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I have been teaching for more than 30 years as a primary teacher, principal, guidance officer and learning support teacher. I am now semi-retired and teach intervention part time. My shop contains many of my intervention resources and many can be used for differentiation, in learning centres and with small groups. Mostly, they are screeners to identify skill deficits and games to target those deficits and consolidate learning in a motivating way.

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I have been teaching for more than 30 years as a primary teacher, principal, guidance officer and learning support teacher. I am now semi-retired and teach intervention part time. My shop contains many of my intervention resources and many can be used for differentiation, in learning centres and with small groups. Mostly, they are screeners to identify skill deficits and games to target those deficits and consolidate learning in a motivating way.
LITERACY INTERVENTION HANDBOOK - The HOW and WHAT of Literacy Intervention
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LITERACY INTERVENTION HANDBOOK - The HOW and WHAT of Literacy Intervention

(1)
This Handbook contains 150 pages. It includes all you need for literacy intervention for 7 to 12 year-olds: --- Assessments to enable you to differentiate - whole class, individual and small group --- Sequence and screen for phonological skills --- Reading intervention ideas --- Activities to develop reading/fluency/comprehension --- Activities to develop phonological skills --- Activities to develop oral vocabulary --- Activities to develop writing and spelling --- Sample RTI plan --- Appendix: morphological elements/Neurological Impress Method/Screeners EXTRA: Catalogue of Literacy Resources This handbook has been many years in the making. Most classes have a range of students at various stages of literacy development. How you manage this range and what you teach is critical for each student to progress individually, whether they are gifted, ‘average’, or needing intervention. Over the past 30 years, as I taught 5 to 15 year-olds, I have been making adjustments to curriculum, classroom management and skill sequences. Differentiating and scaffolding have become my specialty. I have taught in town schools as well as in communities. I have taught in classrooms with lots of aide time and parent volunteers but I have also had classes with no help at all. You manage around the resources you have available. You are the only person who can identify your management plan, but this program will give you the focus and direction. This handbook is my current practice and is based upon sound research and years of experience. My literacy intervention sessions focus on reading and I teach skills in the context of real books that my kids are interested in. This way I foster a love of reading and develop literacy skills at the same time. Games provide the consolidation and fun that keeps the sessions lighthearted and motivating. There is no better way to address a skills deficit than by playing a game that targets that deficit. That is why I have so many games in my shop. I call it TARGETTED INTERVENTION and it works! This resource will also suit the needs of the home-schooler enabling targeted teaching to ensure literacy skills progress. I believe skills are (usually) sequential and need to be taught explicitly in intervention. Unless you target, plan and differentiate, your students won’t experience the progress they are entitled to. This Handbook will help you target and play. BUT … before you buy it (or reject it), I have a sample in my shop for you to read. It’s free, as all good samples are, and it will give you an idea of the contents and the way I have presented my work. I hope you like it and you try TARGETTED INTERVENTION.
INTERVENTION MATHS PROGRAM - IMP Year 5 - Number, Place Value, Decimals, Patterns and Algebra
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INTERVENTION MATHS PROGRAM - IMP Year 5 - Number, Place Value, Decimals, Patterns and Algebra

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This product contains the following: INTERVENTION PROGRAM (88 pages) - Concept Development pages - Consolidation activities - Fun stuff (2 games) - 60 Task Cards (Answers in Answer Book) - Posters (Factors and Multiples, Division with Remainders, Divisibility) - Worksheets (individual, group or whole class) - all answers provided - Screener (Years 2 to 5 Number and Place Value, Decimals, Patterns and Algebra) ANSWER BOOK (86 pages) - Ideas to extend concept development - Consolidation ideas - References to games which target specific skill deficits This is the program I wished I had many years ago when my classroom had 26 students across all primary grades. Time was very precious. However, in any classroom there is the need to differentiate and this program will save teachers time. The screeners included can be administered to the whole class and will identify skill deficits so you can target your intervention accordingly.  I have put up a free sample which lists the CONTENTS and gives you an idea of the organisation and the kinds of resources included. ACARA references are provided for Australian teachers who need to refer to them. It includes a sample of the Answer Book includes answers to all questions and also provides extra ideas when concept development is the target. It lists games and links for consolidation. I would give this program to a teaching assistant once skill targets and individuals or groups have been identified. The teaching assistant would have the ANSWER BOOK to REMEDIATE in real time and consolidate in REAL TIME. Students will progress quickly because skill deficits are targeted directly and no time is wasted. Consolidate with games and include these in the regular classroom environment where your intervention group can teach the others. This is an ideal way to be inclusive and to generalise skills. The 60 Task Cards can be used in Intervention or they can be added to a Maths Centre, depending on the level of skill development across the class. I recommend games because I use them all the time in my intervention sessions and I know they work. The repetition of playing a game leads to mastery. The trick is to match the game to the skill deficit so your students progress. All the links are given in the program to help you do just that.
PHONEMIC DEVELOPMENT - SWITCHEROO CARD GAME - 5 games - Phase 5 - complex letter clusters
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PHONEMIC DEVELOPMENT - SWITCHEROO CARD GAME - 5 games - Phase 5 - complex letter clusters

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The is the best game I have developed and I use it to target skill deficits that impact reading progress. It is so effective I have refined over 40 games to date. Before you buy this product download my freebie at this Phase. The freebie also has the word list for the full package of five games. That way you can see if it suits your needs. This package has five games, Directions and the Word List (37 pages). Each game has 45 word cards, nine SWITCH cards and nine PICK UP 2 cards. The word cards target skill building and the SWITCH and PICK UP 2 cards provide the fun. All the sets are interchangeable so you can mix and match to your specific intervention needs. This game is perfect for developing phonemic awareness. You can actually see some players sub-vocalising as they play. It is so much fun they want to play over and over, so I send it home for homework when I can and the more they play, the faster they progress. Try adding it to a Literacy Centre and once your intervention group know how to play they can teach others. That's a great way to be inclusive. By adding a numbers of games you can differentiate to a wider range of ability as well. .
HOMOPHONES - to-too-two TIC TAC TOE GAME - 4 boards - 72 sentences with answers
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HOMOPHONES - to-too-two TIC TAC TOE GAME - 4 boards - 72 sentences with answers

(1)
I have developed this game for my students who confuse the spelling of these homophones in their various contexts. While it is only a small problem, it can persist (for years in some cases) unless something is done. This game provides the fun and repetition that solves the problem very quickly. There are - 4 boards (see PREVIEW) - 72 sentence cards (in two sets) - Directions on how to play - ANSWER sheet It is played like the traditional TIC TAC TOE game, so there is a bit of fun involved in getting to know which word to use. This is what motivates my students to play over and over, and it is this repetition that is necessary for some students to learn to differentiate. I use it in intervention and send it home for family fun time when parents are happy to play and reinforce the spelling patterns. It works in a week done this way. You could add it to a Literacy Centre as it will consolidate the various spelling patterns. There is an ANSWER sheet which means it can be an independent activity.
FRACTION FUN 1 - free SAMPLE of WORKBOOK - halves/quarters/eighths - Years 1 and 2 fraction skills
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FRACTION FUN 1 - free SAMPLE of WORKBOOK - halves/quarters/eighths - Years 1 and 2 fraction skills

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This preview is a sample of the complete product which has: WORKBOOK (74 pages) - Screener (to identify ability groups and skill deficits) - Concept Development Pages - Poster: Half Past the hour - Worksheets (Individual/Group/Class) - Task Cards with Individual Student Record Card (independent activity) - Appendix: POSTERS of Fraction bars, Fraction Circles ANSWER BOOK (40 pages) - All answers included - Extra ideas and links to games for consolidation I have recently revised this product as I have had a number of students who needed more support to develop these basic skills. I now teach intervention to small groups and individuals, so it was obvious to me that I needed to extend sections of the Workbook for specific students. Not all students will need to cover every section and the screener will identify which skills you need to cover for which groups or individuals. This workbook was developed for Tier 2 and Tier 3 students and will need an adult to lead them through it, modelling the maths language that is so critical for concept development at this early stage. You can give the book to a teacher aide or parent helper as the Workbook is designed for this purpose. When I was teaching a class I would have loved to have something like this I could pass to someone and say, "Do page 3 and 4. You'll need scissors and tape." You can differentiate quite easily in this way. All answers are included and the Task Cards are also listed in my store as a separate item. The Task Cards have been developed for consolidation and can be included in a Maths Centre. A student answer sheet is included and students can work independently through the sequence of skills. The Workbook I have developed for Tier 1 and Tier 2 students is Catch-Up, Keep-Up Fractions and Decimals. That workbook covers the range of skills from Year 1 to Year 5. The games that consolidate the skills covered in this program are the DONKEY Card Games. There are a number in my store, covering fractions of a collection as well as matching fractions of a shape. The range available means you can differentiate by putting a few sets in a Maths Centre. ACARA references are included for Australian teachers who need them.
TIMES TABLES with DIVISION - A4 Posters Colour
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TIMES TABLES with DIVISION - A4 Posters Colour

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There are ELEVEN posters in this product from 2x to 12 tables. I have used various formats for tables over the years but I like this one the best because it has the multiples highlighted in the centre. Some kids learn the sequence of multiples more easily and this format suit them well. I think it's important to teach division at the same time. I see too many kids in intervention who get nervous about division and think it's too hard. Teaching division as 'undoing' multiplication is the best way (I think).
INTERVENTION MATHS PROGRAM - IMP Year 2 + 100 Task Cards - Number, Place Value, Patterns and Algebra
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INTERVENTION MATHS PROGRAM - IMP Year 2 + 100 Task Cards - Number, Place Value, Patterns and Algebra

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This product is ideal for a school intervention program and includes: INTERVENTION PROGRAM (92 pages) --- Screeners for Place Value, Number, Patterns and Algebra (Year 2 to Year 4) ACARA References --- Concept Development worksheets --- Consolidation activities including Games and Mystery Pictures --- Worksheets --- 72 Task Cards to develop concepts further and consolidate skills with ACARA References --- Games (Doubles and Near Doubles) --- Posters ANSWER BOOK (92 pages) --- Answers to screeners and worksheets --- Ideas to extend concept development and strategies for consolidation --- References to the Games that will target skill deficits 100 MATHS TASK CARDS - One Step Maths Problems (Targets ACMNA030 in the Australian National Curriculum) This program is organised to save you time. There is a free sample for you to download so you can see the CONTENT: https://www.tes.com/teaching-resource/intervention-maths-program-imp-year-2-aust-acara-aligned-free-sample-11688055 The Screeners will identify the levels of skill development and the activities and games will target those skill deficits. The ANSWER BOOK has been designed so you can hand it to a teaching assistant to monitor and direct the learning. I know how busy teachers are. It's exactly what I would have liked when I used to teach 26 students at all grade levels in the one room. Many of the activities I use now in intervention had their genesis in those days. Not all the activities are meant to be completed. The focus of targeted intervention is skill deficits. As soon as your students have mastered a skill you can skip similar activities. There is variety there for those students who need more. Once a concept is understood it is time to play the games. The repetition and enjoyment in games leads to fluency and confidence. The skills have game references to ensure progress is made. I even send them home for Family Fun Time. When parents want to be involved it's a sure-fire way of guaranteeing success. Alternatively, you can put them in a Maths Centre for the whole class. i have used vertical setting out for number in most of the concept development activities that involve place value because I find this is the area most of my students find difficult. I believe that place value skills are the foundation to success in so many areas of mathematics and vertical alignment with a Place Value Mat addresses most skill deficits in that area. There is also a bundle available with over 30 games at this level. With this bundle your Year 2 Maths Intervention Program is complete.
INTERVENTION MATHS PROGRAM BUNDLE - 4 Programs - years 2 to 5 - Australian Curriculum
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INTERVENTION MATHS PROGRAM BUNDLE - 4 Programs - years 2 to 5 - Australian Curriculum

4 Resources
These four programs will address intervention needs across a wide range of classes. All answers are included and they are designed to be able to hand to a teaching assistant to work with individuals and small groups. The screeners included can be administered to a whole class to identify skill deficits for targeted intervention to occur. This is an ideal bundle for a school's intervention program for Number and Place Value, Patterns and Algebra and Decimals to Year 5 level.
HOMOPHONES - there-their-they're TIC TAC TOE GAME - 4 boards - 72 sentences with answers
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HOMOPHONES - there-their-they're TIC TAC TOE GAME - 4 boards - 72 sentences with answers

(1)
You know you have something right when your intervention kids actually ask for a game to be made. They had been playing to-too-two TIC TAC TOE when one asked if I could make the same thing with there-their-they're. I was only too happy to oblige. This package contains: - 4 Game Boards - Directions - 72 Sentence Cards - Answers - A4 Poster I now use it in intervention, but you could also add it to a Literacy Centre or use it in Reading Rotations, targetting specific skill deficits in your learners. You might like to know that the student who asked for this game took it home and played with her family. She had mastered the skill when I saw her a week later. You could also use this game as an independent activity by having students place the sentences on one or more boards, using the A4 Poster for guidance.
MATHS SCREENERS for DIFFERENTIATION - Years 2 to 5 - Place Value/Number/Decimals/Patterns/Algebra
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MATHS SCREENERS for DIFFERENTIATION - Years 2 to 5 - Place Value/Number/Decimals/Patterns/Algebra

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These screeners are based on the Australian Curriculum and have ACARA references. They have been developed to complement my IMP programs and provide the skill targets for an Intervention Program. There are 4 screeners (2 pages each) for each year level from Year 2 to Year 5. All the answers are included. I have also added Class Overviews which you can use after you have administered a screener to the whole class. Collating the results can be done by a teaching assistant or willing volunteer and you will have a good preliminary idea of the range of skills and the degree of differentiation required. I have a free sample in my shop for you to get an idea of the organisation and content. The screeners are basic and give diagnostic information to identify and manage intervention groups. They provide a range of data to begin group work targeting skill deficits. You will identify further scaffolding requirements as you go, but these screeners are the first step. My IMP programs are ideal to provide the intervention necessary and the games I use consolidate these skills. I've been doing it this way for years now, and I know it works. I have a bundle containing the four programs for a school-wide intervention strategy. I also have bundles at year levels with the games that target skill deficits specific to that year level if you want to go that way.
DOUBLES and HALVES - DONKEY CARD GAMES - 2 Games with A4 NUMBER FACTS POSTER
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DOUBLES and HALVES - DONKEY CARD GAMES - 2 Games with A4 NUMBER FACTS POSTER

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This product contains two games: Game 1 - Halving numbers to 30 (16 matching cards) Game 2 - Doubling numbers to Double 15 (16 matching cards) Each set has pictures to scaffold learning and there is an A4 POSTER for extra support for those who need it. I have a sample in my shop for you to check for suitability. I use these games for intervention and they are perfect when starting to develop the concept of doubling and halving because they have pictures included. I have included zero but you could leave this pair out if your students are not ready. You could also add them to a Maths Centre for consolidation.
COMMONLY CONFUSED WORDS - WERE and WHERE- BOARD  GAME
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COMMONLY CONFUSED WORDS - WERE and WHERE- BOARD GAME

(1)
This product includes: --- 8 GAME BOARDS --- 2 SETS of SENTENCES (48 sentences in each set) --- DIRECTIONS --- POSTER A4 size --- ANSWERS to sentences This game started out as the CONFUSED WORD GAME for misuse of ‘then’ and ‘than’. It was so effective I decided to make a bank of the misused words I was seeing regularly. I work with students who have literacy and numeracy skill deficits so I have lots of resources and this is the kind of resource that I have laminated and boxed ready to grab when I need it. Games are so efficient in addressing skills, especially for those kids who need lots of practice. You’ll get through more examples with this game than you will with a worksheet, and they’ll be having fun as well - BONUS! This is the type of skill deficit that can persist for years unless the distinction is explicitly taught and consolidated. This game provides the consolidation through playing. The answer sheets provide independence and you can put it into a Literacy Centre knowing that it is targeting a specific skill deficit while you are getting on with teaching.
INTERVENTION - LITERACY SKILLS SEQUENCE - Phases 1 to 8
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INTERVENTION - LITERACY SKILLS SEQUENCE - Phases 1 to 8

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This is the sequence of skills I use in intervention. I have developed it over many years and it has proven effective for my purposes. I have all my resources organised according to this sequence and it makes for efficient storage and retrieval of exactly what I need. This is simply MY sequence. While it is based on the frequency of letter clusters in text, the list itself is flexible. Use it according to your needs. Successful intervention is a process of identifying and targetting specific skill deficits and conducting systematic and fun intervention. Reading is the main component of my intervention, but skill deficits feature every time and when I can address them with a game that's the way I go. Games provide the repetition and kids don't get bored when they're having fun.
POSTER: Classifying numbers - prime/composite, square and triangular, factors and multiples and more
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POSTER: Classifying numbers - prime/composite, square and triangular, factors and multiples and more

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This poster is included in my game NUMBER NUMBER which also includes: This product incudes: - 6 Boards - 63 Number Cards (1-100) - Directions I developed this game to help my students learn to classify numbers as PRIME or COMPOSITE, SQUARE and TRIANGULAR, FACTORS and MULTIPLES as well as the signs for greater than and less than. This game is a fun way to become familiar with number terms that can be quite abstract. After I have taught the concept I introduce the poster and show how it classifies the numbers according to their properties. The kids refer to this poster as they play the game and I see them become more fluent the more they play. I even send it home for Family Fun Time between intervention sessions. You can ensure regular exposure in a classroom by putting this game in a Maths Centre after your intervention group has learned to play. The Poster ensures all ability levels can play together. I also have GET OUT, a similar game that introduces factors and multiples, consolidating odd and even from previous years. The signs < > are also included.
INTERVENTION MATHS PROGRAM - IMP Year 4 - Number/Place Value/Patterns/Algebra/Decimals + Screener
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INTERVENTION MATHS PROGRAM - IMP Year 4 - Number/Place Value/Patterns/Algebra/Decimals + Screener

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This bundle contains the following: INTERVENTION PROGRAM (83 pages) - Concept Development pages - Consolidation activities - Fun stuff - 60 Task Cards - Posters - Worksheets (individual, group or whole class) ANSWER BOOK (75 pages) - Ideas to extend concept development - Consolidation ideas - References to games which target specific skill deficits This is the program I wished I had many years ago when my classroom had 26 students across all primary grades. Time was very precious. However, in any classroom there is the need to differentiate and this program will save teacher time. The screeners included will identify skill deficits so you can target your intervention accordingly. You can administer them to a whole class. I have uploaded a free SAMPLE of the program with contents, sample pages and a couple of pages from the answer book for you to see if it suits your needs. ACARA references are provided for teachers who need them. References are provided for resources that will help with concept development and consolidation. I recommend games because I use them all the time in my intervention sessions and I know they work. The repetition of playing a game leads to mastery. The trick is to match the game to the skill deficit so your students progress. All the links are given in the program to help you do just that.
HOMOPHONES - 110 TASK CARDS with ANSWERS
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HOMOPHONES - 110 TASK CARDS with ANSWERS

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These black and white Task Cards were written specifically for my Big Book of Homophones to consolidate skills. The list of homophones used is in the free sample of either of my Big Book of Homophones A-K or L-Z. I would use these as an independent activity in a Literacy Centre. They would be ideal for consolidation after explicit teaching using the A4 Posters in the Big Book of Homophones as well.
PHONICS - RACE DAY BOARD GAME - 21 Games - Blends and Vowel Digraphs - Phase 2
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PHONICS - RACE DAY BOARD GAME - 21 Games - Blends and Vowel Digraphs - Phase 2

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This bundle of 21 GAME BOARDS represents 21 levels of graduated skill development in blending consonants with short and long vowel sounds. All you need to get started is a die and counters.  Game 1: CVC discrimination (all consonants) Game 2: short vowels with ch, sh, th Games 3-7: CVCC words with short vowels Games 8-11: short vowels with ck, ll, ss, ff, ng Game 12: ai Game 13: ea Game 14: ee Game 15: ie Game 16: oa Games 17-21: long and short vowel discrimination There are 20 words in each game. This stage is the most critical phase of development and some students need more time to master the range of new sounds. The game format provides the motivation through play, and is a perfect way to practise and consolidate before moving on.  The variety of games I have developed means you can target specific skill deficits. I use these games in my intervention sessions and I even send them home for family fun time if I am able. It's the repetition that leads to mastery and the more they play, the faster they learn. Add them to a Literacy Centre or Reading Groups for consolidation. For students familiar with the Phase 1 game, this package will be their next step to literacy proficiency.
HOMOPHONES - wear-we're-where TIC TAC TOE GAME - 4 boards - 72 sentences with answers
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HOMOPHONES - wear-we're-where TIC TAC TOE GAME - 4 boards - 72 sentences with answers

(0)
I have developed this game for my students who confuse the spelling of these homophones in their various contexts. While it is only a small problem, it can persist (for years in some cases) unless something is done. This game provides the fun and repetition that solves the problem very quickly. There are - 4 boards (see PREVIEW) - 72 sentence cards (in two sets) - Directions on how to play - ANSWER sheet - A4 POSTER This is the third in the series of HOMOPHONE TIC TAC TOE games. I have developed these games specifically for those homophones which can be a persistent problem. I use the POSTER for explicit teaching and make it available for reference. The Task Cards in my Big Book of Homophones is the next activity and then this game. I send it home when I can because it's the repetition that does the trick and when parents play between my weekly sessions I see the problem solved in a week. It's that simple if you can get this level of support. If not, make it available in a Literacy Centre and have your intervention group teach the rest of the class. That way, they are getting the regular exposure they need to master the spelling. You are being inclusive at the same time. The answer sheet makes it an independent activity. The three games I have developed are: to-too-two their-there-they're wear-we're-where I will put them together in a bundle if you want to go that way.
ADDITION GAME - Near Doubles - Bug Catcher and Bug Catcher Junior - 2 games
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ADDITION GAME - Near Doubles - Bug Catcher and Bug Catcher Junior - 2 games

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This game consolidates the near-doubles addition strategy. Game 1 includes facts to 23 while Game 2 is a junior version with near doubles to 13. Game 1 has ten boards so up to ten can play. Game 2 has the same board game for all players. You need one six-sided die for Game 2 or two for Game 1. A Cheat Sheet is also provided. You will need counters to cover the numbers. It consolidates the doubles-plus-one strategy. I have included this game in my Intervention Maths Program Year 3 because many intervention students have not developed the near-doubles skill and over-rely on counting-on even if they know the doubles facts. This game helps them identify near-doubles and then rely on their doubles facts which is more accurate. My Intervention Maths Program Bundle has over 80 games like this and it's great value. Games not only help learning, they also help social skill development. If you like Maths Rotations, this is a great way to add a game or to accommodate an intervention group and be inclusive at the same time.