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Computing and Computer Science resources for GCSE, A-Level, and IB.
Hardware and Software: spot the mistakes starter / plenary activity (KS3 / GCSE Computer Science)
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Hardware and Software: spot the mistakes starter / plenary activity (KS3 / GCSE Computer Science)

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KS3 / GCSE Computer Science "Spot the mistakes" task for the Hardware and Software topics. Students must read a short piece of text and identify the mistakes. Handy to check understanding as a starter or plenary. Covers the basics of input, output, storage, and types of software. One PowerPoint contains the two questions, each with the plain text, a slide highlighting the mistakes, and a slide showing the correct answers. This is useful for displaying on a projector. The second PowerPoint includes just the questions and is useful for students working independently with the resource on a VLE. Fully editable resource.
GCSE Computer Science: Taboo words game (Software)
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GCSE Computer Science: Taboo words game (Software)

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Banned Words is similar to the games Taboo ™ or Forbidden Words ™. Students must get their teammates to guess key words by giving a definition without using certainly banned words. Great for improving language and explanation skills, and for ESL pupils. This game works well for starters and plenaries. This fully editable Banned Words PowerPoint contains terms covering the ‘Software’ topic. You can also download this resource as part of a pack covering 185 terms and 6 topics (see below). This electronic version of the game saves printing and laminating cards. The presentation can be shown to a student on the teacher’s computer. When the presentation is run, key terms will be selected in a random order until each one has been used exactly once. A blank template is included to create your own games based on your chosen topics. Notes: The random-slide function will ensure each slide is selected exactly once. For the random-slide functionality to work you must: Enable Macros when opening the presentation Click the blue arrows to change slide (not the cursor keys on the keyboard)
64 Java programming exercise ideas (Beginners to advanced)
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64 Java programming exercise ideas (Beginners to advanced)

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64 Java programming exercises ranging from “Hello World” style first programs to file reading and writing. Many tasks also have extension (“bonus”) sections to stretch pupils. Exercises are sorted into sections by the skills needed to complete them (conditionals, loops, arrays, etc). A good resource for homework, extension tasks, and independent learning. Fully editable resource, ready for printing or online use. Topics covered: Basic input and output Conditionals Loops (while and for) Strings Lists and ArrayLists Methods File reading and writing Some of the exercises in this document require sample code for students to edit: this code is provided in the download. The exercises in this resource can be completed in any programming language, but some of the phrasing in the questions is specific to Java. There is also a Python version of this resource available.
GCSE Computer Science revision - number systems  worksheet
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GCSE Computer Science revision - number systems worksheet

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A revision worksheet for GCSE Computer Science covering: Denary, binary, and hexadecimal conversion Binary arithmetic (addition, subtraction) Binary shifts (arithmetic and logical) Overflow Negative numbers (sign and magnitude) one’s complement, two’s complement) Exam style questions (total 48 marks). Each of the 11 objectives at the top of the sheet is accompanied by links to online revision resources for that concept. Fully editable resource. Separate answers sheet included.
GCSE Computer Science: Hardware lesson 6 (Cloud storage)
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GCSE Computer Science: Hardware lesson 6 (Cloud storage)

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Full lesson - end of basic hardware unit. Starter is a recap of previous hardware concepts. The main lesson activity covers the advantages and disadvantages of cloud storage. The final activity / homework activity is an assessment task. Pupils must select a suitable computer specification for each of five scenarios, designed to test their understanding from earlier in the unit. Guidance for assessment is given. Fully editable resource.
GCSE Computer Science keyword bingo game (Hardware)
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GCSE Computer Science keyword bingo game (Hardware)

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Keyword bingo game covering computer hardware. The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide. Includes a set of 30 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.
GCSE Computer Science: programming languages starter / review
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GCSE Computer Science: programming languages starter / review

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A very quick review for the programming languages topic of GCSE Computer Science. Pupils must simply complete the diagram to show the relationship between high level and low level languages, and include examples of each. Useful to review prior learning. Separate answers sheet provided. Fully editable resource.
Computer Science keyword bingo game (CPU & Programming Languages)
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Computer Science keyword bingo game (CPU & Programming Languages)

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Computer Science keyword bingo game (CPU & Programming Languages) Keyword bingo game covering the CPU & Programming Languages. The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide. Includes a set of 40 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.
GCSE Computer Science: Hardware lesson 5 (Primary storage)
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GCSE Computer Science: Hardware lesson 5 (Primary storage)

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Full lesson - primary storage devices including starter, teacher’s PowerPoint, and homework task. Following on from lesson 4, the main activity is the creation of a graphical summary sheet that shows the different types of storage and their relationship to each other. Fully editable resource.
Computer Science keyword bingo game (Algorithms & Programming)
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Computer Science keyword bingo game (Algorithms & Programming)

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Keyword bingo game covering Algorithms & Programming. The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide. Includes a set of 50 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.
GCSE Computer Science: Data lesson 2 (Hexadecimal)
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GCSE Computer Science: Data lesson 2 (Hexadecimal)

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Full lesson - Introduction to hexadecimal. This lesson recaps binary representation and then introduces hexadecimal. The lesson covers conversion between denary and hexadecimal, binary and hexadecimal, and vice versa. Includes starter, teacher’s PowerPoint, activities, and homework (with solutions). Fully editable resource.
Computer Science keyword bingo game (Communication & the Internet)
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Computer Science keyword bingo game (Communication & the Internet)

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Keyword bingo game covering Communication & the Internet. The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide. Includes a set of 50 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.
Computer Science keyword bingo game (Software)
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Computer Science keyword bingo game (Software)

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Keyword bingo game covering computer software. The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide. Includes a set of 25 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.
Computer Science denary to binary posters
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Computer Science denary to binary posters

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Collection of 6 binary themed classroom posters (plus variations). Perfect for GCSE Computer Science and IB Computer Science classroom displays. Collection includes: 2 posters for calculating the binary value of denary numbers 2 posters for calculating the denary value of binary numbers 2 posters for matching binary to denary (or vice versa) Posters are fully editable Word documents and each includes a version with a black background and a version with a white background (to save ink). A3 sized, but obviously can be printed smaller.
GCSE Computer Science: Word puzzles (Data representation)
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GCSE Computer Science: Word puzzles (Data representation)

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GCSE Computer Science word searches without clues, covering the Data representation topic. Word searches without a list of key words force pupils to think harder about the topic and the related technical terms. These are useful as starters to test prior learning, as plenaries, or activities to revisit over a series of lessons for evidence of progress.
GCSE Computer Science: Word puzzles (Hardware)
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GCSE Computer Science: Word puzzles (Hardware)

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GCSE Computer Science word searches without clues, covering the Hardware topic. Word searches without a list of key words force pupils to think harder about the topic and the related technical terms. These are useful as starters to test prior learning, as plenaries, or activities to revisit over a series of lessons for evidence of progress.
GCSE Computer Science: Data lesson 3 (Binary addition and negative numbers)
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GCSE Computer Science: Data lesson 3 (Binary addition and negative numbers)

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Full lesson - Introduction to representing negative numbers in binary. This lesson recaps binary representation and then introduces negative numbers. To aid understanding of two’s complement, binary addition is also covered. Both sign and magnitude and two’s complement are covered, with worked examples, exercises, and an explanation of the problems with sign and magnitude notation. Includes teacher’s PowerPoint, activities, and homework (with solutions). Fully editable resource.
Computer Science keyword bingo game (Data representation)
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Computer Science keyword bingo game (Data representation)

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Keyword bingo game covering data representation. The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide. Includes a set of 30 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.