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KS3 Computing - without the planning
studeappsstudeapps

KS3 Computing - without the planning

6 Resources
Some of our best-selling resources on tes, brought together in a fantastic value bundle: 15 complete KS3 computing lessons 35 lesson ideas for computing and ICT KS3 80 computing starters for KS3 20 computing plenaries for KS3 These resources will save you hours of planning. Better still - they are aligned to the KS3 Computing curriculum. Fantastic value bundle price.
Photoshop 5 lesson tutorials KS3 SoW
studeappsstudeapps

Photoshop 5 lesson tutorials KS3 SoW

(0)
5 Lessons. 52 files. Tutorial sheets and worksheets to enable students to create DVD covers using Photoshop. Designed for Photoshop CS5 extended, intended for KS3 use. Includes worksheets, resources and video guides! The full package! Great work for your students!
Computer and computing hardware  - KS3
studeappsstudeapps

Computer and computing hardware - KS3

(1)
Worksheets and active games for a fantastic full session. A full and interesting lesson. Worksheets, active learning games, extension tasks, this resource has it all! Designed for use with KS3 groups.
80 Quick Computing Starters for KS3
studeappsstudeapps

80 Quick Computing Starters for KS3

(2)
An incredible amount of generic starter ideas for KS3 computing lessons. They are aligned to the Computing programme of study for Key stage 3: offering you some ready-planned (no teacher time required) starters for your lessons. Generic starters are offered, as well as specialist starters covering the following topics: Computational abstractions Key algorithms Programming Boolean logic Hardware and software Instructions within a computer system Data storage Creative projects Digital artefacts E-Safety All designed to help you improve your practice, and are formatted for you and ready to go! This is also offered as part of the great value bundle KS3 Computing without the planning
Python Challenges Workbook
studeappsstudeapps

Python Challenges Workbook

(1)
A series of 12 challenges for your classes, can be used for GCSE students or KS3 classes. All are chosen as being applicable to beginner Python classes.
35 Computing and ICT lesson ideas for KS3
studeappsstudeapps

35 Computing and ICT lesson ideas for KS3

(1)
35 ideas (starter and plenary included) fully aligned to the KS3 curriculum. Sometimes we all need a little help with a lesson, or want something “out of the box” that can get going in seconds. These are outstanding ideas, and a full lesson can be built from them in minutes. Some are suitable for a few minutes, or can be used as mini-sessions within your lesson. The idea is to save you time with the least preparation time possible. Topics covered include: Computational abstractions Key algorithms Programming Boolean logic Hardware and software Instructions within a computer system Data storage Creative projects Digital artefacts E-Safety
HTML Poster and Tips / Cheat sheet collection
studeappsstudeapps

HTML Poster and Tips / Cheat sheet collection

(0)
A collection of HTML and CSS posters. Suitable for both KS3 and GCSE levels of ICT / Computing / Computer Science. Useful not only to have on classroom walls but also can be reproduced and handed to your students. Recommended to laminate and to reuse (to help save the environment). Includes poster covering the following topics: Basic html tags HTML colours (infographic) HTML and CSS Anatomy of an HTML page
Arrays - GCSE Computer Science OCR 9-1 Programming with Python
studeappsstudeapps

Arrays - GCSE Computer Science OCR 9-1 Programming with Python

4 Resources
A complete bundle for OCR 9-1, arrays in Python. Covers both one dimensional and two dimensional arrays. Has both theory and practical lessons; could be spread over two, three or more lessons as suitable for your context. Take the stress away from your lesson preparation; this bundle is really the way to go.
Computer science and computing web quest (webquest) pack
studeappsstudeapps

Computer science and computing web quest (webquest) pack

(0)
Students can discover more about famous computer scientists in a fun and interactive way. Zero preparation for the teacher! From Steve Jobs to Tim Berners-Lee there are many famous computer scientists. But how many do your students know? Students respond to open-ended questions in this nicely presented resource. Two suggestions for delivery: 1. Give all of the students the same computer scientist. Maximum 10 minutes for each. Who can go through the set fastest? 2. Give different groups different computer scientists. Then present.
Recursion and Recursive techniques in computing and computer science
studeappsstudeapps

Recursion and Recursive techniques in computing and computer science

(1)
A great lesson around how to teach recursion away from the computer. Based around a flood fill recursive technique, and also includes an exercise to teach shortest network path (with in the teacher notes). The worksheets are available for your use, and contain answers to the programming challenges in Java, Python and Pascal. Backed by the following post (free forever) https://studeappsblog.medium.com/recursion-what-is-it-b4e9093db4c4 This could be used for an A level or GCSE classes and can be used with a high ability KS3 class.
Python 5-lesson KS3 Sow
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Python 5-lesson KS3 Sow

(0)
A series of worksheets and activities designed for Python 3.4.5.1 Suitable for upper KS3 for an introduction to GCSE programming.
Programming selection starter
studeappsstudeapps

Programming selection starter

(4)
A programming task to teach about selection. I use this with Python, but it is not a language dependent task. Helpful for talking about indentation.