytellers) - 2Create A Story

KS1 Computing planning Y1 - creating an e-book (we are storytellers) - 2Create A Story

Activ flipchart (plus resources) including 6 lessons in which pupils create their own e-book (re-telling the story of 'The Wheels on the bus') using 2Simple 2 Create a Story software. Originally planned for Y1 but suitable for KS1. Please also see my other resource 'KS1 computing planning Y1 - creating a talking book' as we went on the next 1/2 term to add sounds to this to develop it further into a talking book with narration and sound effects.
bonniemcpharlane
KS2 computing planning - networks and the internet (we are network engineers) complete unit of work

KS2 computing planning - networks and the internet (we are network engineers) complete unit of work

Activ flipchart (plus resources) containing 5-6 lessons focusing networks and how the internet works. Originally planned for Y3 but suitable for KS2. Lessons include: looking at the school network and developing understanding of school server, understanding the difference between the internet and the web, explaining how the internet works, trace route and pinging and digital security across the internet. Some images and resources sourced online.
bonniemcpharlane
KS2 Computing Planning - creating websites (Google Sites) complete unit  (we are web developers)

KS2 Computing Planning - creating websites (Google Sites) complete unit (we are web developers)

Activ flipchart (plus resources and step by step helpsheets for pupils to follow) containing 5-6 lessons in which pupil's create their own websites with an online safety focus. Originally planned for Y5 but suitable for KS2. Lessons use Google sites software. See cover image for examples of outcomes produced by pupils. Lessons include researching content to include, planning the website copy, creating pages, inserting images and embedding video clips. Includes step by step help sheet showing how to publish the finished websites live onto the web if you want to do so.
bonniemcpharlane