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I have been teaching for more than 30 years as a primary teacher, principal, guidance officer and learning support teacher. I am now semi-retired and teach intervention part time. My shop contains many of my intervention resources and many can be used for differentiation, in learning centres and with small groups. Mostly, they are screeners to identify skill deficits and games to target those deficits and consolidate learning in a motivating way.

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I have been teaching for more than 30 years as a primary teacher, principal, guidance officer and learning support teacher. I am now semi-retired and teach intervention part time. My shop contains many of my intervention resources and many can be used for differentiation, in learning centres and with small groups. Mostly, they are screeners to identify skill deficits and games to target those deficits and consolidate learning in a motivating way.
TIMES TABLES with DIVISION - A4 Posters Colour
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TIMES TABLES with DIVISION - A4 Posters Colour

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There are ELEVEN posters in this product from 2x to 12 tables. I have used various formats for tables over the years but I like this one the best because it has the multiples highlighted in the centre. Some kids learn the sequence of multiples more easily and this format suit them well. I think it's important to teach division at the same time. I see too many kids in intervention who get nervous about division and think it's too hard. Teaching division as 'undoing' multiplication is the best way (I think).
PHONICS - RACE DAY BOARD GAME - 21 Games - Blends and Vowel Digraphs - Phase 2
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PHONICS - RACE DAY BOARD GAME - 21 Games - Blends and Vowel Digraphs - Phase 2

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This bundle of 21 GAME BOARDS represents 21 levels of graduated skill development in blending consonants with short and long vowel sounds. All you need to get started is a die and counters.  Game 1: CVC discrimination (all consonants) Game 2: short vowels with ch, sh, th Games 3-7: CVCC words with short vowels Games 8-11: short vowels with ck, ll, ss, ff, ng Game 12: ai Game 13: ea Game 14: ee Game 15: ie Game 16: oa Games 17-21: long and short vowel discrimination There are 20 words in each game. This stage is the most critical phase of development and some students need more time to master the range of new sounds. The game format provides the motivation through play, and is a perfect way to practise and consolidate before moving on.  The variety of games I have developed means you can target specific skill deficits. I use these games in my intervention sessions and I even send them home for family fun time if I am able. It's the repetition that leads to mastery and the more they play, the faster they learn. Add them to a Literacy Centre or Reading Groups for consolidation. For students familiar with the Phase 1 game, this package will be their next step to literacy proficiency.
INTERVENTION MATHS PROGRAM BUNDLE - IMP Year 2 - Includes SCREENERS, ACTIVITIES, ANSWER BOOK and GAMES
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INTERVENTION MATHS PROGRAM BUNDLE - IMP Year 2 - Includes SCREENERS, ACTIVITIES, ANSWER BOOK and GAMES

17 Resources
This bundle is the complete intervention for Year 2 Place Value, Number, Patterns and Algebra. It has ACARA references for those that need them. Most importantly, it targets skill deficits using the screeners and develops the necessary concepts with a variety of activities. Consolidation and fluency is covered with fun activities including games. Skills are generalised using Task Cards. All answers are provided.
INTERVENTION MATHS PROGRAM - IMP Year 5 - FREE SAMPLE for PREVIEW purposes
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INTERVENTION MATHS PROGRAM - IMP Year 5 - FREE SAMPLE for PREVIEW purposes

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This is a 31 page sample of my Intervention Program for Year 5 Maths in Number and Place Value, Decimals, Patterns and Algebra. It is aligned to the Australian Maths Curriculum and all ACARA references are provided for those teachers who need them. The complete product contains the following: INTERVENTION PROGRAM (88 pages) - Concept Development pages - Consolidation activities - Fun stuff (2 games) - 60 Task Cards (Answers in Answer Book) - Posters (Factors and Multiples, Division with Remainders, Divisibility) - Worksheets (individual, group or whole class) - all answers provided - Screener (Years 2 to 5 Number and Place Value, Decimals, Patterns and Algebra) ANSWER BOOK (86 pages) - Ideas to extend concept development - Consolidation ideas - References to games which target specific skill deficits This is the program I wished I had many years ago when my classroom had 26 students across all primary grades. Time was very precious. However, in any classroom there is the need to differentiate and this program will save teachers time. The screeners included can be administered to the whole class and will identify skill deficits so you can target your intervention accordingly.  The PREVIEW lists the CONTENTS and gives you an idea of the organisation and the kinds of resources included. The Answer Book includes answers to all questions and also provides extra ideas when concept development is the target. It lists games and links for consolidation. I would give this program to a teaching assistant once skill targets and individuals or groups have been identified. The teaching assistant would have the ANSWER BOOK to REMEDIATE in real time and consolidate in REAL TIME. Students will progress quickly because skill deficits are targeted directly and no time is wasted. Consolidate with games and include these in the regular classroom environment where your intervention group can teach the others. This is an ideal way to be inclusive and to generalise skills. The 60 Task Cards can be used in Intervention or they can be added to a Maths Centre, depending on the level of skill development across the class. I recommend games because I use them all the time in my intervention sessions and I know they work. The repetition of playing a game leads to mastery. The trick is to match the game to the skill deficit so your students progress. All the links are given in the program to help you do just that.
EQUIVALENCE - FRACTIONS DONKEY GAME - Freebie
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EQUIVALENCE - FRACTIONS DONKEY GAME - Freebie

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This freebie is Set 1 of the complete product: Set 1 - Decimal Fraction and picture - FREE Set 2 - Fractions of 100 and picture Set 3 - Fractions of 100 and simplified Fractions Set 4 - Percentage and Picture Set 5 - Simplified Fraction and Picture In the complete product there are two CONVERSION TABLES, one including percentage. DIRECTIONS are also included. There are 53 uniform cards in each set and you can mix and match according to the needs of your learners. I have offered this game as a freebie because I'll be surprised if you don't love it and come back for the lot. They are the fun that worksheets can't provide. The price is low because I believe in the value of games for consolidation and the fact that your investment is really in the time you take to prepare your game. The directions for DONKEY are simple. Just deal out all the cards. Players (up to 6) put down their pairs at the beginning of their turn and say what is on the card pairs. Then they offer their hand, face down and fanned out, so the next player can pick one of their cards before they have their turn. They cannot see the card they choose. The second player now puts down any pairs they have, saying the name of the fraction as they do. Play continues this way until the DONKEY is the only card left. That player is the LOSER. I use games like DONKEY in intervention every day. When I can I send the game home for family fun time there's no better homework. Including the game in a Maths Centre has the same learning value (through repetition). The Conversion Chart helps to scaffold the learning and make it inclusive. With the chart your intervention kids can play with anyone and you are differentiating. Meanwhile everyone is consolidating the concept of equivalence
INTERVENTION MATHS PROGRAM BUNDLE - 4 Programs - years 2 to 5 - Australian Curriculum
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INTERVENTION MATHS PROGRAM BUNDLE - 4 Programs - years 2 to 5 - Australian Curriculum

4 Resources
These four programs will address intervention needs across a wide range of classes. All answers are included and they are designed to be able to hand to a teaching assistant to work with individuals and small groups. The screeners included can be administered to a whole class to identify skill deficits for targeted intervention to occur. This is an ideal bundle for a school's intervention program for Number and Place Value, Patterns and Algebra and Decimals to Year 5 level.
INTERVENTION MATHS PROGRAM - IMP Year 3- Number, Place Value, Patterns and Algebra + SCREENERS
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INTERVENTION MATHS PROGRAM - IMP Year 3- Number, Place Value, Patterns and Algebra + SCREENERS

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This product contains the following: INTERVENTION PROGRAM (84 pages) - Screeners Years 2 to 4 (Number and Place Value, Patterns and Algebra) - Concept Development pages - Consolidation activities - 72 Task Cards - Fun stuff - Worksheets (individual, group or whole class) ANSWER BOOK (86 pages) - Ideas for further concept development and consolidation - References to games that target the skill - Place Value Mat ThHTO - Games: Banker and Poison - Paper MAB I have over 30 years experience in teaching and I am very aware of how precious teaching time is. This program has been developed so you can hand it to a teaching assistant with minimum direction. The ANSWER BOOK contains ideas and activities for CONCEPT DEVELOPMENT, CONSOLIDATION and GENERALISATION. Your assistant can correct errors in real time and can modify the program as directed. Not all students need all the consolidation activities included. Others will need to work at their own pace and play maths games as they consolidate and develop fluency. I have also included maths games in a separate bundle in you wish to go that way. The activities in this program have been tried and tested over many years with individuals who have a specific skill deficit, indigenous students, ESL learners and those who just need heaps more time to master Year 3 content. There are interactive POSTERS, Worksheets, Resources and hands-on activities. At Year 3 level I recommend you also have a quantity of MAB (Base 10 Blocks). ACARA references are provided for those teachers who need them. There are 72 Task Cards which you can use for consolidation or put in a Maths Centre.
INTERVENTION MATHS PROGRAM - IMP Year 5 - Number, Place Value, Decimals, Patterns and Algebra
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INTERVENTION MATHS PROGRAM - IMP Year 5 - Number, Place Value, Decimals, Patterns and Algebra

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This product contains the following: INTERVENTION PROGRAM (88 pages) - Concept Development pages - Consolidation activities - Fun stuff (2 games) - 60 Task Cards (Answers in Answer Book) - Posters (Factors and Multiples, Division with Remainders, Divisibility) - Worksheets (individual, group or whole class) - all answers provided - Screener (Years 2 to 5 Number and Place Value, Decimals, Patterns and Algebra) ANSWER BOOK (86 pages) - Ideas to extend concept development - Consolidation ideas - References to games which target specific skill deficits This is the program I wished I had many years ago when my classroom had 26 students across all primary grades. Time was very precious. However, in any classroom there is the need to differentiate and this program will save teachers time. The screeners included can be administered to the whole class and will identify skill deficits so you can target your intervention accordingly.  I have put up a free sample which lists the CONTENTS and gives you an idea of the organisation and the kinds of resources included. ACARA references are provided for Australian teachers who need to refer to them. It includes a sample of the Answer Book includes answers to all questions and also provides extra ideas when concept development is the target. It lists games and links for consolidation. I would give this program to a teaching assistant once skill targets and individuals or groups have been identified. The teaching assistant would have the ANSWER BOOK to REMEDIATE in real time and consolidate in REAL TIME. Students will progress quickly because skill deficits are targeted directly and no time is wasted. Consolidate with games and include these in the regular classroom environment where your intervention group can teach the others. This is an ideal way to be inclusive and to generalise skills. The 60 Task Cards can be used in Intervention or they can be added to a Maths Centre, depending on the level of skill development across the class. I recommend games because I use them all the time in my intervention sessions and I know they work. The repetition of playing a game leads to mastery. The trick is to match the game to the skill deficit so your students progress. All the links are given in the program to help you do just that.
HOMOPHONES - there-their-they're TIC TAC TOE GAME - 4 boards - 72 sentences with answers
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HOMOPHONES - there-their-they're TIC TAC TOE GAME - 4 boards - 72 sentences with answers

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You know you have something right when your intervention kids actually ask for a game to be made. They had been playing to-too-two TIC TAC TOE when one asked if I could make the same thing with there-their-they're. I was only too happy to oblige. This package contains: - 4 Game Boards - Directions - 72 Sentence Cards - Answers - A4 Poster I now use it in intervention, but you could also add it to a Literacy Centre or use it in Reading Rotations, targetting specific skill deficits in your learners. You might like to know that the student who asked for this game took it home and played with her family. She had mastered the skill when I saw her a week later. You could also use this game as an independent activity by having students place the sentences on one or more boards, using the A4 Poster for guidance.
TELL THE TIME INTERVENTION BUNDLE
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TELL THE TIME INTERVENTION BUNDLE

3 Resources
This bundle includes my Complete Book of Time which is the intervention program I use as well as two games. Clock Donkey has three games (hour and half hour, quarter past and quarter to, and five minute increments) Tell the Time Bingo has hour and half hour as well as quarter past and quarter to. It has ten Bingo Boards with analogue displays and two sets of cards (words and digital). You can incorporate this bundle into your class program easily. The intervention program has hands-on activities, posters, worksheets and task cards (with answers included). I would put the task cards in a learning centre and copy the worksheets for whole of class. There are enough worksheets in the program to differentiate to ability levels. You can play Clock Donkey in groups of up to 6 and you can play Tell the Time Bingo in groups or as a whole class in groups of 3 with one board.
FRACTION FUN 2 - WORKBOOK + Screener + 50 Task Cards - Thirds/Sixths/Ninths/Twelfths
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FRACTION FUN 2 - WORKBOOK + Screener + 50 Task Cards - Thirds/Sixths/Ninths/Twelfths

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This product contains the following: WORKBOOK (53 pages) -- Screener -- Activities for Concept Development -- Worksheets for consolidation -- Appendix (Fraction Bars, Fraction Circles) ANSWER BOOK (40 pages) 50 TASK CARDS (with Student Recording Sheet and Answers) SCREENER for Year 3 Fractions with answers and overview (Included in program as well) This program is the culmination of many years of work. It has a screener which you can administer to a whole class and gain an understanding of ability levels and be able to target skill deficits by whole class, individual or small group. For further differentiation you can put the Task Cards in a Maths Centre for independent work. I recommend my Donkey Games to help consolidate and add fun to learning.
TIMES TABLES - MULTIPLES - STEPPING STONES - 3x, 4x, 6x, 7x, 8x - One player game to develop fluency
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TIMES TABLES - MULTIPLES - STEPPING STONES - 3x, 4x, 6x, 7x, 8x - One player game to develop fluency

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In this package you will find 5 boards for: 3x Multiples 4x Multiples 6x Multiples 7x Multiples 8x Multiples + Directions I have developed these boards for Intervention and they work particularly well for individual kids. I have refined the board design over the years and I am very happy with this one, so I have included it in my shop. You will need to laminate the boards and I use an erasable crayon/pen so it wipes off so easily and cleanly. It is an individual activity where a student is timed to track the multiples from stepping stone to stepping stone. You might be amazed at how quickly some kids can learn this sequence while they are trying to improve their times. This is the method I use: 1. Learn the sequence of multiples (using hands-on material if necessary, Unifix is good for this step). 2. Write the sequence as you go. 3. Say the sequence - mask one, two or three multiples with your fingers to stimulate memory skills. 4. Now your learner is ready for Stepping Stones. The appeal of Stepping Stones is beating their time and wanting to do the Impossible (two seconds). I have worked on this table for a while and the fastest time I have seen is four seconds in one session. 5. When the player has had multiples goes on the board ask them to write the multiples from memory or say them out loud. 6. Link the sequence of multiples to fingers - say the multiple as the student displays fingers, e.g., 7x4 is seven fingers up and then say the sequence. I have also had students who can skip Step 4 and link the number fact to the multiple almost immediately (especially when they know the easier number facts in a table). While this method may not work for all kids, it is amazing when it works because students can learn the whole table in an hour. It's worth a try when nothing else is working efficiently. It requires one hour of one-on-one intervention and group consolidation for long-term memory retrieval. I have a free 3x board in my shop for you to try and I have bundled this set with other times tables games for economy. Your group consolidation could be: - Games in a Maths Centre (The Grid Game, Monkey Multiples, Master of Multiples, etc.) - a quick game at the beginning or end of an Intervention Session (The Grid Game is the best game for this application) - Bingo, especially with the whole class where you can use groups and place your learners with more skilled players and share the counters between them.
ADDITION NUMBER FACTS - BINGO GAME - Rainbow Facts - adding to a multiple of 10 to 100
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ADDITION NUMBER FACTS - BINGO GAME - Rainbow Facts - adding to a multiple of 10 to 100

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This product contains: - 10 Bingo Boards - 90 Number Fact Cards - Directions - 100 Grid Number Board I use Bingo in my Intervention and I find it adds a fun element that helps to consolidate the skills they learn. I would recommend using it this way and then playing with the whole class in groups. You could provide the Hundred Grid as scaffolding for those who need it. This game is included in my bundle NUMBER FACTS MASTERY BUNDLE so you can add games to your numeracy program in an economic way.
COMPOUND WORD GAME - 2 to 1 - Board Game with Word Bank for 346 words
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COMPOUND WORD GAME - 2 to 1 - Board Game with Word Bank for 346 words

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This package contains: - Game Board - Directions for Play - Word Bank (346 words) - 224 Cards (112 beginnings and 112 endings) I use this game when my learners are starting to deconstruct multisyllabic words. It encourages analysis at morpheme level and counteracts guessing. It builds vocabulary at the same time and develops a strategy for spelling. There is a Word Bank of 346 words to make it an independent activity. Players can check their words as they play. There are blank spaces for you to add local words. I print the beginnings and endings on two different colours of card. That way a player can choose whether they want a beginning or ending when they have their turn. You can see them sub-vocalising as they choose a card and try to match it to another card in their 'stash'. Making sure that players display all their cards for other players to see encourages other players to blend each other's words. In this way, like Memory, a player can choose a discarded beginning or ending that they need. You could add this game to a Literacy Centre or you could use it, like I do, for intervention to encourage syllabication skills and blending multi-syllabic words. I have described how and when I use this game in my book Literacy Intervention Handbook which is available on this site. This book is the product of over thirty years of experience and uses tried and proven strategies to identify and cater for a variety of learning needs.
HOMOPHONES - to-too-two TIC TAC TOE GAME - 4 boards - 72 sentences with answers
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HOMOPHONES - to-too-two TIC TAC TOE GAME - 4 boards - 72 sentences with answers

(1)
I have developed this game for my students who confuse the spelling of these homophones in their various contexts. While it is only a small problem, it can persist (for years in some cases) unless something is done. This game provides the fun and repetition that solves the problem very quickly. There are - 4 boards (see PREVIEW) - 72 sentence cards (in two sets) - Directions on how to play - ANSWER sheet It is played like the traditional TIC TAC TOE game, so there is a bit of fun involved in getting to know which word to use. This is what motivates my students to play over and over, and it is this repetition that is necessary for some students to learn to differentiate. I use it in intervention and send it home for family fun time when parents are happy to play and reinforce the spelling patterns. It works in a week done this way. You could add it to a Literacy Centre as it will consolidate the various spelling patterns. There is an ANSWER sheet which means it can be an independent activity.
DONKEY PHONICS AND VOCAB CARD GAMES - Phases 6 to 8 - 35 games
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DONKEY PHONICS AND VOCAB CARD GAMES - Phases 6 to 8 - 35 games

6 Resources
This bundle of DONKEY games is the collection I have developed for vocabulary and spelling development. It assumes that players have phonic ability (Phases 1 to 5) and are well on their way to becoming proficient readers and writers. This is a simple game which is easily learnt. I use it in my intervention sessions because it's motivating and kids want to play it over and over. It provides the repetition that some need.
PREFIXES and SUFFIXES - SWITCHEROO CARD GAME - Phase 6 - 10 games
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PREFIXES and SUFFIXES - SWITCHEROO CARD GAME - Phase 6 - 10 games

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This package contains 10 games plus directions on how to play SWITCHEROO. This is a game I play regularly in my intervention sessions and kids love it. I use it to target various skills and that's why I have developed so many SWITCHEROO games. I usually have a game of some sort to match the skill deficits I identify. This game has a strategy element that is so much fun that it has my students asking for more. I have a free Phase 6 game for you to try. It has prefixes that mean 'not'. There is a word list included for all 10 games in this package. If it suits you, come back and get the package. I also have SWITCHEROO games from Phase 1 to Phase 6 in various bundles to cater for differentiation and school-wide intervention programs.
SIGHT WORDS - FRY'S First 100 Sight Words - 4 sets of  Bingo Games with 12 boards in each game
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SIGHT WORDS - FRY'S First 100 Sight Words - 4 sets of Bingo Games with 12 boards in each game

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This package contains four sets of games: Set 1 - Sight Words 1 -25 - 12 boards + Blank Board Set 2 - Sight Words 26-50 - 12 boards + Blank Board Set 3 - Sight Words 51-75 - 12 boards + Blank Board Set 4 - Sight Words 76-100 - 12 boards + Blank Board FLASHCARDS - 4 sets (four to an A4 page) WORD CARDS - 1 set (9 to a page) + Directions This bundle complements my FRY'S FREEBIE STARTER BUNDLE and extends skill development with three more sets of games. Each set has 12 boards so you can play with up to 12 students, or more in groups. You will just need to provide nine counters or plastic coins for each board. I like mixing ability groups in a whole-class activity. The more skilled students will support other members of the team. The blank boards are included for differentiating for small group work and would complement my FRY'S FREEBIE which has a student recording sheet and class overview so you can identify skill deficits and ability groups. All sets are in black and white, but you can add colour prior to laminating if you wish. There are no spelling clashes in Fry's first 100, so this set is suitable for all English classrooms. Games are a great way to consolidate learning and the positive attitude that students bring to games enhances learning.