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I have been teaching for more than 30 years as a primary teacher, principal, guidance officer and learning support teacher. I am now semi-retired and teach intervention part time. My shop contains many of my intervention resources and many can be used for differentiation, in learning centres and with small groups. Mostly, they are screeners to identify skill deficits and games to target those deficits and consolidate learning in a motivating way.

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I have been teaching for more than 30 years as a primary teacher, principal, guidance officer and learning support teacher. I am now semi-retired and teach intervention part time. My shop contains many of my intervention resources and many can be used for differentiation, in learning centres and with small groups. Mostly, they are screeners to identify skill deficits and games to target those deficits and consolidate learning in a motivating way.
INTERVENTION MATHS PROGRAM - IMP Year 5 - Number, Place Value, Decimals, Patterns and Algebra

INTERVENTION MATHS PROGRAM - IMP Year 5 - Number, Place Value, Decimals, Patterns and Algebra

This product contains the following: INTERVENTION PROGRAM (88 pages) - Concept Development pages - Consolidation activities - Fun stuff (2 games) - 60 Task Cards (Answers in Answer Book) - Posters (Factors and Multiples, Division with Remainders, Divisibility) - Worksheets (individual, group or whole class) - all answers provided - Screener (Years 2 to 5 Number and Place Value, Decimals, Patterns and Algebra) ANSWER BOOK (86 pages) - Ideas to extend concept development - Consolidation ideas - References to games which target specific skill deficits This is the program I wished I had many years ago when my classroom had 26 students across all primary grades. Time was very precious. However, in any classroom there is the need to differentiate and this program will save teachers time. The screeners included can be administered to the whole class and will identify skill deficits so you can target your intervention accordingly.  I have put up a free sample which lists the CONTENTS and gives you an idea of the organisation and the kinds of resources included. ACARA references are provided for Australian teachers who need to refer to them. It includes a sample of the Answer Book includes answers to all questions and also provides extra ideas when concept development is the target. It lists games and links for consolidation. I would give this program to a teaching assistant once skill targets and individuals or groups have been identified. The teaching assistant would have the ANSWER BOOK to REMEDIATE in real time and consolidate in REAL TIME. Students will progress quickly because skill deficits are targeted directly and no time is wasted. Consolidate with games and include these in the regular classroom environment where your intervention group can teach the others. This is an ideal way to be inclusive and to generalise skills. The 60 Task Cards can be used in Intervention or they can be added to a Maths Centre, depending on the level of skill development across the class. I recommend games because I use them all the time in my intervention sessions and I know they work. The repetition of playing a game leads to mastery. The trick is to match the game to the skill deficit so your students progress. All the links are given in the program to help you do just that.
learning-solutions
LITERACY INTERVENTION HANDBOOK - The HOW and WHAT of Literacy Intervention

LITERACY INTERVENTION HANDBOOK - The HOW and WHAT of Literacy Intervention

This Handbook contains 128 pages. It includes all you need for literacy intervention for 8 to 12 year-olds: --- Assessments to enable you to differentiate - whole class, individual and small group --- Sequence and screen for phonological skills --- Reading intervention ideas --- Activities to develop reading/fluency/comprehension --- Activities to develop phonological skills --- Activities to develop oral vocabulary --- Activities to develop writing and spelling --- Sample RTI plan --- Appendix: morphological elements/Neurological Impress Method/Screeners EXTRA: Catalogue of Literacy Resources This handbook has been many years in the making. Most classes have a range of students at various stages of literacy development. How you manage this range and what you teach is critical for each student to progress individually, whether they are gifted, 'average', or needing intervention. Over the past 30 years, as I taught 5 to 15 year-olds, I have been making adjustments to curriculum, classroom management and skill sequences. Differentiating and scaffolding have become my specialty. I have taught in town schools as well as in communities. I have taught in classrooms with lots of aide time and parent volunteers but I have also had classes with no help at all. You manage around the resources you have available. You are the only person who can identify your management plan, but this program will give you the focus and direction. This handbook is my current practice and is based upon sound research and years of experience. My literacy intervention sessions focus on reading and I teach skills in the context of real books that my kids are interested in. This way I foster a love of reading and develop literacy skills at the same time. Games provide the consolidation and fun that keeps the sessions lighthearted and motivating. There is no better way to address a skills deficit than by playing a game that targets that deficit. That is why I have so many games in my shop. I call it TARGETTED INTERVENTION and it works! This resource will also suit the needs of the home-schooler enabling targeted teaching to ensure literacy skills progress. I believe skills are (usually) sequential and need to be taught explicitly in intervention. Unless you target, plan and differentiate, your students won't experience the progress they are entitled to. This Handbook will help you target and play. BUT ... before you buy it (or reject it), I have a sample in my shop for you to read. It's free, as all good samples are, and it will give you an idea of the contents and the way I have presented my work. I hope you like it and you try TARGETTED INTERVENTION.
learning-solutions
FACTORS and MULTIPLES POSTER A4 size -  FREE

FACTORS and MULTIPLES POSTER A4 size - FREE

This poster is included with the game GET OUT. The complete product contains: - 6 GET OUT Boards - 63 Number Cards - Directions The first game I made like this was Number Number because some of my intervention students were still grappling with the number terms they needed (Composite, Prime, Triangular and Square numbers). It worked well, so when I found the same obstacle with the terms Factors and Multiples I resolved to make a similar game to address the difficulty. Here it is. Games are so effective in addressing this type of issue that I don't know why they're not part of every curriculum. Abstract concepts like number terms need the constant exposure that only a game provides for some students. This one is simple and quick. There's a short and a long version, so it can take anything from 5 to 15 minutes. It's all there in the directions. Just get it out when you are teaching these concepts and let the game do the consolidation for you. Teach your intervention group first. You are being inclusive when you add it to a Maths Centre and all your students can play.
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HOMOPHONES - there-their-they're TIC TAC TOE GAME - 4 boards - 72 sentences with answers

HOMOPHONES - there-their-they're TIC TAC TOE GAME - 4 boards - 72 sentences with answers

You know you have something right when your intervention kids actually ask for a game to be made. They had been playing to-too-two TIC TAC TOE when one asked if I could make the same thing with there-their-they're. I was only too happy to oblige. This package contains: - 4 Game Boards - Directions - 72 Sentence Cards - Answers - A4 Poster I now use it in intervention, but you could also add it to a Literacy Centre or use it in Reading Rotations, targetting specific skill deficits in your learners. You might like to know that the student who asked for this game took it home and played with her family. She had mastered the skill when I saw her a week later. You could also use this game as an independent activity by having students place the sentences on one or more boards, using the A4 Poster for guidance.
learning-solutions
ADDITION NUMBER FACTS - BINGO GAME - Doubles and Near Doubles Facts

ADDITION NUMBER FACTS - BINGO GAME - Doubles and Near Doubles Facts

This product contains: - 10 Bingo Boards (for up to 10 players, or more in groups) - 54 Number Facts cards - Directions - Cheat Sheet for Doubles and Near Doubles (using the strategy DOUBLE + 1) I have designed this product so it can be used for intervention groups (like I use them), or you can extend their use to the whole class. In groups of 3 (with 3 counters each), you can cater for 30 players. This product is include in my NUMBER FACTS MASTERY bundle for economy if you wish to provide games to supplement a numeracy program at this level.
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PHONICS - RACE DAY BOARD GAME - 21 Games - Blends and Vowel Digraphs - Phase 2

PHONICS - RACE DAY BOARD GAME - 21 Games - Blends and Vowel Digraphs - Phase 2

This bundle of 21 GAME BOARDS represents 21 levels of graduated skill development in blending consonants with short and long vowel sounds. All you need to get started is a die and counters.  Game 1: CVC discrimination (all consonants) Game 2: short vowels with ch, sh, th Games 3-7: CVCC words with short vowels Games 8-11: short vowels with ck, ll, ss, ff, ng Game 12: ai Game 13: ea Game 14: ee Game 15: ie Game 16: oa Games 17-21: long and short vowel discrimination There are 20 words in each game. This stage is the most critical phase of development and some students need more time to master the range of new sounds. The game format provides the motivation through play, and is a perfect way to practise and consolidate before moving on.  The variety of games I have developed means you can target specific skill deficits. I use these games in my intervention sessions and I even send them home for family fun time if I am able. It's the repetition that leads to mastery and the more they play, the faster they learn. Add them to a Literacy Centre or Reading Groups for consolidation. For students familiar with the Phase 1 game, this package will be their next step to literacy proficiency.
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FACTORS and MULTIPLES - Free Sample of Game - GET OUT

FACTORS and MULTIPLES - Free Sample of Game - GET OUT

This is a free sample of the complete product which includes: - 6 GET OUT Boards - 63 Number Cards - Directions - POSTER - Number Terms - Factors and Multiples The first game I made like this was Number Number because some of my intervention students were still grappling with the number terms they needed (Composite, Prime, Triangular and Square numbers). It worked well, so when I found the same obstacle with the terms Factors and Multiples I resolved to make a similar game to address the difficulty. Here it is. Games are so effective in addressing this type of issue that I don't know why they're not part of every curriculum. Abstract concepts like number terms need the constant exposure that only a game provides for some students. This one is simple and quick. There's a short and a long version, so it can take anything from 5 to 15 minutes. It's all there in the directions. Just get it out when you are teaching these concepts and let the game do the consolidation for you. Teach your intervention group first. You are being inclusive when you add it to a Maths Centre and all your students can play.
learning-solutions
FRACTION FUN 3 - Free SAMPLE of WORKBOOK - Fractions and Decimals

FRACTION FUN 3 - Free SAMPLE of WORKBOOK - Fractions and Decimals

This freebie is a sample of the complete product which contains: WORKBOOK (67 pages) - Screener (to identify ability groups and skill deficits at this level) - Concept Development activities - Consolidation activities (individual/small group and whole class) - 60 Task Cards (with individual student answer sheet for independent work) ANSWER BOOK (66 pages) - Answers + extra ideas for consolidation See the PREVIEW for the content in this workbook and to understand the organisation of my intervention programs in general. Because the students I now teach have such diverse learning needs my fractions programs reflect this range of support needs. Not all students will need to complete every activity. The Screener will identify which skills need development but as soon as learning is demonstrated it is time to move into the consolidation phase. This workbook revises fifths and tenths, but also revises previously taught concepts for consolidation before introducing decimals. It is the third workbook in the series. FRACTION FUN 1: halves, quarters, eighths FRACTION FUN 2: thirds, sixths, ninths, twelfths and introduction to fifths and tenths FRACTION FUN 3: fifths and tenths with an introduction to decimals The three workbooks provide the foundation for further work in fractions and decimals. The Task Cards in this package can be added to a Maths Centre so students can progress at their own rate. I would also add my DONKEY fraction games which are perfect for consolidation and provide lots of fun as well. The variety within the games means you can mix and match and differentiate according to the needs of your learners. ACARA References are provided for those teachers who need them. I will bundle the 3 Fraction Workbooks with the 160 Task Cards for a total intervention program that will address the needs of any learner still developing fraction concepts.
learning-solutions
INTERVENTION MATHS PROGRAM - IMP Year 5 - FREE SAMPLE for PREVIEW purposes

INTERVENTION MATHS PROGRAM - IMP Year 5 - FREE SAMPLE for PREVIEW purposes

This is a 31 page sample of my Intervention Program for Year 5 Maths in Number and Place Value, Decimals, Patterns and Algebra. It is aligned to the Australian Maths Curriculum and all ACARA references are provided for those teachers who need them. The complete product contains the following: INTERVENTION PROGRAM (88 pages) - Concept Development pages - Consolidation activities - Fun stuff (2 games) - 60 Task Cards (Answers in Answer Book) - Posters (Factors and Multiples, Division with Remainders, Divisibility) - Worksheets (individual, group or whole class) - all answers provided - Screener (Years 2 to 5 Number and Place Value, Decimals, Patterns and Algebra) ANSWER BOOK (86 pages) - Ideas to extend concept development - Consolidation ideas - References to games which target specific skill deficits This is the program I wished I had many years ago when my classroom had 26 students across all primary grades. Time was very precious. However, in any classroom there is the need to differentiate and this program will save teachers time. The screeners included can be administered to the whole class and will identify skill deficits so you can target your intervention accordingly.  The PREVIEW lists the CONTENTS and gives you an idea of the organisation and the kinds of resources included. The Answer Book includes answers to all questions and also provides extra ideas when concept development is the target. It lists games and links for consolidation. I would give this program to a teaching assistant once skill targets and individuals or groups have been identified. The teaching assistant would have the ANSWER BOOK to REMEDIATE in real time and consolidate in REAL TIME. Students will progress quickly because skill deficits are targeted directly and no time is wasted. Consolidate with games and include these in the regular classroom environment where your intervention group can teach the others. This is an ideal way to be inclusive and to generalise skills. The 60 Task Cards can be used in Intervention or they can be added to a Maths Centre, depending on the level of skill development across the class. I recommend games because I use them all the time in my intervention sessions and I know they work. The repetition of playing a game leads to mastery. The trick is to match the game to the skill deficit so your students progress. All the links are given in the program to help you do just that.
learning-solutions
LITERACY INTERVENTION HANDBOOK - The HOW and WHAT of Literacy Intervention

LITERACY INTERVENTION HANDBOOK - The HOW and WHAT of Literacy Intervention

This Handbook contains 128 pages. It includes all you need for literacy intervention for 8 to 12 year-olds: --- Assessments to enable you to differentiate - whole class, individual and small group --- Sequence and screen for phonological skills --- Reading intervention ideas --- Activities to develop reading/fluency/comprehension --- Activities to develop phonological skills --- Activities to develop oral vocabulary --- Activities to develop writing and spelling --- Sample RTI plan --- Appendix: morphological elements/Neurological Impress Method/Screeners EXTRA: Catalogue of Literacy Resources This handbook has been many years in the making. Most classes have a range of students at various stages of literacy development. How you manage this range and what you teach is critical for each student to progress individually, whether they are gifted, 'average', or needing intervention. Over the past 30 years, as I taught 5 to 15 year-olds, I have been making adjustments to curriculum, classroom management and skill sequences. Differentiating and scaffolding have become my specialty. I have taught in town schools as well as in communities. I have taught in classrooms with lots of aide time and parent volunteers but I have also had classes with no help at all. You manage around the resources you have available. You are the only person who can identify your management plan, but this program will give you the focus and direction. This handbook is my current practice and is based upon sound research and years of experience. My literacy intervention sessions focus on reading and I teach skills in the context of real books that my kids are interested in. This way I foster a love of reading and develop literacy skills at the same time. Games provide the consolidation and fun that keeps the sessions lighthearted and motivating. There is no better way to address a skills deficit than by playing a game that targets that deficit. That is why I have so many games in my shop. I call it TARGETTED INTERVENTION and it works! This resource will also suit the needs of the home-schooler enabling targeted teaching to ensure literacy skills progress. I believe skills are (usually) sequential and need to be taught explicitly in intervention. Unless you target, plan and differentiate, your students won't experience the progress they are entitled to. This Handbook will help you target and play. BUT ... before you buy it (or reject it), I have a sample in my shop for you to read. It's free, as all good samples are, and it will give you an idea of the contents and the way I have presented my work. I hope you like it and you try TARGETTED INTERVENTION.
learning-solutions
INTERVENTION MATHS PROGRAM - IMP Year 3- Number, Place Value, Patterns and Algebra + SCREENERS

INTERVENTION MATHS PROGRAM - IMP Year 3- Number, Place Value, Patterns and Algebra + SCREENERS

This product contains the following: INTERVENTION PROGRAM (84 pages) - Screeners Years 2 to 4 (Number and Place Value, Patterns and Algebra) - Concept Development pages - Consolidation activities - 72 Task Cards - Fun stuff - Worksheets (individual, group or whole class) ANSWER BOOK (86 pages) - Ideas for further concept development and consolidation - References to games that target the skill - Place Value Mat ThHTO - Games: Banker and Poison - Paper MAB I have over 30 years experience in teaching and I am very aware of how precious teaching time is. This program has been developed so you can hand it to a teaching assistant with minimum direction. The ANSWER BOOK contains ideas and activities for CONCEPT DEVELOPMENT, CONSOLIDATION and GENERALISATION. Your assistant can correct errors in real time and can modify the program as directed. Not all students need all the consolidation activities included. Others will need to work at their own pace and play maths games as they consolidate and develop fluency. I have also included maths games in a separate bundle in you wish to go that way. The activities in this program have been tried and tested over many years with individuals who have a specific skill deficit, indigenous students, ESL learners and those who just need heaps more time to master Year 3 content. There are interactive POSTERS, Worksheets, Resources and hands-on activities. At Year 3 level I recommend you also have a quantity of MAB (Base 10 Blocks). ACARA references are provided for those teachers who need them. There are 72 Task Cards which you can use for consolidation or put in a Maths Centre.
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SIGHT WORDS - FRY'S First 100 Sight Words - 4 sets of  Bingo Games with 12 boards in each game

SIGHT WORDS - FRY'S First 100 Sight Words - 4 sets of Bingo Games with 12 boards in each game

This package contains four sets of games: Set 1 - Sight Words 1 -25 - 12 boards + Blank Board Set 2 - Sight Words 26-50 - 12 boards + Blank Board Set 3 - Sight Words 51-75 - 12 boards + Blank Board Set 4 - Sight Words 76-100 - 12 boards + Blank Board FLASHCARDS - 4 sets (four to an A4 page) WORD CARDS - 1 set (9 to a page) + Directions This bundle complements my FRY'S FREEBIE STARTER BUNDLE and extends skill development with three more sets of games. Each set has 12 boards so you can play with up to 12 students, or more in groups. You will just need to provide nine counters or plastic coins for each board. I like mixing ability groups in a whole-class activity. The more skilled students will support other members of the team. The blank boards are included for differentiating for small group work and would complement my FRY'S FREEBIE which has a student recording sheet and class overview so you can identify skill deficits and ability groups. All sets are in black and white, but you can add colour prior to laminating if you wish. There are no spelling clashes in Fry's first 100, so this set is suitable for all English classrooms. Games are a great way to consolidate learning and the positive attitude that students bring to games enhances learning.
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BINGO GAMES - 5 Games - Year 2 Number Facts - Doubles/Near Doubles/Halving/Count Ons/Subtraction

BINGO GAMES - 5 Games - Year 2 Number Facts - Doubles/Near Doubles/Halving/Count Ons/Subtraction

There are five games in this product: You will need to provide 9 buttons or counters for each board. If you are using teams, share the counters between the members of the team to increase interaction. This is a great way to be inclusive and use mixed ability groups. A lot of my intervention kids need more time to master number facts. This game of BINGO adds a fun dimension to number facts mastery for them to consolidate and gain fluency. This bundle includes the following: BINGO DOUBLES, BINGO DOUBLES and NEAR-DOUBLES and BINGO HALVING (3 Sets of Games) 54 Number Fact Cards to 100 (with CHANCE cards) 10 Boards (up to 10 players or more in groups) Cheat Sheet (to scaffold less skilled players) Directions BINGO COUNT-ONS 63 Number Fact Cards adding 1, 2 or 3 up to 20 (with CHANCE cards) 10 Boards (up to 10 players or more in groups) No Cheat Sheet, but each board has a vertical number line for scaffolding Directions BINGO SUBTRACTION to 10 54 Number Fact Cards to 10 (no CHANCE cards) 6 Boards (up to 6 players or more in groups) Subtraction Grid (to scaffold less skilled players) Directions My work in intervention starts and/or ends with games, so I need the variety to cater for different levels. This is the Year 2 set of BINGO games. The CHANCE CARDS add a fun element and you should see the player's eyes light up when they turn it over. They have to think up a number fact that corresponds to an answer on their Bingo Board. They master this higher level skill quickly when they can see it's to their advantage. I have provided the Subtraction Bingo set as the Preview which you can download and play and see if it suits your needs. I have added a CHEAT SHEET, GRID or NUMBER LINE in each game for mixed ability groups and the less able players need this level of support. I provide this level of scaffolding for as long as they feel they need it. I have added a different logo to each set of cards and boards. I have always had lots of hands-on equipment in my classrooms in the past. You need a good storage system so cards and boards don't get mixed up and the logos help you keep the bingo sets together.
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INTERVENTION MATHS PROGRAM - IMP Year 2 + 100 Task Cards - Number, Place Value, Patterns and Algebra

INTERVENTION MATHS PROGRAM - IMP Year 2 + 100 Task Cards - Number, Place Value, Patterns and Algebra

This product is ideal for a school intervention program and includes: INTERVENTION PROGRAM (92 pages) --- Screeners for Place Value, Number, Patterns and Algebra (Year 2 to Year 4) ACARA References --- Concept Development worksheets --- Consolidation activities including Games and Mystery Pictures --- Worksheets --- 72 Task Cards to develop concepts further and consolidate skills with ACARA References --- Games (Doubles and Near Doubles) --- Posters ANSWER BOOK (92 pages) --- Answers to screeners and worksheets --- Ideas to extend concept development and strategies for consolidation --- References to the Games that will target skill deficits 100 MATHS TASK CARDS - One Step Maths Problems (Targets ACMNA030 in the Australian National Curriculum) This program is organised to save you time. There is a free sample for you to download so you can see the CONTENT: https://www.tes.com/teaching-resource/intervention-maths-program-imp-year-2-aust-acara-aligned-free-sample-11688055 The Screeners will identify the levels of skill development and the activities and games will target those skill deficits. The ANSWER BOOK has been designed so you can hand it to a teaching assistant to monitor and direct the learning. I know how busy teachers are. It's exactly what I would have liked when I used to teach 26 students at all grade levels in the one room. Many of the activities I use now in intervention had their genesis in those days. Not all the activities are meant to be completed. The focus of targeted intervention is skill deficits. As soon as your students have mastered a skill you can skip similar activities. There is variety there for those students who need more. Once a concept is understood it is time to play the games. The repetition and enjoyment in games leads to fluency and confidence. The skills have game references to ensure progress is made. I even send them home for Family Fun Time. When parents want to be involved it's a sure-fire way of guaranteeing success. Alternatively, you can put them in a Maths Centre for the whole class. i have used vertical setting out for number in most of the concept development activities that involve place value because I find this is the area most of my students find difficult. I believe that place value skills are the foundation to success in so many areas of mathematics and vertical alignment with a Place Value Mat addresses most skill deficits in that area. There is also a bundle available with over 30 games at this level. With this bundle your Year 2 Maths Intervention Program is complete.
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TIMES TABLES with DIVISION - A4 Posters Colour

TIMES TABLES with DIVISION - A4 Posters Colour

There are ELEVEN posters in this product from 2x to 12 tables. I have used various formats for tables over the years but I like this one the best because it has the multiples highlighted in the centre. Some kids learn the sequence of multiples more easily and this format suit them well. I think it's important to teach division at the same time. I see too many kids in intervention who get nervous about division and think it's too hard. Teaching division as 'undoing' multiplication is the best way (I think).
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PHONICS - RACE DAY BOARD GAME - 30 Games - Phase 3 - Magic e/ar/er/vowel y/ow/  + more

PHONICS - RACE DAY BOARD GAME - 30 Games - Phase 3 - Magic e/ar/er/vowel y/ow/ + more

This package consists of 30 BOARD GAMES: - AY way, pay, sway, day + EXTENSION away, Sunday, replay, spray - CONSOLIDATION OF VOWEL DIGRAPHS ai, ea, ee, ie, oa + EXTENSION - AR dark, start, part + EXTENSION apart, party, carpet - AR says "or" warn, warp, toward, warm - ER ENDINGS farmer, sharper, warmer - MAGIC E - with all combinations + 2 syllable words + EXTENSION + DISCRIMINATION fat/fate, kit/kite, cub/cube (11 games in all) - VOWEL Y (two sounds) funny and fly - HARD and SOFT C AND G cent, card, gold, giant + EXTENSION circus - LONG O no, low, snow - 2 SYLLABLE WORDS with all phonic element to this point for CONSOLIDATION (4 games) A blank board game is included for flexibility so you can add local words or target specific words. The games are differentiated with extension games for most elements. You can use them in a Literacy Centre for all students, or you can focus on a few students and use them in intervention like I do. They can be sent home for fun family time which doesn't seem like schoolwork. I use them to begin or end an intervention session because they are quick and focus the target skills involved in a positive way. Then I send them home for consolidation if parents are happy to play at home as well. The beginning Phases (1,2 and 3) are critical for mastery in literacy. You can find the sequence, diagnostic assessment, teaching strategies, resources and more in my LITERACY INTERVENTION HANDBOOK (127 pages). I recommend games for intervention at this level because of the repetition that some kids need. I have developed heaps of games expressly for this purpose. Once you identify the skill deficits you need to target I will have games to suit. Because Phases 1 to 3 are so important I have a bundled the 55 RACE DAY games in these phases to cater for a wide range of ability. This may be a more economical way for schools to resource early intervention.
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MATHS SCREENERS for DIFFERENTIATION - Years 2 to 5 - Place Value/Number/Decimals/Patterns/Algebra

MATHS SCREENERS for DIFFERENTIATION - Years 2 to 5 - Place Value/Number/Decimals/Patterns/Algebra

These screeners are based on the Australian Curriculum and have ACARA references. They have been developed to complement my IMP programs and provide the skill targets for an Intervention Program. There are 4 screeners (2 pages each) for each year level from Year 2 to Year 5. All the answers are included. I have also added Class Overviews which you can use after you have administered a screener to the whole class. Collating the results can be done by a teaching assistant or willing volunteer and you will have a good preliminary idea of the range of skills and the degree of differentiation required. I have a free sample in my shop for you to get an idea of the organisation and content. The screeners are basic and give diagnostic information to identify and manage intervention groups. They provide a range of data to begin group work targeting skill deficits. You will identify further scaffolding requirements as you go, but these screeners are the first step. My IMP programs are ideal to provide the intervention necessary and the games I use consolidate these skills. I've been doing it this way for years now, and I know it works. I have a bundle containing the four programs for a school-wide intervention strategy. I also have bundles at year levels with the games that target skill deficits specific to that year level if you want to go that way.
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INTERVENTION MATHS PROGRAM - IMP Year 5 - Number, Place Value, Decimals, Patterns and Algebra

INTERVENTION MATHS PROGRAM - IMP Year 5 - Number, Place Value, Decimals, Patterns and Algebra

This product contains the following: INTERVENTION PROGRAM (88 pages) - Concept Development pages - Consolidation activities - Fun stuff (2 games) - 60 Task Cards (Answers in Answer Book) - Posters (Factors and Multiples, Division with Remainders, Divisibility) - Worksheets (individual, group or whole class) - all answers provided - Screener (Years 2 to 5 Number and Place Value, Decimals, Patterns and Algebra) ANSWER BOOK (86 pages) - Ideas to extend concept development - Consolidation ideas - References to games which target specific skill deficits This is the program I wished I had many years ago when my classroom had 26 students across all primary grades. Time was very precious. However, in any classroom there is the need to differentiate and this program will save teachers time. The screeners included can be administered to the whole class and will identify skill deficits so you can target your intervention accordingly.  I have put up a free sample which lists the CONTENTS and gives you an idea of the organisation and the kinds of resources included. ACARA references are provided for Australian teachers who need to refer to them. It includes a sample of the Answer Book includes answers to all questions and also provides extra ideas when concept development is the target. It lists games and links for consolidation. I would give this program to a teaching assistant once skill targets and individuals or groups have been identified. The teaching assistant would have the ANSWER BOOK to REMEDIATE in real time and consolidate in REAL TIME. Students will progress quickly because skill deficits are targeted directly and no time is wasted. Consolidate with games and include these in the regular classroom environment where your intervention group can teach the others. This is an ideal way to be inclusive and to generalise skills. The 60 Task Cards can be used in Intervention or they can be added to a Maths Centre, depending on the level of skill development across the class. I recommend games because I use them all the time in my intervention sessions and I know they work. The repetition of playing a game leads to mastery. The trick is to match the game to the skill deficit so your students progress. All the links are given in the program to help you do just that.
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FRACTIONS - Mixed Numbers & Improper Fractions - DONKEY CARD GAMES - 2 games (15 pages)

FRACTIONS - Mixed Numbers & Improper Fractions - DONKEY CARD GAMES - 2 games (15 pages)

This product contains two games: --- Set 1 - Mixed Numbers (61 cards) --- Set 2 - Improper Fractions 61 cards) --- Directions Each game contains matching pairs. Each set is quite big, so you can be selective in the pairs you want to consolidate with your learners. You can differentiate to target specific skill deficits by mixing the sets accordingly. These games followed on from DONKEY FRACTIONS (halves, thirds, fifths and their multiples) and were a natural progression as earlier skills were mastered. They are ideal for intervention and provide the semi-concrete transition from hands-on materials to abstract concepts that can be difficult for some students. Because the DONKEY game is so much fun it provides the repetition that consolidates the concepts efficiently. Putting them in a Maths Centre or using them in Maths Rotations would be ideal. These games complement my intervention fraction programs CATCH-UP, KEEP-UP FRACTIONS AND DECIMALS and FRACTION FUN 1 (Years 1 and 2). Both programs have a screener to identify skill deficits for targeted intervention.
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INTERVENTION MATHS PROGRAM BUNDLE - IMP Year 5 - Number and Place Value, Decimals, Patterns and Algebra + Games

INTERVENTION MATHS PROGRAM BUNDLE - IMP Year 5 - Number and Place Value, Decimals, Patterns and Algebra + Games

This bundle includes THE PROGRAM - IMP Year 5 - 80+ pages - Posters and Worksheets (individual, small group or whole class) - Games - 60 Task Cards - Answer Book - 80+ pages GAMES - Get Out Board Game (Factors and Multiples) - Fraction Families Card Game (Matching - equivalence) - Fractions Donkey Card Games(6 games - equivalence fractions, decimals, percentage) - Number Number Board Game (Factors, Multiples, Prime, Composite, Square, Triangular numbers) There is a free sample of IMP5 in my shop. There are 30+ pages with CONTENTS and samples of worksheets, posters and task cards. The program is aligned to ACARA and follows the Australian Curriculum with references for those who need them. Games are included for consolidation of basic skills and there are worksheets and posters for whole class use as well.
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