Hero image

Computer Science Made Easy

Average Rating3.39
(based on 38 reviews)

I have a long history in teaching Computer Science at secondary level. Most of my resources are related to the Edexcel syllabus, but in CS computing is computing, and it is all much the same!. I like to teach programming in a way that the kids will really 'get' using things relevant in their lives, like Beyonce, and Adidas!

102Uploads

36k+Views

11k+Downloads

I have a long history in teaching Computer Science at secondary level. Most of my resources are related to the Edexcel syllabus, but in CS computing is computing, and it is all much the same!. I like to teach programming in a way that the kids will really 'get' using things relevant in their lives, like Beyonce, and Adidas!
TWO GCSE paper 2 lessons!  (Edexcel)
hoof_heartedhoof_hearted

TWO GCSE paper 2 lessons! (Edexcel)

(0)
To prepare for paper 2, I have included lessons for using parameters in sub programs, and linear searches. All lessons include the code (email me for this) and they scaffold and mirror the questions the exam board ask. For example, rearranging lines, debugging, choosing the correct line. These lessons will scaffold the more advanced questions aimed at levels 7,8,9. These particularly match paper 2 sample assessment.
Engaging Higher Ability by Coding Linear Searches
hoof_heartedhoof_hearted

Engaging Higher Ability by Coding Linear Searches

(0)
These lessons are in preparation for Paper 2, and show how to create a linear search. Learners are reminded first of how linear searches work, the advantages and disadvantages. Then following exam board rhetoric, there are debug exercises, exercises where learners choose the correct line. An exercise in moving lines about. It is all outstanding practice for the exam, and follows on from the lengthy question in the specimen paper. I am unable to upload Py files, but if you message me, I can email them to you.
Scratch Coding Constructs
hoof_heartedhoof_hearted

Scratch Coding Constructs

(0)
This is a lesson that was graded outstanding. Not just making a Scratch animation, but linking the constructs of for and while loops, if then statements, delays, and subroutines with explanation, then opportunity for the learners to look at code and see the structures. They can then make an animation using what they’ve learnt. Finally there is opportunity for peer marking / assessment, and self assessment.
Scratch lesson using pen up pen down
hoof_heartedhoof_hearted

Scratch lesson using pen up pen down

(0)
This is a full one hour lesson for basic skills in Scratch. It is suitable for year 5 up to year 8. There is an extension task included. The lesson builds upon the introductory aquarium lesson, but can be used as a standalone with a slide added to explain x and y co-ordinates. The learners loved how they could use this coding and create something personal to them (the first letter of their name).
A year 10 GCSE lesson on abstraction
hoof_heartedhoof_hearted

A year 10 GCSE lesson on abstraction

(0)
Contains learning objectives / outcomes, and has several engaging exercises to embed the learning. One of which being a Python script which can be easily abstracted. Also, the script can be used to teach sub routines as part of the decomposition / abstraction cycle.
An introduction to Scratch for young children, or low ability
hoof_heartedhoof_hearted

An introduction to Scratch for young children, or low ability

(0)
The software is introduced as a story told by the Scratch cat himself! It covers all of the basics needed before they begin programming, with introduction to the window, creating, or importing stages, and importing sprites. There is a task, and an introduction to the next exciting lesson. Can either be read to the children, or given to them as a self follow tutorial.
Abstraction, flow chart, application to Game Maker SOW 6 weeks including assessment and exam
hoof_heartedhoof_hearted

Abstraction, flow chart, application to Game Maker SOW 6 weeks including assessment and exam

(0)
This is a 6 week SOW which introduces learners to the concept of abstraction, pseudocode writing, and then flowcharting, with examples, and easy to follow PowerPoints with activities to deepen learning. Abstraction, pseudocode, flowchart, create, debug, improve is given as a cycle for learning programming. Lessons 4 5 and 6 are about creating a step by step Fifa football game with challenges at the end. There are differentiation tasks throughout the sow.
An introduction to IF statements, Python programming challenges, pseudocode
hoof_heartedhoof_hearted

An introduction to IF statements, Python programming challenges, pseudocode

(2)
Based upon a problem solving approach. Learners are asked to code in Python to solve several problems in Python, and also get an introduction to basic Pseudocode to enable them to read, interpret and write Pseudocode. Possible solutions are included. This is a one hour lesson, aimed at year 10 lower ability, and was used successfully with higher attainers too.
PPT lesson introducing Scratch with an aquarium
hoof_heartedhoof_hearted

PPT lesson introducing Scratch with an aquarium

(0)
A full lesson which could be delivered by a non specialist. It includes learning objectives, and outcomes. Learners get an introduction to the x and y co-ordinates on screen. The opportunity to develop a sea bed stage. They then use given sprites and program them to swim across the screen, touch the end, turn and swim back. There is an extension task of adding further fish, and changing the variable speed.
Scratch basic skills lesson, changing stage and programming delays
hoof_heartedhoof_hearted

Scratch basic skills lesson, changing stage and programming delays

(0)
This lesson has been used with lower ability year 7 and 8. Learners find out how to count up seconds and program delays. They learn how the stage can change. They also develop the skills of getting sprites to 'say'. There is a peer assessment activity, and a homelearning sheet to define key terms. It is adaptable for any topic, and has been used in pshe as an esafety cross curricula lesson.
Scratch scripts for beginners half a terms work
hoof_heartedhoof_hearted

Scratch scripts for beginners half a terms work

(1)
Six ideas for simple games that can be created in Scratch. They cover IF, loops, ELSE, show, hide, delays, pen up, scrolling screen, changing rooms, sensing colour, movement with the keyboard or automatically. There is an aim on each slide, all you need to do is add is starter, plenary, and you have half a terms work in the bag! This could be used with very young children in primary, copying the code, or older children, with the coding explained, but not given. I've used it with year 7 for several years and the youngsters love it.
10 Python scripts for very simple games for beginners to learn the basics
hoof_heartedhoof_hearted

10 Python scripts for very simple games for beginners to learn the basics

(1)
These scripts start very easy for absolute beginners, and build upon knowledge. There are ten, which could be turned into 10 lessons by just adding starter, plenary, LO's etc. They are fun ways of introducing IF, ELIF, WHILE, tuples, data types, maths, importing functions, using answers as inputs. I've used them in KS3 for lower ability to copy, and get used to accuracy, particularly in indents, and EOL string errors. I've also introduced the concept to KS4, and use them only as a reference point in a laminated book. There will be a second resource which focusses on calling sub routines with global variables, allowing the learners to practice skills needed for GCSE computer science.
Responding to network threats
hoof_heartedhoof_hearted

Responding to network threats

(0)
Can be used as a standalone lesson, or a double lesson with 2a threats to a network. This one hour lesson, with objectives, and outcomes, covers Anti virus, firewall, AUP, back ups, and access levels. There are several engaging activities, links, and a levelled task at the end with a 6-9 mark scheme.
Scratch DJ lesson
hoof_heartedhoof_hearted

Scratch DJ lesson

(0)
A DOUBLE Scratch lesson complete with learning objectives, outcomes, plenary, homework. Teaching stage painting, forever loops, variables. Interaction is added in lesson 2 on the presentation whereby keyboard actions trigger sounds. The learners really engaged with this. There is a follow on lesson uploaded here to add discos lights, and change the stage.
E-Safety Reputation
hoof_heartedhoof_hearted

E-Safety Reputation

(1)
This is a whole E-safety package with five PowerPoint presentations / lessons. There is one for each year group from 7-11. The PowerPoints contain links to films, objectives, tasks, discussion / reflection topics. Tasks can easily be pasted to Word to become individual tasks instead of paired or group discussion / debate. These have been used successfully in PSEE lessons, and also form part of an isolation room pack, and for vulnerable young people who may damage their reputation.
Bullying Scheme of Work E-Safety one for each year group
hoof_heartedhoof_hearted

Bullying Scheme of Work E-Safety one for each year group

(0)
This is a whole E-safety package with five PowerPoint presentations / lessons. There is one for each year group from 7-11. The PowerPoints contain links to films, objectives, tasks, discussion / reflection topics. Tasks can easily be pasted to Word to become individual tasks instead of paired or group discussion / debate. These have been used successfully in PSEE lessons, and also form part of an isolation room pack for those involved in cyber bullying.
networks
hoof_heartedhoof_hearted

networks

(0)
This is half terms work on networks. It covers features, topologies, WANs, hardware, and security. There is also an assessment which can be used. All PowerPoints have learning objectives, and engaging tasks which can be tailored to suit your classes.
computer science lesson starter word searches
hoof_heartedhoof_hearted

computer science lesson starter word searches

(0)
Take all the misery out of creating engaging starters with these 7 word searches on key terms. There is one for each half term of lessons. They are printable, and cover terms such as: Logic, Algorithm, Assembly, Buffering, Boolean, Bus, Decryption, Debugging, Database, Hyperlink. Suitable for key stages 3 and 4, possibly 2.