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Resources for KS3 and GCSE Computer Science and ICT
KS3 CT Computational Thinking Series

KS3 CT Computational Thinking Series

KS3 CT Computational Thinking 14 key worksheets designed to be completed electronically to teach some of the trickier aspects of the KS3 National Curriculum, including: 1. Linear search 2. Binary search 3. Bubble sort 4. Simple logic gates 5. Logic gate circuits 6. Representing numbers 7. Binary to decimal 8. Decimal to binary 9. -TBC 10. Binary addition 11. Text representation 12. Picture representation 13. Sound representation 14. Instructions 15. Instruction sets 16. (brief introduction to algorithmic thinking) Lots of editable explanations, tasks and activities for varying abilities.
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GCSE 9-1 OCR Computer Science complete set of study notes book

GCSE 9-1 OCR Computer Science complete set of study notes book

Study resources for OCR Computer Science - the complete set! Over 150 pages, tailored to this GCSE course: 1.1 System Architecture 1.2 Memory 1.3 Storage 1.4 Wired and wireless networks 1.5 Network topologies, protocols and layers 1.6 System Security 1.7 Systems software 1.8 Ethical, legal, cultural and environmental concerns 2.1 Algorithms 2.2 Programming technique 2.3 Producing robust programs 2.4 Computational Logic 2.5 Translators and facilities of languages 2.6 Data representation +Handy revision section
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Image Representation Worksheet

Image Representation Worksheet

What better way to learn about how bitmap graphics are created than to create a bitmap image! This editable Word document and can either be completed electronically, or printed and completed without need for a computer. (i.e. for homework). Outcomes:  Drawing of an image and written binary representation  Calculation of total pixels in an image  Decoding of RGB values Vocabulary: c Bit c Bitmap c Binary c Colour-depth c Pixel c Pixelated c Pixel density c Resolution c RGB
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GCSE 9-1 OCR Computer Science complete set of study notes book

GCSE 9-1 OCR Computer Science complete set of study notes book

Study resources for OCR Computer Science - the complete set! Over 150 pages, tailored to this GCSE course: 1.1 System Architecture 1.2 Memory 1.3 Storage 1.4 Wired and wireless networks 1.5 Network topologies, protocols and layers 1.6 System Security 1.7 Systems software 1.8 Ethical, legal, cultural and environmental concerns 2.1 Algorithms 2.2 Programming technique 2.3 Producing robust programs 2.4 Computational Logic 2.5 Translators and facilities of languages 2.6 Data representation +Handy revision section
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OCR GCSE 9-1 Computer Science  1.4 Wired and Wireless Networks

OCR GCSE 9-1 Computer Science 1.4 Wired and Wireless Networks

Get better value by buying this as part of my GCSE OCR Computer Science bundle.  Types of network: LAN (local area network), WAN (wide area network)  Factors that affect the performance of networks  The different role of computers in client-server and a peer-to-peer network  The hardware needed to connect stand-alone computers into a Local Area Network: Wireless access points, routers/switches, NIC (Network Interface Controller/Card), Transmission media  The internet as a worldwide collection of computer network DNS (Domain Name Server), hosting, the cloud  The concept of virtual networks.
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OCR GCSE 9-1 Computer Science  2.3 Producing robust programs

OCR GCSE 9-1 Computer Science 2.3 Producing robust programs

Get better value by buying this as part of my GCSE OCR Computer Science bundle.  Defensive design considerations: input sanitisation/validation, planning for contingencies, anticipating misuse, authentication, maintainability, comments, indentation  The purpose of testing  Types of testing: iterative, final/terminal  How to identify syntax and logic errors  Selecting and using suitable test data.
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OCR GCSE 9-1 Computer Science 2.1 Algorithms

OCR GCSE 9-1 Computer Science 2.1 Algorithms

Get better value by buying this as part of my GCSE OCR Computer Science bundle.  Computational thinking: abstraction, decomposition, algorithmic thinking  Standard searching algorithms (binary search, linear search)  Standard sorting algorithms (bubble, merge, insertion)  Produce algorithms using: pseudocode, flowcharts  Interpret, correct or complete algorithms
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OCR GCSE 9-1 Computer Science 2.2 Programming technique (Python, Pseudocode and Flowcharts)

OCR GCSE 9-1 Computer Science 2.2 Programming technique (Python, Pseudocode and Flowcharts)

Get better value by buying this as part of my GCSE OCR Computer Science bundle. Suitable for teaching Python from the ground up - either for OCR GCSE as intended, or for any course of study requiring a good foundation in Python, Pseudocode and Flowcharts.  The use of variables, constants, operators, inputs, outputs and assignments  The use of the three basic programming constructs used to control the flow of a program: sequence, selection, iteration (count and condition controlled loops)  The use of basic string manipulation  The use of basic file handling operations: open, read, write, close  The use of records to store data  The use of SQL to search for data  The use of arrays (or equivalent) when solving problems, including both one and two dimensional arrays  How to use sub programs (functions and procedures) to produce structured code  The use of data types: integer, real, Boolean, character, string. Casting.  The common arithmetic operators  The common Boolean operators.
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KS3 CT Computational Thinking series: number, text, picture & sound representation & binary addition

KS3 CT Computational Thinking series: number, text, picture & sound representation & binary addition

Part of KS3 Computational Thinking Series - worksheet explanations, tasks and activities - How numbers are represented - Binary to decimal - Decimal to binary - Binary addition - Text representation (ASCII, its limitation and Unicode), including ASCII name tag and Chinese name - Picture representation, including making artwork and converting it to binary - Sound representation, including comparing sound files These work in conjunction with my web-based self-marking multiple choice tests to check understanding, and also to my interactive binary activities.
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KS3 CT Computational Thinking Series: Searching and Sorting

KS3 CT Computational Thinking Series: Searching and Sorting

Electronic worksheets designed for use by students. Tasks for varying abilities including programming algorithms in Python for the most able. The worksheets detail how the algorithms work (linear search, binary search, bubble sort) and how to code them using Python, followed by questions. Includes links to interactive self-marking quiz. These files are available as part of a bundle, covering computational thinking skills for KS3.
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OCR GCSE 9-1 Computer Science  1.7 Systems software (operating systems, utilities)

OCR GCSE 9-1 Computer Science 1.7 Systems software (operating systems, utilities)

Get better value by buying this as part of my GCSE OCR Computer Science bundle.  The purpose and functionality of systems software  Operating systems: user interface, memory, management/multitasking, peripheral management and drivers, user management, file management, utility system software: (encryption, defragmentation, data compression, the role and method of backup – full & incremental)
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KS3 CT Computational Thinking Series

KS3 CT Computational Thinking Series

KS3 CT Computational Thinking 14 key worksheets designed to be completed electronically to teach some of the trickier aspects of the KS3 National Curriculum, including: 1. Linear search 2. Binary search 3. Bubble sort 4. Simple logic gates 5. Logic gate circuits 6. Representing numbers 7. Binary to decimal 8. Decimal to binary 9. -TBC 10. Binary addition 11. Text representation 12. Picture representation 13. Sound representation 14. Instructions 15. Instruction sets 16. (brief introduction to algorithmic thinking) Lots of editable explanations, tasks and activities for varying abilities.
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KS3 Year 7/8 E-Safety - demonstrating knowledge by creating a mobile phone app

KS3 Year 7/8 E-Safety - demonstrating knowledge by creating a mobile phone app

Two parts: A). E-safety research task encourages students to work in small groups to answer key questions about e-safety issues (radicalisation, cyberbullying, sexting, grooming, privacy, fake-news). 2. FIVE worksheets detailing how AppShed (free) can be used to create a mobile phone app to demonstrate understanding of e-safety issues, including how to create a multiple choice quiz. (No previous experience required!) Outcomes: 1. Be able to talk knowledgeably about a range of e-safety issues 2. Know the importance of inclusion 3. Be able to take steps to keep themselves online 4. Be able to know how to report issues.
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Computer Systems, Input, Output and Storage Devices

Computer Systems, Input, Output and Storage Devices

9 high quality worksheets packed with including activities about: - Types of computer systems (desktop, laptop, netbook, tablet, smartphone) - Matching a computer system to different people (e.g. plumber, teacher etc) - Matching up Input, Output, Storage and Connectivity descriptions - Writing examples of input, output, storage and connectivity devices - Actuators - Types of printers (dye sublimation, inkjet, laser, dot matrix) - Storage types (optical, magnetic, solid state, cloud) - including comparisons and definitions - Exam style questions Links to web videos Suitable for KS3 and KS4 This is an extract from my Cambridge Nationals workbook. Designed to aid efficient learning and save photocopying by making efficient use of page space.
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OCR GCSE 9-1 Computer Science 1.8 Ethical, legal, cultural and environmental concerns

OCR GCSE 9-1 Computer Science 1.8 Ethical, legal, cultural and environmental concerns

Get better value by buying this as part of my GCSE OCR Computer Science bundle.  How to investigate and discuss Computer Science technologies while considering: ethical issues, legal issues, cultural issues, environmental issues, privacy issues.  How key stakeholders are affected by technologies  Environmental impact of Computer Science  Cultural implications of Computer Science  Open source vs proprietary software  Legislation relevant to Computer Science: The Data Protection Act 1998 Computer Misuse Act 1990 Copyright Designs and Patents Act 1988 Creative Commons Licensing Freedom of Information Act 2000.
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Flash CS6 Animation Essentials Lessons 1-6

Flash CS6 Animation Essentials Lessons 1-6

An introduction to using Flash CS6. Mainly practical guides covering: 1. Frame-by-frame animation with blank key frames/onion skinning 2. Frame-by-frame animation with key frames 3. Creating and working with layers 4. Creating motion tweens 5. Creating shape tweens 6. Use of layers and motion tweens to create a dancing penguin!
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Mobile Smartphone App Design

Mobile Smartphone App Design

NEW AND IMPROVED!! UPDATED (version 3) 7 initial worksheets for students to make decisions about designing mobile apps. Focus on: operating system, understanding hardware features, research skills.
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