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I have been teaching for more than 30 years as a primary teacher, principal, guidance officer and learning support teacher. I am now semi-retired and teach intervention part time. My shop contains many of my intervention resources and many can be used for differentiation, in learning centres and with small groups. Mostly, they are screeners to identify skill deficits and games to target those deficits and consolidate learning in a motivating way.

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I have been teaching for more than 30 years as a primary teacher, principal, guidance officer and learning support teacher. I am now semi-retired and teach intervention part time. My shop contains many of my intervention resources and many can be used for differentiation, in learning centres and with small groups. Mostly, they are screeners to identify skill deficits and games to target those deficits and consolidate learning in a motivating way.
INTERVENTION MATHS PROGRAM - IMP Year 4 - Number/Place Value/Patterns/Algebra/Decimals + Screener
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INTERVENTION MATHS PROGRAM - IMP Year 4 - Number/Place Value/Patterns/Algebra/Decimals + Screener

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This bundle contains the following: INTERVENTION PROGRAM (83 pages) - Concept Development pages - Consolidation activities - Fun stuff - 60 Task Cards - Posters - Worksheets (individual, group or whole class) ANSWER BOOK (75 pages) - Ideas to extend concept development - Consolidation ideas - References to games which target specific skill deficits This is the program I wished I had many years ago when my classroom had 26 students across all primary grades. Time was very precious. However, in any classroom there is the need to differentiate and this program will save teacher time. The screeners included will identify skill deficits so you can target your intervention accordingly. You can administer them to a whole class. I have uploaded a free SAMPLE of the program with contents, sample pages and a couple of pages from the answer book for you to see if it suits your needs. ACARA references are provided for teachers who need them. References are provided for resources that will help with concept development and consolidation. I recommend games because I use them all the time in my intervention sessions and I know they work. The repetition of playing a game leads to mastery. The trick is to match the game to the skill deficit so your students progress. All the links are given in the program to help you do just that.
TIMES TABLES with DIVISION - A4 Posters Colour
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TIMES TABLES with DIVISION - A4 Posters Colour

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There are ELEVEN posters in this product from 2x to 12 tables. I have used various formats for tables over the years but I like this one the best because it has the multiples highlighted in the centre. Some kids learn the sequence of multiples more easily and this format suit them well. I think it's important to teach division at the same time. I see too many kids in intervention who get nervous about division and think it's too hard. Teaching division as 'undoing' multiplication is the best way (I think).
INTERVENTION MATHS PROGRAM - IMP Year 5 - Number, Place Value, Decimals, Patterns and Algebra
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INTERVENTION MATHS PROGRAM - IMP Year 5 - Number, Place Value, Decimals, Patterns and Algebra

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This product contains the following: INTERVENTION PROGRAM (88 pages) - Concept Development pages - Consolidation activities - Fun stuff (2 games) - 60 Task Cards (Answers in Answer Book) - Posters (Factors and Multiples, Division with Remainders, Divisibility) - Worksheets (individual, group or whole class) - all answers provided - Screener (Years 2 to 5 Number and Place Value, Decimals, Patterns and Algebra) ANSWER BOOK (86 pages) - Ideas to extend concept development - Consolidation ideas - References to games which target specific skill deficits This is the program I wished I had many years ago when my classroom had 26 students across all primary grades. Time was very precious. However, in any classroom there is the need to differentiate and this program will save teachers time. The screeners included can be administered to the whole class and will identify skill deficits so you can target your intervention accordingly.  I have put up a free sample which lists the CONTENTS and gives you an idea of the organisation and the kinds of resources included. ACARA references are provided for Australian teachers who need to refer to them. It includes a sample of the Answer Book includes answers to all questions and also provides extra ideas when concept development is the target. It lists games and links for consolidation. I would give this program to a teaching assistant once skill targets and individuals or groups have been identified. The teaching assistant would have the ANSWER BOOK to REMEDIATE in real time and consolidate in REAL TIME. Students will progress quickly because skill deficits are targeted directly and no time is wasted. Consolidate with games and include these in the regular classroom environment where your intervention group can teach the others. This is an ideal way to be inclusive and to generalise skills. The 60 Task Cards can be used in Intervention or they can be added to a Maths Centre, depending on the level of skill development across the class. I recommend games because I use them all the time in my intervention sessions and I know they work. The repetition of playing a game leads to mastery. The trick is to match the game to the skill deficit so your students progress. All the links are given in the program to help you do just that.
LITERACY INTERVENTION HANDBOOK - The HOW and WHAT of Literacy Intervention
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LITERACY INTERVENTION HANDBOOK - The HOW and WHAT of Literacy Intervention

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This Handbook contains 150 pages. It includes all you need for literacy intervention for 7 to 12 year-olds: --- Assessments to enable you to differentiate - whole class, individual and small group --- Sequence and screen for phonological skills --- Reading intervention ideas --- Activities to develop reading/fluency/comprehension --- Activities to develop phonological skills --- Activities to develop oral vocabulary --- Activities to develop writing and spelling --- Sample RTI plan --- Appendix: morphological elements/Neurological Impress Method/Screeners EXTRA: Catalogue of Literacy Resources This handbook has been many years in the making. Most classes have a range of students at various stages of literacy development. How you manage this range and what you teach is critical for each student to progress individually, whether they are gifted, ‘average’, or needing intervention. Over the past 30 years, as I taught 5 to 15 year-olds, I have been making adjustments to curriculum, classroom management and skill sequences. Differentiating and scaffolding have become my specialty. I have taught in town schools as well as in communities. I have taught in classrooms with lots of aide time and parent volunteers but I have also had classes with no help at all. You manage around the resources you have available. You are the only person who can identify your management plan, but this program will give you the focus and direction. This handbook is my current practice and is based upon sound research and years of experience. My literacy intervention sessions focus on reading and I teach skills in the context of real books that my kids are interested in. This way I foster a love of reading and develop literacy skills at the same time. Games provide the consolidation and fun that keeps the sessions lighthearted and motivating. There is no better way to address a skills deficit than by playing a game that targets that deficit. That is why I have so many games in my shop. I call it TARGETTED INTERVENTION and it works! This resource will also suit the needs of the home-schooler enabling targeted teaching to ensure literacy skills progress. I believe skills are (usually) sequential and need to be taught explicitly in intervention. Unless you target, plan and differentiate, your students won’t experience the progress they are entitled to. This Handbook will help you target and play. BUT … before you buy it (or reject it), I have a sample in my shop for you to read. It’s free, as all good samples are, and it will give you an idea of the contents and the way I have presented my work. I hope you like it and you try TARGETTED INTERVENTION.
FRACTION FUN 2 - Free SAMPLE  of WORKBOOK- thirds/sixths/ninths/twelfths
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FRACTION FUN 2 - Free SAMPLE of WORKBOOK- thirds/sixths/ninths/twelfths

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This free sample is provided for you to gauge the suitability of this resource for your learners. The complete package has the following components: WORKBOOK (53 pages) - Screener - Concept Development activities - Worksheets for consolidation (individual, small group or whole class) - Appendix (Fraction Bar and Fraction Circles) ANSWER BOOK (40 pages) 50 TASK CARDS + Screener (as included in the Workbook, but also containing a class overview to help identify ability groups) I have developed my intervention programs over many years and I know they work. This preview freebie will give you an idea of the organisation and the quality of my work. I also have a bundle which includes the Fraction Fun 2 Workbook, Task Cards, Screener and Answer Book PLUS games.
INTERVENTION MATHS PROGRAM BUNDLE - 4 Programs - years 2 to 5 - Australian Curriculum
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INTERVENTION MATHS PROGRAM BUNDLE - 4 Programs - years 2 to 5 - Australian Curriculum

4 Resources
These four programs will address intervention needs across a wide range of classes. All answers are included and they are designed to be able to hand to a teaching assistant to work with individuals and small groups. The screeners included can be administered to a whole class to identify skill deficits for targeted intervention to occur. This is an ideal bundle for a school's intervention program for Number and Place Value, Patterns and Algebra and Decimals to Year 5 level.
TELL THE TIME BINGO - Hour/Half past/Quarter past and quarter to
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TELL THE TIME BINGO - Hour/Half past/Quarter past and quarter to

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This product contains: - 10 Bingo Boards (for up to 10 players or more in groups) with analogue time - 48 word cards - 48 digital display cards - Directions included You need to supply 9 counters for each board that is being played. This game is a fun way to learn to tell analogue time. You can use either the word cards or the digital display cards, depending on your group's skill levels. I would use this game in an Intervention Session but you could use it with a whole class by having groups of 3 students with one Bingo Board. Give each student 3 counters to cover the time that is called. I will make this game available as a bundle purchase with my Complete Book of Time which is the intervention program I use. I find analogue time is a difficult concept for some kids, so playing a game provides some fun and light relief (and they are still learning).
INTERVENTION MATHS PROGRAM BUNDLE - IMP Year 3 - Includes SCREENERS, ACTIVITIES, ANSWER BOOK and GAMES
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INTERVENTION MATHS PROGRAM BUNDLE - IMP Year 3 - Includes SCREENERS, ACTIVITIES, ANSWER BOOK and GAMES

20 Resources
This is the ideal bundle for Year 3 Intervention Maths for Number and Place Value, Patterns and Algebra. ACARA references are provided for those who need them. Most importantly though, this bundle enables you to identify skill deficits, group students accordingly and target those deficits directly. You will have the concept development ideas, strategies for consolidation and fun stuff for confidence and fluency.
INTERVENTION MATHS PROGRAM - IMP Year 3- Number, Place Value, Patterns and Algebra + SCREENERS
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INTERVENTION MATHS PROGRAM - IMP Year 3- Number, Place Value, Patterns and Algebra + SCREENERS

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This product contains the following: INTERVENTION PROGRAM (84 pages) - Screeners Years 2 to 4 (Number and Place Value, Patterns and Algebra) - Concept Development pages - Consolidation activities - 72 Task Cards - Fun stuff - Worksheets (individual, group or whole class) ANSWER BOOK (86 pages) - Ideas for further concept development and consolidation - References to games that target the skill - Place Value Mat ThHTO - Games: Banker and Poison - Paper MAB I have over 30 years experience in teaching and I am very aware of how precious teaching time is. This program has been developed so you can hand it to a teaching assistant with minimum direction. The ANSWER BOOK contains ideas and activities for CONCEPT DEVELOPMENT, CONSOLIDATION and GENERALISATION. Your assistant can correct errors in real time and can modify the program as directed. Not all students need all the consolidation activities included. Others will need to work at their own pace and play maths games as they consolidate and develop fluency. I have also included maths games in a separate bundle in you wish to go that way. The activities in this program have been tried and tested over many years with individuals who have a specific skill deficit, indigenous students, ESL learners and those who just need heaps more time to master Year 3 content. There are interactive POSTERS, Worksheets, Resources and hands-on activities. At Year 3 level I recommend you also have a quantity of MAB (Base 10 Blocks). ACARA references are provided for those teachers who need them. There are 72 Task Cards which you can use for consolidation or put in a Maths Centre.
SIGHT WORDS GAME - FRY'S FIRST 25 - WORD BINGO GAME - 12 Boards + Flashcards
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SIGHT WORDS GAME - FRY'S FIRST 25 - WORD BINGO GAME - 12 Boards + Flashcards

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This product contains: 12 Boards Blank Board Flashcards Directions The first 25 sight words in Dr Fry's list comprise approximately 30% of published material according to his research. Instant recognition of these words enhances fluency and provides the balance in a phonics-based early reading program. I also have a FRY'S STARTER BUNDLE with a range of free resources to get your started with a sight word program and ability grouping. This is the first set of my Fry's First 100 Sight Words WORD BINGO Bundle.
HOMOPHONES - there-their-they're TIC TAC TOE GAME - 4 boards - 72 sentences with answers
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HOMOPHONES - there-their-they're TIC TAC TOE GAME - 4 boards - 72 sentences with answers

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You know you have something right when your intervention kids actually ask for a game to be made. They had been playing to-too-two TIC TAC TOE when one asked if I could make the same thing with there-their-they're. I was only too happy to oblige. This package contains: - 4 Game Boards - Directions - 72 Sentence Cards - Answers - A4 Poster I now use it in intervention, but you could also add it to a Literacy Centre or use it in Reading Rotations, targetting specific skill deficits in your learners. You might like to know that the student who asked for this game took it home and played with her family. She had mastered the skill when I saw her a week later. You could also use this game as an independent activity by having students place the sentences on one or more boards, using the A4 Poster for guidance.
FOUNDATION PHONICS GAMES BUNDLE - RACE DAY - 65 games
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FOUNDATION PHONICS GAMES BUNDLE - RACE DAY - 65 games

3 Resources
This bundle covers all the phonic elements in the foundation phase and consolidates the decoding skills necessary for literacy success. Games provide the repetition and fun that leads to progress. They are the perfect addition to a school intervention program. These games complement my Literacy Intervention Handbook with lots of proven ideas for identifying and catering for those kids who need something different or more.
HOMOPHONES - to-too-two TIC TAC TOE GAME - 4 boards - 72 sentences with answers
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HOMOPHONES - to-too-two TIC TAC TOE GAME - 4 boards - 72 sentences with answers

(1)
I have developed this game for my students who confuse the spelling of these homophones in their various contexts. While it is only a small problem, it can persist (for years in some cases) unless something is done. This game provides the fun and repetition that solves the problem very quickly. There are - 4 boards (see PREVIEW) - 72 sentence cards (in two sets) - Directions on how to play - ANSWER sheet It is played like the traditional TIC TAC TOE game, so there is a bit of fun involved in getting to know which word to use. This is what motivates my students to play over and over, and it is this repetition that is necessary for some students to learn to differentiate. I use it in intervention and send it home for family fun time when parents are happy to play and reinforce the spelling patterns. It works in a week done this way. You could add it to a Literacy Centre as it will consolidate the various spelling patterns. There is an ANSWER sheet which means it can be an independent activity.
ADDITION NUMBER FACTS - BINGO GAME - Doubles and Near Doubles Facts
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ADDITION NUMBER FACTS - BINGO GAME - Doubles and Near Doubles Facts

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This product contains: - 10 Bingo Boards (for up to 10 players, or more in groups) - 54 Number Facts cards - Directions - Cheat Sheet for Doubles and Near Doubles (using the strategy DOUBLE + 1) I have designed this product so it can be used for intervention groups (like I use them), or you can extend their use to the whole class. In groups of 3 (with 3 counters each), you can cater for 30 players. This product is include in my NUMBER FACTS MASTERY bundle for economy if you wish to provide games to supplement a numeracy program at this level.
TIMES TABLE BINGO - 8x (with division)
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TIMES TABLE BINGO - 8x (with division)

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This product contains: - 54 number fact cards - 10 Bingo Boards (for up to 10 players or more in groups) - Directions This game is an old favourite and it's fun to play in a small group or as a whole class. You need 9 counters per board. This game is also available in a bundle.
THE COMPLETE BOOK OF TIME - Year 1 to Year 6 - ACARA aligned
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THE COMPLETE BOOK OF TIME - Year 1 to Year 6 - ACARA aligned

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This program has been developed over many years as an Intervention Program. I regularly see students who have missed basic concepts of time and this book helps them catch up to grade level expectations. That's why I call it "Catch-Up KeepUp". There are 55 pages and the book has hands-on activities, worksheets, posters and task cards as well as task card answers to make this part of the program an independent activity. Each concept is done to death, so don't go overboard and do all the worksheets. As a student masters a concept, move on. The quantity is there for those few students who need more practice than most. Just use the pages you need. I would use this program for Intervention, but I would put the Task Cards in a Maths Centre and make them self-monitoring. You could even use some of the worksheets as a class activity. The program could be given to a teaching assistant to work with an individual or group who have missed some earlier concepts. I will put up a bundle with two of my games CLOCK DONKEY and CLOCK BINGO. Both would provide fun and consolidation of skills.
TELL THE TIME INTERVENTION BUNDLE
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TELL THE TIME INTERVENTION BUNDLE

3 Resources
This bundle includes my Complete Book of Time which is the intervention program I use as well as two games. Clock Donkey has three games (hour and half hour, quarter past and quarter to, and five minute increments) Tell the Time Bingo has hour and half hour as well as quarter past and quarter to. It has ten Bingo Boards with analogue displays and two sets of cards (words and digital). You can incorporate this bundle into your class program easily. The intervention program has hands-on activities, posters, worksheets and task cards (with answers included). I would put the task cards in a learning centre and copy the worksheets for whole of class. There are enough worksheets in the program to differentiate to ability levels. You can play Clock Donkey in groups of up to 6 and you can play Tell the Time Bingo in groups or as a whole class in groups of 3 with one board.
TIMES TABLES BINGO - 9x (with division)
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TIMES TABLES BINGO - 9x (with division)

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This product contains: - 54 number facts cards - 10 Bingo Boards (for up to 10 players or more in groups) - Directions All you need to start is 9 counts for each board. This game is lots of fun and a motivating way to practise the 9x table. The 9x table can be learned with tricks, so I have bundled this game with my Tips and Tricks for Learning the 9x Table. This might be the product for you.