Hero image

Hoof_hearted's Shop

I have a long history in teaching Computer Science at secondary level. Most of my resources are related to the Edexcel syllabus, but in CS computing is computing, and it is all much the same!. I like to teach programming in a way that the kids will really 'get' using things relevant in their lives, like Beyonce, and Adidas!

72Uploads

13k+Views

5k+Downloads

I have a long history in teaching Computer Science at secondary level. Most of my resources are related to the Edexcel syllabus, but in CS computing is computing, and it is all much the same!. I like to teach programming in a way that the kids will really 'get' using things relevant in their lives, like Beyonce, and Adidas!
Lesson on using subroutines in Python
hoof_hearted

Lesson on using subroutines in Python

(1)
Whole lesson explaining how def is used in Python. Creating main procedures, and calling subroutines within them, using Rhianna lyrics. Practical task decomposing cooking a Sunday dinner. Homelearning task included. Ideal for lower ability, or younger children, to teach the basics of subroutines, procedures that don't calculate a value, or use global variables.
Edexcel for sample NEA 2017 File handling, subs, global in Python
hoof_hearted

Edexcel for sample NEA 2017 File handling, subs, global in Python

(4)
This is a half term's work on gaining skills for the new 9-1 Edexcel computer science course. Based upon the new Crawdale NEA, it focusses mainly on reading and writing to text files. It includes practice of splitting text files up, and concatenating to create memberID. Sub routines, and practice creating menus with IF statements is also brought in, but more as a practice, than explicitly as lessons. There is a test in week 6, and a mark scheme based on 9-1. Anyone wishing to use Crawdale NEA SAM material would find this a very useful learning tool to begin with. It has been aimed at high ability year 9, or low ability year 10.
52 dingbat starters for Computer Science and ICT
hoof_hearted

52 dingbat starters for Computer Science and ICT

(2)
Dingbats are images that make up keywords. I've used this as an end of term whole class game which really engaged the learners in thinking about Computer Science key terms. Great for literacy too. Or they could be used as a starter to hook learners as they enter the room. More suited to year 9 and above, but can be used in KS3 where the learners have been exposed to key terms such as open source, firewall, MP3, magnetic hard drive etc.
Half a term Python debugging
hoof_hearted

Half a term Python debugging

(0)
An engaging resources which allows the learners to find errors marked with hashtags. The slides include the broken code (fixed code is on the teacher slides, separate and can also be received via email). Even if you choose not to use this for debugging exercises, it is useful for programming ideas for beginners to copy. After each script the learners are encouraged to state initial tests, actual tests, in preparation for GCSE NEA work. My learners raced up the stairs to start on these tasks, very enthusiastically. The topics include maths, strings, lists, tuples, concatenation, for loops, sub routines and appending to lists. The scripts can also be used as base scripts for other ideas. At the end of the half term of work, there is a challenge project, worded like a very watered down GCSE project. Enjoy!
Edexcel GCSE ICT full revision pack
hoof_hearted

Edexcel GCSE ICT full revision pack

(0)
This is a week's work, and cover all of the topics in Edexcel GCSE ICT. There are past papers, with mark scheme, results plus, and examiner reports, with just the questions on that particular topic. These are accompanied by a pre-test revision PowerPoint, and a whistle stop tour of the topics. Each one contains a link to a Kahoot to add some fun into the lessons. The topics are: Connectivity Digital Devices Issues Social networking Online services Operating online Everything you need for revision from now until the exam.
GCSE ICT and Computer Science laws activity
hoof_hearted

GCSE ICT and Computer Science laws activity

(0)
One page description of the relevant laws pertaining to computer use (or misuse!). There is a card match activity with 30 different scenarios which the learners must match to the legislation (which is printable on another sheet). Great group activity which will get them discussing key terms such as DDOS. Also, things that are borderline illegal. My classes really engage with it. Great revision resource.
Radicalisation: to understand what extremism is, and why it is bad
hoof_hearted

Radicalisation: to understand what extremism is, and why it is bad

(1)
Observed as 'outstanding' The PPT resource has learning objectives, outcomes, AfL, tasks, and homework. The concept of what constitutes extremism is done in a number of ways which engage the learner - including analogies with sprouts and pop stars. Once the concept of understanding what extremism is has been achieved, the focus moves on to why it is a bad thing. A very engaging lesson which goes beyond the boring drone of similar lessons on radicalisation.
OCR Business Studies Bowton 2018
hoof_hearted

OCR Business Studies Bowton 2018

(0)
This is a complete set of resources for familiarity with the 2018 case study, Tom’s Toys and GG Toys Ltd. There are questions written for each section of the case study, for learners to annotate their paper. I have then taken questions, case study parts, and mark scheme parts from two years worth of papers for long answers. These are the 10, 8, and 6 mark questions. Everything you need to move the learners on from keywords, through knowledge, application, evaluation and self / peer / teacher marking. Teacher answers are included, either to use yourself or to share with the learners. Finally I have included a PowerPoint of links to Kahoots that I have made for each section - everyone loves a Kahoot as a starter or plenary! Enjoy!
Real life Python challenges
hoof_hearted

Real life Python challenges

(1)
An engaging resource whereby learners work at their own pace through 4 fairly simple challenges. They assume knowledge of lists, random, if, elif, concatenation. The answers are in there, so would need to be deleted by the class teacher. There is extension for each scenario. The pack also contains a test plan to introduce learners to formal testing of their scripts.
Understanding WHILE loops, and interpreting basic pseudocode.
hoof_hearted

Understanding WHILE loops, and interpreting basic pseudocode.

(1)
A one hour lesson on understanding how the while loop works with a counter. Students have the opportunity to think about a problem, seeing a WHILE flow diagram, reading some Pseudocode for a while loop, then get the chance to program a 'buggy' while loop, with expected output given. The solutions, and a homework task are also included. This lesson is aimed at either low ability KS4 or high ability KS3, and kept my youngsters engaged with it's problem solving nature.
Responding to network threats
hoof_hearted

Responding to network threats

(0)
Can be used as a standalone lesson, or a double lesson with 2a threats to a network. This one hour lesson, with objectives, and outcomes, covers Anti virus, firewall, AUP, back ups, and access levels. There are several engaging activities, links, and a levelled task at the end with a 6-9 mark scheme.
Scratch DJ lesson
hoof_hearted

Scratch DJ lesson

(0)
A DOUBLE Scratch lesson complete with learning objectives, outcomes, plenary, homework. Teaching stage painting, forever loops, variables. Interaction is added in lesson 2 on the presentation whereby keyboard actions trigger sounds. The learners really engaged with this. There is a follow on lesson uploaded here to add discos lights, and change the stage.
networks
hoof_hearted

networks

(0)
This is half terms work on networks. It covers features, topologies, WANs, hardware, and security. There is also an assessment which can be used. All PowerPoints have learning objectives, and engaging tasks which can be tailored to suit your classes.
Scratch lesson using pen up pen down
hoof_hearted

Scratch lesson using pen up pen down

(0)
This is a full one hour lesson for basic skills in Scratch. It is suitable for year 5 up to year 8. There is an extension task included. The lesson builds upon the introductory aquarium lesson, but can be used as a standalone with a slide added to explain x and y co-ordinates. The learners loved how they could use this coding and create something personal to them (the first letter of their name).