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Computer Science Made Easy

Average Rating3.41
(based on 36 reviews)

I have a long history in teaching Computer Science at secondary level. Most of my resources are related to the Edexcel syllabus, but in CS computing is computing, and it is all much the same!. I like to teach programming in a way that the kids will really 'get' using things relevant in their lives, like Beyonce, and Adidas!

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I have a long history in teaching Computer Science at secondary level. Most of my resources are related to the Edexcel syllabus, but in CS computing is computing, and it is all much the same!. I like to teach programming in a way that the kids will really 'get' using things relevant in their lives, like Beyonce, and Adidas!
52 dingbat starters for Computer Science and ICT
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52 dingbat starters for Computer Science and ICT

(2)
Dingbats are images that make up keywords. I've used this as an end of term whole class game which really engaged the learners in thinking about Computer Science key terms. Great for literacy too. Or they could be used as a starter to hook learners as they enter the room. More suited to year 9 and above, but can be used in KS3 where the learners have been exposed to key terms such as open source, firewall, MP3, magnetic hard drive etc.
End of term RE dingbat keyword game, or 25 starters
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End of term RE dingbat keyword game, or 25 starters

(0)
This is a game of dingbats, where they have to guess the keyword from the images. I have included the answers! You could either use this as an end of term fun lesson, with teams, or use each dingbat as a starter, plenary, or questioning prompt.
Edexcel Computer Science Paper 2 Practice Online Coding
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Edexcel Computer Science Paper 2 Practice Online Coding

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This year the GCSE students will have 50% of the course examined online. I have created 8 questions which scaffold the learning up to the point of the sample online tests. The cover: If, iteration, len, global, local variables, constants, data types and coercion, lists, turtle, libraries and more. There is a PowerPoint of exercises to give to the learner, and another with teacher solutions after each question. My students found it fun and engaging, and I am confident they won’t flip out now when they see the #comment format of the summer examinations. Tes will not allow me to add py files here, so the slides are screen shots, they can either type in the codes, or you can email me to get the code files and solutions annemariebradshaw@hotmail.com. This unit of work took around 3 hours, will explanations for lower ability coders. The exercises can also be used for improving code, with a little tweak in the questions given. I hope your students enjoy it as much as mine did.
FREE Covid home tasks - 6 hour project
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FREE Covid home tasks - 6 hour project

(3)
I have created a resource that all kids will be able to do at home. Basically it is about designing a computer game, splash screens, characters, game play. It is really for KS3, but could do lower ability KS4. It is self explanatory so they can go on Google Classroom or your sharing platform- download, complete and upload. It follows Identify, Analysis, Evaluation, and Testing as a systems life cycle, and also touches on decomposition of tasks. Together we are better!
Python SEVEN ten min starters / plenaries, short lessons
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Python SEVEN ten min starters / plenaries, short lessons

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There are 7 ten minute Python starters, or plenaries in this presentation. They include identifying code purpose, spotting errors, discussing efficiency of coding. The codes themselves are also useful for ideas of scripts learners can create, add to, or change. They include IF, sub routine, tuples, and other structures. The kids actually love solving the problems. All but one (open ended one) have the solutions on slide 2, to either share, or use as a mark scheme.
Half a term Python debugging
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Half a term Python debugging

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An engaging resources which allows the learners to find errors marked with hashtags. The slides include the broken code (fixed code is on the teacher slides, separate and can also be received via email). Even if you choose not to use this for debugging exercises, it is useful for programming ideas for beginners to copy. After each script the learners are encouraged to state initial tests, actual tests, in preparation for GCSE NEA work. My learners raced up the stairs to start on these tasks, very enthusiastically. The topics include maths, strings, lists, tuples, concatenation, for loops, sub routines and appending to lists. The scripts can also be used as base scripts for other ideas. At the end of the half term of work, there is a challenge project, worded like a very watered down GCSE project. Enjoy!
Edexcel GCSE ICT full revision pack
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Edexcel GCSE ICT full revision pack

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This is a week's work, and cover all of the topics in Edexcel GCSE ICT. There are past papers, with mark scheme, results plus, and examiner reports, with just the questions on that particular topic. These are accompanied by a pre-test revision PowerPoint, and a whistle stop tour of the topics. Each one contains a link to a Kahoot to add some fun into the lessons. The topics are: Connectivity Digital Devices Issues Social networking Online services Operating online Everything you need for revision from now until the exam.
Python programming
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Python programming

8 Resources
Everything you need to teach Python from the very start, to the more advanced. Includes challenges, and PowerPoint lessons to demonstrate. Scripts are included.
Two Python lessons on arrays
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Two Python lessons on arrays

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An engaging resource which develops an understanding of manipulating lists in Python. There are two lessons here, first to introduce the topic and the second to consolidate learning. The answers are included as are extended learning tasks.
ESafety Hoax!
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ESafety Hoax!

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This is a lesson aimed at Y7 and Y8 to teach them about online hoaxes (as per KCSIE requirement) There are exercises, and a video to watch.
Christmas Scratch Animated card
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Christmas Scratch Animated card

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This contains a starter where students are asked to ponder what makes an animated card interesting. The scripts are then given for learners to create a fully animated e-card. It includes moving snow, decorations that find their way to the tree, a star coming from the sky and landing on the tree. Baubles that flash, and a merry Christmas sign that lights up. Some features start automatically and others are interactive. This can be used from around age 7 right up to year 11! Everyone loves a Christmas theme! The lesson ends with a bronze, silver gold worksheet which allows differentiation from a cloze key word task, to considering real life uses, and ends with Blooms evaluative task for more able learners. There is also a homework / extended learning task available. Two learning walks have been rated outstanding with this lesson.
A year 10 GCSE lesson on abstraction
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A year 10 GCSE lesson on abstraction

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Contains learning objectives / outcomes, and has several engaging exercises to embed the learning. One of which being a Python script which can be easily abstracted. Also, the script can be used to teach sub routines as part of the decomposition / abstraction cycle.
Scratch scripts for beginners half a terms work
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Scratch scripts for beginners half a terms work

(1)
Six ideas for simple games that can be created in Scratch. They cover IF, loops, ELSE, show, hide, delays, pen up, scrolling screen, changing rooms, sensing colour, movement with the keyboard or automatically. There is an aim on each slide, all you need to do is add is starter, plenary, and you have half a terms work in the bag! This could be used with very young children in primary, copying the code, or older children, with the coding explained, but not given. I've used it with year 7 for several years and the youngsters love it.
10 Python scripts for very simple games for beginners to learn the basics
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10 Python scripts for very simple games for beginners to learn the basics

(1)
These scripts start very easy for absolute beginners, and build upon knowledge. There are ten, which could be turned into 10 lessons by just adding starter, plenary, LO's etc. They are fun ways of introducing IF, ELIF, WHILE, tuples, data types, maths, importing functions, using answers as inputs. I've used them in KS3 for lower ability to copy, and get used to accuracy, particularly in indents, and EOL string errors. I've also introduced the concept to KS4, and use them only as a reference point in a laminated book. There will be a second resource which focusses on calling sub routines with global variables, allowing the learners to practice skills needed for GCSE computer science.
24 computer science anagram starters
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24 computer science anagram starters

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Take all the work out of creating starters, or plenaries with these 24 anagrams of keywords. Simply copy and paste onto your lesson slide when you are covering that particular topic. An example is: Mittens fate - which of course is..................IF statement!
debugging scratch
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debugging scratch

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This resource explains the concept of debugging, and the types of errors that can occur. It has an accompanying worksheet and Scratch files to debug and write about. There are assessment questions at the end. This has been very engaging, and has been observed twice as an outstanding lesson.
Abstraction, flow chart, application to Game Maker SOW 6 weeks including assessment and exam
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Abstraction, flow chart, application to Game Maker SOW 6 weeks including assessment and exam

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This is a 6 week SOW which introduces learners to the concept of abstraction, pseudocode writing, and then flowcharting, with examples, and easy to follow PowerPoints with activities to deepen learning. Abstraction, pseudocode, flowchart, create, debug, improve is given as a cycle for learning programming. Lessons 4 5 and 6 are about creating a step by step Fifa football game with challenges at the end. There are differentiation tasks throughout the sow.