Hero image

Learning-solutions

I have been teaching for more than 30 years as a primary teacher, principal, guidance officer and learning support teacher. I am now semi-retired and teach intervention part time. My shop contains many of my intervention resources and many can be used for differentiation, in learning centres and with small groups. Mostly, they are screeners to identify skill deficits and games to target those deficits and consolidate learning in a motivating way.

226Uploads

12k+Views

3k+Downloads

I have been teaching for more than 30 years as a primary teacher, principal, guidance officer and learning support teacher. I am now semi-retired and teach intervention part time. My shop contains many of my intervention resources and many can be used for differentiation, in learning centres and with small groups. Mostly, they are screeners to identify skill deficits and games to target those deficits and consolidate learning in a motivating way.
LITERACY INTERVENTION HANDBOOK - The HOW and WHAT of Literacy Intervention
learning-solutions

LITERACY INTERVENTION HANDBOOK - The HOW and WHAT of Literacy Intervention

(1)
This Handbook contains 128 pages. It includes all you need for literacy intervention for 8 to 12 year-olds: --- Assessments to enable you to differentiate - whole class, individual and small group --- Sequence and screen for phonological skills --- Reading intervention ideas --- Activities to develop reading/fluency/comprehension --- Activities to develop phonological skills --- Activities to develop oral vocabulary --- Activities to develop writing and spelling --- Sample RTI plan --- Appendix: morphological elements/Neurological Impress Method/Screeners EXTRA: Catalogue of Literacy Resources This handbook has been many years in the making. Most classes have a range of students at various stages of literacy development. How you manage this range and what you teach is critical for each student to progress individually, whether they are gifted, 'average', or needing intervention. Over the past 30 years, as I taught 5 to 15 year-olds, I have been making adjustments to curriculum, classroom management and skill sequences. Differentiating and scaffolding have become my specialty. I have taught in town schools as well as in communities. I have taught in classrooms with lots of aide time and parent volunteers but I have also had classes with no help at all. You manage around the resources you have available. You are the only person who can identify your management plan, but this program will give you the focus and direction. This handbook is my current practice and is based upon sound research and years of experience. My literacy intervention sessions focus on reading and I teach skills in the context of real books that my kids are interested in. This way I foster a love of reading and develop literacy skills at the same time. Games provide the consolidation and fun that keeps the sessions lighthearted and motivating. There is no better way to address a skills deficit than by playing a game that targets that deficit. That is why I have so many games in my shop. I call it TARGETTED INTERVENTION and it works! This resource will also suit the needs of the home-schooler enabling targeted teaching to ensure literacy skills progress. I believe skills are (usually) sequential and need to be taught explicitly in intervention. Unless you target, plan and differentiate, your students won't experience the progress they are entitled to. This Handbook will help you target and play. BUT ... before you buy it (or reject it), I have a sample in my shop for you to read. It's free, as all good samples are, and it will give you an idea of the contents and the way I have presented my work. I hope you like it and you try TARGETTED INTERVENTION.
INTERVENTION MATHS PROGRAM - IMP Year 2 - Number/PlaceValue/Patterns/Algebra - free SAMPLE
learning-solutions

INTERVENTION MATHS PROGRAM - IMP Year 2 - Number/PlaceValue/Patterns/Algebra - free SAMPLE

(1)
This sample gives you an idea of the bundle which includes: INTERVENTION PROGRAM (85 pages) --- Screeners for Place Value, Number, Patterns and Algebra (Year 2 to Year 4) --- Concept Development worksheets --- Consolidation activities including Games and Mystery Pictures --- Worksheets --- 72 Task Cards to develop concepts further and consolidate skills --- Games (Doubles and Near Doubles) --- Posters ANSWER BOOK (89 pages) --- Answers to screeners and worksheets --- Ideas to extend concept development and strategies for consolidation --- References to the Games that will target skill deficits 100 MATHS TASK CARDS - One Step Maths Problems (Targets ACMNA030 in the Australian curriculum) HUNDREDS BOARD JIGSAWS to develop number concepts SCREENER for number facts and strategy sheet GAMES (Over 30 games to target skill deficits at Year 2 level)
INTERVENTION MATHS PROGRAM - IMP Year 5 - FREE SAMPLE for PREVIEW purposes
learning-solutions

INTERVENTION MATHS PROGRAM - IMP Year 5 - FREE SAMPLE for PREVIEW purposes

(1)
This is a 31 page sample of my Intervention Program for Year 5 Maths in Number and Place Value, Decimals, Patterns and Algebra. It is aligned to the Australian Maths Curriculum and all ACARA references are provided for those teachers who need them. The complete product contains the following: INTERVENTION PROGRAM (88 pages) - Concept Development pages - Consolidation activities - Fun stuff (2 games) - 60 Task Cards (Answers in Answer Book) - Posters (Factors and Multiples, Division with Remainders, Divisibility) - Worksheets (individual, group or whole class) - all answers provided - Screener (Years 2 to 5 Number and Place Value, Decimals, Patterns and Algebra) ANSWER BOOK (86 pages) - Ideas to extend concept development - Consolidation ideas - References to games which target specific skill deficits This is the program I wished I had many years ago when my classroom had 26 students across all primary grades. Time was very precious. However, in any classroom there is the need to differentiate and this program will save teachers time. The screeners included can be administered to the whole class and will identify skill deficits so you can target your intervention accordingly.  The PREVIEW lists the CONTENTS and gives you an idea of the organisation and the kinds of resources included. The Answer Book includes answers to all questions and also provides extra ideas when concept development is the target. It lists games and links for consolidation. I would give this program to a teaching assistant once skill targets and individuals or groups have been identified. The teaching assistant would have the ANSWER BOOK to REMEDIATE in real time and consolidate in REAL TIME. Students will progress quickly because skill deficits are targeted directly and no time is wasted. Consolidate with games and include these in the regular classroom environment where your intervention group can teach the others. This is an ideal way to be inclusive and to generalise skills. The 60 Task Cards can be used in Intervention or they can be added to a Maths Centre, depending on the level of skill development across the class. I recommend games because I use them all the time in my intervention sessions and I know they work. The repetition of playing a game leads to mastery. The trick is to match the game to the skill deficit so your students progress. All the links are given in the program to help you do just that.
HOMOPHONES - there-their-they're TIC TAC TOE GAME - 4 boards - 72 sentences with answers
learning-solutions

HOMOPHONES - there-their-they're TIC TAC TOE GAME - 4 boards - 72 sentences with answers

(0)
You know you have something right when your intervention kids actually ask for a game to be made. They had been playing to-too-two TIC TAC TOE when one asked if I could make the same thing with there-their-they're. I was only too happy to oblige. This package contains: - 4 Game Boards - Directions - 72 Sentence Cards - Answers - A4 Poster I now use it in intervention, but you could also add it to a Literacy Centre or use it in Reading Rotations, targetting specific skill deficits in your learners. You might like to know that the student who asked for this game took it home and played with her family. She had mastered the skill when I saw her a week later. You could also use this game as an independent activity by having students place the sentences on one or more boards, using the A4 Poster for guidance.
TIMES TABLES with DIVISION - A4 Posters Colour
learning-solutions

TIMES TABLES with DIVISION - A4 Posters Colour

(0)
There are ELEVEN posters in this product from 2x to 12 tables. I have used various formats for tables over the years but I like this one the best because it has the multiples highlighted in the centre. Some kids learn the sequence of multiples more easily and this format suit them well. I think it's important to teach division at the same time. I see too many kids in intervention who get nervous about division and think it's too hard. Teaching division as 'undoing' multiplication is the best way (I think).
FRACTION FUN 2 - Free SAMPLE  of WORKBOOK- thirds/sixths/ninths/twelfths
learning-solutions

FRACTION FUN 2 - Free SAMPLE of WORKBOOK- thirds/sixths/ninths/twelfths

(1)
This free sample is provided for you to gauge the suitability of this resource for your learners. The complete package has the following components: WORKBOOK (53 pages) - Screener - Concept Development activities - Worksheets for consolidation (individual, small group or whole class) - Appendix (Fraction Bar and Fraction Circles) ANSWER BOOK (40 pages) 50 TASK CARDS + Screener (as included in the Workbook, but also containing a class overview to help identify ability groups) I have developed my intervention programs over many years and I know they work. This preview freebie will give you an idea of the organisation and the quality of my work. I also have a bundle which includes the Fraction Fun 2 Workbook, Task Cards, Screener and Answer Book PLUS games.
PREFIXES and SUFFIXES - SWITCHEROO CARD GAME - Phase 6 - 10 games
learning-solutions

PREFIXES and SUFFIXES - SWITCHEROO CARD GAME - Phase 6 - 10 games

(0)
This package contains 10 games plus directions on how to play SWITCHEROO. This is a game I play regularly in my intervention sessions and kids love it. I use it to target various skills and that's why I have developed so many SWITCHEROO games. I usually have a game of some sort to match the skill deficits I identify. This game has a strategy element that is so much fun that it has my students asking for more. I have a free Phase 6 game for you to try. It has prefixes that mean 'not'. There is a word list included for all 10 games in this package. If it suits you, come back and get the package. I also have SWITCHEROO games from Phase 1 to Phase 6 in various bundles to cater for differentiation and school-wide intervention programs.
INTERVENTION MATHS PROGRAM - IMP Year 5 - Number, Place Value, Decimals, Patterns and Algebra
learning-solutions

INTERVENTION MATHS PROGRAM - IMP Year 5 - Number, Place Value, Decimals, Patterns and Algebra

(0)
This product contains the following: INTERVENTION PROGRAM (88 pages) - Concept Development pages - Consolidation activities - Fun stuff (2 games) - 60 Task Cards (Answers in Answer Book) - Posters (Factors and Multiples, Division with Remainders, Divisibility) - Worksheets (individual, group or whole class) - all answers provided - Screener (Years 2 to 5 Number and Place Value, Decimals, Patterns and Algebra) ANSWER BOOK (86 pages) - Ideas to extend concept development - Consolidation ideas - References to games which target specific skill deficits This is the program I wished I had many years ago when my classroom had 26 students across all primary grades. Time was very precious. However, in any classroom there is the need to differentiate and this program will save teachers time. The screeners included can be administered to the whole class and will identify skill deficits so you can target your intervention accordingly.  I have put up a free sample which lists the CONTENTS and gives you an idea of the organisation and the kinds of resources included. ACARA references are provided for Australian teachers who need to refer to them. It includes a sample of the Answer Book includes answers to all questions and also provides extra ideas when concept development is the target. It lists games and links for consolidation. I would give this program to a teaching assistant once skill targets and individuals or groups have been identified. The teaching assistant would have the ANSWER BOOK to REMEDIATE in real time and consolidate in REAL TIME. Students will progress quickly because skill deficits are targeted directly and no time is wasted. Consolidate with games and include these in the regular classroom environment where your intervention group can teach the others. This is an ideal way to be inclusive and to generalise skills. The 60 Task Cards can be used in Intervention or they can be added to a Maths Centre, depending on the level of skill development across the class. I recommend games because I use them all the time in my intervention sessions and I know they work. The repetition of playing a game leads to mastery. The trick is to match the game to the skill deficit so your students progress. All the links are given in the program to help you do just that.
PHONICS - RACE DAY BOARD GAME - 21 Games - Blends and Vowel Digraphs - Phase 2
learning-solutions

PHONICS - RACE DAY BOARD GAME - 21 Games - Blends and Vowel Digraphs - Phase 2

(0)
This bundle of 21 GAME BOARDS represents 21 levels of graduated skill development in blending consonants with short and long vowel sounds. All you need to get started is a die and counters.  Game 1: CVC discrimination (all consonants) Game 2: short vowels with ch, sh, th Games 3-7: CVCC words with short vowels Games 8-11: short vowels with ck, ll, ss, ff, ng Game 12: ai Game 13: ea Game 14: ee Game 15: ie Game 16: oa Games 17-21: long and short vowel discrimination There are 20 words in each game. This stage is the most critical phase of development and some students need more time to master the range of new sounds. The game format provides the motivation through play, and is a perfect way to practise and consolidate before moving on.  The variety of games I have developed means you can target specific skill deficits. I use these games in my intervention sessions and I even send them home for family fun time if I am able. It's the repetition that leads to mastery and the more they play, the faster they learn. Add them to a Literacy Centre or Reading Groups for consolidation. For students familiar with the Phase 1 game, this package will be their next step to literacy proficiency.
DONKEY Phonics CARD GAME - Phase 3 - Long & Short vowels - Magic e and more - 7 games
learning-solutions

DONKEY Phonics CARD GAME - Phase 3 - Long & Short vowels - Magic e and more - 7 games

(0)
This product contains 7 card games with 45 cards in each game. There are 22 rhyming pairs as well as a DONKEY card. The aim of the game is not be left with the DONKEY card at the end of the game. It can be a short 3-5 minute game, or it can last for 15 minutes or more with a simple variation explained in the DIRECTIONS. Phase 3 covers the following phonic elements: ar, ay, magic e, magic e discrimination (long and short vowels), consolidation of vowel digraphs, hard and soft c and g and vowel y. I use the DONKEY game every day in my intervention sessions. I target the skill deficits my learners need and I choose a game like this to start or end a session. I have developed this game across 8 Phases with 66 games in total. However, Phases 1 to 3 are the foundation phases of phonics development and I have included them in a bundle of 19 games for the early years. This way you can differentiate accordingly. Use them for intervention, like I do, or add them to a Literacy Centre, or include them in Reading Rotations. They are lots of fun and I even send them home for family fun time when I know parents are keen to help. I have used a dyslexia friendly font to be inclusive of all learners.
SIGHT WORDS - FRY'S FIRST 100 - Sentences - Transition from reading to writing with these TASK CARDS
learning-solutions

SIGHT WORDS - FRY'S FIRST 100 - Sentences - Transition from reading to writing with these TASK CARDS

(0)
These Task Cards have been developed to consolidate the first 100 FRY'S SIGHT WORDS which comprise approximately 50% of words in print. The Task Cards complement my FRY'S STARTER BUNDLE which is an ideal way to identify ability groups and begin an Intervention Program. Alternatively, you could use the Task Cards for the transition from instant recall to writing. I prefer to make this transition with sentences rather than individual words. I have used a multi-sensory approach because I find most of my intervention students are still at this developmental stage I have also developed a Word Bingo bundle that contains four sets of games focussing on each of the 25 words in the first hundred. They can be played with a whole class for both consolidation and lots of fun. Each set contains a blank board for individualisation. It is essential that learners are confident with sight words to ensure a balanced approach to literacy and steady progress in reading. These Task Cards can also be used for intervention or as a group activity in Reading Rotations. I would even add them to a Literacy Centre once students knew how to complete each card.
CLOCK DONKEY CARD GAME - Telling the time
learning-solutions

CLOCK DONKEY CARD GAME - Telling the time

(0)
This product contains 3 games: - hour and half hour - quarter past and quarter to - five minute increments Each game has 52 matching cards and a DONKEY card. The aim of the game is to avoid getting the DONKEY card, and that's where the fun is. Players have to match an analogue and a digital display to make pairs. The sets are a uniform size so you can mix and match to suit your needs. This game is part of a bundle with The Complete Book of Time which is an intervention program.
TELL THE TIME INTERVENTION BUNDLE
learning-solutions

TELL THE TIME INTERVENTION BUNDLE

3 Resources
This bundle includes my Complete Book of Time which is the intervention program I use as well as two games. Clock Donkey has three games (hour and half hour, quarter past and quarter to, and five minute increments) Tell the Time Bingo has hour and half hour as well as quarter past and quarter to. It has ten Bingo Boards with analogue displays and two sets of cards (words and digital). You can incorporate this bundle into your class program easily. The intervention program has hands-on activities, posters, worksheets and task cards (with answers included). I would put the task cards in a learning centre and copy the worksheets for whole of class. There are enough worksheets in the program to differentiate to ability levels. You can play Clock Donkey in groups of up to 6 and you can play Tell the Time Bingo in groups or as a whole class in groups of 3 with one board.
DONKEY Phonics CARD GAMES Phases 1 to 8 - 66 games
learning-solutions

DONKEY Phonics CARD GAMES Phases 1 to 8 - 66 games

7 Resources
This bundle includes all my DONKEY games, 66 games in total. Phase 1 - CVC and CCVC Phase 2 - Blends and long vowels Phase 3 - Magic e, ar, ay, and more Phase 4 - Silent letters and diphthongs Phase 5 - Complex letter clusters Phase 6 - Vocabulary development with unusual plurals, contractions, prefixes, suffixes and opposites Phase 7 - Latin and Greek roots Phase 8 - Homophones Each phase is available as a separate product and there is more detail on the contents. This bundle would suit a school where students ranged from 5 years to 12 years.
TIMES TABLE BINGO - 2x (with division)
learning-solutions

TIMES TABLE BINGO - 2x (with division)

(0)
This product contains - 54 number facts cards - 10 Bingo Boards - Directions All you need to start playing are 9 counters, discs or buttons for each player. You can play with up to 10 individuals or you can play in groups of 3 and play with up to 30. It's a fun way to practise the times tables. This game is part of a bundle.
DONKEY PHONICS AND VOCAB CARD GAMES - Phases 6 to 8 - 35 games
learning-solutions

DONKEY PHONICS AND VOCAB CARD GAMES - Phases 6 to 8 - 35 games

6 Resources
This bundle of DONKEY games is the collection I have developed for vocabulary and spelling development. It assumes that players have phonic ability (Phases 1 to 5) and are well on their way to becoming proficient readers and writers. This is a simple game which is easily learnt. I use it in my intervention sessions because it's motivating and kids want to play it over and over. It provides the repetition that some need.
ADDITION NUMBER FACTS - BINGO GAME - Doubles and Near Doubles Facts
learning-solutions

ADDITION NUMBER FACTS - BINGO GAME - Doubles and Near Doubles Facts

(0)
This product contains: - 10 Bingo Boards (for up to 10 players, or more in groups) - 54 Number Facts cards - Directions - Cheat Sheet for Doubles and Near Doubles (using the strategy DOUBLE + 1) I have designed this product so it can be used for intervention groups (like I use them), or you can extend their use to the whole class. In groups of 3 (with 3 counters each), you can cater for 30 players. This product is include in my NUMBER FACTS MASTERY bundle for economy if you wish to provide games to supplement a numeracy program at this level.
PHONEMIC DEVELOPMENT - Vowel Digraphs - SORT IT CARDS (3 sets) + DONKEY Card Games + A4 POSTERS +
learning-solutions

PHONEMIC DEVELOPMENT - Vowel Digraphs - SORT IT CARDS (3 sets) + DONKEY Card Games + A4 POSTERS +

(0)
This product contains: - SORT IT cards (for phonemic discrimination of long vowels) - 2 DONKEY card games (skill based, but lots of fun as well) with DIRECTIONS - 13 A4 POSTERS (ai-ea-ee-ie-oa-ue-ui + a-e-i-o-u + long and short vowels discrimination poster) - Quick Literacy Placement Screen (to identify your ability groups) I use these cards in my intervention sessions and I have developed them over a number of years. I know they work, so here they are. The cards are in three matching sets: - picture with word but missing vowels (example: m _ _ l) - picture only - word only I have a free sample of this package in my shop so you can see if it suits your learners. You can use the SORT IT cards in many ways: 1..... Sort the picture with word cards into their vowel families (I use little Post Boxes I have made, but you can use anything like that, even paper plates) 2..... Match the picture and word cards 3..... Play matching card games with any two sets (e.g., Fish, Memory, etc.) 4..... Use an erasable crayon or pen to write the vowels into the blank spaces in each word 5..... Use an erasable crayon or pen to write the whole word on to the card with picture only I have included DONKEY because it just has to be a part of this phase. You won't know how much fun it is until you play it and then you will see kids wanting to play over and over ... and (you guessed it), they learn to discriminate in record time. The directions are included and it's a great way to be inclusive with your whole class. All the SORT IT cards and DONKEY cards are uniform, so you can mix and match. Some are different, but not all the SORT IT cards have a rhyming pair. The SORT IT cards target phonemic discrimination and spelling conventions while the DONKEY cards target the phonemic skills of auditory discrimination and rhyming without spelling. You can mix the Phase 1 and Phase 2 sets if you wish to differentiate further, mixing short and long vowel sounds. There is an A4 Poster included to cater for this group.
PHONICS - RACE DAY BOARD GAME - 30 Games - Phase 3 - Magic e/ar/er/vowel y/ow/  + more
learning-solutions

PHONICS - RACE DAY BOARD GAME - 30 Games - Phase 3 - Magic e/ar/er/vowel y/ow/ + more

(0)
This package consists of 30 BOARD GAMES: - AY way, pay, sway, day + EXTENSION away, Sunday, replay, spray - CONSOLIDATION OF VOWEL DIGRAPHS ai, ea, ee, ie, oa + EXTENSION - AR dark, start, part + EXTENSION apart, party, carpet - AR says "or" warn, warp, toward, warm - ER ENDINGS farmer, sharper, warmer - MAGIC E - with all combinations + 2 syllable words + EXTENSION + DISCRIMINATION fat/fate, kit/kite, cub/cube (11 games in all) - VOWEL Y (two sounds) funny and fly - HARD and SOFT C AND G cent, card, gold, giant + EXTENSION circus - LONG O no, low, snow - 2 SYLLABLE WORDS with all phonic element to this point for CONSOLIDATION (4 games) A blank board game is included for flexibility so you can add local words or target specific words. The games are differentiated with extension games for most elements. You can use them in a Literacy Centre for all students, or you can focus on a few students and use them in intervention like I do. They can be sent home for fun family time which doesn't seem like schoolwork. I use them to begin or end an intervention session because they are quick and focus the target skills involved in a positive way. Then I send them home for consolidation if parents are happy to play at home as well. The beginning Phases (1,2 and 3) are critical for mastery in literacy. You can find the sequence, diagnostic assessment, teaching strategies, resources and more in my LITERACY INTERVENTION HANDBOOK (127 pages). I recommend games for intervention at this level because of the repetition that some kids need. I have developed heaps of games expressly for this purpose. Once you identify the skill deficits you need to target I will have games to suit. Because Phases 1 to 3 are so important I have a bundled the 55 RACE DAY games in these phases to cater for a wide range of ability. This may be a more economical way for schools to resource early intervention.