Any queries please don't hesitate to contact me via email:
info@mysimplyteach.co.uk
If you're interested in a yearly subscription for £150 per year then go to:
www.mysimplyteach.co.uk
Any queries please don't hesitate to contact me via email:
info@mysimplyteach.co.uk
If you're interested in a yearly subscription for £150 per year then go to:
www.mysimplyteach.co.uk
In this pack you will find an SMS (Student Monitoring Sheet) which provides students with a checklist on what the key learning points are for this topic. Together with some exam questions to practice, model answers and mark schemes.
The model answers are included as a separate document.
The practice paper for this topic is also included with a mark scheme which is designed to be written in pupil speak and provide students with some insight to what the examiner is looking for.
This is a FREE sample, it's worth having a look. If this is something you would like to invest in then please leave me some feedback and I can get back to you.
The full package will include extras such as:
MCQ's (Multiple Choice Quizzes) for each topic.
Full scheme of work which correlates with the resources provided.
Practice papers for each topic.
Interim exams to internally monitor students progress every half term or termly and useful at a stage where sample papers are hard to come by.
THIS IS A SAMPLE LESSON ONLY
This unit consists of six lesson plus an end of unit assessment lesson. Each lesson consists of a lesson PPT and a walkthrough guide on how to create a maze game.
This is good way of introducing students to the basics of Gamemaker in preparation for the GCSE course.
This series of workbooks will cover programming techniques which works in line with the new J277 specification. The breakdown is as follows:
CS28 – Computational methods
CS29 – Searching & Sorting algorithms
CS30 – Writing algorithms
CS31 – High-level languagres
CS32 – Basics of programming
CS33 – String manipulation
CS34 – Selection
CS35 – Counter-controlled iteration
CS36 – Condition-controlled iteration
CS37 – Subroutines
CS38 – Data Structures
CS39 – File handling
Bonus workbook on advanced programming techniques.
Each set includes a teacher and student version.
The rest will be part of a bundle.
This booklet was used as an accelerated learning activity as an introduction to computational thinking and it covers:
Abstraction
Decomposition
Writing algorithms
Pathfinder algorithms.
There is an answers booklet too.
This series of workbooks will cover networks and some other associated with it. The breakdown is as follows:
CS17 - Types of networks (LAN, WAN, Client-server, Peer-to-Peer)
CS18 - Network hardware
CS19 - The internet (inc. Cloud storage and DNS)
CS20 - Network topologies (Star/Mesh and Virtual networks)
CS21 - Network protocols (Including layers)
CS22 - Social engineering (Blagging, Phishing and Shoulder-surfing)
CS23 - Malware (Different types and prevention strategies)
CS24 - Network security (Brute-force, DDOS, Packet sniffers and prevention stategies (e.g. policies, penetration testing etc…)
CS25 - SQL & Data Structures (How to write SQL, SQL injection and prevention strategies)
CS26 - Defensive design (Authentication methods and Validation methods - how to add defensive design to your code)
CS27 - Testing (What is testing, why is it important?, Final/iterative, test data)
Each set includes a teacher and student version.
The rest will be part of a bundle.
This is A SAMPLE FROM A FULL UNIT.
The full version includes:
*
Five lessons in total
A programming project that is assessed and a multiple choice assessment to test theoretical knowledge.
Homework with answers
Worksheets for each lesson
Student portfolio to record work with exemplar.
Knowledge organiser
Scheme of work
I’ve been working on creating a series of workbooks for GCSE Computer Science. I used a block based structure to plan the course and therefore the workbooks I’ve attached (in files) reflect that.
Block 1 - Understanding the machine
Block 2 - Computer hardware and software
Block 3 - Networks
Block 4 - Programming
Block 5 - Issues surrounding the use of computer science technology.
There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lock-down/closures.
Lesson 1: Characteristics of social media platforms
Each lesson pack includes:
• Lesson PPT with embedded activities and information.
• Student workbook including a teacher version with answers.
• A copy of an NEA scrapbook for an assignment-related activity (not in all packs)
• Knowledge organiser which can be used as support material in the lesson (not in all packs)
• New case studies, practice assignment and scenarios not provided by WJEC.
This unit is an introduction to programming using Scratch suitable for Year 3. The full teaching and learning pack includes:
Lesson PPT with interactive activities
Worksheets to complete practical activities
Assessment sheets
Exemplar material
Full SOW
Teacher’s toolkit for every lesson
Walkthrough on how to tackle solutions in Scratch.
All the CPD is perfect for teachers AND can be used with the students!
This is a sample of five topics from the OCR GCSE Computer Science course and it’s designed for ‘first time teaching’.
This pack contains:
A full lesson with objectives, knowledge retrieval starter, exam practise, concept map, new information which includes videos that lead to in-class discussions.
Activities that support the objectives of the lesson. Answers provided.
Self-checker tool - A link to duplicate copies of multiple choice quizzes done in Microsoft Forms which can be copied and send to your students.
Knowledge capture - A skills audit to allow students to RAG their level of understanding, a teacher feedback and student feedback section provided. At the back is a set of exam-style questions for each topic which gives the teacher a snapshot of their understanding.
An outline of the teaching for Block 1. This is information for the student with extra information on delivery of content, something that could easily be transferred into a scheme of work.
Full versions will be premium resources and will be available on TES shortly.
I have created a SOW that goes into two strands.
One for practical (programming) and one for theory. What I do is deliver theory one week and practical the next.
I’ve been working on creating a series of workbooks for GCSE Computer Science. I used a block based structure to plan the course and therefore the workbooks I’ve attached (in files) reflect that.
Block 1 - Understanding the machine
Block 2 - Computer hardware and software
Block 3 - Networks
Block 4 - Programming
Block 5 - Issues surrounding the use of computer science technology.
There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lock-down/closures.
This is a sample lesson from a digital graphics unit which will be released on TES soon.
Each lesson will include:
Lesson slides with objectives, keywords and class based discussions.
Student style workbooks with can be a good substitute to traditional lessons if you like to use flipped learning. A teacher version has been provided with answers.
Worksheet to supplement the lesson and this includes answers.
All activities include a stretch and challenge task for your most able.
Each lesson will include a short MCQ that can act as a plenary/review (Using MS Forms)
This is a sample of from the new WJEC GCSE Digital Technology qualification due to start in September 2021.
This sample pack includes:
Full lesson with slides that include starter, objectives, keywords, new information and in-class activities.
Workbook (Student version and Teacher version with answers)
Knowledge capture for AFL purposes with answers
Knowledge organisers
Activities to supplement and support teaching of the workbooks
This is a SAMPLE version
The full revision guide covers all aspects of Unit 1 spread across a 100+ activities, including a teacher version with answers.