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I have been teaching for more than 30 years as a primary teacher, principal, guidance officer and learning support teacher. I am now semi-retired and teach intervention part time. My shop contains many of my intervention resources and many can be used for differentiation, in learning centres and with small groups. Mostly, they are screeners to identify skill deficits and games to target those deficits and consolidate learning in a motivating way.

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I have been teaching for more than 30 years as a primary teacher, principal, guidance officer and learning support teacher. I am now semi-retired and teach intervention part time. My shop contains many of my intervention resources and many can be used for differentiation, in learning centres and with small groups. Mostly, they are screeners to identify skill deficits and games to target those deficits and consolidate learning in a motivating way.
TIMES TABLES with DIVISION - A4 Posters Colour
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TIMES TABLES with DIVISION - A4 Posters Colour

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There are ELEVEN posters in this product from 2x to 12 tables. I have used various formats for tables over the years but I like this one the best because it has the multiples highlighted in the centre. Some kids learn the sequence of multiples more easily and this format suit them well. I think it's important to teach division at the same time. I see too many kids in intervention who get nervous about division and think it's too hard. Teaching division as 'undoing' multiplication is the best way (I think).
INTERVENTION MATHS PROGRAM - IMP Year 2 + 100 Task Cards - Number, Place Value, Patterns and Algebra
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INTERVENTION MATHS PROGRAM - IMP Year 2 + 100 Task Cards - Number, Place Value, Patterns and Algebra

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This product is ideal for a school intervention program and includes: INTERVENTION PROGRAM (92 pages) --- Screeners for Place Value, Number, Patterns and Algebra (Year 2 to Year 4) ACARA References --- Concept Development worksheets --- Consolidation activities including Games and Mystery Pictures --- Worksheets --- 72 Task Cards to develop concepts further and consolidate skills with ACARA References --- Games (Doubles and Near Doubles) --- Posters ANSWER BOOK (92 pages) --- Answers to screeners and worksheets --- Ideas to extend concept development and strategies for consolidation --- References to the Games that will target skill deficits 100 MATHS TASK CARDS - One Step Maths Problems (Targets ACMNA030 in the Australian National Curriculum) This program is organised to save you time. There is a free sample for you to download so you can see the CONTENT: https://www.tes.com/teaching-resource/intervention-maths-program-imp-year-2-aust-acara-aligned-free-sample-11688055 The Screeners will identify the levels of skill development and the activities and games will target those skill deficits. The ANSWER BOOK has been designed so you can hand it to a teaching assistant to monitor and direct the learning. I know how busy teachers are. It's exactly what I would have liked when I used to teach 26 students at all grade levels in the one room. Many of the activities I use now in intervention had their genesis in those days. Not all the activities are meant to be completed. The focus of targeted intervention is skill deficits. As soon as your students have mastered a skill you can skip similar activities. There is variety there for those students who need more. Once a concept is understood it is time to play the games. The repetition and enjoyment in games leads to fluency and confidence. The skills have game references to ensure progress is made. I even send them home for Family Fun Time. When parents want to be involved it's a sure-fire way of guaranteeing success. Alternatively, you can put them in a Maths Centre for the whole class. i have used vertical setting out for number in most of the concept development activities that involve place value because I find this is the area most of my students find difficult. I believe that place value skills are the foundation to success in so many areas of mathematics and vertical alignment with a Place Value Mat addresses most skill deficits in that area. There is also a bundle available with over 30 games at this level. With this bundle your Year 2 Maths Intervention Program is complete.
TIMES TABLE BINGO - 2x (with division)
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TIMES TABLE BINGO - 2x (with division)

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This product contains - 54 number facts cards - 10 Bingo Boards - Directions All you need to start playing are 9 counters, discs or buttons for each player. You can play with up to 10 individuals or you can play in groups of 3 and play with up to 30. It's a fun way to practise the times tables. This game is part of a bundle.
FRACTION FUN 3 - Free SAMPLE of WORKBOOK - Fractions and Decimals
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FRACTION FUN 3 - Free SAMPLE of WORKBOOK - Fractions and Decimals

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This freebie is a sample of the complete product which contains: WORKBOOK (67 pages) - Screener (to identify ability groups and skill deficits at this level) - Concept Development activities - Consolidation activities (individual/small group and whole class) - 60 Task Cards (with individual student answer sheet for independent work) ANSWER BOOK (66 pages) - Answers + extra ideas for consolidation See the PREVIEW for the content in this workbook and to understand the organisation of my intervention programs in general. Because the students I now teach have such diverse learning needs my fractions programs reflect this range of support needs. Not all students will need to complete every activity. The Screener will identify which skills need development but as soon as learning is demonstrated it is time to move into the consolidation phase. This workbook revises fifths and tenths, but also revises previously taught concepts for consolidation before introducing decimals. It is the third workbook in the series. FRACTION FUN 1: halves, quarters, eighths FRACTION FUN 2: thirds, sixths, ninths, twelfths and introduction to fifths and tenths FRACTION FUN 3: fifths and tenths with an introduction to decimals The three workbooks provide the foundation for further work in fractions and decimals. The Task Cards in this package can be added to a Maths Centre so students can progress at their own rate. I would also add my DONKEY fraction games which are perfect for consolidation and provide lots of fun as well. The variety within the games means you can mix and match and differentiate according to the needs of your learners. ACARA References are provided for those teachers who need them. I will bundle the 3 Fraction Workbooks with the 160 Task Cards for a total intervention program that will address the needs of any learner still developing fraction concepts.
INTERVENTION - LITERACY SKILLS SEQUENCE - Phases 1 to 8
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INTERVENTION - LITERACY SKILLS SEQUENCE - Phases 1 to 8

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This is the sequence of skills I use in intervention. I have developed it over many years and it has proven effective for my purposes. I have all my resources organised according to this sequence and it makes for efficient storage and retrieval of exactly what I need. This is simply MY sequence. While it is based on the frequency of letter clusters in text, the list itself is flexible. Use it according to your needs. Successful intervention is a process of identifying and targetting specific skill deficits and conducting systematic and fun intervention. Reading is the main component of my intervention, but skill deficits feature every time and when I can address them with a game that's the way I go. Games provide the repetition and kids don't get bored when they're having fun.
LITERACY INTERVENTION HANDBOOK - The HOW and WHAT of Literacy Intervention
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LITERACY INTERVENTION HANDBOOK - The HOW and WHAT of Literacy Intervention

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This Handbook contains 128 pages. It includes all you need for literacy intervention for 8 to 12 year-olds: --- Assessments to enable you to differentiate - whole class, individual and small group --- Sequence and screen for phonological skills --- Reading intervention ideas --- Activities to develop reading/fluency/comprehension --- Activities to develop phonological skills --- Activities to develop oral vocabulary --- Activities to develop writing and spelling --- Sample RTI plan --- Appendix: morphological elements/Neurological Impress Method/Screeners EXTRA: Catalogue of Literacy Resources This handbook has been many years in the making. Most classes have a range of students at various stages of literacy development. How you manage this range and what you teach is critical for each student to progress individually, whether they are gifted, 'average', or needing intervention. Over the past 30 years, as I taught 5 to 15 year-olds, I have been making adjustments to curriculum, classroom management and skill sequences. Differentiating and scaffolding have become my specialty. I have taught in town schools as well as in communities. I have taught in classrooms with lots of aide time and parent volunteers but I have also had classes with no help at all. You manage around the resources you have available. You are the only person who can identify your management plan, but this program will give you the focus and direction. This handbook is my current practice and is based upon sound research and years of experience. My literacy intervention sessions focus on reading and I teach skills in the context of real books that my kids are interested in. This way I foster a love of reading and develop literacy skills at the same time. Games provide the consolidation and fun that keeps the sessions lighthearted and motivating. There is no better way to address a skills deficit than by playing a game that targets that deficit. That is why I have so many games in my shop. I call it TARGETTED INTERVENTION and it works! This resource will also suit the needs of the home-schooler enabling targeted teaching to ensure literacy skills progress. I believe skills are (usually) sequential and need to be taught explicitly in intervention. Unless you target, plan and differentiate, your students won't experience the progress they are entitled to. This Handbook will help you target and play. BUT ... before you buy it (or reject it), I have a sample in my shop for you to read. It's free, as all good samples are, and it will give you an idea of the contents and the way I have presented my work. I hope you like it and you try TARGETTED INTERVENTION.
FACTORS and MULTIPLES - Free Sample of Game - GET OUT
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FACTORS and MULTIPLES - Free Sample of Game - GET OUT

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This is a free sample of the complete product which includes: - 6 GET OUT Boards - 63 Number Cards - Directions - POSTER - Number Terms - Factors and Multiples The first game I made like this was Number Number because some of my intervention students were still grappling with the number terms they needed (Composite, Prime, Triangular and Square numbers). It worked well, so when I found the same obstacle with the terms Factors and Multiples I resolved to make a similar game to address the difficulty. Here it is. Games are so effective in addressing this type of issue that I don't know why they're not part of every curriculum. Abstract concepts like number terms need the constant exposure that only a game provides for some students. This one is simple and quick. There's a short and a long version, so it can take anything from 5 to 15 minutes. It's all there in the directions. Just get it out when you are teaching these concepts and let the game do the consolidation for you. Teach your intervention group first. You are being inclusive when you add it to a Maths Centre and all your students can play.
HOMOPHONES - there-their-they're TIC TAC TOE GAME - 4 boards - 72 sentences with answers
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HOMOPHONES - there-their-they're TIC TAC TOE GAME - 4 boards - 72 sentences with answers

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You know you have something right when your intervention kids actually ask for a game to be made. They had been playing to-too-two TIC TAC TOE when one asked if I could make the same thing with there-their-they're. I was only too happy to oblige. This package contains: - 4 Game Boards - Directions - 72 Sentence Cards - Answers - A4 Poster I now use it in intervention, but you could also add it to a Literacy Centre or use it in Reading Rotations, targetting specific skill deficits in your learners. You might like to know that the student who asked for this game took it home and played with her family. She had mastered the skill when I saw her a week later. You could also use this game as an independent activity by having students place the sentences on one or more boards, using the A4 Poster for guidance.
PREFIXES and SUFFIXES - SWITCHEROO CARD GAME - Phase 6 - 10 games
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PREFIXES and SUFFIXES - SWITCHEROO CARD GAME - Phase 6 - 10 games

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This package contains 10 games plus directions on how to play SWITCHEROO. This is a game I play regularly in my intervention sessions and kids love it. I use it to target various skills and that's why I have developed so many SWITCHEROO games. I usually have a game of some sort to match the skill deficits I identify. This game has a strategy element that is so much fun that it has my students asking for more. I have a free Phase 6 game for you to try. It has prefixes that mean 'not'. There is a word list included for all 10 games in this package. If it suits you, come back and get the package. I also have SWITCHEROO games from Phase 1 to Phase 6 in various bundles to cater for differentiation and school-wide intervention programs.
INTERVENTION MATHS PROGRAM - IMP Year 3- Number, Place Value, Patterns and Algebra + SCREENERS
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INTERVENTION MATHS PROGRAM - IMP Year 3- Number, Place Value, Patterns and Algebra + SCREENERS

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This product contains the following: INTERVENTION PROGRAM (84 pages) - Screeners Years 2 to 4 (Number and Place Value, Patterns and Algebra) - Concept Development pages - Consolidation activities - 72 Task Cards - Fun stuff - Worksheets (individual, group or whole class) ANSWER BOOK (86 pages) - Ideas for further concept development and consolidation - References to games that target the skill - Place Value Mat ThHTO - Games: Banker and Poison - Paper MAB I have over 30 years experience in teaching and I am very aware of how precious teaching time is. This program has been developed so you can hand it to a teaching assistant with minimum direction. The ANSWER BOOK contains ideas and activities for CONCEPT DEVELOPMENT, CONSOLIDATION and GENERALISATION. Your assistant can correct errors in real time and can modify the program as directed. Not all students need all the consolidation activities included. Others will need to work at their own pace and play maths games as they consolidate and develop fluency. I have also included maths games in a separate bundle in you wish to go that way. The activities in this program have been tried and tested over many years with individuals who have a specific skill deficit, indigenous students, ESL learners and those who just need heaps more time to master Year 3 content. There are interactive POSTERS, Worksheets, Resources and hands-on activities. At Year 3 level I recommend you also have a quantity of MAB (Base 10 Blocks). ACARA references are provided for those teachers who need them. There are 72 Task Cards which you can use for consolidation or put in a Maths Centre.
DONKEY CARD GAME - Phase 6 - Opposites - 6 games
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DONKEY CARD GAME - Phase 6 - Opposites - 6 games

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This product contains SIX games but they differ from the rest of the DONKEY games. The first set of DONKEY games I developed were the opposites and I started without the pictures and the sets just grew and grew in response to the kids I taught in intervention. This set is included in the Phase 6 DONKEY bundle if you're interested in a wider range of skill targets that include contractions and unusual plurals, prefixes and suffixes. This set is black and white and does not have a dyslexia friendly font.
DONKEY CARD GAMES - Phase 6 - Suffixes - 6 games
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DONKEY CARD GAMES - Phase 6 - Suffixes - 6 games

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This product contains SIX card games covering the most common suffixes with their meaning. There are 22 matching suffixes and one DONKEY card in each GAME. The directions for playing are included. At Phase 6 students are developing their vocabulary and expanding their knowledge of the English language. Suffixes are one element of this. I have included this product in my Phase 6 bundle which includes prefixes, contractions and unusual plurals as well as opposites. I use the DONKEY games to begin or end an intervention session and I target particular skills. You could use them this way or include them in a Literacy Centre. I have so many DONKEY games that you could easily match a game to the needs of students and differentiate accordingly. It is a fun way to learn English vocabulary. I have used a dyslexia friendly font to be inclusive of all learners.
PHONICS - RACE DAY BOARD GAME - 30 Games - Phase 3 - Magic e/ar/er/vowel y/ow/  + more
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PHONICS - RACE DAY BOARD GAME - 30 Games - Phase 3 - Magic e/ar/er/vowel y/ow/ + more

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This package consists of 30 BOARD GAMES: - AY way, pay, sway, day + EXTENSION away, Sunday, replay, spray - CONSOLIDATION OF VOWEL DIGRAPHS ai, ea, ee, ie, oa + EXTENSION - AR dark, start, part + EXTENSION apart, party, carpet - AR says "or" warn, warp, toward, warm - ER ENDINGS farmer, sharper, warmer - MAGIC E - with all combinations + 2 syllable words + EXTENSION + DISCRIMINATION fat/fate, kit/kite, cub/cube (11 games in all) - VOWEL Y (two sounds) funny and fly - HARD and SOFT C AND G cent, card, gold, giant + EXTENSION circus - LONG O no, low, snow - 2 SYLLABLE WORDS with all phonic element to this point for CONSOLIDATION (4 games) A blank board game is included for flexibility so you can add local words or target specific words. The games are differentiated with extension games for most elements. You can use them in a Literacy Centre for all students, or you can focus on a few students and use them in intervention like I do. They can be sent home for fun family time which doesn't seem like schoolwork. I use them to begin or end an intervention session because they are quick and focus the target skills involved in a positive way. Then I send them home for consolidation if parents are happy to play at home as well. The beginning Phases (1,2 and 3) are critical for mastery in literacy. You can find the sequence, diagnostic assessment, teaching strategies, resources and more in my LITERACY INTERVENTION HANDBOOK (127 pages). I recommend games for intervention at this level because of the repetition that some kids need. I have developed heaps of games expressly for this purpose. Once you identify the skill deficits you need to target I will have games to suit. Because Phases 1 to 3 are so important I have a bundled the 55 RACE DAY games in these phases to cater for a wide range of ability. This may be a more economical way for schools to resource early intervention.
PHONICS - RACE DAY BOARD GAME - 21 Games - Blends and Vowel Digraphs - Phase 2
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PHONICS - RACE DAY BOARD GAME - 21 Games - Blends and Vowel Digraphs - Phase 2

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This bundle of 21 GAME BOARDS represents 21 levels of graduated skill development in blending consonants with short and long vowel sounds. All you need to get started is a die and counters.  Game 1: CVC discrimination (all consonants) Game 2: short vowels with ch, sh, th Games 3-7: CVCC words with short vowels Games 8-11: short vowels with ck, ll, ss, ff, ng Game 12: ai Game 13: ea Game 14: ee Game 15: ie Game 16: oa Games 17-21: long and short vowel discrimination There are 20 words in each game. This stage is the most critical phase of development and some students need more time to master the range of new sounds. The game format provides the motivation through play, and is a perfect way to practise and consolidate before moving on.  The variety of games I have developed means you can target specific skill deficits. I use these games in my intervention sessions and I even send them home for family fun time if I am able. It's the repetition that leads to mastery and the more they play, the faster they learn. Add them to a Literacy Centre or Reading Groups for consolidation. For students familiar with the Phase 1 game, this package will be their next step to literacy proficiency.
ADDITION NUMBER FACTS - BINGO GAME - Doubles and Near Doubles Facts
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ADDITION NUMBER FACTS - BINGO GAME - Doubles and Near Doubles Facts

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This product contains: - 10 Bingo Boards (for up to 10 players, or more in groups) - 54 Number Facts cards - Directions - Cheat Sheet for Doubles and Near Doubles (using the strategy DOUBLE + 1) I have designed this product so it can be used for intervention groups (like I use them), or you can extend their use to the whole class. In groups of 3 (with 3 counters each), you can cater for 30 players. This product is include in my NUMBER FACTS MASTERY bundle for economy if you wish to provide games to supplement a numeracy program at this level.
CLOCK DONKEY CARD GAME - Telling the time
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CLOCK DONKEY CARD GAME - Telling the time

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This product contains 3 games: - hour and half hour - quarter past and quarter to - five minute increments Each game has 52 matching cards and a DONKEY card. The aim of the game is to avoid getting the DONKEY card, and that's where the fun is. Players have to match an analogue and a digital display to make pairs. The sets are a uniform size so you can mix and match to suit your needs. This game is part of a bundle with The Complete Book of Time which is an intervention program.
DONKEY PHONICS AND VOCAB CARD GAMES - Phases 6 to 8 - 35 games
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DONKEY PHONICS AND VOCAB CARD GAMES - Phases 6 to 8 - 35 games

6 Resources
This bundle of DONKEY games is the collection I have developed for vocabulary and spelling development. It assumes that players have phonic ability (Phases 1 to 5) and are well on their way to becoming proficient readers and writers. This is a simple game which is easily learnt. I use it in my intervention sessions because it's motivating and kids want to play it over and over. It provides the repetition that some need.
DONKEY Phonics CARD GAMES Phases 1 to 8 - 66 games
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DONKEY Phonics CARD GAMES Phases 1 to 8 - 66 games

7 Resources
This bundle includes all my DONKEY games, 66 games in total. Phase 1 - CVC and CCVC Phase 2 - Blends and long vowels Phase 3 - Magic e, ar, ay, and more Phase 4 - Silent letters and diphthongs Phase 5 - Complex letter clusters Phase 6 - Vocabulary development with unusual plurals, contractions, prefixes, suffixes and opposites Phase 7 - Latin and Greek roots Phase 8 - Homophones Each phase is available as a separate product and there is more detail on the contents. This bundle would suit a school where students ranged from 5 years to 12 years.
DONKEY Phonics CARD GAME - Phase 3 - Long & Short vowels - Magic e and more - 7 games
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DONKEY Phonics CARD GAME - Phase 3 - Long & Short vowels - Magic e and more - 7 games

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This product contains 7 card games with 45 cards in each game. There are 22 rhyming pairs as well as a DONKEY card. The aim of the game is not be left with the DONKEY card at the end of the game. It can be a short 3-5 minute game, or it can last for 15 minutes or more with a simple variation explained in the DIRECTIONS. Phase 3 covers the following phonic elements: ar, ay, magic e, magic e discrimination (long and short vowels), consolidation of vowel digraphs, hard and soft c and g and vowel y. I use the DONKEY game every day in my intervention sessions. I target the skill deficits my learners need and I choose a game like this to start or end a session. I have developed this game across 8 Phases with 66 games in total. However, Phases 1 to 3 are the foundation phases of phonics development and I have included them in a bundle of 19 games for the early years. This way you can differentiate accordingly. Use them for intervention, like I do, or add them to a Literacy Centre, or include them in Reading Rotations. They are lots of fun and I even send them home for family fun time when I know parents are keen to help. I have used a dyslexia friendly font to be inclusive of all learners.