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Computer Science Made Easy

I have a long history in teaching Computer Science at secondary level. Most of my resources are related to the Edexcel syllabus, but in CS computing is computing, and it is all much the same!. I like to teach programming in a way that the kids will really 'get' using things relevant in their lives, like Beyonce, and Adidas!

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I have a long history in teaching Computer Science at secondary level. Most of my resources are related to the Edexcel syllabus, but in CS computing is computing, and it is all much the same!. I like to teach programming in a way that the kids will really 'get' using things relevant in their lives, like Beyonce, and Adidas!
52 dingbat starters for Computer Science and ICT
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52 dingbat starters for Computer Science and ICT

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Dingbats are images that make up keywords. I've used this as an end of term whole class game which really engaged the learners in thinking about Computer Science key terms. Great for literacy too. Or they could be used as a starter to hook learners as they enter the room. More suited to year 9 and above, but can be used in KS3 where the learners have been exposed to key terms such as open source, firewall, MP3, magnetic hard drive etc.
Python SEVEN ten min starters / plenaries, short lessons
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Python SEVEN ten min starters / plenaries, short lessons

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There are 7 ten minute Python starters, or plenaries in this presentation. They include identifying code purpose, spotting errors, discussing efficiency of coding. The codes themselves are also useful for ideas of scripts learners can create, add to, or change. They include IF, sub routine, tuples, and other structures. The kids actually love solving the problems. All but one (open ended one) have the solutions on slide 2, to either share, or use as a mark scheme.
Edexcel Computer Science Paper 2 Trace Tables
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Edexcel Computer Science Paper 2 Trace Tables

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This is part of a pack aimed at GCSE year 11 Edexcel students preparing for paper 2. A lesson teaching trace tables. The lesson begins very much scaffolded until they are able to understand all concepts, then answer two exam paper questions on the topic (from the summer series and the specimen) including the mark scheme answers.
FREE Covid home tasks - 6 hour project
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FREE Covid home tasks - 6 hour project

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I have created a resource that all kids will be able to do at home. Basically it is about designing a computer game, splash screens, characters, game play. It is really for KS3, but could do lower ability KS4. It is self explanatory so they can go on Google Classroom or your sharing platform- download, complete and upload. It follows Identify, Analysis, Evaluation, and Testing as a systems life cycle, and also touches on decomposition of tasks. Together we are better!
Try Except ValueError lesson
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Try Except ValueError lesson

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A one hour validation lesson which engages students and shows them why, and how we use validation. They must be taught integer input first to understand this lesson. There are bronze silver and gold outcomes and resources are on the ppt itself.
Three engaging year 7 lessons on the history of computing, and the influential people.
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Three engaging year 7 lessons on the history of computing, and the influential people.

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This resource is mainly PPT for three lesson, a double history, and single people. All LO and outcomes are included. There are links to other resources. There is a worksheet for learners to fill in and learn the influential people. Finally there is a end of unit test with mark scheme graded on the 9-1 scale. Although I have aimed this at middle to lower ability year 7, it can be adapted to year 6-9 with a few tweaks. My year 7 were completely engaged, and loved learning about something that they believed began in 2000!!!
Two Python lessons on arrays
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Two Python lessons on arrays

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An engaging resource which develops an understanding of manipulating lists in Python. There are two lessons here, first to introduce the topic and the second to consolidate learning. The answers are included as are extended learning tasks.
End of term RE dingbat keyword game, or 25 starters
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End of term RE dingbat keyword game, or 25 starters

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This is a game of dingbats, where they have to guess the keyword from the images. I have included the answers! You could either use this as an end of term fun lesson, with teams, or use each dingbat as a starter, plenary, or questioning prompt.
Christmas Scratch Animated card
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Christmas Scratch Animated card

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This contains a starter where students are asked to ponder what makes an animated card interesting. The scripts are then given for learners to create a fully animated e-card. It includes moving snow, decorations that find their way to the tree, a star coming from the sky and landing on the tree. Baubles that flash, and a merry Christmas sign that lights up. Some features start automatically and others are interactive. This can be used from around age 7 right up to year 11! Everyone loves a Christmas theme! The lesson ends with a bronze, silver gold worksheet which allows differentiation from a cloze key word task, to considering real life uses, and ends with Blooms evaluative task for more able learners. There is also a homework / extended learning task available. Two learning walks have been rated outstanding with this lesson.
Understanding WHILE loops, and interpreting basic pseudocode.
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Understanding WHILE loops, and interpreting basic pseudocode.

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A one hour lesson on understanding how the while loop works with a counter. Students have the opportunity to think about a problem, seeing a WHILE flow diagram, reading some Pseudocode for a while loop, then get the chance to program a 'buggy' while loop, with expected output given. The solutions, and a homework task are also included. This lesson is aimed at either low ability KS4 or high ability KS3, and kept my youngsters engaged with it's problem solving nature.
Follow me!  Scratch crazy monsters for EAL or very low ability
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Follow me! Scratch crazy monsters for EAL or very low ability

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I have created this resource to take the child through adding a sprite, a stage, colour change, music loops, speech, and movement. The theme is crazy monsters, as they are in the disco, you will see the delight when they can have a highly interactive monster change colour and play music loops. There is very little text on the screen, designed for the very young, or those who have English as a second language. They just follow the circles on each slide to add to the coding. There are 36 slides, with a certificate for the basics, then extension work for faster learners. You won't be sorry you bought this idea and activity as you see their engagement and delight.
Half a term Python debugging
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Half a term Python debugging

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An engaging resources which allows the learners to find errors marked with hashtags. The slides include the broken code (fixed code is on the teacher slides, separate and can also be received via email). Even if you choose not to use this for debugging exercises, it is useful for programming ideas for beginners to copy. After each script the learners are encouraged to state initial tests, actual tests, in preparation for GCSE NEA work. My learners raced up the stairs to start on these tasks, very enthusiastically. The topics include maths, strings, lists, tuples, concatenation, for loops, sub routines and appending to lists. The scripts can also be used as base scripts for other ideas. At the end of the half term of work, there is a challenge project, worded like a very watered down GCSE project. Enjoy!
Scratch scripts for beginners half a terms work
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Scratch scripts for beginners half a terms work

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Six ideas for simple games that can be created in Scratch. They cover IF, loops, ELSE, show, hide, delays, pen up, scrolling screen, changing rooms, sensing colour, movement with the keyboard or automatically. There is an aim on each slide, all you need to do is add is starter, plenary, and you have half a terms work in the bag! This could be used with very young children in primary, copying the code, or older children, with the coding explained, but not given. I've used it with year 7 for several years and the youngsters love it.
10 Python scripts for very simple games for beginners to learn the basics
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10 Python scripts for very simple games for beginners to learn the basics

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These scripts start very easy for absolute beginners, and build upon knowledge. There are ten, which could be turned into 10 lessons by just adding starter, plenary, LO's etc. They are fun ways of introducing IF, ELIF, WHILE, tuples, data types, maths, importing functions, using answers as inputs. I've used them in KS3 for lower ability to copy, and get used to accuracy, particularly in indents, and EOL string errors. I've also introduced the concept to KS4, and use them only as a reference point in a laminated book. There will be a second resource which focusses on calling sub routines with global variables, allowing the learners to practice skills needed for GCSE computer science.